StuckTojo (Axis) vs Odonis (Allies +24) No VC G40L

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 57 PUs;
                Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 bomber moved from Yunnan to 42 Sea Zone
                1 bomber moved from Yunnan to 44 Sea Zone
                1 fighter moved from Philippines to Borneo
                1 fighter moved from Philippines to Borneo
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 artilleries moved from French Indo China to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 tactical_bombers moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 :  1/4 hits
                        Americans roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Borneo
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Borneo, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 :  5/8 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Shensi, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 3 tactical_bombers moved from Shensi to Yunnan
                1 armour and 3 mech_infantrys moved from French Indo China to Yunnan
                3 fighters and 3 tactical_bombers moved from Burma to French Indo China
                1 bomber moved from 42 Sea Zone to Yunnan
                1 fighter moved from 43 Sea Zone to 35 Sea Zone
                1 battleship, 1 destroyer and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 bomber moved from 44 Sea Zone to Philippines
                2 fighters moved from Borneo to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 factory_minor placed in Kiangsu
                Japanese undo move 3.
                1 factory_minor placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_42781_Jap5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 destroyer and 2 transports
                Battle in 110 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Trans-Jordan to India
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 fighter moved from 42 Sea Zone to Western Australia
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
                1 bomber moved from 42 Sea Zone to India
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_42781_Ame5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu
                3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang
                Chinese undo move 1.
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    triplea_42781_Chi5.tsvg

  • '19 '17 '16

    OK. I don’t know what just happened. I took my combat and hit done. It did the bombing raid, then flashed, then the whole dice program just kind of died.

    If it’s cool by you I’m just going to re-take my turn from the start. I don’t even know what else we can do.

    Sorry man, I’ve seen a lot of things, but I’ve never seen this happen before.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 destroyer and 2 transports
                Battle in 110 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Trans-Jordan to India
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 fighter moved from 42 Sea Zone to Western Australia
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
                1 bomber moved from 42 Sea Zone to India
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu
                3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang
                Chinese undo move 1.
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from India to Burma
                3 fighters and 2 tactical_bombers moved from India to Burma
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Combat - British
                Battle in Burma
                    British attack with 3 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 :  4/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                3 fighters and 2 tactical_bombers moved from Burma to India
                1 armour moved from Persia to West India
                1 armour and 5 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Persia to West India
                1 armour moved from Persia to Caucasus
                1 fighter moved from 98 Sea Zone to Caucasus
                1 fighter moved from Eastern Persia to India
                1 battleship moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                4 mech_infantrys moved from Egypt to Iraq
                2 cruisers moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 98 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Persia
                1 infantry placed in Egypt
                2 transports placed in 98 Sea Zone
                British undo move 3.
                1 destroyer and 1 transport placed in 98 Sea Zone
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42781_UK_5.tsvg

  • '19 '17 '16

    Something weird happened on UK’s turn (see what I wrote after China’s turn).  :?

    I basically had to redo my turn because the dice program just died after the bambing rain and everything froze. The upshot for you is that when I retook my turn I forgot to take the bombing raid. Oh well.

    Go Italy.  :lol:

  • '20 '19 '18 '15 '13

    do the bombing run over - no worries at all!

  • '19 '17 '16

    Thanks.

    AA gunn

    DiceRolls: 1@1; Total Hits: 01@1: (5)

  • '19 '17 '16

    bomber:

    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • '19 '17 '16

    OK. I rolled a six.

    Thanks, dude.  :-)

  • '19 '17 '16

    I guess I’ll put 6 IPCs damage on Ukraine and post the board again.

    Hang on.

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 destroyer and 2 transports
                Battle in 110 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Trans-Jordan to India
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 fighter moved from 42 Sea Zone to Western Australia
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
                1 bomber moved from 42 Sea Zone to India
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu
                3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang
                Chinese undo move 1.
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from India to Burma
                3 fighters and 2 tactical_bombers moved from India to Burma
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Combat - British
                Battle in Burma
                    British attack with 3 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 :  4/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                3 fighters and 2 tactical_bombers moved from Burma to India
                1 armour moved from Persia to West India
                1 armour and 5 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Persia to West India
                1 armour moved from Persia to Caucasus
                1 fighter moved from 98 Sea Zone to Caucasus
                1 fighter moved from Eastern Persia to India
                1 battleship moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                4 mech_infantrys moved from Egypt to Iraq
                2 cruisers moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 98 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Persia
                1 infantry placed in Egypt
                2 transports placed in 98 Sea Zone
                British undo move 3.
                1 destroyer and 1 transport placed in 98 Sea Zone
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Trans-Jordan: 1 bomber
                EDIT: Adding units owned by British to Caucasus: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
                EDIT: Turning off Edit Mode

