@cwglee51 Hey what version of tripleA is this?
18L BM3 Talleyrand19 (Axis) vs Ichabod (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Sikang
Italians take Sikang from Chinese
3 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 fighter moved from Southern Italy to RostovPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Rostov, round 2 : 0/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Rostov, round 3 : 3/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Sikang: 1 armour
EDIT: Changing ownership of Sikang from Italians to Chinese
EDIT: Changing ownership of Tsinghai from Chinese to Italians
EDIT: Adding units owned by Italians to Tsinghai: 1 armour
EDIT: Turning off Edit Mode
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
5 infantry moved from Northern Italy to FrancePlace Units - Italians
2 infantry placed in Ukraine
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,4,1,5,4
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -1.33
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon IslandsPurchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Solomon IslandsNon Combat Move - ANZAC
1 aaGun moved from South Australia to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 mech_infantrys moved from Caucasus to Volgograd
2 armour moved from Caucasus to Volgograd
2 bombers moved from Holland Belgium to United Kingdom
10 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United Kingdom
3 mech_infantrys moved from Caucasus to Sikang
Germans take Sikang from ChinesePurchase Units - Germans
Germans buy 3 fighters, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 13 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
EDIT: Adding units owned by Germans to Tambov: 1 mech_infantry
EDIT: Turning off Edit Mode
8 mech_infantrys moved from Eastern Poland to Ukraine
5 fighters moved from Western Germany to Ukraine
3 mech_infantrys moved from Caucasus to Tsinghai
8 armour and 11 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Ukraine to Western Ukraine
5 tactical_bombers moved from Western Germany to Ukraine
2 bombers and 10 fighters moved from United Kingdom to Holland Belgium
3 mech_infantrys moved from Novgorod to Karelia
4 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 mech_infantry moved from Germany to Eastern Poland
5 infantry moved from France to Western Germany
5 infantry moved from France to Holland BelgiumPlace Units - Germans
1 transport placed in 113 Sea Zone
3 fighters placed in Western Germany
3 infantry placed in France
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,5,1,6,4,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -0.33
AA fire in United Kingdom : : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Archangel to Novgorod
Russians take Novgorod from GermansPurchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
10 armour and 2 mech_infantrys moved from Archangel to Russia
4 aaGuns, 1 armour, 30 artilleries and 45 infantry moved from Bryansk to Russia
1 aaGun and 3 infantry moved from Shensi to KansuPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 fighter moved from Kiangsu to 6 Sea ZonePurchase Units - Japanese
Japanese buy 5 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 fighters and 3 submarines
Americans defend with 2 destroyers
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 4
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 destroyers
Battle in Kweichow
Japanese attack with 2 bombers, 1 infantry and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Kweichow, round 3 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers moved from Kweichow to Kiangsu
2 bombers moved from Kiangsu to Japan
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
4 fighters moved from 6 Sea Zone to Japan
2 fighters moved from Sakha to Japan
3 fighters and 2 tactical_bombers moved from Anhwe to Japan
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hopei
1 submarine moved from 75 Sea Zone to 71 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 75 Sea Zone to 57 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine, 4 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
3 fighters moved from French Indo China to Philippines
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Shan State to KweichowPlace Units - Japanese
5 fighters and 5 infantry placed in Japan
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 1.33
Chinese : -1.33
Japanese : 1.00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
6 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 armour moved from Libya to Algeria
1 artillery moved from Tunisia to Algeria
2 infantry moved from Tunisia to Algeria
1 tactical_bomber moved from Libya to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Persia to Eastern Persia
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Western United States to 10 Sea Zone -
SZ 6, Scramble?
Kamikazes?
US sent 6 Bombers, 1 destroyer, 1 sub vs. Japanese 1 destroyer, 1 sub
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don’t use anything in sz6, thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
6 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 armour moved from Libya to Algeria
1 artillery moved from Tunisia to Algeria
2 infantry moved from Tunisia to Algeria
1 tactical_bomber moved from Libya to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Persia to Eastern Persia
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Western United States to 10 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Siberia
Battle in 6 Sea Zone
Americans attack with 6 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers and 1 destroyer in 6 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Siberia from Japanese, taking 6 Sea Zone from Japanese with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
6 bombers moved from 6 Sea Zone to Hawaiian Islands
1 artillery and 1 mech_infantry moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 artillery, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 8 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsCombat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
2 mech_infantrys moved from Northwest Persia to Persia
5 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 armour moved from Tobruk to Egypt
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Persia to Egypt
1 tactical_bomber moved from Persia to Egypt
11 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
2 armour moved from Persia to Eastern Persia
5 mech_infantrys moved from Persia to Eastern PersiaPurchase Units - British
British buy 3 artilleries, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
1 fighter moved from French Madagascar to 71 Sea Zone
1 fighter moved from Union of South Africa to 71 Sea ZonePlace Units - British
1 carrier and 2 destroyers placed in 71 Sea Zone
3 artilleries placed in Persia
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,5
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans : -0.67
Chinese : -0.67
Japanese : -1.17 -
Against league players, is it common for all 3 Axis countries to attack China simultaneously? First time I’ve seen this.
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We can still manually post to the forum. So you can still do your turn.
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haha I don’t really know, haven’t seen it much myself either
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0_1542989484621_1542566302764-russia10.tsvg
Some people have figured out how to post.
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