Max scramble and max defense
Weddingsinger allies -vs- dawgoneit axis +6 BM3
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Scramble options for Japan in sz 6
3 Japanese fighters can opt to go after 2 US fighters and 2 destroyers
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send all 3 up
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Weird thing… It didn’t ask me whether to scramble.
… now I’m taking a 2nd look… your airfield is damaged.
Sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Guam to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Korea
Americans roll dice for 1 artillery and 3 infantry in Korea, round 3 : 2/4 hits
Japanese roll dice for 1 armour in Korea, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
2 fighters moved from 6 Sea Zone to Soviet Far East
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
2 armour and 2 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 bombers, 1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Guam to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Korea
Americans roll dice for 1 artillery and 3 infantry in Korea, round 3 : 2/4 hits
Japanese roll dice for 1 armour in Korea, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
2 fighters moved from 6 Sea Zone to Soviet Far East
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
2 armour and 2 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 bombers, 1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsPurchase Units - British
British buy 2 armour, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber moved from Sikang to Kazakhstan
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Kazakhstan
British attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 armour
British roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits
Germans roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits
2 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - British
2 bombers, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Iraq
1 armour, 1 artillery and 7 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from West India to Iraq
1 carrier moved from 79 Sea Zone to 39 Sea Zone
2 transports moved from 81 Sea Zone to 71 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from India to Burma
2 mech_infantrys moved from West India to Burma
3 infantry moved from West India to India
2 fighters moved from Gibraltar to Malta
2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea ZonePlace Units - British
2 armour and 1 fighter placed in Iraq
1 infantry placed in Persia
3 infantry placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in PersiaTurn Complete - British
British collect 40 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 112 Sea Zone to 91 Sea Zone
7 submarines moved from 95 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
4 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Yugoslavia to BessarabiaCombat - Italians
Battle in Persia
Italians attack with 4 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Italians roll dice for 4 mech_infantrys in Persia, round 2 : 1/4 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Persia
Italians roll dice for 3 mech_infantrys in Persia, round 3 : 1/3 hits
British roll dice for 2 infantry in Persia, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Persia
Italians roll dice for 2 mech_infantrys in Persia, round 4 : 1/2 hits
British roll dice for 1 infantry in Persia, round 4 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - Italians
Place Units - Italians
4 submarines placed in 95 Sea Zone
1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
Weird thing… It didn’t ask me whether to scramble.
… now I’m taking a 2nd look… your airfield is damaged.
Sorry about that.
yes you are rite
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
1 infantry moved from Iraq to PersiaCombat - French
Battle in Persia
French attack with 1 infantry
Italians defend with 1 factory_minor and 2 mech_infantrys
French roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits
French roll dice for 1 infantry in Persia, round 3 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Persia, round 3 : 0/2 hits
French roll dice for 1 infantry in Persia, round 4 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Persia, round 4 : 1/2 hits
1 infantry owned by the French lost in Persia
Italians win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Western Germany to 112 Sea Zone
2 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 7 infantry, 2 tactical_bombers and 6 transports moved from 112 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Vologda to Samara
3 infantry moved from Tambov to Volgograd
1 armour moved from Volgograd to Kazakhstan
17 armour and 10 mech_infantrys moved from Northwest Persia to Iraq
2 armour and 4 mech_infantrys moved from Caucasus to Iraq
2 fighters and 5 tactical_bombers moved from Greece to Iraq
4 bombers moved from Greece to Iraq
3 fighters moved from Southern Italy to IraqCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 19 armour, 4 bombers, 5 fighters, 14 mech_infantrys and 5 tactical_bombers
British defend with 4 armour, 3 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 18 infantry and 2 tactical_bombers; ANZAC defend with 2 infantry
Germans roll dice for 19 armour, 4 bombers, 5 fighters, 14 mech_infantrys and 5 tactical_bombers in Iraq, round 2 : 21/47 hits
British roll dice for 4 armour, 3 artilleries, 2 bombers, 3 fighters, 20 infantry and 2 tactical_bombers in Iraq, round 2 : 12/34 hits
1 infantry owned by the ANZAC, 2 bombers owned by the British, 12 mech_infantrys owned by the Germans and 18 infantry owned by the British lost in Iraq
Germans roll dice for 19 armour, 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Iraq, round 3 : 18/35 hits
British roll dice for 4 armour, 3 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 3 : 8/13 hits
1 infantry owned by the ANZAC, 2 tactical_bombers owned by the British, 6 armour owned by the Germans, 3 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 3 fighters owned by the British and 4 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 13 armour, 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Germans: 6 armour and 14 mech_infantrys
Casualties for British: 4 armour, 3 artilleries, 2 bombers, 3 fighters, 18 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 infantry
Battle in Gibraltar
Germans attack with 2 armour, 3 artilleries and 7 infantry
British defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 2 armour, 3 artilleries and 7 infantry in Gibraltar, round 2 : 1/12 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 2 armour, 3 artilleries and 6 infantry in Gibraltar, round 3 : 3/11 hits
British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits
1 armour owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
4 bombers moved from Iraq to Persia
5 fighters and 5 tactical_bombers moved from Iraq to Persia
2 armour moved from Volgograd to Northwest Persia
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 aaGuns moved from Western Ukraine to BryanskPlace Units - Germans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from French Indo China to 37 Sea Zone
1 armour moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 armour moved from Siam to Shan State
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Novosibirsk to Tsinghai
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
1 armour, 1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsu to Korea
1 bomber and 3 fighters moved from Japan to Korea
3 mech_infantrys moved from Kiangsu to Jehol
