G-40 entek allies +20 -vs- dawgoneit axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 bombers, 2 infantry and 2 transports; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 bomber moved from 16 Sea Zone to Midway
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 bomber placed in Western United States
1 battleship and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : -1.67
Japanese : 0.00Production/PUs Summary :
Germans : 43 / 51
Russians : 33 / 45
Japanese : 49 / 49
Americans : 52 / 77
Chinese : 3 / 5
British : 32 / 33
UK_Pacific : 17 / 31
Italians : 13 / 27
ANZAC : 13 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 51
Russians : 33 / 45
Japanese : 49 / 49
Americans : 52 / 77
Chinese : 3 / 5
British : 32 / 33
UK_Pacific : 17 / 31
Italians : 13 / 27
ANZAC : 13 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 bombers, 2 infantry and 2 transports; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 bomber moved from 16 Sea Zone to Midway
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 bomber placed in Western United States
1 battleship and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 1 airfield and 2 destroyers; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
3 infantry moved from Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/10 hits, 3.67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 2 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to BurmaPlace Units - British
2 destroyers placed in 110 Sea Zone
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,2,5
British collect 31 PUs (3 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 9 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 9 infantryCombat Hit Differential Summary :
Italians : -0.33
British : 2.83
Americans : -1.67
Neutral_Axis : 0.33
Japanese : -0.67Production/PUs Summary :
Germans : 43 / 51
Russians : 33 / 45
Japanese : 48 / 49
Americans : 52 / 77
Chinese : 3 / 5
British : 34 / 38
UK_Pacific : 18 / 18
Italians : 13 / 27
ANZAC : 13 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 bomber moved from Eastern Poland to 98 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Greece
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
4 submarines placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 51
Russians : 31 / 45
Japanese : 48 / 49
Americans : 52 / 77
Chinese : 3 / 5
British : 34 / 38
UK_Pacific : 18 / 18
Italians : 15 / 20
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Libya to Tobruk
1 infantry moved from Syria to IraqNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 51
Russians : 31 / 45
Japanese : 48 / 49
Americans : 52 / 77
Chinese : 3 / 5
British : 34 / 38
UK_Pacific : 18 / 18
Italians : 15 / 20
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 artillery and 1 infantry moved from Baltic States to Belarus
6 armour moved from Eastern Poland to Bryansk
1 bomber and 1 fighter moved from Western Ukraine to Smolensk
2 bombers moved from Eastern Poland to Smolensk
15 armour, 5 artilleries, 13 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
2 fighters moved from France to Southern Italy
2 tactical_bombers moved from France to Western Germany
2 armour and 2 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Poland
3 tactical_bombers moved from Western Germany to Western UkraineCombat - Germans
Battle in Bryansk
Germans attack with 21 armour, 5 artilleries, 13 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 2 armour, 4 artilleries, 17 infantry and 1 mech_infantry
Germans roll dice for 21 armour, 5 artilleries, 13 infantry and 3 mech_infantrys in Bryansk, round 2 : 19/42 hits
Russians roll dice for 2 aaGuns, 2 armour, 4 artilleries, 17 infantry and 1 mech_infantry in Bryansk, round 2 : 10/24 hits
17 infantry owned by the Russians, 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 21 armour, 5 artilleries, 3 infantry and 3 mech_infantrys in Bryansk, round 3 : 18/32 hits
Russians roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Bryansk, round 3 : 1/7 hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 21 armour, 5 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 60
Casualties for Germans: 11 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries, 17 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 3 bombers and 1 fighter
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 3 bombers and 1 fighter in Smolensk, round 2 : 3/4 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 : 3/3 hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 bombers owned by the Germans and 1 fighter owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is -20
Casualties for Germans: 2 bombers and 1 fighter
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 6 : 1/1 hits
Russians roll dice for 1 artillery in Belarus, round 6 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Smolensk to Western Ukraine
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
6 armour and 3 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 1.
2 armour and 1 mech_infantry placed in Western Germany
4 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 8 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour moved from Northwest Persia to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 artillery and 1 infantry moved from Volgograd to Tambov
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to KareliaPlace Units - Russians
2 fighters and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 18 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 18 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 0.67Production/PUs Summary :
Germans : 43 / 48
Russians : 31 / 40
Japanese : 48 / 49
Americans : 52 / 77
Chinese : 3 / 5
British : 34 / 38
UK_Pacific : 18 / 18
Italians : 15 / 20
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
4 artilleries and 3 infantry moved from Yunnan to Burma
1 mech_infantry moved from Shan State to Burma
2 armour moved from Siam to Burma
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 21 Sea Zone to 16 Sea Zone
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry and 1 mech_infantry moved from Amur to Buryatia
1 artillery and 2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter and 2 tactical_bombers moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
2 bombers moved from Yunnan to Tsinghai
2 tactical_bombers moved from Yunnan to Sikang
1 artillery and 4 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 21 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
3 artilleries and 4 infantry moved from 38 Sea Zone to Burma
1 carrier and 1 transport moved from 21 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 2 fighters and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters and 4 tactical_bombers in Sikang, round 2 : 4/6 hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Burma
Japanese attack with 2 armour, 7 artilleries, 7 infantry and 1 mech_infantry
British defend with 3 aaGuns, 1 artillery and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 2/4 hits
Japanese roll dice for 2 armour, 7 artilleries, 7 infantry and 1 mech_infantry in Burma, round 2 : 6/17 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits
2 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 7 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for British: 3 aaGuns, 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buryatia
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Buryatia
1 mech_infantry owned by the Japanese retreated to Amur
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Sikang to Yunnan
1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
2 bombers moved from Tsinghai to Yunnan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
2 fighters moved from 16 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Western United States to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 46 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers and 1 fighter in 46 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 bombers, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers, 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from 16 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 harbour placed in Midway
