OwenToo (Axis) -vs- aequitas et veritas (Allies) BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 17x factory_major; Remaining resources: 21 PUs;
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 infantry moved from Russia to Vologda
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Italians
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1,17 expected hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/3 hits, 1,17 expected hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/3 hits, 1,17 expected hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
                        Italians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Italians lost in Vologda
                    Russians win, taking Vologda from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Western Ukraine to Russia
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Ukraine to Bryansk
                2 armour, 2 artilleries, 21 infantry and 2 mech_infantrys moved from Tambov to Russia
                1 infantry moved from Timguska to Urals
                1 aaGun and 4 infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Timguska to Kansu
                4 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Italians : -1,50
        Russians : -2,83

    triplea_43706_Rus5.tsvg


  • @aequitas-et-veritas What does it mean that TripleA doesn’t work yet? Can I not post my move?


  • @OwenToo

    You can do this:

    simon33  2017  2016 vor 19 Stunden

    Ok, if anyone is just itching to get going with their league games there’s a couple of work arounds now possible.

    To download the save games that were ported across from the old forum software, right click on them and select “copy link location”. At least that’s what it’s called for me on firefox. Once you have the link location, paste it into the URL bar at the top of the screen but don’t press enter. Change the bit which reads “axisandallies.org/uploads” to be “axisandallies.org/forums/uploads”. Then you can download the save game. You should only have to do this once per game so if your opponent does it, you don’t have to.

    Play game as per normal - dice roller hasn’t changed.

    At the end of your turn, you can’t post. So just reply to the game thread and attach the save game. I grab the autoSave/autosaveBeforeEndTurn.tsvg file but if you aren’t clear on how to do that you can just save it wherever you like and grab it in the attach. You can also cut and paste the history in the thread so the user experience isn’t very different for others.

  • '21 '20 '19 '18 '17

    0_1542234433502_OwenTooAxisvsAevAlliesTurnJapan5.tsvg

    Here is my Japanese Turn 5.

    I assumed no interception in India since I had 2 bombers and 4 Fighters escorting. If you disagree, you can roll the dice and remove the appropriate number of fighters.






  • '21 '20 '19 '18 '17

    That’s not the right game… try again


  • 0_1542670840712_triplea_43706_BACK_UP_1.tsvg

    Please use this one.
    Russia 6.

    Sorry for the wrong previous post.

  • '21 '20 '19 '18 '17

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries and 7 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 fighter moved from Paulau Island to 42 Sea Zone
            1 armour moved from Sikang to Caucasus
                  Japanese take Kazakhstan from Russians
                  Japanese take Caucasus from Russians
            1 infantry moved from Malaya to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Guam
            4 fighters moved from Yunnan to India
            1 bomber moved from Kwangsi to India
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 bomber moved from Kwangsi to Burma
            2 tactical_bombers moved from Kwangsi to Shan State
    
        Combat - Japanese
            Air Battle in India
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Hooray! I downloaded the most recent version of TripleA, reloaded our game, and it actually posted!

    This is mid-Japanese turn… would you care to intercept the Japanese Bombing raid in India?


  • @OwenToo
    Send all to intercpt your Squad, please.
    Thank you.

  • '21 '20 '19 '18 '17

    Well, none of those pilots hit a thing, on either side. The bomber didn’t do well either. I thought Strat Bombers got to add 2 to their die rolls? Was that eliminated in BM3? He rolled a 3 and only got 3 damage…


  • Defenders hit on two as well.
    The SBR it self remains the same…

  • '21 '20 '19 '18 '17

    Ah! Even though TripleA showed me a die roll of “3”, the MARTI server says it was “1”. And the fighter pilot are definitely not Aces!

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries and 7 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 fighter moved from Paulau Island to 42 Sea Zone
            1 armour moved from Sikang to Caucasus
                  Japanese take Kazakhstan from Russians
                  Japanese take Caucasus from Russians
            1 infantry moved from Malaya to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Guam
            4 fighters moved from Yunnan to India
            1 bomber moved from Kwangsi to India
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 bomber moved from Kwangsi to Burma
            2 tactical_bombers moved from Kwangsi to Shan State
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 5 units heading to India
                UK_Pacific launches 3 interceptors out of India
                    Attackers Fire,  : 0/5 hits, 1.50 expected hits
                    Defenders Fire,  : 0/3 hits, 1.00 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in India causes 3 damage total. 
            Battle in Siberia
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Siberia from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Guam
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 1/6 hits, 3.00 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 fighter moved from Java to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Java to 37 Sea Zone
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            4 fighters moved from India to Yunnan
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Anhwe
            2 fighters and 2 tactical_bombers moved from Guam to 19 Sea Zone
            1 tactical_bomber moved from Shan State to Malaya
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Burma to French Indo China
            1 fighter moved from Burma to French Indo China
            1 bomber moved from India to Yunnan
            1 bomber moved from Burma to Yunnan
            2 transports moved from 19 Sea Zone to 37 Sea Zone
            1 destroyer moved from 19 Sea Zone to 22 Sea Zone
            1 destroyer moved from 37 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 37 Sea Zone
            1 submarine placed in 36 Sea Zone
            1 destroyer placed in 19 Sea Zone
            1 submarine placed in 6 Sea Zone
            4 infantry placed in Japan
            1 infantry and 1 mech_infantry placed in Shantung
            Japanese undo move 5.
            1 artillery and 1 infantry placed in Malaya
            1 infantry and 1 mech_infantry placed in French Indo China
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -1.00
    ANZAC : 0.00
    Americans : -0.33
    Attackers Fire,  : : -1.50
    UK_Pacific : -1.00
    AA fire in India : : -0.17
    Japanese : -1.83
    

    Savegame


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Caroline Islands to 35 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 46 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            3 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 bomber moved from Caroline Islands to 35 Sea Zone
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            2 bombers moved from United Kingdom to Germany
    

    Savegame

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