@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Algeria to Northern Italy
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Northern Italy to Algeria
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Kansu
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Algeria to Northern Italy
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Northern Italy to Algeria
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Kansu
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 bomber moved from Algeria to Northern Italy
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Iraq to Persia
3 infantry moved from Union of South Africa to Rhodesia
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Non Combat Move - British
Place Units - British
1 airfield and 3 infantry placed in Egypt
3 infantry placed in Persia
2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by British to Eastern Persia: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to 80 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 artilleries moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to Romania
Combat - Italians
Battle in Cyprus
Battle in Romania
Italians attack with 2 artilleries and 1 bomber
Russians defend with 3 infantry
Italians roll dice for 2 artilleries and 1 bomber in Romania, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 2 artilleries and 1 bomber in Romania, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Romania
Italians win, taking Cyprus from British, taking Romania from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 armour moved from Yugoslavia to Western Germany
2 mech_infantrys moved from Southern Italy to Western Germany
2 infantry moved from Western Germany to France
Place Units - Italians
1 mech_infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,33
Russians : -1,67
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 infantry
Western Germany : 2 armour and 2 mech_infantrys
Romania : 2 artilleries
Albania : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Greece : 1 flag
99 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 40 / 54
Russians : 37 / 50
Japanese : 52 / 62
Americans : 52 / 72
Chinese : 11 / 11
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 15 / 15
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,818
Median : 4,000
Variance : 0,700
Standard Deviation : 0,837
Total rolls : 11
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Russians Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,400
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to Manchuria
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to Manchuria
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Algeria to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 5 artilleries, 20 infantry and 6 mech_infantrys moved from Bryansk to Russia
3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 7 tactical_bombers moved from Belarus to Russia
4 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 21 armour, 5 artilleries, 6 bombers, 3 fighters, 20 infantry, 9 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 6 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 1/12 hits, 2,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 21 armour, 5 artilleries, 6 bombers, 2 fighters, 20 infantry, 9 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 28/70 hits, 27,50 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 5 artilleries, 6 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 13/46 hits, 17,83 expected hits
24 infantry owned by the Russians, 13 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 21 armour, 5 artilleries, 6 bombers, 2 fighters, 7 infantry, 9 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 26/57 hits, 25,33 expected hits
Russians roll dice for 2 armour, 5 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 10/22 hits, 9,83 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 7 infantry owned by the Russians, 6 fighters owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians, 2 artilleries owned by the Germans, 7 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans captures 50PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour, 3 artilleries, 6 bombers, 2 fighters, 8 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 138
Casualties for Germans: 2 artilleries, 1 fighter, 20 infantry and 1 mech_infantry
Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 6 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
6 bombers, 2 fighters and 7 tactical_bombers moved from Russia to Bryansk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Slovakia Hungary to Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in France
2 fighters, 2 infantry and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 43 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1,00
Germans : 1,17
Russians : -4,67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Norway : 7 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 6 bombers, 2 fighters and 7 tactical_bombers
Russia : 1 flag, 1 airfield, 21 armour, 3 artilleries, 1 factory_minor and 8 mech_infantrys
125 Sea Zone : 1 flag
Bulgaria : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 103
Russians : 34 / 0
Japanese : 52 / 62
Americans : 52 / 72
Chinese : 11 / 11
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 15 / 15
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 51 times
3 was rolled 58 times
4 was rolled 46 times
5 was rolled 48 times
6 was rolled 54 times
Average roll : 3,636
Median : 4,000
Variance : 1,190
Standard Deviation : 1,091
Total rolls : 291
Null / Other
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3,768
Median : 4,000
Variance : 0,988
Standard Deviation : 0,994
Total rolls : 82
Germans Combat
1 was rolled 22 times
2 was rolled 21 times
3 was rolled 24 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 22 times
Average roll : 3,465
Median : 3,000
Variance : 0,167
Standard Deviation : 0,408
Total rolls : 127
Russians Combat
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3,768
Median : 4,000
Variance : 0,988
Standard Deviation : 0,994
Total rolls : 82
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Tambov to Samara
1 infantry moved from Archangel to Vologda
4 infantry moved from Novgorod to Karelia
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Korea to Manchuria
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in 110 Sea Zone
