Oysteilo (Axis) vs. Ichabod (Allies +40) G40 2nd. Edition

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                1 infantry moved from Bryansk to Smolensk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/3 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 10 infantry moved from Amur to Buryatia
                2 infantry moved from Ukraine to Bryansk
                4 aaGuns moved from Bryansk to Russia
                14 artilleries moved from Bryansk to Russia
                21 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia
                4 infantry moved from Bryansk to Russia
                2 infantry moved from Yenisey to Timguska

    Place Units - Russians
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Russians : 1.33

    triplea_42731_Rus4.tsvg


  • i forgot your sub in celeb sz. I trust it is OK i use forum dice. 1 destroyer from java sz and a fighter and tac from malaya sz (37)

    attacker

    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (6)1@4: (6)

    defender

    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (4)1@4: (3)

    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 10 mech_infantrys; Remaining resources: 11 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Hopei
                1 artillery moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Siam to Burma
                1 battleship moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from 42 Sea Zone to Dutch New Guinea
                1 cruiser moved from 42 Sea Zone to 45 Sea Zone
                2 bombers moved from Kwangsi to Philippines
                1 tactical_bomber moved from Anhwe to Hopei
                1 fighter moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1,33 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 2,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2,67 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 submarines moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 infantry moved from Kwangtung to Kwangsi
                1 aaGun and 7 infantry moved from Anhwe to Kweichow
                2 fighters and 2 tactical_bombers moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
                2 fighters moved from Dutch New Guinea to 45 Sea Zone
                1 carrier moved from 42 Sea Zone to 45 Sea Zone
                2 destroyers moved from 42 Sea Zone to 45 Sea Zone
                1 battleship moved from 41 Sea Zone to 45 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 bombers moved from Philippines to French Indo China
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Kwangtung to French Indo China
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to French Indo China
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
                1 carrier moved from 41 Sea Zone to 45 Sea Zone
                2 artilleries and 8 infantry moved from Korea to Manchuria
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                10 mech_infantrys placed in Korea
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Americans : 0,33
        ANZAC : -0,33
        Chinese : -0,33
        UK_Pacific : -0,33
        Japanese : -0,33

    triplea_42731_Jap4.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                2 bombers moved from Eastern United States to 104 Sea Zone
                2 fighters moved from Eastern United States to 104 Sea Zone

    triplea_42731_Ame4.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                6 infantry moved from Suiyuyan to Chahar
                3 infantry moved from Suiyuyan to Shensi
                1 fighter and 2 infantry moved from Tsinghai to Sikang
                1 infantry moved from Suiyuyan to Chahar

    triplea_42731_Chi4.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                6 infantry moved from Suiyuyan to Chahar
                3 infantry moved from Suiyuyan to Shensi
                1 fighter and 2 infantry moved from Tsinghai to Sikang
                1 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 7 infantry in Chahar, round 2 : 2/7 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : 0.67

    triplea_42731_Chi4.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                3 fighters moved from United Kingdom to Gibraltar
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                1 artillery moved from Iraq to Persia
                1 infantry moved from Iraq to Persia
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                2 destroyers moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                2 infantry moved from India to Burma
                2 fighters moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 bomber moved from Persia to Burma

    triplea_42731_Bri4.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                2 bombers moved from Eastern United States to 104 Sea Zone
                2 fighters moved from Eastern United States to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from 104 Sea Zone to United Kingdom
                3 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                2 artilleries moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 carrier, 1 destroyer and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                6 infantry moved from Suiyuyan to Chahar
                3 infantry moved from Suiyuyan to Shensi
                1 fighter and 2 infantry moved from Tsinghai to Sikang
                1 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 7 infantry in Chahar, round 2 : 2/7 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 airfield, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                3 fighters moved from United Kingdom to Gibraltar
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                1 artillery moved from Iraq to Persia
                1 infantry moved from Iraq to Persia
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                2 destroyers moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                2 infantry moved from India to Burma
                2 fighters moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 bomber moved from Persia to Burma

