Oysteilo (Axis) vs. Ichabod (Allies +40) G40 2nd. Edition
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
10 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 7 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Yunnan to Szechwan
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 45 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone
1 infantry moved from Kweichow to Hopei
1 bomber moved from French Indo China to Hopei
1 tactical_bomber moved from French Indo China to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to SzechwanCombat - Japanese
Battle in New Guinea
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in New Guinea
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 1/7 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 fighters and 3 tactical_bombers in Szechwan, round 3 : 2/5 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 2 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 2/9 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
7 mech_infantrys moved from Jehol to Hunan
3 mech_infantrys moved from Jehol to Hunan
1 artillery and 3 infantry moved from French Indo China to Shan State
1 armour moved from Malaya to Shan State
4 fighters moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo China
1 fighter moved from New Guinea to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 transports moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from 35 Sea Zone to Philippines
1 fighter and 3 tactical_bombers moved from Malaya to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Hopei to French Indo China
2 fighters and 3 tactical_bombers moved from Szechwan to French Indo ChinaPlace Units - Japanese
1 fighter and 2 infantry placed in Japan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Korea
2 infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
ANZAC : -0,33
Chinese : 1,33
Japanese : -2,33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour and 1 submarine; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from United Kingdom to Germany
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 transport moved from 46 Sea Zone to 30 Sea Zone
1 bomber moved from United Kingdom to Norway -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Sikang to Chahar
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Sikang to Chahar
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Szechwan
2 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 1.17
Japanese : 0.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from India to Burma
2 tactical_bombers moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from India to Burma
1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
2 armour moved from Persia to West India
2 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Egypt to Caucasus
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour and 1 submarine; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from United Kingdom to Germany
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 transport moved from 46 Sea Zone to 30 Sea Zone
1 bomber moved from United Kingdom to NorwayCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - Americans
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Sikang to Chahar
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Szechwan
2 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from India to Burma
2 tactical_bombers moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from India to Burma
1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
2 armour moved from Persia to West India
2 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Egypt to Caucasus
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Belgian Congo to EgyptCombat - British
Battle in Caucasus
British attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Burma
British attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters moved from Burma to India
2 tactical_bombers moved from Burma to India
1 bomber moved from Burma to India
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
3 fighters moved from Caucasus to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
2 submarines placed in 110 Sea Zone
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -0.50
Italians : -0.33
Chinese : 1.17
Japanese : 1.33
AA fire in Germany : : 0.83 -
Axis getting all of the good dice this round. I think the Axis have over come the 40 IPC bid.
Plus I suck at this game…and even worse at playing Allies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Romania
1 infantry moved from Greece to Albania
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 aaGuns, 3 armour, 2 artilleries and 1 infantry moved from Bryansk to RostovPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,1,6
Italians collect 12 PUs (2 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
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Axis getting all of the good dice this round. I think the Axis have over come the 40 IPC bid.
Plus I suck at this game…and even worse at playing Allies.
I think you underestimate your position. You have a substantial lead I think. About 500 TUV at end of this turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 46 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 carrier, 1 cruiser and 3 submarines moved from 46 Sea Zone to 30 Sea Zone
2 fighters moved from 55 Sea Zone to 30 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 fighter moved from Norway to GibraltarNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.17 -
Axis getting all of the good dice this round. I think the Axis have over come the 40 IPC bid.
Plus I suck at this game…and even worse at playing Allies.
I think you underestimate your position. You have a substantial lead I think. About 500 TUV at end of this turn
I don’t have much confidence in winning on the Allies’ side in this game. I have never been able to find a strategy that works for me. I think I react too much to what the Axis does.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 16 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
2 mech_infantrys moved from Bryansk to Vologda
2 fighters and 1 tactical_bomber moved from Bryansk to Vologda
6 armour and 6 mech_infantrys moved from Bryansk to Caucasus
5 armour moved from Bryansk to Volgograd
11 mech_infantrys moved from Bryansk to Volgograd
5 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to FinlandCombat - Germans
Battle in Finland
Battle in Volgograd
Germans attack with 5 armour and 11 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 armour and 11 mech_infantrys in Volgograd, round 2 : 4/16 hits, 4,33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Finland from Americans, taking Volgograd from Russians with 5 armour and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 6 armour and 11 mech_infantrys
British defend with 2 infantry
Germans roll dice for 6 armour and 11 mech_infantrys in Caucasus, round 2 : 4/17 hits, 4,83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 9 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - Germans
2 aaGuns, 5 artilleries and 23 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Vologda to Novgorod
1 infantry moved from Belarus to Archangel
3 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
5 infantry placed in Germany
8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -1,33
Russians : 1,00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Sikang to Kazakhstan
2 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Vologda
19 artilleries and 46 infantry moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Sikang to Kazakhstan
2 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Vologda
19 artilleries and 46 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 19 artilleries and 46 infantry
Germans defend with 1 infantry
Russians roll dice for 19 artilleries and 46 infantry in Smolensk, round 2 : 21/65 hits, 17.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 19 artilleries and 46 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Russia to Smolensk
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : 1.00
Italians : -0.67
Russians : 4.00 -
coming up in a few days
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Lets try this. I think it works with manual upload of file0_1542210843923_triplea_42731_Jap7.tsvg
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@Ichabod
When the US attacked Leningrad, I brought sufficient stuff I believe to the point that a full scramble made no sense. Scrambling just the tac. bomber to prevent bombards actually increased the US’ chances a small amount. The US had like 35% chances of winning (and dice was in the Allies’ favor), but it went to like 40% with a tac. bomber scramble to prevent a bombard.If you want to reload it with any scramble option of course, most likely Germany would defend a 2nd time around…and then the UK would have to follow up the attack.
In a live game face-to-face, or in triplea live, I would not have scrambled that.
Also, it kind of sucks that we can’t post yet. But at least we can still continue this game…looks like Japan is about to rage now.
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@Ichabod i will try to get this going soon
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nice attack on leningrad there, I didn’t think you waould go for it though! and it payed off crazy
Your selection is fine