1 tactical_bomber moved from Sakha to KoreaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 bomber, 4 fighters and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/6 hits
Americans roll dice for 1 artillery and 2 infantry in Korea, round 2 : 2/3 hits
2 fighters owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 2 fighters
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 artilleries and 1 mech_infantry in Tsinghai, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Tsinghai, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 bomber and 1 tactical_bomber moved from Korea to Japan
2 fighters moved from Korea to JapanPlace Units - Japanese
2 bombers and 1 fighter placed in Japan
1 armour, 1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 harbour, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from JapaneseCombat - Americans
Battle in AmurNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
2 transports moved from 6 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
1 carrier and 1 destroyer moved from 3 Sea Zone to 1 Sea Zone
2 bombers moved from Western United States to Korea
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
1 carrier moved from 106 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 102 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
1 harbour placed in Alaska
4 bombers placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Korea
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 harbour, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from JapaneseCombat - Americans
Battle in AmurNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
2 transports moved from 6 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
1 carrier and 1 destroyer moved from 3 Sea Zone to 1 Sea Zone
2 bombers moved from Western United States to Korea
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
1 carrier moved from 106 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 102 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
1 harbour placed in Alaska
4 bombers placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Korea
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry and 2 mech_infantrys moved from Burma to Shan State
1 armour moved from Malaya to Shan State
1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Shan State
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 2 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Shan State, round 5 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 6 : 1/2 hits
Japanese roll dice for 1 armour in Shan State, round 6 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 armour and 2 infantryNon Combat Move - British
3 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Malta to Egypt
1 carrier moved from 39 Sea Zone to 72 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
4 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
1 destroyer moved from 106 Sea Zone to 89 Sea ZonePlace Units - British
3 infantry placed in Egypt
2 fighters and 1 infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 armour -
I’ll be honest… no idea why I’m still playing this game, but I guess you’ll get the satisfaction of taking the last victory city.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 submarines; Remaining resources: 0 PUs;Combat Move - Italians
3 submarines moved from 91 Sea Zone to 103 Sea Zone
3 submarines moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 91 Sea Zone to 90 Sea Zone
4 submarines moved from 95 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Persia to Trans-Jordan
2 artilleries and 3 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Persia
1 artillery and 1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bessarabia to RostovCombat - Italians
Battle in 90 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 90 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 90 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 90 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 destroyer
Italians roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Italians attack with 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Trans-Jordan
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in 103 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 destroyer
Italians roll dice for 3 submarines in 103 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Italians win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
Place Units - Italians
3 submarines placed in 80 Sea Zone
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 62 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to Philippines
1 fighter moved from Queensland to Philippines
1 submarine moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 62 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to Philippines
1 fighter moved from Queensland to Philippines
1 submarine moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 102 Sea Zone
13 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
4 bombers, 5 fighters and 5 tactical_bombers moved from Persia to Eastern Persia
4 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Volgograd to SikangCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 101 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Sikang
Germans attack with 3 armour
British defend with 3 aaGuns; Chinese defend with 2 infantry
Germans roll dice for 3 armour in Sikang, round 2 : 3/3 hits
Chinese roll dice for 3 aaGuns and 2 infantry in Sikang, round 2 : 1/2 hits
3 aaGuns owned by the British and 1 armour owned by the Germans lost in Sikang
Germans roll dice for 2 armour in Sikang, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Germans roll dice for 2 armour in Sikang, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns
Casualties for Chinese: 2 infantry
Battle in 88 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans lost in 88 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 17 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 17 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 6/19 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 17 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 102 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 102 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 102 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 3 : 2/4 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 102 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Eastern Persia
Germans attack with 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Eastern Persia, round 2 : 11/16 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Germans attack with 2 armour, 5 artilleries and 8 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 5 artilleries and 8 infantry in Morocco, round 2 : 7/15 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Morocco
Germans win, taking Morocco from British with 2 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter could not land in 102 Sea Zone and was removed
4 bombers, 5 fighters and 5 tactical_bombers could not land in Eastern Persia and were removed
1 fighter could not land in 101 Sea Zone and was removed
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 102 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 102 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 102 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 102 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber and 2 fighters placed in Iraq
1 carrier placed in 112 Sea Zone
Germans undo move 1.
2 fighters placed in 112 Sea Zone
3 armour placed in Iraq
1 bomber and 2 infantry placed in Volgograd
3 mech_infantrys placed in Russia
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs





