Weddingsinger allies -vs- dawgoneit axis +6 BM3


  • Scramble options for Japan in sz 6

    3 Japanese fighters can opt to go after 2 US fighters and 2 destroyers

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    send all 3 up


  • Weird thing… It didn’t ask me whether to scramble.

    … now I’m taking a 2nd look… your airfield is damaged.

    Sorry about that.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 bombers, 2 carriers, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Guam to 6 Sea Zone
                1 destroyer moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Korea
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Korea, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Korea
                        Americans roll dice for 1 artillery and 3 infantry in Korea, round 3 :  2/4 hits
                        Japanese roll dice for 1 armour in Korea, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
                2 fighters moved from 6 Sea Zone to Soviet Far East
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                2 armour and 2 infantry moved from Western United States to British Columbia

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone
                2 bombers, 1 infantry and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_42725_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Tsinghai
                2 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs

    triplea_42725_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 bombers, 2 carriers, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Guam to 6 Sea Zone
                1 destroyer moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Korea
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Korea, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Korea
                        Americans roll dice for 1 artillery and 3 infantry in Korea, round 3 :  2/4 hits
                        Japanese roll dice for 1 armour in Korea, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
                2 fighters moved from 6 Sea Zone to Soviet Far East
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                2 armour and 2 infantry moved from Western United States to British Columbia

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone
                2 bombers, 1 infantry and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Tsinghai
                2 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs

    Purchase Units - British
                British buy 2 armour, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber moved from Sikang to Kazakhstan
                1 armour moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - British
                Battle in Kazakhstan
                    British attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                        British roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/5 hits
                        Germans roll dice for 2 armour in Kazakhstan, round 2 :  0/2 hits
                        2 armour owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour

    Non Combat Move - British
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Iraq
                1 armour, 1 artillery and 7 infantry moved from Persia to Iraq
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from West India to Iraq
                1 carrier moved from 79 Sea Zone to 39 Sea Zone
                2 transports moved from 81 Sea Zone to 71 Sea Zone
                3 infantry moved from Union of South Africa to 71 Sea Zone
                3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
                3 infantry moved from 80 Sea Zone to Iraq
                1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from India to Burma
                2 mech_infantrys moved from West India to Burma
                3 infantry moved from West India to India
                2 fighters moved from Gibraltar to Malta
                2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone

    Place Units - British
                2 armour and 1 fighter placed in Iraq
                1 infantry placed in Persia
                3 infantry placed in Union of South Africa
                2 infantry and 1 mech_infantry placed in Egypt
                2 infantry placed in Persia

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Some Units in India change ownership: 3 mech_infantrys

    triplea_42725_UK_9.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                7 submarines moved from 95 Sea Zone to 91 Sea Zone
                2 artilleries, 3 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
                4 mech_infantrys moved from Northwest Persia to Persia
                1 mech_infantry moved from Ukraine to Caucasus
                1 artillery and 1 infantry moved from Ukraine to Rostov
                2 mech_infantrys moved from Romania to Ukraine
                1 armour moved from Yugoslavia to Bessarabia

    Combat - Italians
                Battle in Persia
                    Italians attack with 4 mech_infantrys
                    British defend with 1 factory_minor and 3 infantry
                        Italians roll dice for 4 mech_infantrys in Persia, round 2 :  1/4 hits
                        British roll dice for 3 infantry in Persia, round 2 :  1/3 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Persia
                        Italians roll dice for 3 mech_infantrys in Persia, round 3 :  1/3 hits
                        British roll dice for 2 infantry in Persia, round 3 :  1/2 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Persia
                        Italians roll dice for 2 mech_infantrys in Persia, round 4 :  1/2 hits
                        British roll dice for 1 infantry in Persia, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for British: 3 infantry

    Non Combat Move - Italians

    Place Units - Italians
                4 submarines placed in 95 Sea Zone
                1 mech_infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                Italians collect 23 PUs (2 lost to blockades); end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_42725_Ita9.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @weddingsinger:

    Weird thing… It didn’t ask me whether to scramble.

    … now I’m taking a 2nd look… your airfield is damaged.

    Sorry about that.

    yes you are rite


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
                2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs

    Combat Move - French
                1 infantry moved from Iraq to Persia

    Combat - French
                Battle in Persia
                    French attack with 1 infantry
                    Italians defend with 1 factory_minor and 2 mech_infantrys
                        French roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        Italians roll dice for 2 mech_infantrys in Persia, round 2 :  0/2 hits
                        French roll dice for 1 infantry in Persia, round 3 :  0/1 hits
                        Italians roll dice for 2 mech_infantrys in Persia, round 3 :  0/2 hits
                        French roll dice for 1 infantry in Persia, round 4 :  0/1 hits
                        Italians roll dice for 2 mech_infantrys in Persia, round 4 :  1/2 hits
                        1 infantry owned by the French lost in Persia
                    Italians win with 2 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_42725_Fre9.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from Western Germany to 112 Sea Zone
                2 armour moved from Western Germany to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                4 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 7 infantry, 2 tactical_bombers and 6 transports moved from 112 Sea Zone to 91 Sea Zone
                2 armour, 3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Vologda to Samara
                3 infantry moved from Tambov to Volgograd
                1 armour moved from Volgograd to Kazakhstan
                17 armour and 10 mech_infantrys moved from Northwest Persia to Iraq
                2 armour and 4 mech_infantrys moved from Caucasus to Iraq
                2 fighters and 5 tactical_bombers moved from Greece to Iraq
                4 bombers moved from Greece to Iraq
                3 fighters moved from Southern Italy to Iraq

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Germans attack with 19 armour, 4 bombers, 5 fighters, 14 mech_infantrys and 5 tactical_bombers
                    British defend with 4 armour, 3 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 18 infantry and 2 tactical_bombers; ANZAC defend with 2 infantry
                        Germans roll dice for 19 armour, 4 bombers, 5 fighters, 14 mech_infantrys and 5 tactical_bombers in Iraq, round 2 :  21/47 hits
                        British roll dice for 4 armour, 3 artilleries, 2 bombers, 3 fighters, 20 infantry and 2 tactical_bombers in Iraq, round 2 :  12/34 hits
                        1 infantry owned by the ANZAC, 2 bombers owned by the British, 12 mech_infantrys owned by the Germans and 18 infantry owned by the British lost in Iraq
                        Germans roll dice for 19 armour, 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Iraq, round 3 :  18/35 hits
                        British roll dice for 4 armour, 3 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 3 :  8/13 hits
                        1 infantry owned by the ANZAC, 2 tactical_bombers owned by the British, 6 armour owned by the Germans, 3 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 3 fighters owned by the British and 4 armour owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 13 armour, 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 80
                    Casualties for Germans: 6 armour and 14 mech_infantrys
                    Casualties for British: 4 armour, 3 artilleries, 2 bombers, 3 fighters, 18 infantry and 2 tactical_bombers
                    Casualties for ANZAC: 2 infantry
                Battle in Gibraltar
                    Germans attack with 2 armour, 3 artilleries and 7 infantry
                    British defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  1/2 hits
                        Germans roll dice for 2 armour, 3 artilleries and 7 infantry in Gibraltar, round 2 :  1/12 hits
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 :  1/3 hits
                        1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
                        Germans roll dice for 2 armour, 3 artilleries and 6 infantry in Gibraltar, round 3 :  3/11 hits
                        British roll dice for 1 armour in Gibraltar, round 3 :  0/1 hits
                        1 armour owned by the British lost in Gibraltar
                    Germans win, taking Gibraltar from British with 2 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Germans
                4 bombers moved from Iraq to Persia
                5 fighters and 5 tactical_bombers moved from Iraq to Persia
                2 armour moved from Volgograd to Northwest Persia
                2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                3 aaGuns moved from Western Ukraine to Bryansk

    Place Units - Germans
                1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone
                2 artilleries and 2 infantry placed in Western Germany
                3 armour placed in Volgograd
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs

    triplea_42725_Ger10.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Combat Move - Russians

    Turn Complete - Russians

    triplea_42725_Rus10.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from French Indo China to 37 Sea Zone
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from ANZAC
                1 armour moved from Siam to Shan State
                2 infantry moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 mech_infantry moved from Shensi to Tsinghai
                1 artillery moved from Novosibirsk to Tsinghai
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Shensi to Szechwan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 artillery moved from Anhwe to Kweichow
                1 armour, 1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Kiangsu to Korea
                1 bomber and 3 fighters moved from Japan to Korea
                3 mech_infantrys moved from Kiangsu to Jehol
                1 tactical_bomber moved from Sakha to Korea

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Korea
                    Japanese attack with 1 bomber, 4 fighters and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Japanese roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Korea, round 2 :  5/6 hits
                        Americans roll dice for 1 artillery and 2 infantry in Korea, round 2 :  2/3 hits
                        2 fighters owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for Japanese: 2 fighters
                Battle in Shan State
                    Japanese attack with 1 armour, 1 fighter and 2 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Shan State, round 2 :  3/4 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 artilleries in Yunnan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 artilleries and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Tsinghai, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Tsinghai, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Tsinghai, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shan State to Kwangsi
                1 fighter moved from 37 Sea Zone to Kwangsi
                1 bomber and 1 tactical_bomber moved from Korea to Japan
                2 fighters moved from Korea to Japan

    Place Units - Japanese
                2 bombers and 1 fighter placed in Japan
                1 armour, 1 artillery and 1 infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
                Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs

    triplea_42725_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 4 bombers, 1 harbour, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                1 armour moved from Soviet Far East to Sakha
                      Americans take Sakha from Japanese

    Combat - Americans
                Battle in Amur

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
                2 transports moved from 6 Sea Zone to 1 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
                1 carrier and 1 destroyer moved from 3 Sea Zone to 1 Sea Zone
                2 bombers moved from Western United States to Korea
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 destroyer moved from 106 Sea Zone to 90 Sea Zone
                1 destroyer moved from 106 Sea Zone to 88 Sea Zone
                1 carrier moved from 106 Sea Zone to 102 Sea Zone
                1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 102 Sea Zone
                1 carrier moved from 101 Sea Zone to 89 Sea Zone
                1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United States

    Place Units - Americans
                1 harbour placed in Alaska
                4 bombers placed in Western United States
                1 artillery, 1 infantry and 1 tactical_bomber placed in Korea
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    triplea_42725_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    triplea_42725_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 4 bombers, 1 harbour, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                1 armour moved from Soviet Far East to Sakha
                      Americans take Sakha from Japanese

    Combat - Americans
                Battle in Amur

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
                2 transports moved from 6 Sea Zone to 1 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
                1 carrier and 1 destroyer moved from 3 Sea Zone to 1 Sea Zone
                2 bombers moved from Western United States to Korea
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 destroyer moved from 106 Sea Zone to 90 Sea Zone
                1 destroyer moved from 106 Sea Zone to 88 Sea Zone
                1 carrier moved from 106 Sea Zone to 102 Sea Zone
                1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 102 Sea Zone
                1 carrier moved from 101 Sea Zone to 89 Sea Zone
                1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United States

    Place Units - Americans
                1 harbour placed in Alaska
                4 bombers placed in Western United States
                1 artillery, 1 infantry and 1 tactical_bomber placed in Korea
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Purchase Units - British
                British buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry and 2 mech_infantrys moved from Burma to Shan State
                1 armour moved from Malaya to Shan State
                1 mech_infantry moved from India to Eastern Persia

    Combat - British
                Battle in Shan State
                    British attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour and 2 infantry
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
                        British roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 armour and 1 mech_infantry in Shan State, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour in Shan State, round 4 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Shan State, round 5 :  0/2 hits
                        Japanese roll dice for 1 armour in Shan State, round 5 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Shan State, round 6 :  1/2 hits
                        Japanese roll dice for 1 armour in Shan State, round 6 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry and 2 mech_infantrys
                    Casualties for Japanese: 1 armour and 2 infantry

    Non Combat Move - British
                3 infantry moved from India to Burma
                2 mech_infantrys moved from India to Burma
                2 transports moved from 80 Sea Zone to 72 Sea Zone
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Malta to Egypt
                1 carrier moved from 39 Sea Zone to 72 Sea Zone
                3 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                4 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                4 infantry moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 106 Sea Zone to 102 Sea Zone
                1 destroyer moved from 106 Sea Zone to 89 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                2 fighters and 1 infantry placed in Union of South Africa
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 3 armour

    triplea_42725_UK_10.tsvg


  • I’ll be honest… no idea why I’m still playing this game, but I guess you’ll get the satisfaction of taking the last victory city.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 submarines moved from 91 Sea Zone to 103 Sea Zone
                3 submarines moved from 91 Sea Zone to 104 Sea Zone
                2 submarines moved from 91 Sea Zone to 90 Sea Zone
                4 submarines moved from 95 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Persia to Trans-Jordan
                2 artilleries and 3 infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Caucasus to Persia
                1 artillery and 1 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Bessarabia to Rostov

