b9c73e41-5005-4151-a8c1-73cee468ee88-dawg-64-v-mike-g40-start-round-5-ANZ FRE-8.tsvg
After my one of my younger brothers died i’ve been looking at things differently. been trying to spend more time with family
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 4 fighters; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Eastern Europe to Norway
1 armour moved from Eastern Europe to Norway
1 armour moved from Libya to Italian East Africa
Germans take Italian East Africa from British
1 infantry moved from Anglo Egypt to Italian East Africa
1 artillery moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 fighter moved from Western Europe to Gibraltar
1 fighter moved from Western Europe to Gibraltar
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 armour moved from Southern Europe to Western Europe
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 fighter moved from Germany to Norway
1 armour moved from Southern Europe to Western Europe
1 armour moved from Southern Europe to Western Europe
1 armour moved from Southern Europe to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Balkans to Germany
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Libya to 35 Sea Zone
1 fighter moved from Libya to 35 Sea Zone
Combat - Germans
Germans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Germans attack with 1 destroyer, 2 submarines and 2 transports
British defend with 1 transport
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in 12 Sea Zone
Germans attack with 1 transport
Americans defend with 1 transport
Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 12 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 1 transport
Battle in Gibraltar
Germans attack with 2 fighters
British defend with 1 fighter
Germans roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Gibraltar
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Battle in 35 Sea Zone
Germans attack with 2 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Germans roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 2 fighters owned by the Germans lost in 35 Sea Zone
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
1 fighter moved from Gibraltar to Western Europe
Place Units - Germans
1 armour, 1 bomber and 4 fighters placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 3.33
British : 1.50
Americans : 0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Norway
1 battleship moved from 2 Sea Zone to 6 Sea Zone
Combat - British
Battle in 6 Sea Zone
British attack with 1 battleship
Germans defend with 1 destroyer, 2 submarines and 2 transports
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits
1 transport owned by the Germans lost in 6 Sea Zone
Germans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 transport owned by the Germans lost in 6 Sea Zone
2 submarines owned by the Germans Submerged
British roll dice for 1 battleship in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 battleship owned by the British lost in 6 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 2 transports
Casualties for British: 1 battleship
Battle in Norway
British attack with 1 fighter
Germans defend with 4 armour and 9 fighters; Japanese defend with 1 armour and 2 fighters
British roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 5 armour and 11 fighters in Norway, round 2 : 8/16 hits, 9.83 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win with 4 armour and 11 fighters remaining. Battle score for attacker is -5
Casualties for British: 1 fighter
Casualties for Germans: 1 armour
Non Combat Move - British
Place Units - British
1 armour, 1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -3.17
British : 0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 armour and 3 transports; Remaining resources: 3 PUs;
Combat Move - Japanese
1 carrier moved from 60 Sea Zone to 56 Sea Zone
1 carrier moved from 60 Sea Zone to 56 Sea Zone
1 fighter moved from 60 Sea Zone to 56 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 transport moved from 57 Sea Zone to 62 Sea Zone
1 armour moved from Soviet Far East to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Midway to Alaska
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 artillery moved from Soviet Far East to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 bomber moved from Midway to Western United States
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 armour moved from Caucasus to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 armour moved from Belgian Congo to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Union of South Africa
Combat - Japanese
Strategic bombing raid in Western United States
AA fire in Western United States : 0/1 hits, 0.17 expected hits
Bombing raid in Western United States rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Union of South Africa
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Union of South Africa
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in Alaska
Japanese attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 armour and 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Alaska, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 2 armour and 1 infantry in Alaska, round 2 : 0/3 hits, 1.33 expected hits
2 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 2 armour and 1 infantry
Non Combat Move - Japanese
1 fighter could not land in 63 Sea Zone and was removed
1 fighter moved from Alaska to 63 Sea Zone
1 bomber moved from Western United States to 56 Sea Zone
1 bomber moved from 56 Sea Zone to Midway
1 fighter moved from 56 Sea Zone to Midway
Place Units - Japanese
3 transports placed in 60 Sea Zone
4 armour placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : 0.67
AA fire in Western United States : : -0.17
Americans : -1.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,6 for Jet Power and gets 1 hit
Americans discover Jet Power
Purchase Units - Americans
Americans buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Western Canada to Alaska
1 armour moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 fighter moved from Eastern Canada to Alaska
1 armour moved from Central United States to Alaska
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to Alaska
Combat - Americans
Battle in Alaska
Americans attack with 2 armour, 2 fighters and 2 infantry
Japanese defend with 2 armour, 1 artillery and 2 infantry
Americans roll dice for 2 armour, 2 fighters and 2 infantry in Alaska, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/5 hits, 2.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Alaska, round 3 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 2 armour and 1 artillery in Alaska, round 3 : 2/3 hits, 1.33 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 armour and 2 fighters in Alaska, round 4 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 2 armour in Alaska, round 4 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 armour owned by the Americans lost in Alaska
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 2 armour and 2 infantry
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to Western Canada
1 fighter moved from Alaska to Western Canada
1 armour moved from Eastern United States to Western Canada
1 armour moved from Eastern Canada to Western Canada
1 armour moved from Eastern United States to Eastern Canada
Place Units - Americans
1 armour, 1 fighter and 3 infantry placed in Eastern United States
Activate Technology - Americans
Americans activating Jet Power
Turn Complete - Americans
Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 1,4,3 for Heavy Bomber and gets 0 hits
Purchase Units - Germans
Germans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to United Kingdom
1 fighter moved from Western Europe to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Italian East Africa to Union of South Africa
1 infantry moved from Italian East Africa to Kenya
1 artillery moved from French Equatorial Africa to Belgian Congo
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Union of South Africa
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Union of South Africa, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Union of South Africa
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Non Combat Move - Germans
1 bomber moved from United Kingdom to Germany
Place Units - Germans
2 bombers and 2 fighters placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
AA fire in United Kingdom : : -0.17
Test summary from TripleA, engine version: 1.9, time: 3:15:22 AM
Savegame
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 1,4,3 for Heavy Bomber and gets 0 hits
Purchase Units - Germans
Germans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to United Kingdom
1 fighter moved from Western Europe to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Italian East Africa to Union of South Africa
1 infantry moved from Italian East Africa to Kenya
1 artillery moved from French Equatorial Africa to Belgian Congo
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Union of South Africa
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Union of South Africa, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Union of South Africa
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Non Combat Move - Germans
1 bomber moved from United Kingdom to Germany
Place Units - Germans
2 bombers and 2 fighters placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - British
British buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Norway
Combat - British
Battle in Norway
British attack with 1 bomber
Germans defend with 3 armour and 14 fighters; Japanese defend with 1 armour and 2 fighters
British roll dice for 1 bomber in Norway, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 4 armour and 16 fighters in Norway, round 2 : 15/20 hits, 12.67 expected hits
1 armour owned by the Japanese and 1 bomber owned by the British lost in Norway
Germans win with 3 armour and 16 fighters remaining. Battle score for attacker is -10
Casualties for British: 1 bomber
Casualties for Japanese: 1 armour
Non Combat Move - British
Place Units - British
1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : 0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Research Technology - Japanese
Japanese spend 20 on tech rolls
Japanese roll 6,5,3,2 for Jet Power and gets 1 hit
Japanese discover Jet Power
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
2 armour and 2 transports moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 fighter moved from Midway to Alaska
1 bomber moved from Midway to Alaska
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Norway
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 57 Sea Zone
1 carrier moved from 55 Sea Zone to 57 Sea Zone
1 carrier moved from 55 Sea Zone to 57 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
3 fighters placed in Japan
Activate Technology - Japanese
Japanese activating Jet Power
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western Canada to Alaska
1 armour moved from Western Canada to Alaska
1 fighter moved from Western Canada to Alaska
1 armour moved from Eastern United States to Western Canada
1 fighter moved from Western United States to Western Canada
1 fighter moved from Western Canada to Alaska
1 armour moved from Eastern Canada to Alaska
1 armour moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Western Canada
1 fighter moved from Eastern United States to Western Canada
Combat - Americans
Battle in Alaska
Americans attack with 3 armour and 2 fighters
Japanese defend with 3 armour, 1 bomber and 1 fighter
Americans roll dice for 3 armour and 2 fighters in Alaska, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 3 armour, 1 bomber and 1 fighter in Alaska, round 2 : 3/5 hits, 2.50 expected hits
1 bomber owned by the Japanese, 3 armour owned by the Japanese and 3 armour owned by the Americans lost in Alaska
Americans roll dice for 2 fighters in Alaska, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in Alaska, round 3 : 1/1 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Alaska
Americans roll dice for 1 fighter in Alaska, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in Alaska, round 4 : 1/1 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Alaska
Japanese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 3 armour and 2 fighters
Casualties for Japanese: 3 armour and 1 bomber
Non Combat Move - Americans
1 infantry moved from Central United States to Western Canada
1 infantry moved from Eastern United States to Central United States
1 armour moved from Central United States to Western Canada
1 armour moved from Eastern United States to Central United States
