@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Odonis (Axis) vs dawgoneit (Allies +21) No VC G40L18
-
please use the second post.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to Spain: 2 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Rostov to Caucasus
3 artilleries and 7 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 3 artilleries and 7 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 3 artilleries and 7 infantry in Southern France, round 2 : 3/10 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Caucasus
Italians attack with 2 fighters
British defend with 2 infantry
Italians roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits
British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the British lost in Caucasus
Italians roll dice for 2 fighters in Caucasus, round 3 : 1/2 hits
British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Caucasus
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 2 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from Caucasus to UkrainePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Switzerland: 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 infantry
EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Italians to Bulgaria: 1 mech_infantry
EDIT: Adding units owned by Italians to Albania: 1 mech_infantry
EDIT: Removing units owned by Italians from Southern Italy: 3 artilleries
EDIT: Adding units owned by Italians to Northern Italy: 3 artilleries
EDIT: Turning off Edit Mode
1 fighter placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Turkey to CaucasusCombat - ANZAC
Battle in Borneo
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Borneo from Japanese, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Turkey to CaucasusCombat - ANZAC
Battle in Borneo
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Borneo from Japanese, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Rostov to Caucasus
18 armour, 1 artillery and 3 infantry moved from Volgograd to Caucasus
2 bombers moved from Southern Italy to Turkey
2 bombers moved from Western Germany to TurkeyCombat - Germans
Air Battle in Turkey
Germans attacks with 4 units heading to Turkey
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Turkey
AA fire in Turkey : 1/4 hits
1 bomber killed by AA
Bombing raid in Turkey rolls: 4,8,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Turkey causes 6 damage total.
Battle in Caucasus
Germans attack with 18 armour, 1 artillery, 5 infantry and 3 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 18 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Caucasus, round 2 : 14/27 hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 18 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 aaGuns moved from Volgograd to Caucasus
1 aaGun moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
3 bombers moved from Turkey to Southern Italy
2 fighters moved from Western Germany to Southern Italy
5 artilleries moved from France to Southern France
2 armour, 5 artilleries, 15 infantry and 6 mech_infantrys moved from Normandy Bordeaux to Southern France
5 infantry moved from Greater Southern Germany to Yugoslavia
1 aaGun moved from Greater Southern Germany to Yugoslavia
3 artilleries and 3 infantry moved from Western Germany to Greater Southern Germany
2 tactical_bombers moved from Volgograd to Yugoslavia
3 mech_infantrys moved from Russia to RostovPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
Germans undo move 2.
1 infantry placed in Normandy Bordeaux
2 armour and 1 artillery placed in France
3 mech_infantrys placed in Western Germany
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
sorry, totally forgot the battle in Malaya. Will do below - let me know if you’re not good with that.
Also, I assumed during Germany turn no intercept in Turkey since I had 4 BMB vs 1 FTR. If you want to intercept then you can roll in the forum and we can do the battle over.
“
Rolls: 2@3 1@1; Total Hits: 02@3: (6, 5)1@1: (4)”
Defence:
“
Rolls: 1@2; Total Hits: 01@2: (6)”
-
“
Rolls: 2@3 1@1; Total Hits: 02@3: (5, 5)1@1: (4)”
Defence:
“
Rolls: 1@2; Total Hits: 01@2: (3)”
-
“
Rolls: 2@3 1@2; Total Hits: 22@3: (5, 3)1@2: (1)”
Defence:
“
Rolls: 1@2; Total Hits: 01@2: (5)”
-
Sorry, should have been 1@1 in that last battle, but didn’t matter anyway.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from ANZAC
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Malaya: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Malaya: 2 armour and 1 mech_infantry
EDIT: Changing ownership of Malaya from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 artillery moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to PhilippinesPlace Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
1 destroyer and 1 transport placed in 20 Sea Zone
1 artillery placed in Kwangtung
1 destroyer placed in 19 Sea Zone
2 submarines placed in 6 Sea Zone
1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 artilleries, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
6 fighters moved from Spain to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 6 fighters in 110 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 92 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
6 fighters moved from 110 Sea Zone to Spain
1 armour moved from Eastern United States to 101 Sea Zone
2 artilleries and 9 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 9 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
6 fighters moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
1 airfield, 2 armour and 1 fighter placed in Spain
Americans undo move 1.
2 armour placed in Spain
1 fighter placed in 91 Sea Zone
1 airfield placed in Spain
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 artilleries, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
6 fighters moved from Spain to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 6 fighters in 110 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 92 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
6 fighters moved from 110 Sea Zone to Spain
1 armour moved from Eastern United States to 101 Sea Zone
2 artilleries and 9 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 9 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
6 fighters moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
1 airfield, 2 armour and 1 fighter placed in Spain
Americans undo move 1.
2 armour placed in Spain
1 fighter placed in 91 Sea Zone
1 airfield placed in Spain
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 37 PUs;
British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 2 infantry moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Greece to Albania
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 83 Sea ZoneCombat - British
Battle in Albania
British attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Albania, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Albania
British win, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Bulgaria
British attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 infantry moved from Iraq to Northwest Persia
9 infantry and 3 mech_infantrys moved from Iraq to Turkey
3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Greece to Turkey
1 bomber moved from Turkey to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from India to Iraq
1 fighter and 1 tactical_bomber moved from India to IraqPlace Units - British
3 infantry placed in Turkey
3 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 43 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
UK_Pacific collect 7 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Albania
1 fighter moved from Ukraine to Albania
1 fighter moved from Southern Italy to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 2 fighters in Albania, round 2 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Albania, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Albania to Southern Italy
1 fighter moved from Albania to Yugoslavia
1 aaGun, 3 artilleries and 3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
skip russia
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Yugoslavia to Bulgaria
3 mech_infantrys moved from Rostov to Turkey
18 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Caucasus to Turkey
3 armour moved from Volgograd to Turkey
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
4 fighters moved from Southern Italy to Turkey
3 bombers moved from Southern Italy to Turkey
1 tactical_bomber moved from Yugoslavia to Bulgaria
1 fighter moved from Western Germany to Bulgaria
1 fighter moved from Western Germany to Turkey
1 tactical_bomber moved from Yugoslavia to Turkey
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy BordeauxCombat - Germans
Battle in Turkey
Germans attack with 21 armour, 1 artillery, 3 bombers, 5 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 21 infantry and 6 mech_infantrys; ANZAC defend with 1 infantry
Germans roll dice for 21 armour, 1 artillery, 3 bombers, 5 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 17/41 hits
British roll dice for 3 armour, 3 artilleries, 1 fighter, 22 infantry and 6 mech_infantrys in Turkey, round 2 : 13/35 hits
1 infantry owned by the ANZAC, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 2 armour owned by the Germans, 6 mech_infantrys owned by the Germans and 16 infantry owned by the British lost in Turkey
Germans roll dice for 19 armour, 3 bombers, 5 fighters and 1 tactical_bomber in Turkey, round 3 : 14/28 hits
British roll dice for 3 armour, 3 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys in Turkey, round 3 : 4/18 hits
6 mech_infantrys owned by the British, 4 armour owned by the Germans, 3 artilleries owned by the British and 5 infantry owned by the British lost in Turkey
Germans roll dice for 15 armour, 3 bombers, 5 fighters and 1 tactical_bomber in Turkey, round 4 : 13/24 hits
British roll dice for 3 armour and 1 fighter in Turkey, round 4 : 1/4 hits
1 armour owned by the Germans, 1 fighter owned by the British and 3 armour owned by the British lost in Turkey
Germans win, taking Turkey from British with 14 armour, 3 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 7 armour, 1 artillery, 4 infantry and 6 mech_infantrys
Casualties for British: 3 armour, 3 artilleries, 1 fighter, 21 infantry and 6 mech_infantrys
Casualties for ANZAC: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 3 : 1/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Bulgaria
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Bulgaria, round 2 : 3/7 hits
British roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Bulgaria to Southern Italy
1 fighter moved from Bulgaria to Caucasus
1 fighter moved from Turkey to Caucasus
3 bombers moved from Turkey to Germany
4 fighters moved from Turkey to Romania
1 tactical_bomber moved from Turkey to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from France to Southern France
2 armour moved from France to Southern France
3 artilleries and 3 infantry moved from Greater Southern Germany to Western Germany
3 mech_infantrys moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 aaGun moved from Yugoslavia to BulgariaPlace Units - Germans
3 mech_infantrys placed in France
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
8 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 armour, 6 artilleries, 1 infantry and 8 mech_infantrys moved from Burma to India
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
2 fighters moved from Philippines to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in Celebes, round 2 : 4/5 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighter
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 39 Sea Zone
Japanese attack with 2 destroyers and 2 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 2 destroyers and 2 transports in 39 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser in 39 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 2 fighters in Borneo, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in India
Japanese attack with 6 armour, 8 artilleries, 3 infantry and 8 mech_infantrys
British defend with 3 aaGuns, 5 artilleries and 16 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 6 armour, 8 artilleries, 3 infantry and 8 mech_infantrys in India, round 2 : 9/25 hits
UK_Pacific roll dice for 3 aaGuns, 5 artilleries and 16 infantry in India, round 2 : 6/21 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 7 artilleries and 6 mech_infantrys in India, round 3 : 9/19 hits
UK_Pacific roll dice for 5 artilleries and 10 infantry in India, round 3 : 3/15 hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 9 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 5 artilleries and 5 mech_infantrys in India, round 4 : 10/16 hits
UK_Pacific roll dice for 5 artilleries and 1 infantry in India, round 4 : 3/6 hits
3 mech_infantrys owned by the Japanese, 5 artilleries owned by the British and 1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 38
Casualties for British: 3 aaGuns, 5 artilleries and 16 infantry
Casualties for Japanese: 3 artilleries, 3 infantry and 6 mech_infantrysNon Combat Move - Japanese
2 armour and 1 mech_infantry moved from Malaya to French Indo China
3 mech_infantrys moved from Kweichow to Yunnan
1 fighter moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Soviet Far East to Amur
1 artillery moved from Kazakhstan to Caucasus
1 destroyer moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 destroyers and 1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Japanese collect 71 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 fighters, 12 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry moved from Spain to Normandy Bordeaux
6 fighters moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
6 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 10 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 10 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/16 hits
Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 4/5 hits
2 artilleries owned by the Germans, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 10 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
6 fighters moved from Normandy Bordeaux to Spain
3 fighters moved from Normandy Bordeaux to Gibraltar
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
6 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
2 submarines placed in 10 Sea Zone
10 infantry placed in Eastern United States
2 infantry placed in Central United States
3 fighters placed in SpainTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs