TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 102 Sea Zone
13 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
4 bombers, 5 fighters and 5 tactical_bombers moved from Persia to Eastern Persia
4 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Volgograd to Sikang
Combat - Germans
Battle in 101 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 101 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Sikang
Germans attack with 3 armour
British defend with 3 aaGuns; Chinese defend with 2 infantry
Germans roll dice for 3 armour in Sikang, round 2 : 3/3 hits
Chinese roll dice for 3 aaGuns and 2 infantry in Sikang, round 2 : 1/2 hits
3 aaGuns owned by the British and 1 armour owned by the Germans lost in Sikang
Germans roll dice for 2 armour in Sikang, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Germans roll dice for 2 armour in Sikang, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns
Casualties for Chinese: 2 infantry
Battle in 88 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans lost in 88 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 17 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 17 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 6/19 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 17 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 102 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 102 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 102 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 3 : 2/4 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 102 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Eastern Persia
Germans attack with 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Eastern Persia, round 2 : 11/16 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Germans attack with 2 armour, 5 artilleries and 8 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 5 artilleries and 8 infantry in Morocco, round 2 : 7/15 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Morocco
Germans win, taking Morocco from British with 2 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter could not land in 102 Sea Zone and was removed
4 bombers, 5 fighters and 5 tactical_bombers could not land in Eastern Persia and were removed
1 fighter could not land in 101 Sea Zone and was removed
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 102 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 102 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 102 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 102 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber and 2 fighters placed in Iraq
1 carrier placed in 112 Sea Zone
Germans undo move 1.
2 fighters placed in 112 Sea Zone
3 armour placed in Iraq
1 bomber and 2 infantry placed in Volgograd
3 mech_infantrys placed in Russia
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 4 bombers, 5 fighters and 5 tactical_bombers
EDIT: Turning off Edit Mode
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