That went perfectly!
18L BM3 Talleyrand19 (Axis) vs Ichabod (Allies)
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You find the file that you save the game file in…then you upload it through the browser option in your email server. It’s just like uploading any Microsoft document or a pdf file…ect.
But we can post now to the forum.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
2 armour, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Tobruk to Libya
Italians take Libya from Americans
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to LibyaPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Western Ukraine
Italians attack with 2 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -1.00
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 48 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 61 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansPurchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Eastern Poland to Vologda
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to VologdaPurchase Units - Germans
Germans buy 1 armour, 2 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Western Ukraine
1 mech_infantry moved from Novgorod to Archangel
10 armour and 10 mech_infantrys moved from Nenetsia to Belarus
1 mech_infantry moved from Novgorod to Smolensk
1 bomber, 8 fighters and 4 tactical_bombers moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
3 aaGuns, 3 artilleries, 22 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
5 mech_infantrys moved from Poland to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
5 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from France to Northern ItalyPlace Units - Germans
2 fighters placed in Western Germany
1 armour placed in Germany
3 infantry placed in France
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
Germans undo move 5.
4 mech_infantrys placed in Western Germany
Germans undo move 2.
1 armour placed in Western Germany
Germans undo move 5.
Germans undo move 4.
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : -0.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
3 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
3 infantry moved from Samara to Russia
1 mech_infantry moved from Volgograd to Russia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vologda: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Changing ownership of Bryansk from Germans to Russians
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Germans to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Urals to Nenetsia
3 infantry moved from Novosibirsk to Vologda
3 infantry moved from Samara to Russia
1 mech_infantry moved from Volgograd to Russia
1 aaGun, 1 armour, 8 artilleries and 24 infantry moved from Ukraine to Rostov
2 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Kansu to Shensi
1 aaGun moved from Kansu to Shensi
1 aaGun and 7 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
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Accidentally clicked X after the dice were rolled and lost the file. Didn’t realize I loaded it live.
Edits reflect the battle results. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 bombers, 11 fighters and 8 tactical_bombers moved from French Indo China to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to YunnanPurchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 1 harbour and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in New Britain
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in Yunnan
Japanese attack with 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 2 : 12/23 hits, 12.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Solomon Islands from ANZAC, taking Yunnan from Chinese with 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
2 bombers, 11 fighters and 8 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Kweichow to Hunan
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Japan to French Indo China
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in French Indo China
1 bomber and 1 fighter placed in Japan
1 harbour placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.50 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 49 Sea Zone
1 bomber moved from Hawaiian Islands to 47 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Wake Island
3 fighters moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
3 carriers, 1 cruiser, 4 destroyers, 4 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 31 Sea Zone
4 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from 96 Sea Zone to Rostov
1 fighter moved from 96 Sea Zone to Rostov
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 fighter
EDIT: Adding units owned by Chinese to Chahar: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from Gibraltar to United Kingdom
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
2 infantry moved from Shan State to Yunnan
2 tactical_bombers moved from India to Yunnan
1 bomber moved from India to Yunnan
5 fighters moved from India to Yunnan
2 submarines moved from 71 Sea Zone to 81 Sea Zone
4 infantry moved from India to Burma
1 infantry moved from West India to India
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter and 1 tactical_bomber moved from Egypt to West India
3 fighters moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 49 Sea Zone
1 bomber moved from Hawaiian Islands to 47 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Wake Island
3 fighters moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
3 carriers, 1 cruiser, 4 destroyers, 4 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 31 Sea Zone
4 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from 96 Sea Zone to Rostov
1 fighter moved from 96 Sea Zone to Rostov
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 5 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 31 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 5 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Americans attack with 5 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Wake Island, round 2 : 5/10 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 30 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 fighter in 30 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters moved from Wake Island to 31 Sea Zone
1 tactical_bomber moved from Wake Island to 31 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
1 bomber moved from 25 Sea Zone to Midway
2 bombers moved from 30 Sea Zone to Hawaiian Islands
1 bomber moved from 49 Sea Zone to Hawaiian Islands
1 bomber moved from 47 Sea Zone to Queensland
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 artillery and 4 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 30 Sea Zone to 31 Sea ZonePlace Units - Americans
1 bomber and 1 infantry placed in Western United States
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 fighter
EDIT: Adding units owned by Chinese to Chahar: 1 fighter
EDIT: Turning off Edit Mode
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPolitics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from Gibraltar to United Kingdom
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
2 infantry moved from Shan State to Yunnan
2 tactical_bombers moved from India to Yunnan
1 bomber moved from India to Yunnan
5 fighters moved from India to Yunnan
2 submarines moved from 71 Sea Zone to 81 Sea Zone
4 infantry moved from India to Burma
1 infantry moved from West India to India
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter and 1 tactical_bomber moved from Egypt to West India
3 fighters moved from Persia to Eastern PersiaPurchase Units - British
British repair damage of 3x factory_major; Remaining resources: 42 PUs;
British buy 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Yunnan
British attack with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British roll dice for 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/10 hits, 4.83 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
3 aaGuns, 1 armour, 8 artilleries, 7 infantry and 2 mech_infantrys moved from Shan State to Burma
5 fighters moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Yunnan to West India
1 fighter moved from Eastern Persia to Burma
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to RostovPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
British : 1.17
Americans : 0.17
Chinese : 1.00
Japanese : 2.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
2 armour and 2 artilleries moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to TobrukPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 4/8 hits, 2.33 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win, taking Tobruk from ANZAC with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Western Ukraine to Ukraine
5 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to FrancePlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 1.67
ANZAC : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
2 fighters moved from New South Wales to 62 Sea Zone
1 marine moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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Bump.
I’ve seen you post in other games…with all of life’s distractions, did you simply forget about our game :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
2 artilleries moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
6 infantry moved from Western Ukraine to BryanskPurchase Units - Germans
Germans buy 2 fighters and 11 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Bryansk
Germans attack with 3 artilleries and 6 infantry
British defend with 2 mech_infantrys; Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 3 artilleries and 6 infantry in Bryansk, round 2 : 3/9 hits, 2.50 expected hits
Russians roll dice for 1 aaGun, 4 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 3 artilleries and 3 infantry in Bryansk, round 3 : 1/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 artilleries and 2 infantry in Bryansk, round 4 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Bryansk, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the British lost in Bryansk
Germans roll dice for 3 artilleries and 2 infantry in Bryansk, round 5 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Bryansk, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 5 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
3 aaGuns, 2 artilleries, 1 bomber, 23 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine
1 armour moved from Belarus to Ukraine
9 armour and 10 mech_infantrys moved from Belarus to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Novgorod to Belarus
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Western Germany
1 bomber moved from Ukraine to Western Germany
2 fighters moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Turning off Edit Mode
2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -0.83
Russians : 0.33 -
real sorry, life has been a real go of it during the week so sometimes I quickly do my less though-provoking moves haha…either way, rest assured that I will not forget our game along the way
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 artillery moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
2 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan





