18L BM3 FMERommel (Axis +3) vs Dawgoneit (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 6 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Persia to Shan State
                5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                5 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Southern France
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                        Italians roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Shan State, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    Americans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 1 transport
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  5/6 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
                1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 armour and 1 mech_infantry moved from Alexandria to Egypt
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                2 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 infantry moved from 89 Sea Zone to Southeast Mexico
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 bombers moved from Shan State to Burma

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                5 destroyers placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 infantry and 2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    triplea_42757_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    triplea_42757_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 6 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Persia to Shan State
                5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                5 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Southern France
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                        Italians roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Shan State, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    Americans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 1 transport
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  5/6 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
                1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 armour and 1 mech_infantry moved from Alexandria to Egypt
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                2 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 infantry moved from 89 Sea Zone to Southeast Mexico
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 bombers moved from Shan State to Burma

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                5 destroyers placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 infantry and 2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    Purchase Units - British
                British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
                1 armour moved from Burma to French Indo China
                      UK_Pacific take Shan State from Japanese
                      UK_Pacific take French Indo China from Japanese
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
                1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from 72 Sea Zone to French Madagascar

    Combat - British
                Battle in French Madagascar
                Battle in Caucasus
                    British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  3/5 hits
                        Italians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                    British win, taking French Madagascar from Neutral_Axis, taking Caucasus from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
                3 infantry moved from Persia to Northwest Persia
                1 bomber moved from Persia to Burma
                2 infantry moved from India to Burma
                1 infantry moved from Burma to Shan State
                2 armour moved from West India to Burma
                1 armour moved from Iraq to Northwest Persia
                1 mech_infantry moved from Syria to Northwest Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Rhodesia to Belgian Congo
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for UK_Pacific from 9 to 15
                EDIT: Turning off Edit Mode

    triplea_42757_UK_8.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    So your edit UKP +6 PU because you didn’t place your 2 inf buys in India, thus cancelling the purchase?


  • @FMErwinRommel:

    So your edit UKP +6 PU because you didn’t place your 2 inf buys in India, thus cancelling the purchase?

    it wouldnt let me deploy them

  • 2025 2024 '23 '22 '21 '20 '19

    Japan strat bombed India for 6 damage on my turn.  You were able to build on UKP 6 and 7, but the new damage put you around 13 damage?  If you repaired, you wouldn’t have had enough cash to buy anything anyway.

    Interesting moves, U.S. makes 3 separate invasions of France and bombs Shan so Indian armor can take FIC.  Going out with a flash?

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 bomber and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Tambov
                      Italians take Tambov from Russians
                2 artilleries, 5 infantry and 1 mech_infantry moved from Northern Italy to Southern France
                1 bomber moved from Southern Italy to 105 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from Yugoslavia to Southern France

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 105 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 105 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    French defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 3 :  1/1 hits
                        French roll dice for 1 destroyer in 96 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the French lost in 96 Sea Zone
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Southern France
                    Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Southern France, round 2 :  1/9 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  2/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 3 :  1/7 hits
                        Americans roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 105 Sea Zone to Northern Italy
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_42757_Ita8.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Good thing that Italy attacked S. Fra with all available land troops and most other targets were unguarded tt’s.  I scored only 1 hit with 9 units, while the U.S. scored 2 for 2.  Second round, again only 1 hit for 7 units and again the U.S. 1 for 1.  Italians average die roll was 4.45, U.S. was 1.33.  Italy attacked tt’s to free up Ger planes for other targets.

  • 2025 2024 '23 '22 '21 '20 '19

    Does the U.S. has some fetish for DD’s?  Or do you have lots of stock in DD builders?
    What happened to the good ol’ CVs and ftrs?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -13
                    Casualties for ANZAC: 1 submarine and 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs

    triplea_42757_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -13
                    Casualties for ANZAC: 1 submarine and 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42757_Fre8.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I would have stuck with your first move to reinforce Java instead of gambling 50/50 on taking Borneo.  Reinforcing Burma with allied bombers won’t save it, as I brought in TBs from the CVs on my last turn.  Strange game, I don’t have the money isles, so my cash flow is low.  But now that I’ve eliminated the Rus and Chi threats and will take out the Indian threat, I can increase cash from the mainland and slowly take DEI.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                3 bombers moved from Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from France to Holland Belgium
                2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Normandy Bordeaux
                14 armour moved from Russia to Volgograd

    triplea_42757_Ger9.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    scramble or intercept with Fr ftr in Lon? 
    Scramble sz110 defend U.S. DD against Ger sub, ftr and 3 bombers?
    or
    Intercept Ger bomber bombing London?

  • 2025 2024 '23 '22 '21 '20 '19

    forgot to blitz thru Rus.  Posting new file.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour moved from Russia to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 armour moved from Russia to Novosibirsk
                      Germans take Samara from Russians
                      Germans take Novosibirsk from Russians
                14 armour moved from Russia to Volgograd
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                3 bombers moved from Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                1 armour, 2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
                2 artilleries and 2 infantry moved from France to Holland Belgium
                1 fighter, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium

    triplea_42757_Ger9.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Scramble to sz110 or intercept with Fr ftr in London?


  • @FMErwinRommel Still waiting for scramble response. If I don’t hear from you, I will assume no scramble or intercept. It’s been 16 days.


  • @FMErwinRommel no scramble. intercept though.

  • 2025 2024 '23 '22 '21 '20 '19

    It’s been 8 weeks since we played, so I forgot what I was going to bomb and what my builds and plans were. So I chose to bomb naval base, but after looking at my builds and enlarging the IC damage icon to see it was a 12 not a 17, I have decided to change my bombing damage to go against Brit IC instead.

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