af2f30a2-54d0-4e67-bcf1-8dd6e981ad8d-dawg-64-v-mike-g40-start-round-5-usa-9.tsvg
i would like you to see if you want to take different sips to tip up carriers for planes in sz42
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Hupeh to Anhwei
2 Infantrys moved from Shensi to Suiyuan
1 Fighter moved from Hupeh to Suiyuan
2 Infantrys moved from Hupeh to Anhwei
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 Artillerys, 6 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Anhwei
Chinese attack with 1 Artillery and 4 Infantrys
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 1 Artillery and 4 Infantrys in Anhwei, round 2 : 1/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese roll dice for 1 Artillery and 4 Infantrys in Anhwei, round 3 : 2/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Battle in Suiyuan
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Artillery and 3 Infantrys moved from Lanchow to Shensi
4 Tanks moved from Hupeh to Shensi
1 Fighter moved from Suiyuan to Shensi
1 Tank moved from Lanchow to Shensi
1 AAGun and 8 Infantrys moved from E.Qinghai to Lanchow
1 Infantry moved from Shensi to Szechwan
1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
1 AAGun and 2 Infantrys moved from W.Qinghai to E.Qinghai
1 Adv.Fighter and 1 Bomber moved from Urumqi to Lanchow
2 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
1 Adv.Fighter, 2 Infantrys and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00
Chinese : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
2 Infantrys moved from Chahar to Suiyuan
2 Fighters moved from Shantung to Suiyuan
1 Artillery, 3 Infantrys and 5 Tanks moved from Shantung to Anhwei
1 Tank moved from Kwangtung to Hupeh
1 Infantry moved from Hunan to Hupeh
1 Infantry moved from N.French Indochina to Yunnan
Hisaichi take Yunnan from Chinese
2 Fighters moved from 106 Sea Zone to East And South Borneo
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
Hisaichi take Palawan from Americans
1 Battleship moved from 92 Sea Zone to 110 Sea Zone
1 Tank moved from Banjarmasin to 110 Sea Zone
1 Tank moved from 110 Sea Zone to East And South Borneo
2 Tanks moved from Banjarmasin to East And South Borneo
6 Transports moved from 110 Sea Zone to 92 Sea Zone
2 Artillerys and 1 Infantry moved from Kwangtung to Hunan
5 Infantrys moved from Hong Kong to Kwangtung
4 Infantrys moved from Kirin to Khabarovsk
2 ArmoredCars moved from Heilungchiang to Khabarovsk
8 Infantrys moved from Changchun to Kirin
1 Infantry moved from Ayan to Okhotsk
Hisaichi take Okhotsk from Russians
1 Infantry moved from S.Buryat Mongolia to Irkutsk
Hisaichi take Irkutsk from Russians
1 Artillery, 2 Infantrys and 3 Tanks moved from Ayan to N.Buryat Mongolia
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Cruiser, 1 Factory, 15 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Khabarovsk
Hisaichi attack with 2 ArmoredCars and 4 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 2 ArmoredCars and 4 Infantrys in Khabarovsk, round 2 : 0/6 hits
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 2 ArmoredCars and 3 Infantrys in Khabarovsk, round 3 : 2/5 hits
Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 1/1 hits
1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Bunker
Battle in Suiyuan
Hisaichi attack with 2 Fighters and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Fighters and 2 Infantrys in Suiyuan, round 2 : 1/4 hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in East And South Borneo
Hisaichi attack with 2 Fighters and 3 Tanks
Dutch defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 1 Battleship in East And South Borneo, round 2 : 1/1 hits
Hisaichi roll dice for 2 Fighters and 3 Tanks in East And South Borneo, round 2 : 3/5 hits
Dutch roll dice for 1 Infantry and 1 Tank in East And South Borneo, round 2 : 1/2 hits
1 Tank owned by the Hisaichi, 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in East And South Borneo
Hisaichi win, taking East And South Borneo from Dutch with 2 Fighters and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Tank
Casualties for Dutch: 1 Infantry and 1 Tank
Battle in Hupeh
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 1/2 hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 Artillery, 3 Infantrys and 5 Tanks
Chinese defend with 1 Artillery and 4 Infantrys
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 5 Tanks in Anhwei, round 2 : 3/9 hits
Chinese roll dice for 1 Artillery and 4 Infantrys in Anhwei, round 2 : 3/5 hits
3 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Anhwei
Hisaichi roll dice for 1 Artillery and 5 Tanks in Anhwei, round 3 : 4/6 hits
Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 3 : 0/2 hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 5 Tanks remaining. Battle score for attacker is 6
Casualties for Hisaichi: 3 Infantrys
Casualties for Chinese: 1 Artillery and 4 Infantrys
Non Combat Move - Hisaichi
2 Fighters moved from East And South Borneo to 110 Sea Zone
1 Carrier moved from 106 Sea Zone to 110 Sea Zone
2 Fighters moved from Suiyuan to Shantung
Place Units - Hisaichi
1 Factory placed in Peking
1 Cruiser placed in 110 Sea Zone
1 Artillery and 1 Infantry placed in Banjarmasin
1 Adv.Fighter and 2 Tanks placed in Chita
6 Infantrys placed in Hong Kong
2 ArmoredCars and 1 Infantry placed in Shantung
1 Artillery and 7 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 76 PUs; end with 76 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
British loses 0 PUs for violating Greenlands neutrality.
1 Artillery, 1 Infantry and 2 Tanks moved from Dublin to 18 Sea Zone
1 Tank moved from Iceland to 10 Sea Zone
1 Tank and 1 Transport moved from 10 Sea Zone to 3 Sea Zone
1 Tank moved from 3 Sea Zone to Greenland
British take Greenland from Neutral
2 Adv.Fighters, 1 Artillery, 1 Carrier, 1 Infantry, 1 Submarine, 1 T.Boat, 2 Tanks and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
1 Artillery, 1 Infantry and 2 Tanks moved from 20 Sea Zone to Netherlands
2 Adv.Fighters moved from 20 Sea Zone to Netherlands
1 Carrier and 2 Fighters moved from 17 Sea Zone to 20 Sea Zone
2 Fighters moved from 20 Sea Zone to Netherlands
1 Battleship and 2 Destroyers moved from 10 Sea Zone to 20 Sea Zone
3 Infantrys and 1 Tank moved from Crete to 56 Sea Zone
3 Infantrys moved from 56 Sea Zone to Mersa Matruh
1 Tank moved from 56 Sea Zone to Mersa Matruh
1 Tank moved from Cairo to Mersa Matruh
4 Fighters moved from Lower Egypt to Mersa Matruh
1 Artillery, 2 Infantrys and 2 Tanks moved from Lower Egypt to Mersa Matruh
1 Infantry moved from Darfur to New Valley
British take New Valley from Italians
2 Infantrys moved from French Equatorial Africa to Belgian Congo
1 Artillery and 2 Infantrys moved from Equatoria to Belgian Congo
1 Infantry moved from Kenya to Belgian Congo
1 Fighter moved from Sumatra to 106 Sea Zone
1 Artillery and 1 Infantry moved from British Borneo to West Borneo
2 Infantrys moved from Assam to Yunnan
1 Artillery moved from Burma to Yunnan
5 Infantrys and 2 Tanks moved from Burma to N.Thailand
Purchase Units - British
British buy 2 Artillerys, 2 Carriers and 31 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in N.Thailand
British attack with 5 Infantrys and 2 Tanks
Yamamoto defend with 1 Infantry
British roll dice for 5 Infantrys and 2 Tanks in N.Thailand, round 2 : 2/7 hits, 1.83 expected hits
Thai roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in N.Thailand
British win, taking N.Thailand from Thai with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Netherlands
British attack with 2 Adv.Fighters, 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks
Neutral defend with 1 Artillery and 3 Infantrys
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks in Netherlands, round 2 : 3/8 hits, 3.33 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in Netherlands
British loses 0 PUs for violating Netherlandss neutrality.
