Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsDad vs Son All Out War
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
1 armour moved from Russia to Archangel
1 infantry moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 armour and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Germans: 1 armourNon Combat Move - Russians
1 infantry moved from Russia to ArchangelPlace Units - Russians
2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Ukraine S.S.R. to Archangel
1 armour moved from West Russia to Archangel
1 fighter moved from Caucasus to Archangel
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
1 armour moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Kazakh S.S.R. to Russia
1 artillery moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Anglo Egypt to Persia
Germans take Persia from British
1 infantry moved from Anglo Egypt to Trans-Jordan
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 transport
British defend with 1 transport
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 2 armour and 1 fighter
Russians defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 1 fighter in Archangel, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 fighter in Archangel, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 1 infantry
Battle in 12 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer, 2 infantry and 1 transport
Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Germans lost in 12 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 destroyer
Battle in Russia
Germans attack with 7 armour and 2 fighters
British defend with 1 fighter; Russians defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory and 4 infantry
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 7 armour and 1 fighter in Russia, round 2 : 3/8 hits, 4.00 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in Russia, round 2 : 3/8 hits, 3.33 expected hits
3 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans roll dice for 4 armour and 1 fighter in Russia, round 3 : 3/5 hits, 2.50 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Russia, round 3 : 4/5 hits, 2.33 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 1 fighter in Russia, round 4 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Russia
Russians win with 1 fighter remaining. Battle score for attacker is -29
Casualties for Germans: 7 armour and 2 fighters
Casualties for Russians: 2 armour, 1 artillery and 4 infantryNon Combat Move - Germans
1 armour moved from Southern Europe to Ukraine S.S.R.
1 armour moved from Western Europe to Eastern Europe
1 infantry moved from Western Europe to Germany
1 fighter moved from Archangel to Caucasus
1 infantry moved from Germany to BalkansPlace Units - Germans
3 armour and 1 fighter placed in Caucasus
1 submarine and 1 transport placed in 5 Sea Zone
1 fighter placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.67
AA fire in Russia : : 0.67
Americans : 0.33
Russians : 1.83 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 15 Sea Zone to 16 Sea ZoneNon Combat Move - British
1 transport moved from 54 Sea Zone to 19 Sea ZonePlace Units - British
2 armour, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship moved from 52 Sea Zone to 56 Sea Zone
1 submarine moved from 52 Sea Zone to 56 Sea Zone
1 destroyer moved from 52 Sea Zone to 56 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 57 Sea Zone
1 transport moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour moved from Sinkiang to Novosibirsk
1 fighter moved from China to Novosibirsk
1 armour moved from Kwantung to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery, 1 bomber and 2 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Kwantung to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Russians defend with 1 fighter and 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Buryatia S.S.R., round 2 : 1/8 hits, 3.17 expected hits
Russians roll dice for 1 fighter and 4 infantry in Buryatia S.S.R., round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Buryatia S.S.R., round 3 : 4/6 hits, 2.83 expected hits
Russians roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 0/4 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 fighter owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 fighter and 4 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Novosibirsk to China
1 bomber moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Buryatia S.S.R. to ManchuriaPlace Units - Japanese
2 armour and 1 infantry placed in Kwantung
1 battleship placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Russians : -2.00
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to Eastern Canada
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 destroyer moved from 12 Sea Zone to 13 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 13 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 transport
Battle in Algeria
Americans attack with 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Algeria
Americans win, taking Algeria from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 infantry moved from Central United States to Western CanadaPlace Units - Americans
1 armour, 2 fighters and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0.50
Americans : 1.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Soviet Far East to Buryatia S.S.R.Combat - Russians
Battle in Buryatia S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Evenki National OkrugPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Russians : -0.50
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 armour moved from Persia to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
1 armour moved from Eastern Europe to West Russia
1 artillery moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 fighter moved from Germany to 13 Sea Zone
1 infantry moved from Western Europe to Southern EuropeCombat - Germans
Battle in 13 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 13 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 5 armour and 2 fighters
British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 1 factory and 4 infantry
AA fire in Russia : 0/2 hits, 0.33 expected hits
Germans roll dice for 5 armour and 2 fighters in Russia, round 2 : 4/7 hits, 3.50 expected hits
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Russia, round 2 : 2/6 hits, 2.50 expected hits
4 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 3 armour and 2 fighters in Russia, round 3 : 1/5 hits, 2.50 expected hits
Russians roll dice for 1 armour and 1 fighter in Russia, round 3 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans roll dice for 2 armour and 2 fighters in Russia, round 4 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 4 armour
Casualties for Russians: 1 armour and 4 infantry
Casualties for British: 1 fighterNon Combat Move - Germans
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to NovosibirskPlace Units - Germans
3 armour and 1 infantry placed in Caucasus
3 armour and 2 fighters placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -0.50
AA fire in Russia : : -0.33
Americans : 0.50
Russians : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to NorwayCombat - British
British creates battle in territory NorwayNon Combat Move - British
1 transport moved from 19 Sea Zone to 9 Sea Zone
1 fighter moved from Norway to United KingdomPlace Units - British
2 armour, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Midway
Japanese take Midway from Americans
1 infantry moved from 56 Sea Zone to Midway
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 battleship moved from 60 Sea Zone to 56 Sea Zone
1 armour moved from Buryatia S.S.R. to Soviet Far East
1 artillery moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Manchuria to Soviet Far East
1 armour moved from Novosibirsk to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Manchuria to Soviet Far East
1 fighter moved from China to Soviet Far East
1 armour moved from Kwantung to India
Japanese take India from BritishCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
Americans defend with 1 carrier
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 54 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier
Battle in Soviet Far East
Japanese attack with 1 armour, 1 artillery and 3 fighters
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Soviet Far East, round 2 : 4/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Soviet Far East to Novosibirsk
1 fighter moved from Soviet Far East to Novosibirsk
1 fighter moved from Soviet Far East to Buryatia S.S.R.Place Units - Japanese
2 armour placed in Kwantung
2 fighters placed in Japan
1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : 0.50
Russians : -0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 20 Sea Zone
1 infantry moved from Algeria to Libya
1 infantry moved from Algeria to Libya
1 bomber moved from Gibraltar to Anglo EgyptCombat - Americans
Battle in Anglo Egypt
Americans attack with 1 bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber in Anglo Egypt, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Anglo Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Anglo Egypt
Germans win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Casualties for Germans: 1 infantry
Battle in Libya
Americans attack with 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Libya, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Libya, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Libya, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Libya
Americans roll dice for 1 infantry in Libya, round 5 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Libya, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Libya
Americans win, taking Libya from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Eastern United States to 12 Sea Zone
1 fighter moved from 12 Sea Zone to Algeria
1 fighter moved from Eastern United States to AlgeriaPlace Units - Americans
2 armour, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.00
Americans : 0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour and 6 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Western Europe to Southern Europe
1 armour moved from Germany to Southern Europe
1 armour moved from Germany to Southern Europe
1 fighter moved from Germany to Southern Europe
1 fighter moved from Germany to Norway
1 armour moved from West Russia to Norway
1 armour moved from Caucasus to Karelia S.S.R.
1 artillery moved from Anglo Egypt to Libya
1 fighter moved from Novosibirsk to Balkans
1 fighter moved from Novosibirsk to BalkansCombat - Germans
Battle in Libya
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
Place Units - Germans
3 armour and 3 fighters placed in Southern Europe
3 fighters placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 0.33
Americans : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to NorwayCombat - British
Battle in Norway
British attack with 2 fighters
Germans defend with 1 armour and 1 fighter
British roll dice for 2 fighters in Norway, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 fighter in Norway, round 2 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the British lost in Norway
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Germans: 1 armour and 1 fighterNon Combat Move - British
1 fighter moved from Norway to United KingdomPlace Units - British
1 armour and 1 infantry placed in United Kingdom
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -0.17
British : 1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 bomber moved from Manchuria to Midway
1 fighter moved from Buryatia S.S.R. to Midway
1 fighter moved from Japan to Midway
1 fighter moved from Japan to Midway
1 destroyer moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 transport moved from 61 Sea Zone to 57 Sea Zone
1 fighter moved from Novosibirsk to Norway
1 fighter moved from Novosibirsk to Norway
1 armour moved from Evenki National Okrug to Archangel
1 submarine moved from 54 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 20 Sea Zone
1 armour moved from India to Trans-Jordan
1 armour moved from Kwantung to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 battleship and 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship and 1 submarineNon Combat Move - Japanese
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 carrier moved from 56 Sea Zone to 55 Sea Zone
1 carrier moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Kwantung to ChinaPlace Units - Japanese
1 fighter placed in Japan
