@donutgold hey there, all ok?
Odonis (Axis) vs Giallo (Allies) BM3 G40L
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/7 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Alexandria
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
4 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Slovakia Hungary
1 armour moved from Greece to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC and 1 cruiser owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 cruiser
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
ANZAC collect 12 PUs (2 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0,83
Japanese : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC and 1 cruiser owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 cruiser
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
ANZAC collect 12 PUs (2 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
5 infantry moved from Baltic States to Eastern Poland
6 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Southern Italy to Malta
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Southern Italy to Malta
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Eastern Poland
Germans attack with 6 armour, 5 infantry and 11 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 6 armour, 5 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 4/22 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 3/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Malta
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 1/2 hits
1 tactical_bomber owned by the Germans lost in Malta
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in Malta
Germans roll dice for 1 armour and 1 bomber in Malta, round 3 : 1/2 hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Malta
Germans win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour, 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
1 bomber moved from Malta to Southern Italy
1 infantry moved from Morocco to Algeria
Germans take Algeria from Neutral_Axis
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Western Germany to Gibraltar
4 tactical_bombers moved from Western Germany to Alexandria
3 bombers moved from Western Germany to Southern Italy
1 infantry moved from Germany to Poland
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 aaGun, 2 artilleries and 6 infantry moved from Baltic States to Belarus
6 infantry moved from Karelia to Novgorod
1 artillery moved from Finland to Karelia
3 infantry moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 destroyer placed in 105 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Amur to Manchuria
4 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
2 armour and 2 mech_infantrys moved from Szechwan to Kwangsi
1 submarine moved from 125 Sea Zone to 123 Sea ZoneCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 artillery and 9 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 3/18 hits, 3,00 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 9 infantry in Manchuria, round 2 : 5/10 hits, 3,33 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 1/13 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 1/8 hits, 2,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 12 infantry in Manchuria, round 4 : 1/12 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 4 : 5/7 hits, 2,33 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 5 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 5 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 6 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 6 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 7 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 7 : 2/6 hits, 2,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 8 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 8 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
1 infantry owned by the Russians retreated to Amur
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -28
Casualties for Russians: 17 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Battle in Kwangsi
Russians attack with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 bomber, 3 fighters and 2 tactical_bombers
Russians roll dice for 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/9 hits, 4,00 expected hits
Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 3,17 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 1 bomber owned by the Japanese and 1 armour owned by the Russians lost in Kwangsi
Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 2 fighters in Kwangsi, round 3 : 0/2 hits, 1,33 expected hits
2 fighters owned by the Japanese lost in Kwangsi
Russians win, taking Kwangsi from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Russians: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for Japanese: 1 bomber, 3 fighters and 2 tactical_bombers
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from Sikang to Yunnan
1 aaGun and 5 infantry moved from Archangel to Vologda
2 infantry moved from Bessarabia to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Amur to Buryatia
1 aaGun moved from Amur to Siberia
1 infantry moved from Sikang to SzechwanPlace Units - Russians
5 artilleries and 5 infantry placed in Russia
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun, 3 artilleries and 5 infantry
EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun, 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Russians : -4,33
Japanese : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Manchuria to Amur
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from Malaya to Shan State
1 artillery moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 infantry moved from Malaya to Shan State
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kwangsi
1 bomber moved from Anhwe to Shan State
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Amur
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Siberia
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 0/3 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits
ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 marine in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 marine owned by the Japanese lost in Java
ANZAC win with 1 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Amur, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/7 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Shan State
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to Anhwe
2 artilleries and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
3 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 aaGun moved from Korea to Amur
1 fighter moved from Amur to Manchuria
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 destroyer moved from 35 Sea Zone to 55 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers and 2 destroyers
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 destroyers in 42 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 42 Sea Zone to JavaPlace Units - Americans
4 bombers placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to Iceland: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0,33
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
2 infantry moved from Yunnan to Szechwan
7 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 8 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 8 infantry in Kwangsi, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 7 infantry in Kwangsi, round 3 : 3/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 6 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 0,67
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers and 2 destroyers
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 destroyers in 42 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 42 Sea Zone to JavaPlace Units - Americans
4 bombers placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to Iceland: 2 fighters
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
2 infantry moved from Yunnan to Szechwan
7 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 8 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 8 infantry in Kwangsi, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 7 infantry in Kwangsi, round 3 : 3/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 6 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsPurchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Kenya to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 infantry moved from Northwest Persia to Iraq
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Shan State
1 armour moved from India to Shan State
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from India to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from India to 41 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 1,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 1,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 4 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Ethiopia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 artillery, 1 fighter and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Syria, round 2 : 1/3 hits, 1,50 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 marine moved from India to 39 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 marine moved from 39 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 destroyer moved from 39 Sea Zone to 42 Sea ZonePlace Units - British
3 fighters placed in Egypt
1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,3,4,5,2
British collect 27 PUs (6 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
UK_Pacific collect 12 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
British : -1,83
Italians : 0,67
Americans : -0,33
AA fire in Western Germany : : -0,17
Chinese : 0,67
Neutral_Axis : -0,33
Japanese : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 2 marines; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Bessarabia
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry and 2 tactical_bombers; ANZAC defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 8/15 hits
British roll dice for 1 armour, 2 artilleries, 6 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 2 : 7/13 hits
1 infantry owned by the ANZAC, 2 tactical_bombers owned by the British, 2 artilleries owned by the British, 3 fighters owned by the British, 1 infantry owned by the British, 7 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 3 : 4/8 hits
British roll dice for 3 fighters in Egypt, round 3 : 3/3 hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 3 fighters owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 69
Casualties for Italians: 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for British: 1 armour, 2 artilleries, 6 fighters, 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Greece
2 fighters moved from Egypt to Alexandria
2 infantry moved from Tunisia to Algeria
2 infantry moved from Romania to Yugoslavia
2 infantry moved from Romania to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 marines placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeCombat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : -0,33
Japanese : 0,83 -
strange one. I moved my units into Bryansk for battle but TripleA did not pick it up for some reason. It went straight to non-combat move!
I have to re-do, but since the Iraq strategic bombing had already been successful, I will edit in the damage of 4 to the Industrial complex.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 50 PUs;
Germans buy 3 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 artilleries and 9 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
6 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to 80 Sea Zone
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to MaltaCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Battle in Bryansk
Germans attack with 6 armour, 2 artilleries, 2 bombers, 9 infantry and 10 mech_infantrys
Russians defend with 1 aaGun, 3 artilleries and 5 infantry
AA fire in Bryansk : 0/2 hits
Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 9 infantry and 10 mech_infantrys in Bryansk, round 2 : 9/29 hits
Russians roll dice for 1 aaGun, 3 artilleries and 5 infantry in Bryansk, round 2 : 2/8 hits
5 infantry owned by the Russians, 3 artilleries owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Malta from British, taking Bryansk from Russians with 6 armour, 2 artilleries, 2 bombers, 7 infantry and 10 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 5 infantryNon Combat Move - Germans
1 bomber moved from 80 Sea Zone to Ethiopia
3 tactical_bombers moved from Alexandria to Ethiopia
1 tactical_bomber moved from Alexandria to Bessarabia
1 bomber moved from Southern Italy to Novgorod
6 infantry moved from Novgorod to Belarus
1 aaGun and 2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 destroyer moved from 105 Sea Zone to 102 Sea Zone
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
2 bombers moved from Bryansk to Novgorod
1 aaGun moved from Belarus to BryanskPlace Units - Germans
3 armour placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Sikang to Shensi
3 fighters and 1 tactical_bomber moved from Yunnan to Shensi
1 submarine moved from 123 Sea Zone to 106 Sea ZoneCombat - Russians
Battle in Shensi
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Shensi to Kazakhstan
1 infantry moved from Volgograd to Rostov
1 aaGun and 5 infantry moved from Vologda to Russia
1 infantry moved from Russia to Tambov
1 aaGun moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Russians : 0,67
Japanese : -0,33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Hunan
1 bomber and 1 fighter moved from Anhwe to Shensi
1 fighter moved from Manchuria to Hunan -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Hunan
1 bomber and 1 fighter moved from Anhwe to Shensi
1 fighter moved from Manchuria to HunanCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 5/10 hits -
battle in SZ42.
First round = 6 hits.
OOL?
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Loose the uk carrier, tip bb’s, loose a dd
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Hunan
1 bomber and 1 fighter moved from Anhwe to Shensi
1 fighter moved from Manchuria to HunanCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 4/15 hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 7/10 hits -
7 more hits
OOL?
BTW - I lost your US CArrier by accident (instead of UK one), so if it survives I’ll edit it back in