Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsBSD (Allies) vs SImon33 (Axis) BM3
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I’d rather fix the troubles. You haven’t given me or anyone any real information. But if you aren’t up for that we can cancel the game.
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What more information would you like? I get to China’s combat roll and it says that it cannot find the dice server and gives me a list of possible reasons. I’ve updated Java and it doesn’t seem to help. Not sure what to do next.
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@simon33 said in BSD (Allies) vs SImon33 (Axis) BM3:
Bummer. Perhaps if you can post the info in the Software forum, including the “Properties” panel from the Debug|Show Console window.
Then we might be able to help more. These issues are really frustrating. In 1.8 Java was packaged in with the installer, making it very large but at least it had a lot less issues.
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Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2
Contacting dice.tripleawarclub.org
Contacted :<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>An error has occured!
Possible reasons the error could have happened:
1: An invalid e-mail address
2: Firewall could be blocking TripleA from connecting to the Dice Server
3: The e-mail address does not exist
4: An unknown error, please see the error console and consult the forums for help
Visit https://forums.triplea-game.org/ for extra help
Text from dice server:
<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>java.io.IOException: Cound not find start index, text returned is:<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>at games.strategy.engine.random.PropertiesDiceRoller.getDice(PropertiesDiceRoller.java:192) at games.strategy.engine.random.PBEMDiceRoller$HttpDiceRollerDialog.rollInSeperateThread(PBEMDiceRoller.java:238) at java.lang.Thread.run(Unknown Source) -
That is what it says.
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Ok, thanks. Can you also post the info from the Triple-A Console?
So under the Debug pull down menu there’s a Show Console button. When you reveal that, select the panel “Properties”. Then post that.
You might be having a different problem from that info.
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triplea.game:C:\Users\philh\Downloads\682290_triplea_43732_Ame1 (3).tsvg
triplea.engine.version.bin:1.9
Loading map: world_war_ii_global, from: C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip
Loading resources from the following paths: [C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip, C:\Program Files\TripleA\assets]
Loading map: world_war_ii_global, from: C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip
Loading resources from the following paths: [C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip, C:\Program Files\TripleA\assets]
Heap utilization statistics [MB]
Used Memory: 107
Free memory: 799
Total memory: 907
Max memory: 910
SYSTEM PROPERTIES
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java.library.path C:\Program Files (x86)\Google\Chrome\Application;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\Intel\iCLS Client;C:\Program Files\Intel\iCLS Client;C:\windows\system32;C:\windows;C:\windows\System32\Wbem;C:\windows\System32\WindowsPowerShell\v1.0;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0;C:\Program Files (x86)\Intel\Intel® Management Engine Components\DAL;C:\Program Files\Intel\Intel® Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel® Management Engine Components\IPT;C:\Program Files\Intel\Intel® Management Engine Components\IPT;C:\WINDOWS\System32\OpenSSH;C:\Program Files\Intel\WiFi\bin;C:\Program Files\Common Files\Intel\WirelessCommon;C:\Users\philh\AppData\Local\Microsoft\WindowsApps;;c:\program files\common files\i4j_jres\1.8.0_144\bin
java.runtime.name Java™ SE Runtime Environment
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java.specification.name Java Platform API Specification
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java.vendor Oracle Corporation
java.vendor.url http://java.oracle.com/
java.vendor.url.bug http://bugreport.sun.com/bugreport/
java.version 1.8.0_144
java.vm.info mixed mode
java.vm.name Java HotSpot™ 64-Bit Server VM
java.vm.specification.name Java Virtual Machine Specification
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java.vm.vendor Oracle Corporation
java.vm.version 25.144-b01
line.separatoros.arch amd64
os.name Windows 10
os.version 10.0
path.separator ;
sun.arch.data.model 64
sun.awt.enableExtraMouseButtons true
sun.awt.exception.handler games.strategy.triplea.ui.ErrorHandler
sun.boot.class.path c:\program files\common files\i4j_jres\1.8.0_144\lib\resources.jar;c:\program files\common files\i4j_jres\1.8.0_144\lib\rt.jar;c:\program files\common files\i4j_jres\1.8.0_144\lib\sunrsasign.jar;c:\program files\common files\i4j_jres\1.8.0_144\lib\jsse.jar;c:\program files\common files\i4j_jres\1.8.0_144\lib\jce.jar;c:\program files\common files\i4j_jres\1.8.0_144\lib\charsets.jar;c:\program files\common files\i4j_jres\1.8.0_144\lib\jfr.jar;c:\program files\common files\i4j_jres\1.8.0_144\classes
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sun.jnu.encoding Cp1252
sun.management.compiler HotSpot 64-Bit Tiered Compilers
sun.os.patch.level
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triplea.game C:\Users\philh\Downloads\682290_triplea_43732_Ame1 (3).tsvg
user.country US
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user.script
user.timezone America/Los_Angeles
user.variant -
Ok, somehow you’re using an old Java version there. Not sure if it’s causing the problem but it can’t be helping.