    Combat - Italians
                Battle in 90 Sea Zone
                    Italians attack with 2 submarines
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 submarines in 90 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 submarines in 90 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 90 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 90 Sea Zone
                    Italians win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Italians attack with 3 submarines
                    Americans defend with 1 destroyer
                        Italians roll dice for 3 submarines in 104 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Italians win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Trans-Jordan
                    Italians attack with 2 mech_infantrys
                    British defend with 2 infantry
                        Italians roll dice for 2 mech_infantrys in Trans-Jordan, round 2 :  1/2 hits
                        British roll dice for 2 infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                        Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Trans-Jordan
                    British win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in 103 Sea Zone
                    Italians attack with 3 submarines
                    Americans defend with 1 destroyer
                        Italians roll dice for 3 submarines in 103 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 103 Sea Zone
                    Italians win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians

    Place Units - Italians
                3 submarines placed in 80 Sea Zone
                2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    triplea_42725_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
                1 carrier moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from 62 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Queensland to Philippines
                1 fighter moved from Queensland to Philippines
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs

    triplea_42725_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
                1 carrier moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from 62 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Queensland to Philippines
                1 fighter moved from Queensland to Philippines
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42725_Fre10.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 3 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
                2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 88 Sea Zone
                1 fighter moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 90 Sea Zone
                1 destroyer moved from 91 Sea Zone to 102 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 102 Sea Zone
                13 armour moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                4 bombers, 5 fighters and 5 tactical_bombers moved from Persia to Eastern Persia
                4 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 armour moved from Volgograd to Sikang

    Combat - Germans
                Battle in 101 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 101 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 2 transports
                        2 transports owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Sikang
                    Germans attack with 3 armour
                    British defend with 3 aaGuns; Chinese defend with 2 infantry
                        Germans roll dice for 3 armour in Sikang, round 2 :  3/3 hits
                        Chinese roll dice for 3 aaGuns and 2 infantry in Sikang, round 2 :  1/2 hits
                        3 aaGuns owned by the British and 1 armour owned by the Germans lost in Sikang
                        Germans roll dice for 2 armour in Sikang, round 3 :  1/2 hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 :  0/2 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Germans roll dice for 2 armour in Sikang, round 4 :  2/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour
                    Casualties for British: 3 aaGuns
                    Casualties for Chinese: 2 infantry
                Battle in 88 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 88 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 88 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Germans lost in 88 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer
                Battle in Trans-Jordan
                    Germans attack with 17 armour and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 17 armour and 2 mech_infantrys in Trans-Jordan, round 2 :  6/19 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 17 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 102 Sea Zone
                    Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
                    British defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 102 Sea Zone, round 2 :  1/6 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 102 Sea Zone, round 3 :  4/6 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 3 :  2/4 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 102 Sea Zone
                    Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
                Battle in Eastern Persia
                    Germans attack with 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Eastern Persia, round 2 :  11/16 hits
                        British roll dice for 1 mech_infantry in Eastern Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Morocco
                    Germans attack with 2 armour, 5 artilleries and 8 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 armour, 5 artilleries and 8 infantry in Morocco, round 2 :  7/15 hits
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Morocco
                    Germans win, taking Morocco from British with 2 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter could not land in 102 Sea Zone and was removed
                4 bombers, 5 fighters and 5 tactical_bombers could not land in Eastern Persia and were removed
                1 fighter could not land in 101 Sea Zone and was removed
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 102 Sea Zone: 1 carrier
                EDIT: Adding units owned by Germans to 102 Sea Zone: 1 carrier
                EDIT: Removing units owned by Germans from 102 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Germans to 102 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                1 bomber and 2 fighters placed in Iraq
                1 carrier placed in 112 Sea Zone
                Germans undo move 1.
                2 fighters placed in 112 Sea Zone
                3 armour placed in Iraq
                1 bomber and 2 infantry placed in Volgograd
                3 mech_infantrys placed in Russia
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    triplea_42725_Ger11.tsvg

Suggested Topics

  • 29
  • 89
  • 70
  • 198
  • 47
  • 206
  • 69
  • 280
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

18.0k

Users

40.7k

Topics

1.8m

Posts