@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
7 armour, 1 fighter and 3 mech_infantrys moved from New South Wales to Queensland
3 fighters moved from Wake Island to Queensland
Combat - ANZAC
Battle in Java
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
7 armour, 1 fighter and 3 mech_infantrys moved from New South Wales to Queensland
3 fighters moved from Wake Island to Queensland
Combat - ANZAC
Battle in Java
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
EDIT: Adding units owned by ANZAC to Western United States: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 76 PUs;
Germans buy 3 armour, 1 artillery, 1 carrier, 4 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 4 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 4/5 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 5 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Eastern Poland
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
2 artilleries and 1 infantry moved from Southern France to France
1 mech_infantry moved from Norway to Karelia
Place Units - Germans
1 artillery and 2 infantry placed in Western Ukraine
3 armour placed in Novgorod
1 carrier and 4 destroyers placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Samara
5 infantry moved from Russia to Samara
4 armour and 5 mech_infantrys moved from Bryansk to Archangel
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 fighter in Belarus, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 1 fighter and 10 infantry
Japanese defend with 4 armour and 1 artillery
Russians roll dice for 1 fighter and 10 infantry in Samara, round 2 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 4 armour and 1 artillery in Samara, round 2 : 3/5 hits, 2.33 expected hits
1 artillery owned by the Japanese and 3 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter and 7 infantry in Samara, round 3 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 4 armour in Samara, round 3 : 3/4 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Russians roll dice for 1 fighter and 4 infantry in Samara, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 3 armour in Samara, round 4 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Russians roll dice for 1 fighter and 3 infantry in Samara, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 armour in Samara, round 5 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 fighter and 3 infantry in Samara, round 6 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 armour in Samara, round 6 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 fighter and 3 infantry in Samara, round 7 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 armour in Samara, round 7 : 0/2 hits, 1.00 expected hits
1 armour owned by the Japanese lost in Samara
Russians roll dice for 1 fighter and 3 infantry in Samara, round 8 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Samara, round 8 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 7 infantry
Casualties for Japanese: 4 armour and 1 artillery
Battle in Archangel
Russians attack with 4 armour and 5 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 4 armour and 5 mech_infantrys in Archangel, round 2 : 2/9 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Ukraine to Russia
2 aaGuns, 10 artilleries and 62 infantry moved from Bryansk to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -8.33
Japanese : -1.67
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.832
Median : 4.000
Variance : 0.934
Standard Deviation : 0.966
Total rolls : 107
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.750
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Russians Combat
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.861
Median : 4.000
Variance : 0.930
Standard Deviation : 0.964
Total rolls : 72
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.783
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Well, if I was gonna get some bad rolls out of the system, it was a good time for it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 5 bombers, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 43 Sea Zone
4 artilleries and 6 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 infantry moved from Rostov to Ukraine
4 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Samara
1 infantry moved from Kazakhstan to Samara
3 mech_infantrys moved from Kansu to Samara
1 artillery and 2 infantry moved from Caucasus to Volgograd
Japanese take Volgograd from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 submarine and 4 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 2 carriers, 1 submarine and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 2 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Java, round 2 : 4/10 hits, 3,50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/6 hits, 2,50 expected hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 3/5 hits, 2,17 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Ukraine
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ukraine
Japanese roll dice for 4 fighters and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 2/2 hits, 0,67 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Samara
Japanese attack with 1 fighter, 1 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Samara, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Samara
Japanese roll dice for 1 fighter and 3 mech_infantrys in Samara, round 3 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Samara
Japanese roll dice for 1 fighter and 2 mech_infantrys in Samara, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Samara
Japanese roll dice for 1 fighter and 1 mech_infantry in Samara, round 5 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Samara, round 6 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Samara, round 7 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Samara to Rostov
2 fighters and 1 tactical_bomber moved from Ukraine to Rostov
36 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
5 artilleries, 5 infantry and 1 marine moved from Northwest Persia to Iraq
3 armour moved from Eastern Persia to Kazakhstan
2 armour moved from Szechwan to Kazakhstan
3 armour moved from Yunnan to Sikang
3 armour moved from Central Mongolia to Kansu
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 destroyer and 2 submarines moved from 20 Sea Zone to 35 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
Place Units - Japanese
10 infantry placed in Japan
2 bombers and 1 fighter placed in French Indo China
3 bombers placed in India
Turn Complete - Japanese
Japanese collect 89 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Russians : 1,67
Japanese : -4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 carriers and 5 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
4 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 cruiser moved from 26 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
4 aaGuns and 8 infantry moved from Eastern United States to 101 Sea Zone
4 aaGuns, 8 infantry, 10 submarines and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 8 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Queensland to 26 Sea Zone
4 fighters moved from Hawaiian Islands to Western United States
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 infantry moved from British Columbia to Western United States
Place Units - Americans
2 carriers and 5 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Algeria
Non Combat Move - British
2 artilleries and 6 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in United Kingdom
Turn Complete - British
British collect 15 PUs; end with 21 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 carriers and 5 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
4 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 cruiser moved from 26 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
4 aaGuns and 8 infantry moved from Eastern United States to 101 Sea Zone
4 aaGuns, 8 infantry, 10 submarines and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 8 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Queensland to 26 Sea Zone
4 fighters moved from Hawaiian Islands to Western United States
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 infantry moved from British Columbia to Western United States
Place Units - Americans
2 carriers and 5 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Algeria
Non Combat Move - British
2 artilleries and 6 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in United Kingdom
Turn Complete - British
British collect 15 PUs; end with 21 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 3 fighters
EDIT: Adding units owned by British to Gibraltar: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy 5 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 15 submarines and 6 transports moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - Italians
5 destroyers and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to Queensland
3 fighters moved from Western United States to 91 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
10 armour, 23 artilleries, 59 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Belarus to Bryansk
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: airfield = 6, factory_minor = 6
Battle in Scotland
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 carrier and 3 destroyers moved from 113 Sea Zone to 111 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 artillery moved from France to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 armour moved from Eastern Poland to Bryansk
4 aaGuns moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Karelia to Belarus
Place Units - Germans
3 destroyers, 2 submarines and 2 transports placed in 113 Sea Zone
Germans undo move 1.
2 submarines placed in 110 Sea Zone
3 destroyers and 2 transports placed in 113 Sea Zone
3 armour placed in Western Ukraine
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0,33
Just checking if you saw this. Have a nice week!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Archangel to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 armour and 5 mech_infantrys moved from Archangel to Russia
2 fighters moved from Smolensk to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Java to 42 Sea Zone
3 artilleries, 3 carriers, 2 destroyers, 3 fighters, 3 infantry, 2 submarines, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 49 Sea Zone
3 artilleries and 3 infantry moved from 49 Sea Zone to Solomon Islands
36 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Rostov to Tambov
Japanese take Tambov from Russians
36 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Tambov to Russia
1 mech_infantry moved from Samara to Russia
5 armour moved from Kazakhstan to Russia
3 bombers moved from India to Russia
2 bombers moved from French Indo China to Russia
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in Solomon Islands
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 1 transport in 8 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 1 transport in 8 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese win, taking Solomon Islands from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 27
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in Russia
Japanese attack with 41 armour, 5 bombers, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 4 armour, 10 artilleries, 1 factory_major, 2 fighters, 74 infantry and 5 mech_infantrys
AA fire in Russia : 2/6 hits, 1,00 expected hits
2 fighters owned by the Japanese lost in Russia
Japanese roll dice for 41 armour, 5 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 27/53 hits, 25,83 expected hits
Russians roll dice for 2 aaGuns, 4 armour, 10 artilleries, 2 fighters, 74 infantry and 5 mech_infantrys in Russia, round 2 : 34/95 hits, 33,00 expected hits
25 infantry owned by the Russians, 5 mech_infantrys owned by the Japanese, 29 armour owned by the Japanese and 2 aaGuns owned by the Russians lost in Russia
Japanese roll dice for 12 armour, 5 bombers, 1 fighter and 1 tactical_bomber in Russia, round 3 : 12/19 hits, 10,50 expected hits
Russians roll dice for 4 armour, 10 artilleries, 2 fighters, 49 infantry and 5 mech_infantrys in Russia, round 3 : 26/70 hits, 24,67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 12 infantry owned by the Russians, 5 bombers owned by the Japanese and 12 armour owned by the Japanese lost in Russia
Russians win with 4 armour, 10 artilleries, 2 fighters, 37 infantry and 5 mech_infantrys remaining. Battle score for attacker is -246
Casualties for Japanese: 41 armour, 5 bombers, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 37 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Volgograd to Caucasus
3 armour moved from Kansu to Kazakhstan
5 artilleries, 5 infantry and 1 marine moved from Iraq to Trans-Jordan
3 armour moved from Sikang to Caucasus
3 infantry moved from Shan State to French Indo China
2 battleships, 6 carriers, 2 cruisers, 13 destroyers, 7 fighters, 11 submarines and 3 tactical_bombers moved from 35 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 49 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
10 infantry placed in Japan
2 fighters placed in French Indo China
1 carrier placed in 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 90 PUs; end with 90 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1,00
Americans : -1,83
Russians : 2,33
Japanese : 2,67
Hui, -246 TUV :D
Yea, but I think you can afford that at this point!
Still tho. :lol:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 10 submarines moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
3 fighters moved from Algeria to 95 Sea Zone
5 fighters moved from Gibraltar to 95 Sea Zone
2 carriers, 3 fighters and 10 submarines moved from 91 Sea Zone to 95 Sea Zone
6 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
8 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 9 infantry and 6 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 9 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 6 destroyers, 16 fighters, 20 submarines and 6 transports; ANZAC loiter and taunt
Italians defend with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 6 fighters, 16 submarines and 7 transports
Americans roll dice for 20 submarines in 95 Sea Zone, round 2 : 9/20 hits, 6.67 expected hits
Combat Hit Differential Summary :
Americans : 2.33
Alright, doin it big off Italy. 9 hits with the subs - how do ya want em?
Just go for max def please
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 10 submarines moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
3 fighters moved from Algeria to 95 Sea Zone
5 fighters moved from Gibraltar to 95 Sea Zone
2 carriers, 3 fighters and 10 submarines moved from 91 Sea Zone to 95 Sea Zone
6 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
8 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 9 infantry and 6 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 9 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 6 destroyers, 16 fighters, 20 submarines and 6 transports; ANZAC loiter and taunt
Italians defend with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 6 fighters, 16 submarines and 7 transports
Americans roll dice for 20 submarines in 95 Sea Zone, round 2 : 9/20 hits, 6.67 expected hits
Units damaged: 1 battleship owned by the Italians and 3 carriers owned by the Italians
Americans roll dice for 6 carriers, 1 cruiser, 6 destroyers, 16 fighters and 6 transports in 95 Sea Zone, round 2 : 12/23 hits, 10.50 expected hits
Italians roll dice for 16 submarines in 95 Sea Zone, round 2 : 4/16 hits, 2.67 expected hits
Units damaged: 4 carriers owned by the Americans
Italians roll dice for 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 6 fighters and 7 transports in 95 Sea Zone, round 2 : 10/22 hits, 10.00 expected hits
10 submarines owned by the Americans, 1 destroyer owned by the Italians and 16 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 10 submarines in 95 Sea Zone, round 3 : 5/10 hits, 3.33 expected hits
Americans roll dice for 6 carriers, 1 cruiser, 6 destroyers, 16 fighters and 6 transports in 95 Sea Zone, round 3 : 8/23 hits, 10.50 expected hits
Italians roll dice for 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 6 fighters and 7 transports in 95 Sea Zone, round 3 : 5/21 hits, 9.67 expected hits
5 submarines owned by the Americans, 9 destroyers owned by the Italians, 1 cruiser owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 5 submarines in 95 Sea Zone, round 4 : 1/5 hits, 1.67 expected hits
1 cruiser owned by the Italians lost in 95 Sea Zone
Americans roll dice for 6 carriers, 1 cruiser, 6 destroyers, 16 fighters and 6 transports in 95 Sea Zone, round 4 : 14/23 hits, 10.50 expected hits
Italians roll dice for 6 fighters in 95 Sea Zone, round 4 : 6/6 hits, 4.00 expected hits
Italians roll dice for 1 battleship and 7 transports in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 7 transports owned by the Italians, 5 destroyers owned by the Americans, 6 fighters owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
Americans win with 6 carriers, 1 destroyer, 16 fighters, 4 submarines and 6 transports remaining. Battle score for attacker is 229
Casualties for Italians: 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 6 fighters, 16 submarines and 7 transports
Casualties for Americans: 1 cruiser, 5 destroyers and 16 submarines
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 1 bomber and 9 infantry
Italians defend with 1 airfield, 1 armour, 3 artilleries, 3 bombers, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 9 infantry in Southern Italy, round 2 : 3/13 hits, 3.67 expected hits
Combat Hit Differential Summary :
Italians : -1.00
Americans : 5.17