@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 armour moved from Romania to Northern Italy
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to 34 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Combat - ANZAC
Battle in Malaya
Battle in 34 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 34 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Malaya from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 34 Sea Zone to Philippines
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun
Malaya : 1 flag, 1 harbour and 1 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 bomber
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 aaGun
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
37 Sea Zone : 1 transport
34 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 2 fighters and 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 70 / 101
Russians : 0 / 0
Japanese : 70 / 78
Americans : 54 / 79
Chinese : 0 / 0
British : 29 / 21
UK_Pacific : 0 / 0
Italians : 10 / 14
ANZAC : 24 / 34
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 6 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
13 armour and 13 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Tsinghai to Hopei
1 mech_infantry moved from Kansu to Dzavhan
Germans take Dzavhan from Russians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
4 bombers moved from Southern Italy to 92 Sea Zone
2 fighters moved from Normandy Bordeaux to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 4 bombers, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 4 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 15 armour and 15 mech_infantrys
British defend with 1 artillery
Germans roll dice for 15 armour and 15 mech_infantrys in Trans-Jordan, round 2 : 9/30 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 15 armour and 15 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
1 artillery moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Greece to Iraq
1 infantry and 2 mech_infantrys moved from Greece to 97 Sea Zone
1 carrier, 1 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 infantry and 2 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 armour moved from Western Germany to Northern Italy
3 mech_infantrys moved from Romania to Northern Italy
3 mech_infantrys moved from Greece to Romania
1 fighter moved from Greece to Southern Italy
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
4 bombers moved from 92 Sea Zone to Southern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
Place Units - Germans
3 destroyers placed in 97 Sea Zone
1 submarine placed in 93 Sea Zone
2 destroyers and 1 transport placed in 110 Sea Zone
3 armour placed in Iraq
1 fighter placed in Persia
1 bomber placed in Western Germany
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 bomber, 6 destroyers, 1 fighter and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Borneo to Malaya
1 bomber moved from French Indo China to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
Japanese take 41 Sea Zone from Americans
Japanese take 42 Sea Zone from Americans
1 bomber moved from Borneo to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
4 armour moved from West India to Burma
1 fighter and 1 tactical_bomber moved from Burma to Kiangsu
1 bomber moved from 37 Sea Zone to Shan State
1 bomber moved from 34 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Syria to Trans-Jordan
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to India
1 fighter moved from Burma to Kiangsu
1 tactical_bomber moved from Burma to India
4 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
5 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 destroyer and 1 transport placed in 39 Sea Zone
1 bomber placed in India
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
I assumed no non-combat for France.
I also assumed no scramble in sz 92. Let me know if that’s wrong and we can re-roll it.
cant post , :(
What I’ve been told is you have to download the file to your computer, and then you can post it onto here by attaching it as a file on the thread.
Alternatively you can also email me the file.
I’ll be glad when all migration stuff is finished. :white_frowning_face:
hopefully this works
file attached0_1542678521752_tojo1.tsvg
germany…grr clicking upload but not bringing up a window
think it worked
Hmmm, I couldn’t post G’s turn. Had to save it to my computer and post it from there. Not sure what the problems is.
i havent been able to post anything either, its still not right.
that will do this one anyways, those 2 90% battles i lost crushed me. Its all good cause we will play again! raar!
posting your VIC
PM me if ya want the axis, or allies, same bid? ya know what im getting at
@SixUnder said in GL 40.2 SixUnder (Allies +20) vs. StuckTojo (Axis):
that will do this one anyways, those 2 90% battles i lost crushed me. Its all good cause we will play again! raar!
posting your VIC
PM me if ya want the axis, or allies, same bid? ya know what im getting at
Sure. Keep the bid the same, and take whichever side you want.
Good game.
OK, so things have changed. I’m getting super busy at my part-time gig right now, and I’m going to have to hold off on starting new games for a while.
Sorry about that.
no worries, i had some stuff go on last week as well. Msg me when you want to start one up! :}