Sovietishcat (allies) vs Majikforce (axis) G40 No bid

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                3 infantry moved from Persia to Northwest Persia
                1 tactical_bomber moved from Egypt to Northwest Persia
                1 fighter moved from Persia to Northwest Persia
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    triplea_42758_Bri6.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                3 infantry moved from Persia to Northwest Persia
                1 tactical_bomber moved from Egypt to Northwest Persia
                1 fighter moved from Persia to Northwest Persia
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 :  2/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                1 artillery and 2 infantry moved from Quebec to Ontario

    Place Units - British
                2 fighters placed in Persia
                3 mech_infantrys placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6,3,2,5,4,4,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,1,5
                British collect 28 PUs (5 lost to blockades); end with 29 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
                UK_Pacific collect 5 PUs; end with 7 PUs

    triplea_42758_UK_6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 aaGuns, 1 armour, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy
                1 carrier moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                2 infantry moved from Ukraine to Rostov

    Place Units - Italians
                1 destroyer placed in 93 Sea Zone
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    triplea_42758_Ita6.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Syria to Persia

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_42758_Fre6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 infantry moved from Tambov to Samara
                1 mech_infantry moved from Bryansk to Samara
                1 infantry moved from Bryansk to Tambov
                2 fighters and 3 tactical_bombers moved from Bryansk to Samara
                2 bombers moved from Bryansk to Northwest Persia
                2 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Northwest Persia
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Bryansk to Smolensk
                3 mech_infantrys moved from Novgorod to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                7 mech_infantrys moved from Bryansk to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                2 armour and 1 mech_infantry moved from Caucasus to Volgograd
                2 infantry moved from Norway to Finland
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                4 infantry moved from Yugoslavia to Northern Italy
                1 artillery and 2 infantry moved from France to Northern Italy
                4 infantry moved from Western Germany to Northern Italy

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 2/5 hits, 2.17 expected hits
                        British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Samara
                    Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Samara, round 2 : 3/7 hits, 3.17 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 104 Sea Zone to Western Germany
                2 fighters and 3 tactical_bombers moved from Samara to Bryansk
                2 bombers moved from Northwest Persia to Bryansk

    Place Units - Germans
                3 infantry placed in Volgograd
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                1 armour, 1 fighter, 4 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 61 PUs (1 lost to blockades); end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        British : 0.33
        Americans : 0.67
        Russians : 0.67

    triplea_42758_Ger7.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 fighter moved from Russia to Samara
                1 infantry moved from Kazakhstan to Samara

    triplea_42758_Rus7.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 fighter moved from Russia to Samara
                1 infantry moved from Kazakhstan to Samara

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 5 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                2 aaGuns and 14 infantry moved from Kazakhstan to Caucasus
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Buyant-Uhaa to Manchuria

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs

    triplea_42758_Rus7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 artillery and 1 infantry moved from Shensi to Kansu
                2 mech_infantrys moved from Chahar to Kansu
                3 mech_infantrys moved from Jehol to Manchuria
                2 infantry moved from Amur to Manchuria
                1 artillery and 1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
                3 armour, 5 artilleries, 1 bomber, 4 fighters, 6 infantry, 7 mech_infantrys and 5 tactical_bombers moved from Burma to India
                1 tactical_bomber moved from French Indo China to India
                1 fighter moved from Malaya to India
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                3 bombers moved from Kiangsu to India
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport moved from 1 Sea Zone to 15 Sea Zone

    Combat - Japanese
                Battle in New Zealand
                Battle in Soviet Far East
                Battle in Wake Island
                Battle in India
                    Japanese attack with 3 armour, 7 artilleries, 4 bombers, 5 fighters, 8 infantry, 7 mech_infantrys and 6 tactical_bombers
                    British defend with 3 aaGuns, 2 artilleries, 7 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India : 2/9 hits, 1.50 expected hits
                        2 fighters owned by the Japanese lost in India
                        Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits
                        Japanese roll dice for 3 armour, 7 artilleries, 4 bombers, 3 fighters, 8 infantry, 7 mech_infantrys and 6 tactical_bombers in India, round 2 : 18/38 hits, 15.67 expected hits
                        UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 7 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 17/29 hits, 12.17 expected hits
                        8 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 3 aaGuns owned by the British and 15 infantry owned by the British lost in India
                        Japanese roll dice for 3 armour, 3 artilleries, 4 bombers, 3 fighters, 2 mech_infantrys and 6 tactical_bombers in India, round 3 : 9/21 hits, 11.33 expected hits
                        UK_Pacific roll dice for 2 artilleries, 7 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/12 hits, 6.50 expected hits
                        2 tactical_bombers owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 4 fighters owned by the British lost in India
                        Japanese roll dice for 3 armour, 1 artillery, 4 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 4 : 14/17 hits, 9.17 expected hits
                        UK_Pacific roll dice for 3 fighters in India, round 4 : 1/3 hits, 2.00 expected hits
                        1 artillery owned by the Japanese and 3 fighters owned by the British lost in India
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking New Zealand from ANZAC, taking Soviet Far East from Russians, taking Wake Island from Americans, taking India from UK_Pacific with 3 armour, 4 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 51
                    Casualties for Japanese: 7 artilleries, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 3 aaGuns, 2 artilleries, 7 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
                Battle in Manchuria
                    Japanese attack with 2 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 2 infantry and 3 mech_infantrys in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
                        Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 2 infantry and 3 mech_infantrys in Manchuria, round 3 : 1/5 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 1/4 hits, 1.00 expected hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Shensi to Timguska
                1 aaGun moved from Shensi to Kansu
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 bomber moved from India to Malaya
                1 bomber moved from India to Burma
                1 bomber moved from India to Burma
                1 bomber moved from India to Burma
                2 fighters moved from India to Burma
                3 tactical_bombers moved from India to Burma

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                1 artillery and 1 infantry placed in Japan
                1 carrier placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 89 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 104 PUs

    Combat Hit Differential Summary :

    Chinese : 0.00
        UK_Pacific : 1.33
        AA fire in India : : 0.50
        Japanese : 7.33

    triplea_42758_Jap7.tsvg

  • '22 '16

    I think that’s victory on the pacific side.  GG

  • '19

    Yes in deed - GG - I’ll post the result.

    Thank you for the game!

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