    Combat - British
                Battle in Greece
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 3 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 1 armour, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.17 expected hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 armour and 3 fighters in Normandy Bordeaux, round 3 : 1/4 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
                    British win, taking Greece from Italians, taking Holland Belgium from Germans with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Germans: 3 infantry
                Battle in Burma
                    British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.67 expected hits
                        Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 bomber moved from Burma to India
                2 armour moved from Iraq to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 mech_infantry moved from Iraq to Eastern Persia
                3 fighters moved from Normandy Bordeaux to United Kingdom
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia

    Place Units - British
                1 fighter, 1 infantry and 1 mech_infantry placed in Persia
                1 submarine placed in 98 Sea Zone
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,2,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    Germans : 0.33
        British : -0.83
        Americans : 0.67
        Chinese : -0.67
        Japanese : 0.33

    triplea_42731_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 3 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                3 armour and 1 mech_infantry moved from Belarus to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 3 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 2/4 hits, 1,67 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                2 aaGuns, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 3 infantry moved from Romania to Bulgaria

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Italians collect 6 PUs (6 lost to blockades); end with 9 PUs

    Combat Hit Differential Summary :

    Italians : 0,33
        Russians : -0,67

    triplea_42731_Ita4.tsvg


  • good job on the convoy! :-D

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Iraq to Northwest Persia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42731_Fre4.tsvg

  • '17

    @oysteilo:

    good job on the convoy! :-D

    Very Lucky! But I’m afraid I’ll use up all of my good luck in this game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                6 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                1 bomber moved from Western Germany to Archangel
                1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians
                1 artillery and 2 infantry moved from France to Holland Belgium
                2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/8 hits, 3,67 expected hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 6 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 6 infantry in Archangel, round 2 : 0/7 hits, 1,67 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 6 infantry in Archangel, round 3 : 3/7 hits, 1,67 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
                1 bomber moved from Archangel to Novgorod
                1 aaGun moved from Belarus to Archangel
                2 aaGuns, 10 armour, 5 artilleries, 23 infantry and 14 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Germany to Romania
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
                2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
                3 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                3 mech_infantrys placed in Germany
                3 infantry placed in France
                3 infantry placed in Western Germany
                2 infantry placed in Western Germany
                5 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Germany: 1 aaGun
                EDIT: Turning off Edit Mode
                Germans undo move 3.
                3 infantry placed in Western Germany
                Germans undo move 5.
                3 infantry placed in France
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        British : 0,33
        Russians : -1,00

    triplea_42731_Ger5.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    triplea_42731_Rus5.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk

    triplea_42731_Rus5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                        1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany

    Non Combat Move - Russians
                1 infantry moved from Timguska to Kansu
                2 infantry moved from Novosibirsk to Tsinghai
                4 infantry moved from Novosibirsk to Samara
                1 infantry moved from Timguska to Kansu
                1 fighter moved from Tambov to Russia
                1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : -1.17

    triplea_42731_Rus5.tsvg

  • '17

    Had to reload Russia as I forgot to place my planes in the land battle.

    In the Sea Battle Russia got one hit. I tipped the carrier, feel free to edit your planes (Maybe Berlin instead of w. Germany) and or change the unit hit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 fighters and 2 tactical_bombers moved from Shan State to Burma
                2 fighters and 2 tactical_bombers moved from French Indo China to Burma
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 mech_infantry moved from French Indo China to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 4 fighters, 1 mech_infantry and 4 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 4 fighters, 1 mech_infantry and 4 tactical_bombers in Burma, round 2 : 6/9 hits, 4,83 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 submarines moved from 39 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 42 Sea Zone to Malaya
                1 armour moved from Shan State to Malaya
                2 fighters moved from Burma to 42 Sea Zone
                1 fighter moved from Japan to Philippines
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                1 fighter and 3 tactical_bombers moved from Burma to French Indo China
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                1 infantry moved from Kwangsi to French Indo China
                1 aaGun, 3 artilleries and 7 infantry moved from Kweichow to Yunnan
                2 artilleries and 8 infantry moved from Manchuria to Jehol
                10 mech_infantrys moved from Korea to Jehol
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Hopei to Kweichow

    Place Units - Japanese
                2 carriers and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                10 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    UK_Pacific : 0,33
        Japanese : 1,17

    triplea_42731_Jap5.tsvg


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