British win, taking Netherlands from Neutral with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Belgian Congo
British attack with 1 Artillery and 5 Infantrys
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery and 5 Infantrys in Belgian Congo, round 2 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Belgian Congo
British roll dice for 1 Artillery and 5 Infantrys in Belgian Congo, round 3 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in West Borneo
British attack with 1 Artillery and 1 Infantry
Thai defend with 1 Tank
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Tank in West Borneo, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in West Borneo
British roll dice for 1 Artillery in West Borneo, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Tank in West Borneo, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery in West Borneo, round 4 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Tank in West Borneo, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery in West Borneo, round 5 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Tank in West Borneo, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Thai lost in West Borneo
British win, taking West Borneo from Thai with 1 Artillery remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Thai: 1 Tank
Battle in Mersa Matruh
British attack with 1 Artillery, 4 Fighters, 5 Infantrys and 4 Tanks
Italians defend with 2 Artillerys, 4 Infantrys and 4 Tanks
British roll dice for 1 Cruiser in Mersa Matruh, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 4 Fighters, 5 Infantrys and 4 Tanks in Mersa Matruh, round 2 : 3/14 hits, 4.67 expected hits
Italians roll dice for 2 Artillerys, 4 Infantrys and 4 Tanks in Mersa Matruh, round 2 : 3/10 hits, 4.00 expected hits
4 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh
British roll dice for 1 Artillery, 4 Fighters, 2 Infantrys and 4 Tanks in Mersa Matruh, round 3 : 5/11 hits, 4.17 expected hits
Italians roll dice for 2 Artillerys and 4 Tanks in Mersa Matruh, round 3 : 2/6 hits, 2.67 expected hits
3 Tanks owned by the Italians, 2 Artillerys owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh
4 Fighters owned by the British retreated
British roll dice for 1 Artillery and 4 Tanks in Mersa Matruh, round 4 : 3/5 hits, 2.33 expected hits
Italians roll dice for 1 Tank in Mersa Matruh, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 26
Casualties for British: 5 Infantrys
Casualties for Italians: 2 Artillerys, 4 Infantrys and 4 Tanks
Battle in Yunnan
British attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in 106 Sea Zone
British attack with 1 Fighter
Hisaichi defend with 1 T.Boat
British roll dice for 1 Fighter in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 T.Boat in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the British and 1 T.Boat owned by the Hisaichi lost in 106 Sea Zone
Hisaichi win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 Fighter
Casualties for Hisaichi: 1 T.Boat
Non Combat Move - British
1 AAGun moved from Assam to Yunnan
1 Infantry moved from Calcutta to Assam
1 AAGun, 1 Artillery and 2 Infantrys moved from Hyderabad to Calcutta
1 Artillery moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 AAGun and 2 Infantrys moved from British Columbia to Vancouver
1 Infantry moved from Canadian Prairies to British Columbia
1 Infantry moved from Ontario to Canadian Prairies
1 Tank moved from Ontario to British Columbia
1 AAGun and 2 Infantrys moved from Montreal to Quebec
2 Fighters moved from Netherlands to 20 Sea Zone
2 Adv.Fighters moved from Netherlands to 20 Sea Zone
4 Infantrys moved from London to Dover
2 AAGuns, 2 Fighters and 2 Infantrys moved from Wales to Dover
1 Infantry moved from Munster to Dublin
1 Elite moved from Manchester to Dover
2 Infantrys moved from Manchester to Dover
4 Fighters moved from Mersa Matruh to 56 Sea Zone
1 Artillery and 1 Infantry moved from Nubia to Lower Egypt
1 Infantry moved from Kordofan to Nubia
1 AAGun and 7 Infantrys moved from Cairo to Lower Egypt
1 AAGun and 1 Infantry moved from Rhodesia to Kenya
2 Infantrys moved from Cape Town to South Africa
1 Cruiser, 1 Submarine and 2 Transports moved from 63 Sea Zone to 57 Sea Zone
Place Units - British
2 Carriers placed in 56 Sea Zone
4 Infantrys placed in Cairo
3 Infantrys placed in Vancouver
2 Artillerys and 2 Infantrys placed in Wales
4 Infantrys placed in Manchester
2 Infantrys placed in Cape Town
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
5 Infantrys placed in Delhi
4 Infantrys placed in London
Turn Complete - British
British collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Neutral : -1.33
British : 0.17
Italians : -2.17
Hisaichi : 0.17
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Milne Bay to 114 Sea Zone
1 Artillery, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Infantry, 1 Submarine and 1 Transport moved from 114 Sea Zone to 103 Sea Zone
1 Artillery and 1 Infantry moved from 103 Sea Zone to Kwajalein
2 Fighters moved from 103 Sea Zone to Kwajalein
Purchase Units - Anzac
Anzac buy 13 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Kwajalein
Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry
Yamamoto defend with 1 Artillery and 1 Infantry
Anzac roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kwajalein, round 2 : 3/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kwajalein
Anzac win, taking Kwajalein from Yamamoto with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Non Combat Move - Anzac
2 Fighters moved from Kwajalein to 103 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
1 AAGun and 4 Infantrys moved from Queensland to Northern Territory
1 Adv.Fighter and 5 Infantrys moved from Canberra to New South Wales
1 Adv.Fighter moved from New South Wales to Townsville
Place Units - Anzac
3 Infantrys placed in Port Moresby
3 Infantrys placed in Broome
Anzac undo move 1.