Americans loiter and taunt; Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 bomber moved from Japan to Hopei
2 bombers moved from French Indo China to Hopei
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Szechwan
2 tactical_bombers moved from French Indo China to Szechwan
1 armour, 4 artilleries and 7 infantry moved from Yunnan to Burma
2 artilleries and 4 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Burma
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers and 1 infantry in Hopei, round 2 : 3/4 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 4 armour, 6 artilleries, 11 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 4 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Burma, round 2 : 8/22 hits, 7,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Urals from Russians to Japanese
EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
EDIT: Removing units owned by Japanese from Timguska: 1 infantry
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Urals: 1 infantry
EDIT: Adding units owned by Japanese to Evenkiyskiy: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Kiangsu to Anhwe
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Yunnan
3 bombers moved from Hopei to Yunnan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 harbour placed in Hainan
2 artilleries and 1 tactical_bomber placed in French Indo China
1 artillery and 1 infantry placed in Kiangsu
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Chinese : 1,00
UK_Pacific : -0,33
Japanese : 1,50
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 3 bombers, 3 fighters and 5 tactical_bombers
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 artilleries and 4 infantry
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 4 armour, 6 artilleries, 11 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Evenkiyskiy : 1 flag, 1 infantry
Timguska : 1 flag
French Indo China : 1 flag, 3 artilleries, 1 factory_minor, 3 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 4 carriers, 3 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 39 / 103
Russians : 36 / 0
Japanese : 56 / 61
Americans : 52 / 72
Chinese : 10 / 11
British : 34 / 39
UK_Pacific : 5 / 6
Italians : 15 / 15
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3,432
Median : 3,000
Variance : 0,279
Standard Deviation : 0,528
Total rolls : 44
ANZAC Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
UK_Pacific Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3,538
Median : 3,000
Variance : 0,395
Standard Deviation : 0,628
Total rolls : 39
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 bomber moved from Japan to Hopei
2 bombers moved from French Indo China to Hopei
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Szechwan
2 tactical_bombers moved from French Indo China to Szechwan
1 armour, 4 artilleries and 7 infantry moved from Yunnan to Burma
2 artilleries and 4 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Burma
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers and 1 infantry in Hopei, round 2 : 3/4 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 4 armour, 6 artilleries, 11 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 4 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Burma, round 2 : 8/22 hits, 7,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Urals from Russians to Japanese
EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
EDIT: Removing units owned by Japanese from Timguska: 1 infantry
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Urals: 1 infantry
EDIT: Adding units owned by Japanese to Evenkiyskiy: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Kiangsu to Anhwe
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Yunnan
3 bombers moved from Hopei to Yunnan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 harbour placed in Hainan
2 artilleries and 1 tactical_bomber placed in French Indo China
1 artillery and 1 infantry placed in Kiangsu
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67
Chinese : 1,00
UK_Pacific : -0,33
Japanese : 1,50
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 3 bombers, 3 fighters and 5 tactical_bombers
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 artilleries and 4 infantry
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 4 armour, 6 artilleries, 11 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Evenkiyskiy : 1 flag, 1 infantry
Timguska : 1 flag
French Indo China : 1 flag, 3 artilleries, 1 factory_minor, 3 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
35 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 4 carriers, 2 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 39 / 103
Russians : 36 / 0
Japanese : 56 / 61
Americans : 52 / 72
Chinese : 10 / 11
British : 34 / 39
UK_Pacific : 5 / 6
Italians : 15 / 15
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3,432
Median : 3,000
Variance : 0,279
Standard Deviation : 0,528
Total rolls : 44
ANZAC Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
UK_Pacific Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3,538
Median : 3,000
Variance : 0,395
Standard Deviation : 0,628
Total rolls : 39
Sorry for the EDIT I forgot the guys in Russia and the blocker in 35
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 3 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to Norway
1 bomber moved from Algeria to Northern Italy
2 infantry moved from Morocco to Algeria
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 8 and causes: 1 damage to unit: factory_major
Bombing raid in Northern Italy causes 1 damage total.
Battle in Norway
Americans attack with 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry
Germans defend with 7 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/10 hits
Germans roll dice for 7 infantry in Norway, round 2 : 1/7 hits
4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 1 mech_infantry in Norway, round 3 : 3/9 hits
Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 bombers moved from Norway to United Kingdom
1 bomber moved from Northern Italy to Algeria
Place Units - Americans
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Hopei
2 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 3 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to Norway
1 bomber moved from Algeria to Northern Italy
2 infantry moved from Morocco to Algeria
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 8 and causes: 1 damage to unit: factory_major
Bombing raid in Northern Italy causes 1 damage total.