1 carrier and 2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans : -1.00
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 armour and 4 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 1 transport placed in 10 Sea Zone
2 armour and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Germans
Germans buy 6 fighters; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Southern Europe to Algeria
1 fighter moved from Southern Europe to Algeria
1 fighter moved from Southern Europe to Algeria
1 fighter moved from Southern Europe to Algeria
1 armour moved from Southern Europe to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 armour moved from Germany to Western Europe
1 armour moved from Karelia S.S.R. to Norway
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 fighter moved from Balkans to Norway
1 fighter moved from Balkans to Norway
1 fighter moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
1 fighter moved from Germany to Norway
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo Egypt
1 armour moved from Caucasus to Eastern Europe
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Caucasus to Eastern EuropeCombat - Germans
Battle in 12 Sea Zone
Germans attack with 2 transports
Americans defend with 1 transport
Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 12 Sea Zone
Americans roll dice for 1 transport in 12 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 12 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 2 transports
Battle in 6 Sea Zone
Germans attack with 1 destroyer, 2 submarines and 2 transports
British defend with 1 submarine and 1 transport
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 6 Sea Zone
Germans win with 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 16
Casualties for British: 1 submarine and 1 transport
Battle in Algeria
Germans attack with 4 fighters
Americans defend with 2 fighters
Germans roll dice for 4 fighters in Algeria, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 2 fighters in Algeria, round 2 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Algeria
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for Americans: 2 fightersNon Combat Move - Germans
1 fighter moved from Algeria to Libya
1 fighter moved from Algeria to LibyaPlace Units - Germans
6 fighters placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -2.17
British : -1.67
Americans : 1.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 submarine moved from 40 Sea Zone to 47 Sea Zone
1 fighter moved from United Kingdom to 13 Sea ZoneCombat - British
Non Combat Move - British
1 fighter moved from 13 Sea Zone to GibraltarPlace Units - British
1 armour and 1 fighter placed in United Kingdom
1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 1,4 for Heavy Bomber and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 1 fighter; Remaining resources: 3 PUs;Combat Move - Japanese
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from Midway to Western United States
1 fighter moved from Midway to Western United States
1 fighter moved from Midway to Western United States
1 infantry moved from 55 Sea Zone to Western United States
1 infantry moved from 55 Sea Zone to Western United States
1 bomber moved from Midway to Western United States
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from Japan to Midway
1 armour moved from Archangel to Norway
1 armour moved from Sinkiang to Caucasus
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Sinkiang to Caucasus
1 armour moved from Sinkiang to Caucasus
1 armour moved from Trans-Jordan to Belgian Congo
Japanese take Belgian Congo from British
2 infantry and 1 transport moved from 50 Sea Zone to 51 Sea ZoneCombat - Japanese
Strategic bombing raid in Western United States
AA fire in Western United States : 0/1 hits, 0.17 expected hits
Bombing raid in Western United States rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Western United States
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
AA fire in Western United States : 1/4 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Western United States
Japanese roll dice for 4 battleships in Western United States, round 2 : 3/4 hits, 2.67 expected hits
3 infantry owned by the Americans lost in Western United States
Japanese roll dice for 3 fighters and 2 infantry in Western United States, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 armour, 1 fighter and 2 infantry in Western United States, round 2 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 3 fighters in Western United States, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Western United States, round 3 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 2 fighters in Western United States, round 4 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 fighter in Western United States, round 4 : 2/2 hits, 1.17 expected hits
2 fighters owned by the Japanese and 1 armour owned by the Americans lost in Western United States
Americans win with 1 fighter remaining. Battle score for attacker is -26
Casualties for Japanese: 4 fighters and 2 infantry
Casualties for Americans: 1 armour and 5 infantryNon Combat Move - Japanese
1 bomber moved from Western United States to MidwayPlace Units - Japanese
1 carrier and 1 fighter placed in 60 Sea Zone
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 47 PUsCombat Hit Differential Summary :
AA fire in Western United States : : 0.17
Americans : 0.50
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Western United States to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 battleships, 2 carriers, 1 destroyer, 2 submarines and 1 transport
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 4 battleships, 2 carriers, 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
1 fighter owned by the Americans lost in 55 Sea Zone
Japanese win with 4 battleships, 2 carriers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from Eastern United States to Western United States
1 infantry moved from 10 Sea Zone to Eastern United States
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 armour, 1 artillery and 8 infantry placed in Western United States
1 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
1 unit repaired.Combat Hit Differential Summary :
Americans : 0.50
Japanese : 0.67