1 Infantry and 2 Tanks placed in Port Moresby
3 Infantrys placed in Townsville
6 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Yamamoto : 0.33
Anzac : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
1 Infantry moved from Java to Sumatra
1 Artillery and 1 Infantry moved from West Papua to 114 Sea Zone
1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 1 Transport moved from 114 Sea Zone to 103 Sea Zone
1 Artillery and 1 Infantry moved from 103 Sea Zone to Rongelap
Purchase Units - Dutch
Dutch buy 1 Factory; Remaining resources: 9 PUs;
Combat - Dutch
Battle in Rongelap
Dutch attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Dutch roll dice for 1 Artillery and 1 Infantry in Rongelap, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Rongelap
Dutch roll dice for 1 Artillery in Rongelap, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Yamamoto lost in Rongelap
Yamamoto win with no units remaining. Battle score for attacker is -4
Casualties for Dutch: 1 Artillery and 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Dutch
Place Units - Dutch
1 Factory placed in Suriname
Turn Complete - Dutch
Dutch collect 20 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto : 1.33
Dutch : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
1 Infantry moved from Lapland to Murmansk
Finns take Murmansk from Russians
1 Infantry moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Latvia
1 Fighter moved from Tampere to Latvia
Purchase Units - Finns
Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Latvia
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Latvia
Finns win, taking Latvia from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Latvia to Oulu
2 Infantrys moved from Tampere to Oulu
1 Elite and 2 Infantrys moved from Helsinki to Tampere
Place Units - Finns
2 Elites and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
1 Tank moved from Kiev to Novgorod
Romanians take Minsk from Russians
Romanians take Novgorod from Russians
1 Artillery moved from Vinnytsia to Donetsk
1 Infantry moved from Odessa to Donetsk
1 Fighter moved from Vinnytsia to Donetsk
2 Infantrys moved from E.Romania to Odessa
1 Infantry moved from E.Romania to Vinnytsia
2 ArmoredCars moved from Bucharest to Vinnytsia
1 Elite and 1 Infantry moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Factory; Remaining resources: 1 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Donetsk, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Donetsk to Vinnytsia
Place Units - Romanians
1 Factory placed in E.Romania
Turn Complete - Romanians
Romanians collect 21 PUs; end with 22 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 ArmoredCar moved from Bangkok to Burma
Thai take Burma from British
1 ArmoredCar and 1 Infantry moved from Bangkok to 105 Sea Zone
1 ArmoredCar, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 ArmoredCar and 1 Infantry moved from 110 Sea Zone to West Borneo
1 Fighter moved from Bangkok to West Borneo
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Java
Thai take Java from Dutch
Purchase Units - Thai
Thai buy 1 Factory; Remaining resources: 0 PUs;
Combat - Thai
Battle in West Borneo
Thai attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
British defend with 1 Artillery
Thai roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in West Borneo, round 2 : 1/3 hits
Dutch roll dice for 1 Artillery in West Borneo, round 2 : 0/1 hits
1 Artillery owned by the British lost in West Borneo
Thai win, taking West Borneo from Dutch with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Non Combat Move - Thai
1 Fighter moved from West Borneo to Banjarmasin
Place Units - Thai
1 Factory placed in Malaya
Turn Complete - Thai
Thai collect 20 PUs; end with 20 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
4 Infantrys and 1 Tank moved from Bahia to Salvador
2 Adv.Fighters moved from 32 Sea Zone to Salvador
3 Artillerys and 3 Infantrys moved from Peru to N.Chile
2 Infantrys and 3 Tanks moved from Colombia to Venezuela
1 Infantry moved from Amazon to Venezuela
1 Bomber moved from Amazon to Salvador
1 Bomber moved from Amazon to Salvador
1 Artillery and 1 Infantry moved from South Central USA to 25 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 25 Sea Zone to 26 Sea Zone
1 Artillery and 1 Infantry moved from 26 Sea Zone to Hispaniola
1 B.Transport moved from 26 Sea Zone to 25 Sea Zone
1 Artillery and 1 Infantry moved from South Central USA to 25 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 25 Sea Zone to 26 Sea Zone
1 Infantry moved from 26 Sea Zone to Jamaica
1 Artillery moved from 26 Sea Zone to Jamaica
1 Artillery and 1 Infantry moved from Washington to 13 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 13 Sea Zone to 26 Sea Zone
1 Artillery and 1 Infantry moved from 26 Sea Zone to Cuba
1 Fighter moved from 26 Sea Zone to Cuba
1 Adv.Fighter moved from 26 Sea Zone to Jamaica
1 Artillery and 1 Infantry moved from Washington to 13 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 13 Sea Zone to 26 Sea Zone
1 Artillery and 1 Infantry moved from 26 Sea Zone to Hispaniola
2 Fighters moved from 119 Sea Zone to N.Chile
1 Bomber moved from Colombia to Venezuela
Purchase Units - Americans
Americans buy 4 Artillerys, 1 Carrier, 30 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Venezuela
Americans attack with 1 Bomber, 3 Infantrys and 3 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 1 Bomber, 3 Infantrys and 3 Tanks in Venezuela, round 2 : 2/7 hits, 2.67 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela
Americans roll dice for 1 Bomber, 1 Infantry and 3 Tanks in Venezuela, round 3 : 3/5 hits, 2.33 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 1 Bomber and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Americans: 3 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Cuba
Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Cuba, round 2 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Cuba, round 3 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Cuba, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Cuba
Americans loses 0 PUs for violating Cubas neutrality.
Americans win, taking Cuba from Neutral with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Hispaniola
Americans attack with 2 Artillerys and 2 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 2 Artillerys and 2 Infantrys in Hispaniola, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Hispaniola
Americans loses 0 PUs for violating Hispaniolas neutrality.
Americans win, taking Hispaniola from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in N.Chile
Americans attack with 3 Artillerys, 2 Fighters and 3 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 3 Artillerys, 2 Fighters and 3 Infantrys in N.Chile, round 2 : 4/8 hits, 2.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
Americans loses 0 PUs for violating N.Chiles neutrality.
Americans win, taking N.Chile from Neutral with 3 Artillerys, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Salvador
Americans attack with 2 Adv.Fighters, 2 Bombers, 4 Infantrys and 1 Tank
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
AA fire in Salvador : 0/4 hits, 0.67 expected hits
Americans roll dice for 2 Adv.Fighters, 2 Bombers, 4 Infantrys and 1 Tank in Salvador, round 2 : 4/9 hits, 3.50 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 0/4 hits, 1.67 expected hits
2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 2 Adv.Fighters, 2 Bombers, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 14
Casualties for Neutral: 2 Infantrys and 2 Tanks
Battle in Jamaica
Americans attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Jamaica, round 2 : 0/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Jamaica, round 3 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Jamaica
Americans loses 0 PUs for violating Jamaicas neutrality.
Americans win, taking Jamaica from Neutral with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
1 Carrier moved from 119 Sea Zone to 100 Sea Zone
1 Artillery moved from Galapagos to 100 Sea Zone
4 Destroyers, 1 Submarine and 4 Transports moved from 119 Sea Zone to 83 Sea Zone
2 Fighters moved from N.Chile to 119 Sea Zone
1 Adv.Fighter and 1 Bomber moved from Salvador to Bahia
1 Adv.Fighter and 1 Bomber moved from Salvador to Bahia
2 Adv.Fighters moved from Bahia to 32 Sea Zone
2 B.Transports, 1 Destroyer and 1 Transport moved from 32 Sea Zone to 13 Sea Zone
1 Fighter moved from Cuba to 26 Sea Zone
1 Adv.Fighter moved from Jamaica to 26 Sea Zone
1 Artillery and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
1 Artillery moved from 119 Sea Zone to N.Chile
1 Submarine moved from 99 Sea Zone to 83 Sea Zone
2 Fighters moved from Pearl Harbor to 83 Sea Zone
1 Artillery and 1 Infantry moved from San Francisco to Southwest USA
5 Infantrys moved from San Francisco to Southwest USA
1 Infantry moved from South Central USA to Northeast USA
1 Fighter moved from Pearl Harbor to Southwest USA
1 Bomber moved from Venezuela to Colombia
2 Tanks moved from Central America to Amazon
1 Carrier moved from 100 Sea Zone to 99 Sea Zone
Place Units - Americans
1 Carrier placed in 83 Sea Zone
2 Transports placed in 13 Sea Zone
1 Artillery and 1 Infantry placed in South Atlantic USA
12 Infantrys placed in South Central USA
Americans undo move 2.
