TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 1 artillery and 3 carriers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 bomber moved from Western Germany to Eire
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
5 artilleries moved from Western Germany to 112 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 artilleries and 2 transports moved from 113 Sea Zone to 112 Sea Zone
11 infantry moved from Western Germany to 112 Sea Zone
7 artilleries, 11 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
7 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
4 fighters moved from Germany to United Kingdom
1 fighter moved from Germany to United Kingdom
7 tactical_bombers moved from Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Germany to Romania
2 mech_infantrys moved from Greater Southern Germany to Romania
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Belarus to Smolensk
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Scotland
Battle in Romania
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Romania
Germans win, taking Scotland from British, taking Romania from Americans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eire
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eire, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Eire
Germans win, taking Eire from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 7 artilleries, 4 bombers, 7 fighters, 11 infantry and 7 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry; Americans defend with 1 infantry
AA fire in United Kingdom : 2/15 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 7 artilleries, 4 bombers, 6 fighters, 11 infantry and 6 tactical_bombers in United Kingdom, round 2 : 10/34 hits
British roll dice for 5 aaGuns and 16 infantry in United Kingdom, round 2 : 9/16 hits
5 aaGuns owned by the British, 1 infantry owned by the Americans, 2 infantry owned by the French, 9 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries, 4 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in United Kingdom, round 3 : 10/25 hits
British roll dice for 11 infantry in United Kingdom, round 3 : 1/11 hits
1 infantry owned by the Germans and 10 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries, 4 bombers, 6 fighters, 1 infantry and 6 tactical_bombers in United Kingdom, round 4 : 9/24 hits
British roll dice for 1 infantry in United Kingdom, round 4 : 0/1 hits
1 infantry owned by the British lost in United Kingdom
Germans captures 46PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 artilleries, 4 bombers, 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 22
Casualties for French: 2 infantry
Casualties for Germans: 1 fighter, 10 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns and 13 infantry
Casualties for Americans: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
1 bomber moved from Eire to Holland Belgium
6 fighters and 6 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
4 destroyers and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
4 aaGuns, 10 artilleries, 26 infantry and 8 mech_infantrys moved from Rostov to Caucasus
8 infantry moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 tactical_bomber moved from Romania to Slovakia Hungary
1 aaGun and 10 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Archangel
4 bombers moved from United Kingdom to Holland Belgium
Place Units - Germans
3 carriers placed in 110 Sea Zone
1 artillery placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 63 PUs; end with 109 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 129 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 134 PUs
triplea_42726_Ger11.tsvg