Battle in Norway
Americans attack with 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry
Germans defend with 7 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/10 hits
Germans roll dice for 7 infantry in Norway, round 2 : 1/7 hits
4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 1 mech_infantry in Norway, round 3 : 3/9 hits
Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 bombers moved from Norway to United Kingdom
1 bomber moved from Northern Italy to Algeria
Place Units - Americans
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Hopei
2 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Eastern Persia to India
2 armour moved from Iraq to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 armour, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Gibraltar to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to West India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 artillery and 4 infantry moved from Persia to Northwest Persia
2 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 2 armour, 2 infantry and 2 transports
EDIT: Adding units owned by British to 39 Sea Zone: 2 transports
EDIT: Adding units owned by British to India: 2 armour and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 artillery moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Slovakia Hungary
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 submarine
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Slovakia Hungary, round 2 : 0/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Slovakia Hungary, round 3 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Slovakia Hungary to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Albania to Yugoslavia
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -2,67
British : -0,33
Russians : 0,33
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 infantry
Slovakia Hungary : 1 armour and 1 mech_infantry
Western Germany : 1 armour and 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Eastern Poland : 1 flag, 1 artillery
Greece : 1 flag
99 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
Yugoslavia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 39 / 103
Russians : 32 / 0
Japanese : 53 / 61
Americans : 55 / 75
Chinese : 13 / 15
British : 34 / 34
UK_Pacific : 5 / 5
Italians : 16 / 17
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4,050
Median : 4,000
Variance : 0,632
Standard Deviation : 0,795
Total rolls : 20
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4,188
Median : 4,500
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 16
British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Russians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Celebes
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 16 Sea Zone
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 7 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 7 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Celebes
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 16 Sea Zone
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 7 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 7 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Norway
Turn Complete - French
sorry for the delay. remodeling in my house.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 19x factory_major; Remaining resources: 84 PUs;
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Russia to Samara
1 armour moved from Russia to Samara
2 mech_infantrys moved from Russia to Vologda
1 mech_infantry moved from Russia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
2 mech_infantrys moved from Russia to Rostov
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Smolensk
2 armour moved from Russia to Smolensk
1 armour moved from Russia to Vologda
1 armour moved from Russia to Western Ukraine
5 armour moved from Russia to Belarus
2 fighters moved from Bryansk to Western Ukraine
2 tactical_bombers moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
4 tactical_bombers moved from Bryansk to Belarus
1 bomber moved from Bryansk to Vologda
2 bombers moved from Bryansk to Smolensk
3 bombers moved from Bryansk to Rostov
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Western Ukraine, round 2 : 5/7 hits, 3,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 5 armour, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 5 armour, 1 mech_infantry and 4 tactical_bombers in Belarus, round 2 : 7/10 hits, 5,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Smolensk, round 2 : 3/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour and 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 artilleries in Samara, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Vologda, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 3 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Germany to 113 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Ukraine to Germany
4 tactical_bombers moved from Belarus to Germany
2 bombers moved from Smolensk to Germany
3 bombers moved from Rostov to Germany
5 bombers moved from Germany to Western Germany
1 bomber moved from Vologda to Slovakia Hungary
3 aaGuns moved from Bryansk to Tambov
10 armour moved from Russia to Volgograd
Place Units - Germans
2 mech_infantrys placed in Germany
3 artilleries, 1 fighter and 1 infantry placed in Western Germany
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 2,17
Russians : 1,00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Slovakia Hungary : 1 bomber
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 5 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Germany : 1 factory_major, 2 fighters, 2 mech_infantrys and 7 tactical_bombers
Belarus : 1 flag, 5 armour and 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 mech_infantrys
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 3 aaGuns
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 armour
Vologda : 1 flag, 1 armour and 2 mech_infantrys
Volgograd : 1 flag, 11 armour and 1 factory_minor
Smolensk : 1 flag, 2 armour
Samara : 1 flag, 1 armour and 2 artilleries
113 Sea Zone : 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports
Bulgaria : 1 flag
Production/PUs Summary :
Germans : 52 / 61
Russians : 19 / 0
Japanese : 46 / 61
Americans : 55 / 75
Chinese : 13 / 15
British : 34 / 34
UK_Pacific : 5 / 5
Italians : 16 / 17
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,163
Median : 3,000
Variance : 0,452
Standard Deviation : 0,673
Total rolls : 43
Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Germans Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3,200
Median : 3,000
Variance : 0,559
Standard Deviation : 0,748
Total rolls : 35
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2,833
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
5 infantry moved from Finland to Norway
4 infantry moved from Karelia to Finland
Non Combat Move - Russians
Turn Complete - Russians