1 Transport placed in 13 Sea Zone
1 Transport placed in 13 Sea Zone
3 Artillerys and 11 Infantrys placed in Washington
6 Infantrys placed in San Francisco
Americans undo move 6.
3 Infantrys placed in Pearl Harbor
3 Artillerys and 8 Infantrys placed in Washington
Turn Complete - Americans
Americans collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Neutral : -1.67
Americans : 0.17
AA fire in Salvador : : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
1 Infantry moved from Brest to Lithuania
Germans take Lithuania from Russians
1 Infantry moved from Brest to Minsk
3 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Tanks moved from Hamburg to 23 Sea Zone
4 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys, 2 Tanks and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
4 Infantrys and 2 Tanks moved from 24 Sea Zone to Leningrad
2 Stukas moved from East Prussia to Leningrad
1 Artillery and 7 Infantrys moved from Brest to Kiev
4 Infantrys moved from Warsaw to Brest
1 Artillery and 2 Infantrys moved from Vinnytsia to Kiev
2 Artillerys and 2 Infantrys moved from E.Romania to Vinnytsia
5 Infantrys moved from Bohemia to Krakow
2 Infantrys moved from Pomerania to Danzig
15 Infantrys moved from Berlin to Brandenburg
2 Artillerys and 2 Mech.Infs moved from Paris to Orleanais
2 ArmoredCars moved from Paris to Normandy
1 ArmoredCar moved from Paris to Picardy
3 Mech.Infs moved from Paris to Normandy
2 Mech.Infs moved from Paris to Picardy
8 Tanks moved from Paris to Normandy
7 Tanks moved from Paris to Picardy
3 Infantrys moved from Bavaria to Rhine
3 Infantrys moved from Rhine to Hamburg
1 Infantry moved from Kufra to Tobruk
1 Infantry and 2 Tanks moved from Kufra to Darfur
1 Submarine moved from 45 Sea Zone to 46 Sea Zone
1 ArmoredCar moved from Aquitaine to Brittany
Germans take Brittany from French
1 ArmoredCar moved from Brittany to Orleanais
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 32 Infantrys, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Picardy
Germans attack with 1 ArmoredCar, 2 Mech.Infs and 7 Tanks
French defend with 1 Bunker
Germans roll dice for 1 ArmoredCar, 2 Mech.Infs and 7 Tanks in Picardy, round 2 : 3/10 hits
French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits
1 Bunker owned by the French lost in Picardy
Germans win, taking Picardy from French with 1 ArmoredCar, 2 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 6
Casualties for French: 1 Bunker
Battle in Darfur
Germans attack with 1 Infantry and 2 Tanks
French defend with 1 Infantry
Germans roll dice for 1 Infantry and 2 Tanks in Darfur, round 2 : 2/3 hits
British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Darfur
Germans win, taking Darfur from British with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for French: 1 Infantry
Battle in Normandy
Germans attack with 2 ArmoredCars, 3 Mech.Infs and 8 Tanks
French defend with 2 Elites, 1 Factory and 1 Infantry
Germans roll dice for 2 ArmoredCars, 3 Mech.Infs and 8 Tanks in Normandy, round 2 : 4/13 hits
French roll dice for 2 Elites and 1 Infantry in Normandy, round 2 : 0/3 hits
2 Elites owned by the French and 1 Infantry owned by the French lost in Normandy
Germans win, taking Normandy from French with 2 ArmoredCars, 3 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 8
Casualties for French: 2 Elites and 1 Infantry
Battle in Orleanais
Germans attack with 1 ArmoredCar, 2 Artillerys and 2 Mech.Infs
French defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 2 Artillerys and 2 Mech.Infs in Orleanais, round 2 : 2/5 hits
French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits
1 Infantry owned by the French lost in Orleanais
Germans win, taking Orleanais from French with 1 ArmoredCar, 2 Artillerys and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Leningrad
Germans attack with 4 Infantrys, 2 Stukas and 2 Tanks
Russians defend with 2 AAGuns, 1 Artillery, 1 Factory, 4 Infantrys and 3 Tanks
AA fire in Leningrad : 0/2 hits
Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits
Germans roll dice for 4 Infantrys, 2 Stukas and 2 Tanks in Leningrad, round 2 : 5/8 hits
Russians roll dice for 1 Artillery, 4 Infantrys and 3 Tanks in Leningrad, round 2 : 1/8 hits
4 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Leningrad
Germans roll dice for 3 Infantrys, 2 Stukas and 2 Tanks in Leningrad, round 3 : 2/7 hits
Russians roll dice for 2 Tanks in Leningrad, round 3 : 2/2 hits
2 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 Infantry, 2 Stukas and 2 Tanks remaining. Battle score for attacker is 21
Casualties for Germans: 3 Infantrys
Casualties for Russians: 1 Artillery, 4 Infantrys and 3 Tanks
Non Combat Move - Germans
2 Stukas moved from Leningrad to Oulu
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 22 Sea Zone: 1 Battleship, 2 Destroyers and 3 Submarines
EDIT: Adding units owned by Germans to 23 Sea Zone: 1 Battleship, 2 Destroyers and 3 Submarines
EDIT: Turning off Edit Mode
2 S.Submarines placed in 23 Sea Zone
4 HeavyTanks placed in Hamburg
Turning on Edit Mode
EDIT: Removing units owned by Germans from 23 Sea Zone: 1 Destroyer
EDIT: Adding units owned by Germans to 21 Sea Zone: 1 Destroyer
EDIT: Turning off Edit Mode
1 ArmoredCar, 1 HeavyTank and 2 Tanks placed in Warsaw
1 ArmoredCar, 2 Artillerys and 2 Infantrys placed in Bohemia
15 Infantrys placed in Berlin
4 Infantrys placed in Rhine
3 Infantrys placed in Bavaria
8 Infantrys placed in Paris
Turn Complete - Germans
Germans collect 105 PUs; end with 105 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to Lapland
Russians take Lapland from Finns
6 Tanks moved from Smolensk to Leningrad
1 Artillery, 3 Infantrys and 5 Tanks moved from S.Karelia to Leningrad
4 Infantrys moved from Smolensk to Novgorod
2 Infantrys moved from Smolensk to Minsk
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
1 Fighter moved from Arkhangelsk to Novgorod
2 Infantrys moved from 6 Sea Zone to Murmansk
1 Tank moved from Rostov to Minsk
1 Bomber moved from Arkhangelsk to Murmansk
2 Infantrys moved from Rostov to Donetsk
1 Artillery moved from Rostov to Donetsk
1 Infantry moved from Yakutsk to Zhigansk
1 Infantry moved from Olyokminsk to Zhigansk
1 Adv.Fighter moved from Sibirsky to Zhigansk
Purchase Units - Russians
Russians buy 1 Bomber, 3 HeavyTanks, 28 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 1 Fighter and 4 Infantrys
Romanians defend with 1 Tank
Russians roll dice for 1 Fighter and 4 Infantrys in Novgorod, round 2 : 0/5 hits, 1.00 expected hits
Romanians roll dice for 1 Tank in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 Fighter and 3 Infantrys in Novgorod, round 3 : 0/4 hits, 0.83 expected hits
Romanians roll dice for 1 Tank in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 4 : 2/3 hits, 0.67 expected hits
Romanians roll dice for 1 Tank in Novgorod, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Novgorod
Russians win, taking Novgorod from Romanians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -1
Casualties for Russians: 3 Infantrys
Casualties for Romanians: 1 Tank
Battle in Murmansk