You can try removing the old version(s) via Windows Control Panel. If that doesn’t work, we can post something on the software forum. I don’t use Windows that often any more.
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@BSD said in BSD (Allies) vs SImon33 (Axis) BM3:
c:\program files\common files\i4j_jres\1.8.0_144\lib\endorsed
You need to manually remove the i4j_jres folder including its subfolders from the above path on your drive.
Then download the Java offline installation file for Windows 64bit and install the latest Java.
You get it here: https://java.com/en/download/manual.jspFind additional help here:
https://java.com/en/download/help/windows_offline_download.xml
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Wow panther, how did you know to post in this thread?
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@simon33 It appeared as latest thread in my “unread”-view :-)
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Okay, thanks so much for the help guys. I will attempt to do what Panther suggested when I get home from work later today.
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I completed the steps suggested by Panther and I’m still getting the error message when i roll China’s combat.
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Bugger!
If you go back to Debug->Show Console->Properties, what Java version is revealed?
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triplea.game:C:\Users\philh\Downloads\682290_triplea_43732_Ame1 (5).tsvg
triplea.engine.version.bin:1.9
Loading map: world_war_ii_global, from: C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip
Loading resources from the following paths: [C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip, C:\Program Files\TripleA\assets]
Loading map: world_war_ii_global, from: C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip
Loading resources from the following paths: [C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip, C:\Program Files\TripleA\assets]
Heap utilization statistics [MB]
Used Memory: 247
Free memory: 663
Total memory: 910
Max memory: 910
SYSTEM PROPERTIES
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@panther2 Any idea on this one? Seems there’s now a new version of Java. Looks like that wasn’t the problem here though.
It works for me, although in one attempt it failed to load.
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@simon33 Please mention me with @Panther, as panther2 is on Github only (someone else unfortunately took Panther there before…). I only found this thread by chance again when looking through my (still unfiltered) “Unreads”. ;-)
@BSD can you please start any new game, configure the dice server with two valid (registered) email-addresses and perform a dice server test. When reporting back please indicate the full TripleA version (1.9.0.0.xxxxx) you are using, too.
This must be the culprit:
400 The plain HTTP request was sent to HTTPS portWith the additional information I hope we get that sorted.
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@Panther So I started a new game with our email and the dice server test worked just fine. My engine version is 1.9.0.0.7378
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@BSD This is quite an outdated TripleA version. I recommend that you install the latest release version as indicated here:
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum
You can install it next to your existing installation if you want, just be sure to install it into a different installation folder, then. Just be sure about which version you start when playing.
With the new version you will be able to post to the forum as usual, too.
Your Java installation is fine, now.
Good luck :-)
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I can duplicate your problem with build 7378.
Sorry for the bum steer with the Java version. That’s been the problem a lot of other times. It annoys me greatly that the debug info doesn’t include the build number. I thought that build 7378 would still be ok but obviously something has happened with the dice roller in that time.





