@AndrewAAGamer I am not prioritizing this too much and take my time with the turn. I hope you are OK with that…
OwenToo (Axis) -vs- aequitas et veritas (Allies) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Queensland to Northern Territory
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West AfricaCombat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to 92 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
4 tactical_bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Combat Hit Differential Summary :
-
Scramble French fighter into SZ 110 ?
-
No Thank you.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
4 tactical_bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 4/10 hits, 5.83 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyerNon Combat Move - Germans
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
2 artilleries moved from Normandy Bordeaux to France
1 aaGun moved from Holland Belgium to Western Germany
2 aaGuns, 3 artilleries and 6 infantry moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
6 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Poland
6 armour moved from France to Germany
3 fighters moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Germany
3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer and 2 submarines placed in 113 Sea Zone
1 bomber placed in Western Germany
2 mech_infantrys placed in Western Germany
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -1.83
British : -1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 submarine moved from 111 Sea Zone to 105 Sea Zone
3 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 aaGun and 5 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
6 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
5 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
2 bombers moved from Kwangsi to Chahar
5 tactical_bombers moved from Kwangsi to Yunnan
5 fighters moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to YunnanCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 5 infantry in Chahar, round 2 : 5/8 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/14 hits, 7.17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Chahar
2 bombers moved from Chahar to Kwangsi
5 tactical_bombers moved from Yunnan to Kwangsi
6 fighters moved from Yunnan to Kwangsi
1 artillery, 4 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Manchuria to Jehol
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from Caroline Islands to Japan
1 fighter moved from Caroline Islands to Kwangsi
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese : 2.33
Japanese : 3.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 9 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 2 : 1/10 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 3 : 1/9 hits, 1,83 expected hits
Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Kweichow, round 3 : 3/6 hits, 2,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 4 : 4/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Chinese: 8 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British buy 1 bomber, 2 factory_minors and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 fighter moved from India to Iraq
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from 72 Sea Zone to French MadagascarCombat - British
Battle in French Madagascar
Battle in Iraq
British attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 2/5 hits, 1,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Syria to Egypt
1 fighter moved from Iraq to Persia
2 fighters moved from Algeria to Egypt
1 aaGun and 2 infantry moved from Algeria to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 aaGun, 1 carrier, 2 cruisers, 3 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 2 infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from Shan State to BurmaPlace Units - British
1 factory_minor placed in Persia
1 factory_minor placed in Egypt
1 bomber placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : 0,83
Chinese : -2,17
Neutral_Axis : 1,00
Japanese : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in CyprusNon Combat Move - Italians
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
2 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
2 artilleries and 2 infantry moved from Tobruk to Libya
1 submarine moved from 94 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
Italians : 0,67
ANZAC : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer and 6 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
3 bombers moved from Western Germany to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 artillery and 5 infantry moved from Romania to Eastern Poland
1 armour, 1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland
6 artilleries and 24 infantry moved from Poland to Eastern Poland
3 fighters moved from Western Germany to 114 Sea Zone
3 tactical_bombers moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 105 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 3 bombers and 1 destroyer in 105 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 114 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
3 fighters moved from 114 Sea Zone to Western Germany
3 tactical_bombers moved from 114 Sea Zone to Poland
7 armour moved from Germany to Eastern Poland
5 aaGuns moved from Poland to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Germany to Baltic States
5 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from 105 Sea Zone to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 114 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 2.67
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 destroyer
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Bryansk
2 fighters moved from Baltic States to Bryansk
2 artilleries and 12 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 aaGuns, 2 armour, 1 artillery, 17 infantry and 2 mech_infantrys moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0,17
Russians : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Kweichow to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Kwangsi to Kwangtung
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 bomber moved from Kwangsi to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from 37 Sea Zone to JavaCombat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Sumatra
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch, taking Guam from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in Malaya, round 2 : 3/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 5/6 hits, 3.00 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for British: 3 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Hopei
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Manchuria to Jehol
2 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from Philippines to Kwangsi
1 tactical_bomber moved from Philippines to Kwangsi
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 bombers moved from Malaya to Kwangsi
2 fighters moved from Burma to Kwangsi
2 tactical_bombers moved from Burma to KwangsiPlace Units - Japanese
2 infantry and 1 mech_infantry placed in Shantung
1 factory_minor placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
British : 0.67
Americans : 0.33
ANZAC : -0.67
Chinese : -0.33
UK_Pacific : 0.00
Japanese : 4.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
2 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 9 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 10 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 11 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 11 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0,83
Japanese : -5,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Brazil: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Adding units owned by Americans to Brazil: 3 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
2 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 9 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 10 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 11 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 11 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from Gibraltar to 105 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from Rhodesia to Belgian Congo
1 bomber moved from Union of South Africa to Belgian Congo
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from Gibraltar to 105 Sea ZoneCombat - British
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belgian Congo
British attack with 1 armour and 1 bomber
Italians defend with 1 artillery
British roll dice for 1 armour and 1 bomber in Belgian Congo, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 105 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 105 Sea Zone
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from 105 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 bomber moved from Belgian Congo to EgyptPlace Units - British
1 submarine placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Persia
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,33
British : 0,50
Italians : -0,33
Americans : -0,33
Chinese : 0,83
Neutral_Axis : -0,33
Japanese : -5,33 -
Sorry for the Edit.
I did meant to take only three TT’s and accidently took 'em all by Shift clicking my Units.
Hope that is ok with you. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Belarus
1 mech_infantry moved from Romania to Belarus
2 armour moved from Romania to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Eastern Poland
1 bomber moved from Belarus to Romania
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 2 infantry moved from Libya to Tunisia
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.17
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Archangel
3 tactical_bombers moved from Poland to Archangel
2 bombers moved from Western Germany to Archangel
1 bomber moved from Western Germany to Archangel
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 armour and 3 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in Novgorod
Battle in Archangel
Germans attack with 3 bombers, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 3 bombers, 3 mech_infantrys and 3 tactical_bombers in Archangel, round 2 : 4/9 hits, 4.00 expected hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Novgorod from Russians, taking Archangel from Russians with 3 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Archangel to Belarus
3 tactical_bombers moved from Archangel to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 bomber moved from Western Ukraine to Belarus
1 fighter moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Poland to Belarus
5 aaGuns, 10 armour, 8 artilleries, 33 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Karelia to Finland
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -1.33
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
2 fighters moved from Bryansk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Bryansk to Ukraine
2 aaGuns, 2 armour, 1 artillery, 15 infantry and 2 mech_infantrys moved from Smolensk to Russia
2 artilleries moved from Bryansk to Tambov
20 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Russia to Tambov
1 armour moved from Russia to Tambov
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
8 artilleries placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0,33
Russians : 0,00