Russians attack with 1 Bomber and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Bomber and 2 Infantrys in Murmansk, round 2 : 0/3 hits, 1.00 expected hits
Finns roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Bomber and 2 Infantrys in Murmansk, round 3 : 1/3 hits, 1.00 expected hits
Finns roll dice for 1 Infantry in Murmansk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Murmansk
Russians win, taking Murmansk from Finns with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Minsk
Russians attack with 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 2 Infantrys and 1 Tank in Minsk, round 2 : 0/3 hits, 0.83 expected hits
Romanians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys and 1 Tank in Minsk, round 3 : 1/3 hits, 0.83 expected hits
Romanians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Romanians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Donetsk
Russians attack with 1 Artillery and 2 Infantrys
Romanians defend with 1 Artillery
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 3/3 hits, 0.83 expected hits
Romanians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Artillery
Battle in Leningrad
Russians attack with 1 Artillery, 3 Infantrys and 11 Tanks
Germans defend with 2 AAGuns, 1 Factory, 1 Infantry and 2 Tanks
Russians roll dice for 1 Artillery, 3 Infantrys and 11 Tanks in Leningrad, round 2 : 7/15 hits, 6.50 expected hits
Germans roll dice for 1 Infantry and 2 Tanks in Leningrad, round 2 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 2 Tanks owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 Artillery, 1 Infantry and 11 Tanks remaining. Battle score for attacker is 8
Casualties for Russians: 2 Infantrys
Casualties for Germans: 1 Infantry and 2 Tanks
Battle in Zhigansk
Russians attack with 1 Adv.Fighter and 2 Infantrys
Yamamoto defend with 1 ArmoredCar
Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Zhigansk, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 ArmoredCar in Zhigansk, round 2 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Yamamoto lost in Zhigansk
Russians win, taking Zhigansk from Yamamoto with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Yamamoto: 1 ArmoredCar
Non Combat Move - Russians
1 Adv.Fighter moved from Zhigansk to Evenkia
4 Infantrys moved from Sibirsky to Khatanga
1 Tank moved from Sibirsky to Khatanga
1 Infantry moved from Evenkia to Olyokminsk
2 Infantrys moved from Tashkent to Chimkent
2 Infantrys moved from Uzbekistan to Alma Ata
1 AAGun and 4 Infantrys moved from Arkhangelsk to S.Karelia
2 Infantrys moved from Kirov to Arkhangelsk
5 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to Perm
8 Tanks moved from Moscow to S.Karelia
5 Artillerys moved from Yaroslavl to S.Karelia
2 AAGuns moved from Smolensk to S.Karelia
2 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Stalingrad to Rostov
3 Infantrys and 1 Tank moved from Georgia to Rostov
1 AAGun, 1 Artillery and 2 Infantrys moved from Saratov to Rostov
2 Infantrys moved from Kuybyshev to Saratov
1 Artillery and 1 Infantry moved from Erzurum to Georgia
1 Bomber moved from Murmansk to Arkhangelsk
1 Fighter moved from Novgorod to Arkhangelsk
2 Tanks moved from Rostov to Tula
Place Units - Russians
4 Infantrys placed in Arkhangelsk
1 Bomber, 3 HeavyTanks, 5 Infantrys and 1 Tank placed in Moscow
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
6 Infantrys placed in Sibirsky
5 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Romanians : 1.50
Germans : 0.67
Yamamoto : 0.83
Finns : 0.33
Russians : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
2 ArmoredCars, 1 Artillery, 3 Infantrys and 5 Tanks moved from N.Algeria to E.Morocco
3 Mech.Infs moved from Tunis to E.Morocco
1 Transport moved from 45 Sea Zone to 46 Sea Zone
2 Transports moved from 51 Sea Zone to 48 Sea Zone
1 Artillery and 1 Tank moved from Greece to 51 Sea Zone
2 Infantrys moved from Greece to 51 Sea Zone
1 Artillery moved from 51 Sea Zone to Crete
Italians take Crete from British
1 Tank moved from 51 Sea Zone to Tobruk
1 Infantry moved from 51 Sea Zone to Tobruk
2 ArmoredCars and 1 Tank moved from Hun to Kufra
1 Infantry moved from 51 Sea Zone to Crete
1 Artillery moved from Campania to 48 Sea Zone
3 Infantrys moved from Campania to 48 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
1 Artillery and 3 Infantrys moved from 51 Sea Zone to Tobruk
8 Infantrys moved from Rome to Campania
1 Infantry moved from Burgundy to Provence
1 Infantry moved from Languedoc to Provence
Purchase Units - Italians
Italians buy 2 ArmoredCars, 1 Carrier, 2 Destroyers, 1 HeavyTank, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in E.Morocco
Italians attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys, 3 Mech.Infs and 5 Tanks
French defend with 1 AAGun, 1 Artillery, 1 Factory and 8 Infantrys
Italians roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys, 3 Mech.Infs and 5 Tanks in E.Morocco, round 2 : 6/14 hits
French roll dice for 1 Artillery and 8 Infantrys in E.Morocco, round 2 : 4/9 hits
6 Infantrys owned by the French, 1 Artillery owned by the Italians and 3 Infantrys owned by the Italians lost in E.Morocco
Italians roll dice for 2 ArmoredCars, 3 Mech.Infs and 5 Tanks in E.Morocco, round 3 : 3/10 hits
French roll dice for 1 Artillery and 2 Infantrys in E.Morocco, round 3 : 1/3 hits
1 ArmoredCar owned by the Italians, 1 Artillery owned by the French and 2 Infantrys owned by the French lost in E.Morocco
Italians win, taking E.Morocco from French with 1 ArmoredCar, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 6
Casualties for Italians: 1 ArmoredCar, 1 Artillery and 3 Infantrys
Casualties for French: 1 Artillery and 8 Infantrys
Non Combat Move - Italians
Place Units - Italians
1 Carrier and 2 Destroyers placed in 51 Sea Zone
1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
1 ArmoredCar placed in Greece
5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 63 PUs; end with 63 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - French
French buy 2 Adv.Fighters, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - French
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
1 Artillery and 1 Infantry moved from 10 Sea Zone to Scotland
1 AAGun and 4 Infantrys moved from Palestine to Syria
1 Infantry moved from French Equatorial Africa to Equatoria
1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry moved from Italian East Africa to Kordofan
Place Units - French
2 Adv.Fighters placed in Syria
1 Tank placed in Churchill
1 Transport placed in 1 Sea Zone
Turn Complete - French
French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Infantry moved from Umnak to 71 Sea Zone
1 Infantry moved from 71 Sea Zone to Adak
Yamamoto take Adak from Americans
1 Artillery moved from Umnak to 71 Sea Zone
1 Artillery moved from 71 Sea Zone to Amchitka
Yamamoto take Amchitka from Americans
2 Fighters moved from 71 Sea Zone to Alaska
1 Tank moved from Davao to 107 Sea Zone
1 Artillery moved from Jilolo to 107 Sea Zone
1 Artillery, 1 Battleship, 2 Carriers, 2 Destroyers, 4 Fighters, 4 Submarines, 1 Tank and 2 Transports moved from 107 Sea Zone to 102 Sea Zone
1 Artillery and 2 Infantrys moved from Truk to Ponape