Place Units - Americans
2 armour, 1 fighter and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Research Technology - Germans
Germans spend 25 on tech rolls
Germans roll 3,6,1,4,2 for Heavy Bomber and gets 1 hit
Germans discover Heavy Bomber
Purchase Units - Germans
Germans buy 1 armour, 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 artillery moved from Belgian Congo to Kenya
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 1,2 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in United Kingdom
Germans attack with 14 fighters
British defend with 1 aaGun, 19 armour, 1 artillery, 1 bomber, 1 factory and 26 infantry
AA fire in United Kingdom : 2/14 hits, 2.33 expected hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 12 fighters in United Kingdom, round 2 : 10/12 hits, 6.00 expected hits
British roll dice for 19 armour, 1 artillery, 1 bomber and 26 infantry in United Kingdom, round 2 : 18/47 hits, 18.67 expected hits
12 fighters owned by the Germans and 10 infantry owned by the British lost in United Kingdom
British win with 19 armour, 1 artillery, 1 bomber and 16 infantry remaining. Battle score for attacker is -110
Casualties for Germans: 14 fighters
Casualties for British: 10 infantry
Non Combat Move - Germans
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 infantry moved from Karelia S.S.R. to Norway
Place Units - Germans
1 armour, 2 bombers and 1 infantry placed in Germany
Activate Technology - Germans
Germans activating Heavy Bomber
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 4.00
British : -0.67
AA fire in United Kingdom : : 0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Purchase Units - British
British buy 2 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
AA fire in Western Europe : 0/1 hits, 0.17 expected hits
1 bomber moved from United Kingdom to Southern Europe
Combat - British
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Europe rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Non Combat Move - British
1 bomber moved from Southern Europe to United Kingdom
Place Units - British
2 armour and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
AA fire in Southern Europe : : -0.17
AA fire in Western Europe : : -0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour and 4 fighters; Remaining resources: 2 PUs;
Combat Move - Japanese
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 fighter moved from Japan to Alaska
1 fighter moved from Japan to Alaska
1 fighter moved from Japan to Alaska
1 transport moved from 57 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 carrier moved from 56 Sea Zone to 55 Sea Zone
1 carrier moved from 56 Sea Zone to 55 Sea Zone
1 carrier moved from 57 Sea Zone to 55 Sea Zone
1 carrier moved from 57 Sea Zone to 55 Sea Zone
1 infantry moved from Evenki National Okrug to Russia
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Western Canada to Alaska
1 armour moved from Western Canada to Alaska
1 armour moved from Western Canada to Alaska
1 fighter moved from Eastern United States to Western Canada
1 armour moved from Central United States to Western Canada
1 armour moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Western Canada
1 armour moved from Western Canada to Alaska
Combat - Americans
Battle in Alaska
Americans attack with 3 armour and 1 fighter
Japanese defend with 1 armour and 4 fighters
Americans roll dice for 3 armour and 1 fighter in Alaska, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 4 fighters in Alaska, round 2 : 5/5 hits, 3.83 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese, 3 armour owned by the Americans and 1 fighter owned by the Americans lost in Alaska
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 3 armour and 1 fighter
Casualties for Japanese: 1 armour and 1 fighter
Non Combat Move - Americans
2 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern United States to Eastern Canada
Place Units - Americans
1 armour, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 1.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 armour, 3 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Kenya to Union of South Africa
1 infantry moved from Kenya to Union of South Africa
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Caucasus to Ukraine S.S.R.
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 2,1,2,6,4,2 and costs: 8 PUs.
Bombing raid costs 8 PUs
Battle in Union of South Africa
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Union of South Africa
Germans win, taking Union of South Africa from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
Place Units - Germans
2 armour, 3 fighters and 1 infantry placed in Germany
2 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
AA fire in United Kingdom : : 0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - British
British buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Norway
1 bomber moved from Norway to Karelia S.S.R.
1 bomber moved from Karelia S.S.R. to Norway
Combat - British
Battle in Norway
British attack with 1 bomber
Germans defend with 3 armour, 2 fighters and 1 infantry; Japanese defend with 3 armour and 2 fighters
British roll dice for 1 bomber in Norway, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 6 armour, 4 fighters and 1 infantry in Norway, round 2 : 7/11 hits, 6.33 expected hits
1 bomber owned by the British lost in Norway
Germans win with 6 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 bomber
Non Combat Move - British
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 fighters; Remaining resources: 9 PUs;
Combat Move - Japanese
1 fighter moved from Japan to Alaska
1 fighter moved from Japan to Alaska
1 fighter moved from Japan to Alaska
1 fighter moved from Japan to Alaska
1 infantry and 1 transport moved from 58 Sea Zone to 52 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Hawaiian Islands
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 transport moved from 60 Sea Zone to 49 Sea Zone
1 transport moved from 60 Sea Zone to 49 Sea Zone
1 transport moved from 60 Sea Zone to 50 Sea Zone
1 transport moved from 60 Sea Zone to 50 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 transport moved from 63 Sea Zone to 60 Sea Zone
Place Units - Japanese
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 0.67