Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
FMERommel (Axis) vs Desert Admiral (Allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 3 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 armour moved from Romania to Bulgaria
Italians take Bulgaria from Americans
1 armour moved from Bulgaria to Romania
1 bomber moved from Romania to Greece
1 fighter moved from Southern Italy to GreeceCombat - Italians
Air Battle in Greece
Italians attacks with 2 units heading to Greece
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
AA fire in Greece : 1/1 hits
1 bomber killed by AA
Bombing raid in Greece causes 0 damage total.
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Cleaning up after air battlesNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,6,2,4,1,1,5,4,1,6,1,2,2,5,2,5
Italians collect 6 PUs (10 lost to blockades); end with 9 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.250
Median : 2.500
Variance : 1.436
Standard Deviation : 1.198
Total rolls : 40Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.250
Median : 2.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.250
Median : 2.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20 -
I knew it. My Italian bomber was shot down on its maiden bombing run. It inflicted no damage and never will. Meanwhile, the Brit bomber caused twice its value in damage and have never been hit in 5 bombing runs. I didn’t want to risk the Italian bomber because I can’t afford to replace it, and the U.S. can afford to repair. But the bomber wasn’t doing anything and it was only 1/6 chance of a hit.
I didn’t ask you for an intercept because you only had 1 ftr and I escorted with a ftr. -
I will make a NCM edit to Ital sub sz109 > sz123 on Ger’s turn.
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Truly sorry. Your bomber luck has been rotten against me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 3 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 armour moved from Romania to Bulgaria
Italians take Bulgaria from Americans
1 armour moved from Bulgaria to Romania
1 bomber moved from Romania to Greece
1 fighter moved from Southern Italy to GreeceCombat - Italians
Air Battle in Greece
Italians attacks with 2 units heading to Greece
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
AA fire in Greece : 1/1 hits, 0.00 expected hits
1 bomber killed by AA
Bombing raid in Greece causes 0 damage total.
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Cleaning up after air battlesNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,6,2,4,1,1,5,4,1,6,1,2,2,5,2,5
Italians collect 6 PUs (10 lost to blockades); end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 123 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Greece : : 1.00
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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Thanks for making the Italian edit. Jpn makes lots of money, but can’t out produce U.S. and ANZ combined. It will be to costly to replace the 3 tt’s that I negligently let the Fre DD sink. I can’t afford tt’s and warships.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 57
Russians : 30 / 33
Japanese : 65 / 81
Americans : 55 / 76
Chinese : 4 / 4
British : 34 / 31
UK_Pacific : 2 / 0
Italians : 16 / 9
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Reposting to look at Production Summary.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Russia: 1 fighter
EDIT: Adding units owned by French to Bryansk: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 57
Russians : 30 / 33
Japanese : 65 / 81
Americans : 55 / 76
Chinese : 4 / 4
British : 34 / 31
UK_Pacific : 2 / 0
Italians : 16 / 9
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Germans buy 1 aaGun, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 125 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 125 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
2 submarines moved from 109 Sea Zone to 123 Sea Zone
22 armour, 11 artilleries, 13 infantry and 18 mech_infantrys moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 bombers moved from Belarus to Russia -
Intercept 2 bombers > Moscow with your Brit ftr?
Since you removed the Fre ftr. I finally moved forward adjacent to Moscow.
And took Iceland, an original Brit terr to deny your N.O. -
Intercept away. Let’s shoot down both the German bombers!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Germans buy 1 aaGun, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 125 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 125 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
2 submarines moved from 109 Sea Zone to 123 Sea Zone
22 armour, 11 artilleries, 13 infantry and 18 mech_infantrys moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 bombers moved from Belarus to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Iceland
Battle in Western Ukraine
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Iceland from British, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 22 armour, 11 artilleries, 13 infantry and 18 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 22 armour, 11 artilleries, 13 infantry and 18 mech_infantrys in Smolensk, round 2 : 16/64 hits
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 22 armour, 11 artilleries, 11 infantry and 18 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 armour moved from Slovakia Hungary to Romania
2 aaGuns moved from Belarus to Smolensk
3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 mech_infantry moved from Romania to Belarus
2 artilleries and 3 infantry moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Germany to Greater Southern Germany
10 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Romania to Novgorod
2 bombers moved from Russia to NovgorodPlace Units - Germans
1 aaGun and 2 infantry placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
I planned my combat on not repairing Novg. So I needed to bring all the planes there and not divert an inf to Arch. But to protect against an air attack, I repaired and built units there, giving no change of a successful attack. So I should have used my idle planes and an inf to take Arch.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Smolensk
2 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Samara to Smolensk
1 artillery and 7 infantry moved from Russia to Smolensk
1 armour moved from Samara to Smolensk
19 infantry moved from Bryansk to Smolensk
5 mech_infantrys moved from Bryansk to Smolensk
22 artilleries moved from Bryansk to Smolensk
5 armour moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 artillery moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Alexandria to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Smolensk
Russians attack with 6 armour, 23 artilleries, 2 fighters, 29 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 22 armour, 11 artilleries, 11 infantry and 18 mech_infantrys
AA fire in Smolensk : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Smolensk
Russians roll dice for 6 armour, 23 artilleries, 1 fighter, 29 infantry, 6 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 30/66 hits, 21.50 expected hits
Germans roll dice for 2 aaGuns, 22 armour, 11 artilleries, 11 infantry and 18 mech_infantrys in Smolensk, round 2 : 27/62 hits, 24.33 expected hits
27 infantry owned by the Russians, 2 aaGuns owned by the Germans, 11 infantry owned by the Germans and 17 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 6 armour, 23 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 16/39 hits, 14.50 expected hits
Germans roll dice for 22 armour, 11 artilleries and 1 mech_infantry in Smolensk, round 3 : 16/34 hits, 15.00 expected hits
6 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 11 artilleries owned by the Germans, 8 artilleries owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 6 armour, 15 artilleries, 1 fighter and 1 tactical_bomber in Smolensk, round 4 : 11/23 hits, 9.17 expected hits
Germans roll dice for 18 armour in Smolensk, round 4 : 11/18 hits, 9.00 expected hits
11 artilleries owned by the Russians and 11 armour owned by the Germans lost in Smolensk
Russians roll dice for 6 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Smolensk, round 5 : 7/12 hits, 5.50 expected hits
Germans roll dice for 7 armour in Smolensk, round 5 : 3/7 hits, 3.50 expected hits
3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 6 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 82
Casualties for Russians: 22 artilleries, 1 fighter, 29 infantry and 6 mech_infantrys
Casualties for Germans: 2 aaGuns, 22 armour, 11 artilleries, 11 infantry and 18 mech_infantrysNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
2 mech_infantrys moved from Volgograd to Tsinghai
4 aaGuns moved from Bryansk to SmolenskPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 5.17
AA fire in Smolensk : : 0.50
Russians : 13.33 -
I planned my combat on not repairing Novg. So I needed to bring all the planes there and not divert an inf to Arch. But to protect against an air attack, I repaired and built units there, giving no change of a successful attack. So I should have used my idle planes and an inf to take Arch.
Yep.
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Planned on attacking first round and then seeing if I needed to retreat based on the numbers. Russians had great rolls.
Germans : 5.17
AA fire in Smolensk : : 0.50
Russians : 13.33 -
Bat Calc gave you 24% chance of winning and aver TUV -26. The first round you got 8.5 more hits and I got 2.7 more hits than expected. Subsequent rounds I never made up the difference. The prior turn when I lost 3 units attacking Smol and you lost none, and this turn when your 3 defenders gave 2 hits instead of 1, all caused the odds to improve from very poor to 24%.