1 Artillery and 1 Tank moved from 102 Sea Zone to Ponape
4 Fighters moved from 102 Sea Zone to Ponape
1 Tank moved from Guam to 94 Sea Zone
1 Infantry moved from Guam to 94 Sea Zone
1 Carrier, 1 Destroyer, 2 Fighters, 1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from 94 Sea Zone to 102 Sea Zone
1 Infantry and 1 Tank moved from 102 Sea Zone to Ponape
2 Fighters moved from 102 Sea Zone to Ponape
2 Destroyers moved from 85 Sea Zone to 102 Sea Zone
2 Infantrys moved from Kolyma to Zhigansk
1 Tank moved from Kwangsi to Kweichow
1 Artillery moved from Kwangsi to N.French Indochina
2 Transports moved from 92 Sea Zone to 93 Sea Zone
1 Tank moved from Samar to 93 Sea Zone
1 Artillery moved from Mindoro to 93 Sea Zone
1 Artillery and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
1 Artillery moved from 107 Sea Zone to Hollandia
Yamamoto take Hollandia from Dutch
1 Tank and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Tank moved from 111 Sea Zone to British Borneo
Yamamoto take British Borneo from British
1 Tank moved from Vladivostok to 84 Sea Zone
1 Artillery moved from Vladivostok to 84 Sea Zone
5 Infantrys moved from Tokyo to 84 Sea Zone
2 ArmoredCars moved from Vladivostok to 84 Sea Zone
2 ArmoredCars, 1 Artillery, 2 B.Transports, 5 Infantrys, 2 T.Boats and 1 Tank moved from 84 Sea Zone to 92 Sea Zone
2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank moved from 92 Sea Zone to S.French Indochina
2 Bombers moved from Kwangtung to N.Buryat Mongolia
2 ArmoredCars moved from Vladivostok to Heilungchiang
Purchase Units - Yamamoto
Yamamoto buy 1 B.Transport, 1 Elite, 1 Factory, 5 Infantrys, 4 S.Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Zhigansk
Yamamoto attack with 2 Infantrys
Russians defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys in Zhigansk, round 2 : 0/2 hits
Russians roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits
Yamamoto roll dice for 2 Infantrys in Zhigansk, round 3 : 2/2 hits
Russians roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits
1 Infantry owned by the Russians lost in Zhigansk
Yamamoto win, taking Zhigansk from Russians with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Ponape
Yamamoto attack with 2 Artillerys, 6 Fighters, 3 Infantrys and 2 Tanks
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Battleship in Ponape, round 2 : 0/1 hits
Yamamoto roll dice for 2 Artillerys, 6 Fighters, 3 Infantrys and 2 Tanks in Ponape, round 2 : 5/13 hits
Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 2/2 hits
2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ponape
Yamamoto win, taking Ponape from Americans with 2 Artillerys, 6 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Infantrys
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Kweichow
Yamamoto attack with 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kweichow
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
4 Fighters moved from Ponape to 102 Sea Zone
2 Fighters moved from Ponape to 102 Sea Zone
Place Units - Yamamoto
1 B.Transport and 1 Transport placed in 85 Sea Zone
1 Elite and 5 Infantrys placed in Tokyo
4 S.Submarines placed in 107 Sea Zone
1 Factory placed in Alaska
Yamamoto undo move 4.
1 Factory placed in Kwangsi
Turn Complete - Yamamoto
Yamamoto collect 88 PUs; end with 88 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Infantry moved from Umnak to 71 Sea Zone
1 Infantry moved from 71 Sea Zone to Adak
Yamamoto take Adak from Americans
1 Artillery moved from Umnak to 71 Sea Zone
1 Artillery moved from 71 Sea Zone to Amchitka
Yamamoto take Amchitka from Americans
2 Fighters moved from 71 Sea Zone to Alaska
1 Tank moved from Davao to 107 Sea Zone
1 Artillery moved from Jilolo to 107 Sea Zone
1 Artillery, 1 Battleship, 2 Carriers, 2 Destroyers, 4 Fighters, 4 Submarines, 1 Tank and 2 Transports moved from 107 Sea Zone to 102 Sea Zone
1 Artillery and 2 Infantrys moved from Truk to Ponape
1 Artillery and 1 Tank moved from 102 Sea Zone to Ponape
4 Fighters moved from 102 Sea Zone to Ponape
1 Tank moved from Guam to 94 Sea Zone
1 Infantry moved from Guam to 94 Sea Zone
1 Carrier, 1 Destroyer, 2 Fighters, 1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from 94 Sea Zone to 102 Sea Zone
1 Infantry and 1 Tank moved from 102 Sea Zone to Ponape
2 Fighters moved from 102 Sea Zone to Ponape
2 Destroyers moved from 85 Sea Zone to 102 Sea Zone
2 Infantrys moved from Kolyma to Zhigansk
1 Tank moved from Kwangsi to Kweichow
1 Artillery moved from Kwangsi to N.French Indochina
2 Transports moved from 92 Sea Zone to 93 Sea Zone
1 Tank moved from Samar to 93 Sea Zone
1 Artillery moved from Mindoro to 93 Sea Zone
1 Artillery and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
1 Artillery moved from 107 Sea Zone to Hollandia
Yamamoto take Hollandia from Dutch
1 Tank and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Tank moved from 111 Sea Zone to British Borneo
Yamamoto take British Borneo from British
1 Tank moved from Vladivostok to 84 Sea Zone
1 Artillery moved from Vladivostok to 84 Sea Zone
5 Infantrys moved from Tokyo to 84 Sea Zone
2 ArmoredCars moved from Vladivostok to 84 Sea Zone
2 ArmoredCars, 1 Artillery, 2 B.Transports, 5 Infantrys, 2 T.Boats and 1 Tank moved from 84 Sea Zone to 92 Sea Zone
2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank moved from 92 Sea Zone to S.French Indochina
2 Bombers moved from Kwangtung to N.Buryat Mongolia
2 ArmoredCars moved from Vladivostok to Heilungchiang
Purchase Units - Yamamoto
Yamamoto buy 1 B.Transport, 1 Elite, 1 Factory, 5 Infantrys, 4 S.Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Zhigansk
Yamamoto attack with 2 Infantrys
Russians defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys in Zhigansk, round 2 : 0/2 hits
Russians roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits
Yamamoto roll dice for 2 Infantrys in Zhigansk, round 3 : 2/2 hits
Russians roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits
1 Infantry owned by the Russians lost in Zhigansk
Yamamoto win, taking Zhigansk from Russians with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Ponape
Yamamoto attack with 2 Artillerys, 6 Fighters, 3 Infantrys and 2 Tanks
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Battleship in Ponape, round 2 : 0/1 hits
Yamamoto roll dice for 2 Artillerys, 6 Fighters, 3 Infantrys and 2 Tanks in Ponape, round 2 : 5/13 hits
Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 2/2 hits
2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ponape
Yamamoto win, taking Ponape from Americans with 2 Artillerys, 6 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Infantrys
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Kweichow
Yamamoto attack with 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kweichow
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
4 Fighters moved from Ponape to 102 Sea Zone
2 Fighters moved from Ponape to 102 Sea Zone
Place Units - Yamamoto
1 B.Transport and 1 Transport placed in 85 Sea Zone
1 Elite and 5 Infantrys placed in Tokyo
4 S.Submarines placed in 107 Sea Zone
1 Factory placed in Alaska
Yamamoto undo move 4.
1 Factory placed in Kwangsi
Turn Complete - Yamamoto
Yamamoto collect 88 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Alaska: 2 Fighters
EDIT: Adding units owned by Yamamoto to 71 Sea Zone: 2 Fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Szechwan to Hupeh
5 Tanks moved from Shensi to Suiyuan
1 Artillery moved from Shensi to Hupeh
1 Infantry moved from Shensi to Hupeh
1 Infantry moved from Shensi to Suiyuan
1 Infantry moved from Shensi to Shansi
1 Bomber moved from Lanchow to Hupeh
1 Adv.Fighter moved from Lanchow to Shansi
1 Fighter moved from Shensi to Shansi
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Hupeh
Chinese attack with 1 Artillery, 1 Bomber and 2 Infantrys
Hisaichi defend with 1 Infantry and 1 Tank
Chinese roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Hupeh, round 2 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Hupeh, round 3 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Infantry and 1 Tank
Battle in Suiyuan
Chinese attack with 1 Infantry and 5 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Infantry and 5 Tanks in Suiyuan, round 2 : 2/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Infantry and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 AAGun and 8 Infantrys moved from Lanchow to Shensi
1 Adv.Fighter and 1 Fighter moved from Shansi to Shensi
1 Bomber moved from Hupeh to Shensi
1 AAGun, 1 Elite and 7 Infantrys moved from E.Qinghai to Ningsia
2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
1 Tank moved from Urumqi to W.Qinghai
1 Adv.Fighter moved from Urumqi to Ningsia
2 Infantrys moved from E.Sinkiang to W.Qinghai
2 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
6 Infantrys placed in Hsining
1 Adv.Fighter, 2 Infantrys and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00
Chinese : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 Infantry moved from Okhotsk to Kolyma
1 Infantry moved from Ayan to Yakutsk
Hisaichi take Yakutsk from Russians
2 Infantrys moved from N.Buryat Mongolia to Olyokminsk
1 Adv.Fighter moved from Chita to Olyokminsk
1 Infantry moved from Irkutsk to Krasnoyarsk
Hisaichi take Krasnoyarsk from Russians
1 Infantry moved from N.Buryat Mongolia to Irkutsk
1 Infantry moved from Shantung to Shansi
1 Infantry moved from Hunan to Kweichow
Hisaichi take Kweichow from Chinese
1 Artillery moved from Anhwei to Hupeh
2 Fighters moved from Shantung to Hupeh
1 ArmoredCar moved from Shantung to Chahar
1 ArmoredCar moved from Shantung to Hupeh
1 Artillery moved from Hunan to Hupeh
1 Artillery moved from Hunan to Hupeh
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Tank moved from East And South Borneo to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 Tank moved from East And South Borneo to 110 Sea Zone
1 Artillery, 3 Infantrys and 2 Tanks moved from 110 Sea Zone to Sumatra
2 Fighters moved from 110 Sea Zone to Sumatra
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Sumatra
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys moved from Kwangtung to 92 Sea Zone
2 Infantrys moved from Kwangtung to 92 Sea Zone
6 Infantrys moved from 92 Sea Zone to N.French Indochina
1 Infantry moved from Kwangtung to Hunan
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 4 Artillerys, 1 Elite, 14 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 1 ArmoredCar, 3 Artillerys and 2 Fighters
Chinese defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 2 Fighters in Hupeh, round 2 : 3/6 hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 2 : 0/3 hits
2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar, 3 Artillerys and 2 Fighters remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in Sumatra
Hisaichi attack with 1 Artillery, 2 Fighters, 5 Infantrys and 2 Tanks
Dutch defend with 2 Artillerys, 1 Bunker and 3 Infantrys
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 0/2 hits
Hisaichi roll dice for 1 Artillery, 2 Fighters, 5 Infantrys and 2 Tanks in Sumatra, round 2 : 2/10 hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Artillerys, 1 Bunker and 3 Infantrys in Sumatra, round 2 : 2/6 hits
1 Infantry owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks in Sumatra, round 3 : 3/8 hits
Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 3 : 0/5 hits
1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in Sumatra
Hisaichi roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks in Sumatra, round 4 : 1/8 hits
Dutch roll dice for 1 Artillery and 1 Bunker in Sumatra, round 4 : 1/2 hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 1 Artillery, 2 Fighters, 2 Infantrys and 2 Tanks in Sumatra, round 5 : 3/7 hits
Dutch roll dice for 1 Bunker in Sumatra, round 5 : 1/1 hits
1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra
Hisaichi win, taking Sumatra from Dutch with 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 12
Casualties for Hisaichi: 4 Infantrys
Casualties for Dutch: 2 Artillerys, 1 Bunker and 3 Infantrys
Battle in Olyokminsk
Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Olyokminsk, round 2 : 0/3 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Olyokminsk, round 3 : 0/3 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 3 : 0/1 hits
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Olyokminsk, round 4 : 0/3 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 4 : 0/1 hits
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Olyokminsk, round 5 : 0/3 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 5 : 0/1 hits
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Olyokminsk, round 6 : 0/3 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 6 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Olyokminsk
Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in Olyokminsk, round 7 : 1/2 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 7 : 0/1 hits
1 Infantry owned by the Russians lost in Olyokminsk
Hisaichi win, taking Olyokminsk from Russians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
1 Adv.Fighter moved from Olyokminsk to N.Buryat Mongolia
2 Fighters moved from Sumatra to 110 Sea Zone
2 Tanks moved from Chita to N.Buryat Mongolia
2 ArmoredCars moved from Khabarovsk to N.Buryat Mongolia
2 Infantrys moved from Khabarovsk to Ayan
1 Artillery and 7 Infantrys moved from Changchun to Kirin
3 Infantrys moved from Kirin to Liaoning
1 Infantry moved from Kirin to Liaoning
4 Infantrys moved from Kirin to Heilungchiang
2 Fighters moved from Hupeh to Shantung
Place Units - Hisaichi
1 Artillery, 1 Infantry and 1 Tank placed in Shantung
1 ArmoredCar, 1 Elite and 1 Tank placed in Peking
2 Artillerys and 2 Infantrys placed in Banjarmasin
3 ArmoredCars and 3 Infantrys placed in Hong Kong
1 Artillery and 2 Infantrys placed in Chita
2 ArmoredCars and 6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 78 PUs; end with 78 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
4 Infantrys and 2 Tanks moved from N.Thailand to Burma
1 Artillery and 2 Infantrys moved from Yunnan to Burma
1 Infantry moved from Assam to Burma
2 Infantrys moved from South Africa to Mozambique
1 Infantry moved from Kenya to Mozambique
1 Artillery and 5 Infantrys moved from Belgian Congo to Angola
1 Infantry moved from New Valley to Darfur
1 Infantry moved from Nubia to Darfur
1 Tank moved from Mersa Matruh to Darfur
1 Cruiser, 1 Submarine and 2 Transports moved from 57 Sea Zone to 56 Sea Zone
1 Artillery and 1 Infantry moved from Lower Egypt to 56 Sea Zone
2 Infantrys moved from Cairo to 56 Sea Zone
1 Artillery moved from Mersa Matruh to 56 Sea Zone
2 Artillerys and 3 Infantrys moved from 56 Sea Zone to Crete
2 Fighters moved from Dover to 21 Sea Zone
1 Submarine moved from 20 Sea Zone to 21 Sea Zone
