@BobbaRossa
yes, full intercept in moscow.
Maxi (puch) vs. Toyls
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Kansu to Tsinghai
1 aaGun and 13 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
3 artilleries moved from Ukraine to Western Ukraine
2 armour moved from Western Ukraine to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
3 infantry moved from Russia to Bryansk
3 armour moved from Novgorod to Belarus
1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 tactical_bomber placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Hunan to Yunnan
3 tactical_bombers moved from Anhwe to Yunnan
3 fighters moved from Anhwe to Yunnan
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from Anhwe to 37 Sea Zone
2 artilleries and 9 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Ulaanbaatar
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from Anhwe to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Kweichow
1 artillery moved from Chahar to Hopei
1 mech_infantry moved from Anhwe to HunanCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 transports in 36 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 armour, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/8 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 5 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/12 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters and 4 tactical_bombers moved from Yunnan to Hunan
1 bomber moved from Yunnan to Hunan
1 aaGun moved from Amur to Ulaanbaatar
4 fighters and 2 tactical_bombers moved from Amur to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
EDIT: 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 bomber moved from 37 Sea Zone to Kwangsi
2 fighters moved from Kwangtung to 36 Sea Zone
2 tactical_bombers moved from Kwangtung to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Shantung
3 artilleries and 3 infantry placed in Japan
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 fighter and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 battleship and 2 submarines placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 0,67
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 fighter and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 battleship and 2 submarines placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 1 armour, 1 carrier, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 99 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Burma to French Indo ChinaCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Battle in Egypt
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1,17 expected hits
1 mech_infantry owned by the Italians lost in Egypt
British roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Italians lost in Egypt
British roll dice for 1 artillery and 1 infantry in Egypt, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Egypt
British win, taking Morocco from Neutral_Axis, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 4 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 fighters moved from Burma to India
2 artilleries moved from India to Burma
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from 99 Sea Zone to Cyprus
1 fighter moved from Gibraltar to United Kingdom
1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
1 marine placed in United Kingdom
1 carrier placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,1,3,3,6,4,6,1,1,5,2,5
UK_Pacific collect 19 PUs (4 lost to blockades); end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -0,17
Italians : -3,83
Chinese : 0,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 bomber and 3 fighters moved from Alexandria to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 battleship, 1 cruiser and 1 transport; French defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 81 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the French and 1 cruiser owned by the British lost in 81 Sea Zone
Italians roll dice for 1 bomber and 3 fighters in 81 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 battleship and 1 transport in 81 Sea Zone, round 3 : 0/1 hits
1 transport owned by the British and 1 battleship owned by the British lost in 81 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 47
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber and 3 fighters moved from 81 Sea Zone to Alexandria
1 armour moved from Greece to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun and 3 infantry moved from Yugoslavia to Romania
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from Northern Italy to Slovakia Hungary
2 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to BulgariaPlace Units - Italians
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Shan State to Burma
1 fighter moved from India to Burma
1 infantry moved from Siam to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Shan State to Burma
1 fighter moved from India to Burma
1 infantry moved from Siam to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Cyprus
1 battleship moved from 113 Sea Zone to 114 Sea Zone
3 tactical_bombers moved from Western Germany to 114 Sea Zone
2 fighters moved from Western Germany to Southern Italy
2 bombers moved from Western Germany to 114 Sea ZoneCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Cyprus
Germans attack with 1 bomber
British defend with 1 bomber
Germans roll dice for 1 bomber in Cyprus, round 2 : 1/1 hits
British roll dice for 1 bomber in Cyprus, round 2 : 0/1 hits
1 bomber owned by the British lost in Cyprus
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in 114 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 3 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 3 tactical_bombers in 114 Sea Zone, round 2 : 5/8 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 cruiser and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
3 tactical_bombers moved from 114 Sea Zone to Eastern Poland
2 bombers moved from 114 Sea Zone to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 aaGun, 1 artillery and 12 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
8 artilleries moved from Germany to Poland
2 aaGuns, 5 armour, 5 artilleries and 16 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 3 artilleries and 4 infantry moved from Romania to Eastern Poland
3 armour moved from Western Germany to Slovakia Hungary
1 armour moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 bomber moved from Cyprus to Romania
1 aaGun moved from France to Western GermanyPlace Units - Germans
3 artilleries placed in Romania
1 tactical_bomber placed in Western Germany
5 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3,350
Median : 3,500
Variance : 0,737
Standard Deviation : 0,858
Total rolls : 20Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,667
Median : 4,000
Variance : 0,375
Standard Deviation : 0,612
Total rolls : 9British Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Novgorod to 114 Sea Zone
4 fighters moved from Novgorod to 114 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 battleship and 1 cruiser
Russians roll dice for 4 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
1 battleship owned by the Germans and 1 cruiser owned by the Germans lost in 114 Sea Zone
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 1 battleship and 1 cruiserNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from 114 Sea Zone to Archangel
2 artilleries moved from Novgorod to Archangel
2 aaGuns, 7 artilleries and 9 infantry moved from Western Ukraine to Bryansk
1 armour, 1 artillery and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
5 armour moved from Belarus to Archangel
2 mech_infantrys moved from Belarus to Archangel
2 aaGuns, 1 artillery and 16 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 aaGun and 2 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 14 infantry moved from Central Mongolia to Suiyuyan
4 infantry moved from Tsinghai to ShensiPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -1,17
Russians : 1,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 marine moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 armour moved from Kwangtung to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Hunan to Malaya
1 artillery and 4 infantry moved from Kwangsi to French Indo China
2 tactical_bombers moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
1 fighter moved from Hunan to Kweichow
2 artilleries and 9 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Ulaanbaatar
2 fighters moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to Japan
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to 35 Sea ZoneCombat - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 marine moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 armour moved from Kwangtung to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Hunan to Malaya
1 artillery and 4 infantry moved from Kwangsi to French Indo China
2 tactical_bombers moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
1 fighter moved from Hunan to Kweichow
2 artilleries and 9 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Ulaanbaatar
2 fighters moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to Japan
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to 35 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Siam
Battle in Philippines
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 2/6 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Siam from ANZAC, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in French Indo China
Japanese attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 4 infantry in French Indo China, round 2 : 3/7 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers and 1 marine
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 bombers and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
2 bombers moved from Malaya to Hunan
3 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Kweichow to Hunan
1 aaGun moved from Ulaanbaatar to Central MongoliaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 4 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : -1,00
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 1,00
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 4 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
2 fighters moved from India to Iraq
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
British take Algeria from Neutral_Axis
3 transports moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 3 destroyers moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Iraq
British attack with 2 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters and 3 infantry in Iraq, round 2 : 1/5 hits, 1,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 fighters and 2 infantry in Iraq, round 3 : 1/4 hits, 1,33 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
retreated to Iraq
Neutral_Axis win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 2 infantryNon Combat Move - British
2 fighters moved from Iraq to Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 aaGuns, 1 armour, 4 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
1 infantry moved from Shan State to Burma
1 marine moved from 110 Sea Zone to United Kingdom
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea ZonePlace Units - British
2 mech_infantrys placed in Union of South Africa
6 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,4,3,1,5,5,1,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 6 infantryCombat Hit Differential Summary :
British : -0,83
Americans : -1,00
Chinese : 1,00
Neutral_Axis : 1,33
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Slovakia Hungary to Baltic States
Italians take Baltic States from Russians
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
3 infantry moved from Romania to BessarabiaCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to France
3 infantry moved from Greece to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Northern Italy
1 aaGun moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
2 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
3 fighters moved from Alexandria to Southern Italy
1 bomber moved from Alexandria to Southern Italy
2 aaGuns moved from Eastern Poland to Baltic StatesPlace Units - Italians
1 carrier placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
1 fighter moved from Burma to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 marine
ANZAC roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - ANZAC
1 fighter moved from Malaya to Burma
1 fighter moved from Burma to India
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from Queensland to New South Wales
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
1 fighter moved from Burma to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 marine
ANZAC roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - ANZAC
1 fighter moved from Malaya to Burma
1 fighter moved from Burma to India
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from Queensland to New South Wales
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Romania to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
9 artilleries and 32 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Slovakia Hungary to Western Ukraine
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
5 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
7 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 3,8,7 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 9 artilleries and 32 infantry
Russians defend with 2 infantry
Germans roll dice for 8 armour, 9 artilleries and 32 infantry in Western Ukraine, round 2 : 18/49 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour, 9 artilleries and 32 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 aaGuns moved from Eastern Poland to Western Ukraine
3 artilleries moved from Poland to Baltic States
5 artilleries moved from Poland to Eastern Poland
3 artilleries moved from Romania to Eastern Poland
5 armour moved from Germany to Eastern Poland
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Germany
1 tactical_bomber moved from Holland Belgium to Germany
1 tactical_bomber moved from Normandy Bordeaux to Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 transport moved from 113 Sea Zone to 114 Sea Zone
3 bombers moved from Russia to Eastern PolandPlace Units - Germans
5 infantry placed in Germany
6 infantry placed in Western Germany
3 mech_infantrys placed in Romania
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 26 PUs;
Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Archangel to Novgorod
4 fighters moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 armour and 9 infantry moved from Russia to Bryansk
2 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 artillery moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to HopeiCombat - Russians
Battle in Novgorod
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits, 3,00 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Hopei
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Hopei, round 4 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun and 13 infantry moved from Suiyuyan to Shensi
4 fighters moved from Novgorod to Russia
5 armour and 2 mech_infantrys moved from Archangel to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
1 armour moved from Bryansk to Tambov
4 aaGuns, 9 artilleries, 25 infantry and 1 mech_infantry moved from Bryansk to Tambov
5 armour moved from Smolensk to Russia
2 mech_infantrys moved from Smolensk to Russia
2 tactical_bombers moved from Smolensk to Russia
1 artillery moved from Archangel to Vologda
1 aaGun moved from Yenisey to Yakut S.S.R.Place Units - Russians
2 armour and 1 infantry placed in Russia
1 infantry placed in Russia
Russians undo move 1.
2 armour and 1 infantry placed in Volgograd
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 armour and 9 infantry
EDIT: Adding units owned by Russians to Russia: 1 armour and 9 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,50
Russians : 1,50
Japanese : 0,00





