I agree with the shield and sword statement. It is my experience that Germany on its first turn should buy a transport for Italy and all men. Regroup your tanks and all your infantry into Eastern Europe and plan to take Karelia on turn 3 if possible. Turn 2 can work but can be costly. Germany should buy mostly all men on turn two and three as well and move them into Eastern Europr so as to overwhelm Russia and get ahead of their infantry total. Once Germany has more infantry than Russia attack Karelia with men and tanks only, save your planes. From Italy send two full transports every turn into Egypt and Trans Jordan until you secure the Suez and subsiquently Africa. Meanwhile Japan hits China, and India and then all out Russia, while still maintaining suppremacy in the Pacific by staying one step ahead of the US and as someone else mentioned take out as many US and UK ships as possible while not over commiting your fleet and only losing the cheap expendable replaceable pieces. An IC is a good idea if you are sure you can hold it: Manchuria is good to go after Russia, but can be reinforced by Japan transports anyway, FIC is safer but India is the best of both if you can capture and hold it, because it is two squares “a tank blitz” away from Caucauscus and Trans-Jordan and you can move fleet through the Suez if needed and assist Germany in conquering Africa as required. Not to mention taking precious money away from the UK. Japan would then purchase three tanks every round for India (or FIC) and keep that up until Russia falls. From India or FIC you can also launch a strike on Australia and New Zealand to further hurt UK. If UK buys an IC on India, Japan MUST capture it at all costs or UK will get the upper hand and its game over. If Germany and Japan hit fast and hard as a unit first at UK to bankrupt and “stall” them and get the valuable money they need and at US to “stall” them, then maintain that stall on both of them and go all out Russia so as to hit Moscow on the 5th or 6th turn from both sides, the Axis will have an IPC victory easily or if using victory cities (AA50 and new) or complete victory rules they will be on their way to world domination. :-)
Axis National Advantages (LHTR 2.0)
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In enhanced wolfpacks are DA BOMB! You can seriously crucify America and England if you set them up correctly.
In LHTR 2.0, they are not that great. Primarily because you have to build the bastards and that detracts from beating on Russia.
Panzerblitz > Dive-Bombers in my opinion. Mainly because you can now use your tanks like you would fighters. Got 3 infantry defending you have to take out? Send 12 tanks 2 infantry in. Odds are stellar you’ll kill them all in one round and then you can pull your armor back out afterwards. (Normally if you have this NA you also are building up lots of tanks as well to exploit it, I’ve had upwards of 30 tanks with this going allowing me to pull those kinds of moves on a regular basis.)
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For God’s sake, I can’t believe Panzerblitz didn’t come out at #1. How could ANYONE not vote for Panzerblitz as one of the four?
I’m looking at you. o.O
Why is it so good? Instead of just leaving your tanks to sit and cower because you can’t lose your precious precious tanks, you can use those tanks and cram them down the Allies’ throats - and then you can ALSO cower with them by retreating them during noncombat. Because you can use tanks to claim territory, you can even attack with a lighter infantry reserve than you normally would. It’s like - save infantry, save fighters, use tanks. OMG ITS SO GOOD!
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Yeah tanks are strong :-)
Panzerblitz was my second vote for germany (Stukas, Panzerblitz) and for the Japs I took (Night Fighting Skills and Most Powerful Battleships).
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Yea, NF and MPB are pretty darn good if you are encountering KJF. Otherwise, MPB and Tokyo Express are better,IMHO. (NF doesn’t work for bombardments, so they are very mitigated if America flees from Japanese supremacy in the Pacific.)
Banzai’s too nerfed in LHTR. If it was more like how they are in enhanced, they’d be much better, IMHO. (You can use them in conjunction with artillery, armor, fighters and bombers in enhanced, but not in LHTR.)