4 destroyers placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : -0.17
Japanese : 0.33Production/PUs Summary :
Germans : 43 / 48
Russians : 28 / 40
Japanese : 54 / 54
Americans : 52 / 72
Chinese : 1 / 5
British : 34 / 38
UK_Pacific : 17 / 18
Italians : 15 / 20
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 48
Russians : 28 / 40
Japanese : 54 / 54
Americans : 52 / 72
Chinese : 1 / 3
British : 34 / 38
UK_Pacific : 17 / 18
Italians : 15 / 20
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Western United States to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 46 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers and 1 fighter in 46 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 bombers, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers, 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from 16 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 harbour placed in Midway
4 destroyers placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 airfield, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour, 3 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in Denmark
Battle in Malaya
Battle in 110 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport; French loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win, taking Denmark from Germans, taking Malaya from Japanese with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Burma
British attack with 1 armour, 3 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour, 7 artilleries, 5 infantry and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/27 hits, 7.00 expected hits
Japanese roll dice for 2 armour, 7 artilleries, 5 infantry and 1 mech_infantry in Burma, round 2 : 5/15 hits, 5.33 expected hits
5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the British lost in Burma
British roll dice for 1 armour, 3 artilleries, 2 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 7/22 hits, 6.17 expected hits
Japanese roll dice for 2 armour and 5 artilleries in Burma, round 3 : 2/7 hits, 2.67 expected hits
5 artilleries owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 1 armour, 3 artilleries, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for British: 7 infantry
Casualties for Japanese: 2 armour, 7 artilleries, 5 infantry and 1 mech_infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 109 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Burma to India
2 fighters moved from Burma to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer and 1 transport placed in 110 Sea Zone
1 airfield placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Germans : 0.50
British : 0.33
Americans : -0.17
Japanese : -0.67Production/PUs Summary :
Germans : 38 / 48
Russians : 28 / 40
Japanese : 50 / 54
Americans : 52 / 72
Chinese : 1 / 3
British : 39 / 41
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 2x factory_minor; Remaining resources: 18 PUs;
Italians buy 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Ukraine to Eastern PolandCombat - Italians
British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
1 submarine owned by the Italians retreated to 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 94 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 submarines in 94 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in 93 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
Place Units - Italians
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33Production/PUs Summary :
Germans : 38 / 48
Russians : 28 / 40
Japanese : 48 / 54
Americans : 54 / 72
Chinese : 1 / 3
British : 39 / 41
UK_Pacific : 21 / 21
Italians : 15 / 15
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33Production/PUs Summary :
Germans : 38 / 48
Russians : 28 / 40
Japanese : 48 / 54
Americans : 54 / 72
Chinese : 1 / 3
British : 39 / 41
UK_Pacific : 21 / 21
Italians : 15 / 15
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
21 armour, 5 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Poland to Belarus
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Germany to Baltic States
3 armour moved from Germany to Baltic States
1 armour and 2 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 bomber and 1 tactical_bomber moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Smolensk
2 tactical_bombers moved from Western Ukraine to SmolenskCombat - Germans
Battle in Russia
Germans attack with 21 armour, 5 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 2 armour, 1 factory_major, 4 fighters, 12 infantry and 1 tactical_bomber
Germans roll dice for 21 armour, 5 artilleries, 2 infantry and 3 mech_infantrys in Russia, round 2 : 15/31 hits
Russians roll dice for 2 armour, 4 fighters, 12 infantry and 1 tactical_bomber in Russia, round 2 : 10/19 hits
1 tactical_bomber owned by the Russians, 12 infantry owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour in Russia, round 3 : 9/21 hits
Russians roll dice for 4 fighters in Russia, round 3 : 3/4 hits
4 fighters owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans captures 40PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour remaining. Battle score for attacker is 43
Casualties for Germans: 3 armour, 5 artilleries, 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 armour, 4 fighters, 12 infantry and 1 tactical_bomber
Battle in Smolensk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Smolensk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 tactical_bombers in Smolensk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans lost in Smolensk
Germans roll dice for 1 tactical_bomber in Smolensk, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Baltic States, round 2 : 0/6 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 armour and 1 mech_infantry in Baltic States, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits
Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Denmark
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Denmark, round 2 : 1/3 hits
British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour moved from Western Germany to Southern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Poland to Germany
1 aaGun moved from Eastern Poland to Poland
1 tactical_bomber moved from Rostov to Western Ukraine
1 tactical_bomber moved from Smolensk to Eastern Poland
1 bomber moved from Rostov to GermanyPlace Units - Germans
2 armour, 1 artillery and 2 infantry placed in Germany
1 armour, 2 artilleries and 4 infantry placed in Western Germany
Germans undo move 1.
Germans undo move 1.
3 armour, 1 artillery and 2 infantry placed in Germany
2 artilleries and 3 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
Germans collect 50 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
1 artillery and 1 infantry moved from Tambov to VolgogradCombat - Russians
Battle in Novosibirsk
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.67
Japanese : -0.33Production/PUs Summary :
Germans : 50 / 100
Russians : 22 / 0
Japanese : 47 / 54
Americans : 54 / 72
Chinese : 1 / 3
British : 34 / 41
UK_Pacific : 21 / 21
Italians : 15 / 15
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports moved from 38 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Suiyuyan to Tsinghai
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 armour moved from Siberia to Buryatia
1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Korea to Buyant-Uhaa
3 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kwangsi to KwangtungCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sikang
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour and 2 infantry placed in Manchuria
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs -
sorry for the delay. remodeling in my house.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 bombers moved from Midway to 6 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from 35 Sea Zone to Malaya
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Combat Hit Differential Summary :





