Blitzkrieg Banzai !!!
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Sorry for delay.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to Siberia
1 artillery and 7 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 fighters and 3 tactical_bombers moved from Anhwe to Hopei
3 fighters and 3 tactical_bombers moved from Manchuria to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
1 artillery moved from Kweichow to Hopei
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Shan State
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Hopei
2 infantry moved from Amur to Ulaanbaatar
1 armour and 1 mech_infantry moved from Amur to Buyant-Uhaa
1 armour and 2 mech_infantrys moved from Korea to Buyant-Uhaa
1 infantry moved from Jehol to Chahar
1 fighter moved from Manchuria to Japan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to Siberia
1 artillery and 7 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 fighters and 3 tactical_bombers moved from Anhwe to Hopei
3 fighters and 3 tactical_bombers moved from Manchuria to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
1 artillery moved from Kweichow to Hopei
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Shan State
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Hopei
2 infantry moved from Amur to Ulaanbaatar
1 armour and 1 mech_infantry moved from Amur to Buyant-Uhaa
1 armour and 2 mech_infantrys moved from Korea to Buyant-Uhaa
1 infantry moved from Jehol to Chahar
1 fighter moved from Manchuria to JapanCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 2 artilleries, 7 fighters, 2 infantry and 6 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 2 artilleries, 7 fighters, 2 infantry and 6 tactical_bombers in Hopei, round 2 : 10/17 hits
Chinese roll dice for 9 infantry in Hopei, round 2 : 2/9 hits
2 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Chinese: 9 infantry
Casualties for Japanese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 2 transports
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 2 transports in 36 Sea Zone, round 2 : 2/7 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers and 1 fighter moved from Shan State to Kwangsi
1 artillery moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 aaGun moved from Amur to Korea
3 tactical_bombers moved from Hopei to Chahar
3 fighters moved from Hopei to Chahar
3 fighters and 3 tactical_bombers moved from Hopei to Kwangsi
1 fighter moved from Hopei to KweichowPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Korea
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.792
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 53British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.795
Median : 4.000
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 39 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to Siberia
1 artillery and 7 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 fighters and 3 tactical_bombers moved from Anhwe to Hopei
3 fighters and 3 tactical_bombers moved from Manchuria to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
1 artillery moved from Kweichow to Hopei
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Shan State
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Hopei
2 infantry moved from Amur to Ulaanbaatar
1 armour and 1 mech_infantry moved from Amur to Buyant-Uhaa
1 armour and 2 mech_infantrys moved from Korea to Buyant-Uhaa
1 infantry moved from Jehol to Chahar
1 fighter moved from Manchuria to JapanCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 2 artilleries, 7 fighters, 2 infantry and 6 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 2 artilleries, 7 fighters, 2 infantry and 6 tactical_bombers in Hopei, round 2 : 10/17 hits
Chinese roll dice for 9 infantry in Hopei, round 2 : 2/9 hits
2 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Chinese: 9 infantry
Casualties for Japanese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 2 transports
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 2 transports in 36 Sea Zone, round 2 : 2/7 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers and 1 fighter moved from Shan State to Kwangsi
1 artillery moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 aaGun moved from Amur to Korea
3 tactical_bombers moved from Hopei to Chahar
3 fighters moved from Hopei to Chahar
3 fighters and 3 tactical_bombers moved from Hopei to Kwangsi
1 fighter moved from Hopei to KweichowPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Korea
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buyant-Uhaa: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Chahar: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.792
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 53British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.795
Median : 4.000
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 39 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 4.
Americans undo move 3.
2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 3.
1 infantry placed in Eastern United States
1 artillery placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
Dawg, we need China moves
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
2 fighters moved from United Kingdom to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan -
Italy D.A.: Scramble 2 ftrs? Brit > sz97 with bomber, 3 ftrs, TB, CV, 2 CR, DD: You defend with BB, CR, DD & tt.
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overlooked one battle, reposting combat move.
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Hold the Brit combat move until I post later.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
2 fighters moved from United Kingdom to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 cruiser moved from 106 Sea Zone to 104 Sea Zone -
Italy D.A.: Scramble 2 ftrs? Brit > sz97 with bomber, 3 ftrs, TB, CV, 2 CR, DD: You defend with BB, CR, DD & tt.
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 4.
Americans undo move 3.
2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 3.
1 infantry placed in Eastern United States
1 artillery placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 cruiser moved from 106 Sea Zone to 104 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/8 hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 cruisers and 3 fighters remaining. Battle score for attacker is 28
Casualties for British: 1 destroyer and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 artillery owned by the British lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in 104 Sea Zone
British attack with 1 battleship and 1 cruiser
Germans defend with 1 destroyer
British roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 bomber moved from 97 Sea Zone to Tobruk
1 fighter moved from 97 Sea Zone to Tobruk
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Karelia to Ukraine
1 tactical_bomber moved from Eastern Persia to Ukraine
1 fighter moved from Egypt to Tobruk
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Burma to French Indo China
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Yunnan to India
3 aaGuns, 1 armour and 5 infantry moved from Burma to India
1 artillery moved from Kenya to Anglo Egyptian SudanPlace Units - British
1 armour and 1 mech_infantry placed in Egypt
1 submarine placed in 81 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Some Units in India change ownership: 1 armour and 5 infantry -
D.A. rather than me reposting the entire allied turn, please edit Brit NCM DD sz106 > sz91 instead of to sz104. It didn’t participate in the sea battle. If you don’t get to it, I can do it on ANZ turn. Don’t know why the Brit post included the entire Amer & Chi turns also.
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Axis rolled well vs Brit. I attacked Shan with inf/art against an inf; twice the units and firepower, yet both of my units died, but not the Jpn. Ger DD hit on 1/3 odds; Ita fleet hit 2, odds 1.5 hits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Eastern Poland to Russia
1 mech_infantry moved from Romania to Western Ukraine
1 fighter moved from Eastern Poland to Western UkraineCombat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Bessarabia
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 fighter moved from Western Ukraine to Belarus
1 bomber moved from Russia to Belarus
2 armour moved from Romania to Belarus
1 infantry moved from Southern France to Northern Italy
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
1 fighter moved from Southern Italy to BelarusPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,6,3,5
Italians collect 12 PUs (7 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17
Italians : -1.00
Russians : -0.67 -
It’s been a while, I’ve been familiarizing myself with the situation, but need to discuss U.S. strategy with Dawg. I’ll take my turn tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Sumatra to India
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 bomber placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French





