e677cdd6-362e-446e-9f1d-496b9ff026ef-Germany - Round 1.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 6 artilleries placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsBSD (Allies) vs SImon33 (Axis) BM3
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I’d rather fix the troubles. You haven’t given me or anyone any real information. But if you aren’t up for that we can cancel the game.
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What more information would you like? I get to China’s combat roll and it says that it cannot find the dice server and gives me a list of possible reasons. I’ve updated Java and it doesn’t seem to help. Not sure what to do next.
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@simon33 said in BSD (Allies) vs SImon33 (Axis) BM3:
Bummer. Perhaps if you can post the info in the Software forum, including the “Properties” panel from the Debug|Show Console window.
Then we might be able to help more. These issues are really frustrating. In 1.8 Java was packaged in with the installer, making it very large but at least it had a lot less issues.
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Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2
Contacting dice.tripleawarclub.org
Contacted :<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>An error has occured!
Possible reasons the error could have happened:
1: An invalid e-mail address
2: Firewall could be blocking TripleA from connecting to the Dice Server
3: The e-mail address does not exist
4: An unknown error, please see the error console and consult the forums for help
Visit https://forums.triplea-game.org/ for extra help
Text from dice server:
<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>java.io.IOException: Cound not find start index, text returned is:<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>at games.strategy.engine.random.PropertiesDiceRoller.getDice(PropertiesDiceRoller.java:192) at games.strategy.engine.random.PBEMDiceRoller$HttpDiceRollerDialog.rollInSeperateThread(PBEMDiceRoller.java:238) at java.lang.Thread.run(Unknown Source) -
That is what it says.
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Ok, thanks. Can you also post the info from the Triple-A Console?
So under the Debug pull down menu there’s a Show Console button. When you reveal that, select the panel “Properties”. Then post that.
You might be having a different problem from that info.
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triplea.game:C:\Users\philh\Downloads\682290_triplea_43732_Ame1 (3).tsvg
triplea.engine.version.bin:1.9
Loading map: world_war_ii_global, from: C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip
Loading resources from the following paths: [C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip, C:\Program Files\TripleA\assets]
Loading map: world_war_ii_global, from: C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip
Loading resources from the following paths: [C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip, C:\Program Files\TripleA\assets]
Heap utilization statistics [MB]
Used Memory: 107
Free memory: 799
Total memory: 907
Max memory: 910
SYSTEM PROPERTIES
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java.vm.specification.name Java Virtual Machine Specification
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line.separatoros.arch amd64
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sun.boot.class.path c:\program files\common files\i4j_jres\1.8.0_144\lib\resources.jar;c:\program files\common files\i4j_jres\1.8.0_144\lib\rt.jar;c:\program files\common files\i4j_jres\1.8.0_144\lib\sunrsasign.jar;c:\program files\common files\i4j_jres\1.8.0_144\lib\jsse.jar;c:\program files\common files\i4j_jres\1.8.0_144\lib\jce.jar;c:\program files\common files\i4j_jres\1.8.0_144\lib\charsets.jar;c:\program files\common files\i4j_jres\1.8.0_144\lib\jfr.jar;c:\program files\common files\i4j_jres\1.8.0_144\classes
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sun.jnu.encoding Cp1252
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sun.os.patch.level
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triplea.game C:\Users\philh\Downloads\682290_triplea_43732_Ame1 (3).tsvg
user.country US
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user.variant -
Ok, somehow you’re using an old Java version there. Not sure if it’s causing the problem but it can’t be helping.
You can try removing the old version(s) via Windows Control Panel. If that doesn’t work, we can post something on the software forum. I don’t use Windows that often any more.
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@BSD said in BSD (Allies) vs SImon33 (Axis) BM3:
c:\program files\common files\i4j_jres\1.8.0_144\lib\endorsed
You need to manually remove the i4j_jres folder including its subfolders from the above path on your drive.
Then download the Java offline installation file for Windows 64bit and install the latest Java.
You get it here: https://java.com/en/download/manual.jspFind additional help here:
https://java.com/en/download/help/windows_offline_download.xml
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Wow panther, how did you know to post in this thread?
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@simon33 It appeared as latest thread in my “unread”-view :-)
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Okay, thanks so much for the help guys. I will attempt to do what Panther suggested when I get home from work later today.
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I completed the steps suggested by Panther and I’m still getting the error message when i roll China’s combat.
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Bugger!
If you go back to Debug->Show Console->Properties, what Java version is revealed?
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triplea.game:C:\Users\philh\Downloads\682290_triplea_43732_Ame1 (5).tsvg
triplea.engine.version.bin:1.9
Loading map: world_war_ii_global, from: C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip
Loading resources from the following paths: [C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip, C:\Program Files\TripleA\assets]
Loading map: world_war_ii_global, from: C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip
Loading resources from the following paths: [C:\Users\philh\triplea\downloadedMaps\world_war_ii_global-master.zip, C:\Program Files\TripleA\assets]
Heap utilization statistics [MB]
Used Memory: 247
Free memory: 663
Total memory: 910
Max memory: 910
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@panther2 Any idea on this one? Seems there’s now a new version of Java. Looks like that wasn’t the problem here though.
It works for me, although in one attempt it failed to load.
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@simon33 Please mention me with @Panther, as panther2 is on Github only (someone else unfortunately took Panther there before…). I only found this thread by chance again when looking through my (still unfiltered) “Unreads”. ;-)
@BSD can you please start any new game, configure the dice server with two valid (registered) email-addresses and perform a dice server test. When reporting back please indicate the full TripleA version (1.9.0.0.xxxxx) you are using, too.
This must be the culprit:
400 The plain HTTP request was sent to HTTPS portWith the additional information I hope we get that sorted.
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@Panther So I started a new game with our email and the dice server test worked just fine. My engine version is 1.9.0.0.7378
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@BSD This is quite an outdated TripleA version. I recommend that you install the latest release version as indicated here:
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum
You can install it next to your existing installation if you want, just be sure to install it into a different installation folder, then. Just be sure about which version you start when playing.
With the new version you will be able to post to the forum as usual, too.
Your Java installation is fine, now.
Good luck :-)
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I can duplicate your problem with build 7378.
Sorry for the bum steer with the Java version. That’s been the problem a lot of other times. It annoys me greatly that the debug info doesn’t include the build number. I thought that build 7378 would still be ok but obviously something has happened with the dice roller in that time.