    triplea_42781_UK_5.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Yugoslavia to Bulgaria
                1 fighter moved from Romania to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Northern Italy to France

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,6
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs

    triplea_42781_Ita5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from New South Wales to Queensland
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_42781_ANZ5.tsvg

  • '20 '19 '18 '15 '13

    France rests?

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from New South Wales to Queensland
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Libya to Tobruk

    Turn Complete - French

    triplea_42781_Fre5.tsvg

  • '19 '17 '16

    @Odonis:

    France rests?

    Sorry, dude.

    Was in a rush to do my turns before I went out of town for a few days.  :-P

    Brain fart.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs;
                Germans buy 3 armour, 1 bomber, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 3 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from Belarus to Archangel
                1 artillery, 5 infantry and 3 mech_infantrys moved from Belarus to Bryansk
                3 artilleries and 4 mech_infantrys moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Rostov
                12 armour, 5 artilleries, 14 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
                3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                2 infantry moved from Belarus to Smolensk
                3 armour moved from Novgorod to Bryansk
                1 bomber moved from Eastern Poland to Rostov
                1 bomber moved from Eastern Poland to Smolensk
                1 tactical_bomber moved from Eastern Poland to Rostov
                1 tactical_bomber moved from Eastern Poland to Smolensk
                1 tactical_bomber moved from Eastern Poland to Archangel

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 18 armour, 9 artilleries, 19 infantry and 14 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 18 armour, 9 artilleries, 19 infantry and 14 mech_infantrys in Bryansk, round 2 :  23/60 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 18 armour, 9 artilleries, 19 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry and 2 mech_infantrys
                        Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Archangel, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 2 :  1/3 hits
                        1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Archangel, round 3 :  1/5 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                Battle in Rostov
                    Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Smolensk to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                3 aaGuns moved from Western Ukraine to Ukraine
                1 bomber moved from Rostov to Novgorod
                1 tactical_bomber moved from Rostov to Ukraine
                1 bomber moved from Smolensk to Novgorod
                1 tactical_bomber moved from Archangel to Novgorod
                4 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Germany to France
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from Western Germany to Ukraine
                1 mech_infantry moved from Western Germany to France

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 bomber placed in Germany
                1 infantry placed in France
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_42781_Ger6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                3 fighters moved from Russia to Rostov
                1 artillery moved from Volgograd to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery and 3 fighters
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 fighters in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  3/5 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Smolensk to Russia
                3 fighters moved from Rostov to Russia
                1 infantry moved from Volgograd to Tambov
                1 aaGun and 2 infantry moved from Novosibirsk to Tsinghai
                1 aaGun and 10 infantry moved from Novosibirsk to Samara
                6 infantry moved from Vologda to Russia

    Place Units - Russians
                1 artillery, 8 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs

    triplea_42781_Rus6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 1 fighter and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 battleship moved from 42 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone
                1 fighter and 3 tactical_bombers moved from Yunnan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Hopei to Shensi
                1 bomber moved from Yunnan to Shensi
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery and 1 mech_infantry moved from Yunnan to Burma
                3 fighters and 2 tactical_bombers moved from French Indo China to Burma
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 :  5/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 :  6/7 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers in Shensi, round 2 :  4/7 hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shensi to Yunnan
                1 fighter and 3 tactical_bombers moved from Shensi to Yunnan
                3 fighters and 1 tactical_bomber moved from Burma to Yunnan
                1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                2 fighters moved from 43 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
                1 bomber and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 bomber moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 37 Sea Zone to Yunnan
                1 fighter moved from 37 Sea Zone to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 fighter moved from 16 Sea Zone to Japan

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in French Indo China
                3 destroyers placed in 20 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    triplea_42781_Jap6.tsvg

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