1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from Dublin to 18 Sea Zone
1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Brittany
French take Brittany from Germans
1 Infantry moved from Wales to 20 Sea Zone
1 Battleship moved from 20 Sea Zone to 19 Sea Zone
1 Infantry and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone
1 Infantry moved from 19 Sea Zone to Aquitaine
French take Aquitaine from Germans
2 Adv.Fighters moved from 20 Sea Zone to 21 Sea Zone
2 Fighters moved from 20 Sea Zone to 21 Sea Zone
1 Tank moved from Greenland to 3 Sea Zone
1 Tank and 1 Transport moved from 3 Sea Zone to 17 Sea Zone
1 Tank moved from 17 Sea Zone to Azores
1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 20 Sea Zone to 17 Sea Zone
1 Artillery and 1 Infantry moved from 17 Sea Zone to Azores
Purchase Units - British
British buy 34 Infantrys and 2 S.Bombers; Remaining resources: 0 PUs;
Combat - British
Battle in 21 Sea Zone
British attack with 2 Adv.Fighters, 4 Fighters and 1 Submarine
Germans defend with 1 Destroyer
British roll dice for 1 Submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans and 1 Submarine owned by the British lost in 21 Sea Zone
British win with 2 Adv.Fighters and 4 Fighters remaining. Battle score for attacker is 1
Casualties for British: 1 Submarine
Casualties for Germans: 1 Destroyer
Battle in Crete
British attack with 2 Artillerys and 3 Infantrys
Italians defend with 1 AAGun, 1 Artillery and 1 Infantry
British roll dice for 2 Cruisers in Crete, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 2 Artillerys and 3 Infantrys in Crete, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 Artillery and 1 Infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Italians lost in Crete
British roll dice for 2 Artillerys and 3 Infantrys in Crete, round 3 : 0/5 hits, 1.50 expected hits
Italians roll dice for 1 Artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Crete
British roll dice for 2 Artillerys and 2 Infantrys in Crete, round 4 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 Artillery in Crete, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Crete
British win, taking Crete from Italians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 Artillery and 1 Infantry
Casualties for British: 1 Infantry
Battle in Mozambique
British attack with 3 Infantrys
Neutral defend with 1 Infantry
British roll dice for 3 Infantrys in Mozambique, round 2 : 1/3 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Mozambique
British loses 0 PUs for violating Mozambiques neutrality.
British win, taking Mozambique from Neutral with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Angola
British attack with 1 Artillery and 5 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 5 Infantrys in Angola, round 2 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Angola
British loses 0 PUs for violating Angolas neutrality.
British win, taking Angola from Neutral with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Burma
British attack with 1 Artillery, 7 Infantrys and 2 Tanks
Thai defend with 1 ArmoredCar
British roll dice for 1 Artillery, 7 Infantrys and 2 Tanks in Burma, round 2 : 0/10 hits, 2.67 expected hits
Thai roll dice for 1 ArmoredCar in Burma, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Artillery, 7 Infantrys and 2 Tanks in Burma, round 3 : 3/10 hits, 2.67 expected hits
Thai roll dice for 1 ArmoredCar in Burma, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Thai lost in Burma
British win, taking Burma from Thai with 1 Artillery, 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Thai: 1 ArmoredCar
Battle in Darfur
British attack with 2 Infantrys and 1 Tank
Germans defend with 2 Tanks
British roll dice for 2 Infantrys and 1 Tank in Darfur, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 Tanks in Darfur, round 2 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Germans lost in Darfur
British roll dice for 2 Infantrys and 1 Tank in Darfur, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Darfur
British win, taking Darfur from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Germans: 2 Tanks
Battle in Azores
British attack with 1 Artillery, 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Azores, round 2 : 3/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Azores
British loses 0 PUs for violating Azoress neutrality.
British win, taking Azores from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
2 Fighters moved from 21 Sea Zone to Dover
2 Adv.Fighters and 2 Fighters moved from 21 Sea Zone to 20 Sea Zone
1 Artillery moved from Wales to Dover
1 Bomber moved from Gibraltar to Dover
1 Infantry moved from British Columbia to Yukon
1 AAGun and 5 Infantrys moved from Vancouver to British Columbia
1 Tank moved from British Columbia to Yukon
1 Infantry moved from Canadian Prairies to British Columbia
2 Infantrys moved from Cape Town to South Africa
3 Tanks moved from Mersa Matruh to Lower Egypt
1 Infantry moved from Lower Egypt to Mersa Matruh
1 AAGun, 6 Infantrys and 3 Tanks moved from Lower Egypt to New Valley
2 Infantrys moved from Cairo to Lower Egypt
1 AAGun moved from Yunnan to Burma
1 AAGun, 1 Artillery and 2 Infantrys moved from Calcutta to Assam
1 Artillery moved from Hyderabad to Calcutta
2 Artillerys and 2 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Submarine moved from 115 Sea Zone to 114 Sea Zone
1 Destroyer and 1 Transport moved from 99 Sea Zone to 97 Sea Zone
Place Units - British
5 Infantrys placed in Madras
4 Infantrys and 1 S.Bomber placed in Delhi
2 Infantrys placed in Bombay
6 Infantrys placed in Cairo
2 Infantrys placed in Cape Town
1 S.Bomber placed in London
4 Infantrys placed in Manchester
4 Infantrys placed in Wales
3 Infantrys placed in Vancouver
4 Infantrys placed in London
Turn Complete - British
British collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -0.83
Neutral : 0.00
British : -2.67
Italians : -0.33
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Adv.Fighter moved from Townsville to Hollandia
2 Infantrys moved from West Papua to Hollandia
1 Artillery moved from Kwajalein to Jaluit
Anzac take Jaluit from Yamamoto
Purchase Units - Anzac
Anzac buy 2 Adv.Fighters, 1 Carrier and 1 Infantry; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Hollandia
Anzac attack with 1 Adv.Fighter and 2 Infantrys
Yamamoto defend with 1 Artillery
Anzac roll dice for 1 Adv.Fighter and 2 Infantrys in Hollandia, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Hollandia
Anzac win, taking Hollandia from Yamamoto with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Anzac
1 Carrier, 2 Destroyers, 2 Fighters, 1 Submarine and 1 Transport moved from 103 Sea Zone to 114 Sea Zone
1 Infantry moved from Bougainville to 114 Sea Zone
1 Artillery moved from New Ireland to 114 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to Port Moresby
1 Adv.Fighter moved from Hollandia to West Papua
5 Infantrys moved from New South Wales to Queensland
6 Infantrys moved from Canberra to New South Wales
Place Units - Anzac
2 Adv.Fighters and 1 Carrier placed in 114 Sea Zone
1 Infantry placed in Townsville
Turn Complete - Anzac
Anzac collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33
Anzac : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
2 Destroyers, 1 Submarine and 1 Transport moved from 103 Sea Zone to 114 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 1 Carrier and 1 Infantry; Remaining resources: 3 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Infantry placed in Suriname
1 Adv.Fighter and 1 Carrier placed in 32 Sea Zone
Turn Complete - Dutch
Dutch collect 13 PUs; end with 16 PUs
Combat Hit Differential Summary :