@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
I’m trying to sink that Japanese fleet.
You’ve got Kamikaze options.
1 on each cruiser.
3 on the battleship
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 battleship, 4 carriers, 3 cruisers, 7 destroyers and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
6 bombers moved from Caroline Islands to 20 Sea Zone
3 destroyers moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 6,3,2
Units damaged: 1 battleship owned by the Americans
Battle in Soviet Far East
Battle in 20 Sea Zone
Americans attack with 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 10 destroyers and 1 fighter; ANZAC loiter and taunt
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans roll dice for 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 10 destroyers and 1 fighter in 20 Sea Zone, round 2 : 10/20 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 10/17 hits
Units damaged: 1 carrier owned by the Americans
5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 battleship, 6 bombers, 2 carriers, 2 cruisers, 5 destroyers and 1 fighter in 20 Sea Zone, round 3 : 4/15 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 3 : 9/15 hits
1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 5 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 battleship, 6 bombers and 1 carrier in 20 Sea Zone, round 4 : 6/7 hits
Japanese roll dice for 2 battleships, 2 cruisers, 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 4 : 7/11 hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 carrier owned by the Americans, 4 bombers owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 20 Sea Zone
Americans roll dice for 2 bombers in 20 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 2 battleships and 3 fighters in 20 Sea Zone, round 5 : 4/5 hits
2 bombers owned by the Americans lost in 20 Sea Zone
Japanese win, taking Soviet Far East from Japanese with 2 battleships and 3 fighters remaining. Battle score for attacker is -116
Casualties for Americans: 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 10 destroyers and 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 5 carriers, 2 cruisers, 1 fighter, 1 submarine and 4 tactical_bombers
3 fighters owned by the Japanese forced to land in Kwangtung
Non Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 91 Sea Zone to 106 Sea Zone
Place Units - Americans
1 armour and 2 fighters placed in Korea
1 infantry placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Shensi to Sikang
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 battleship, 4 carriers, 3 cruisers, 7 destroyers and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
6 bombers moved from Caroline Islands to 20 Sea Zone
3 destroyers moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 6,3,2
Units damaged: 1 battleship owned by the Americans
Battle in Soviet Far East
Battle in 20 Sea Zone
Americans attack with 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 10 destroyers and 1 fighter; ANZAC loiter and taunt
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans roll dice for 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 10 destroyers and 1 fighter in 20 Sea Zone, round 2 : 10/20 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 10/17 hits
Units damaged: 1 carrier owned by the Americans
5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 battleship, 6 bombers, 2 carriers, 2 cruisers, 5 destroyers and 1 fighter in 20 Sea Zone, round 3 : 4/15 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 3 : 9/15 hits
1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 5 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 battleship, 6 bombers and 1 carrier in 20 Sea Zone, round 4 : 6/7 hits
Japanese roll dice for 2 battleships, 2 cruisers, 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 4 : 7/11 hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 carrier owned by the Americans, 4 bombers owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 20 Sea Zone
Americans roll dice for 2 bombers in 20 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 2 battleships and 3 fighters in 20 Sea Zone, round 5 : 4/5 hits
2 bombers owned by the Americans lost in 20 Sea Zone
Japanese win, taking Soviet Far East from Japanese with 2 battleships and 3 fighters remaining. Battle score for attacker is -116
Casualties for Americans: 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 10 destroyers and 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 5 carriers, 2 cruisers, 1 fighter, 1 submarine and 4 tactical_bombers
3 fighters owned by the Japanese forced to land in Kwangtung
Non Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 91 Sea Zone to 106 Sea Zone
Place Units - Americans
1 armour and 2 fighters placed in Korea
1 infantry placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Shensi to Sikang
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 10 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 bombers moved from Malta to 97 Sea Zone
2 infantry moved from Szechwan to Sikang
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from India to Burma
1 tactical_bomber moved from Eastern Persia to Burma
1 infantry moved from India to Burma
Combat - British
Battle in 97 Sea Zone
British attack with 2 bombers
Italians defend with 1 destroyer and 4 submarines
4 submarines owned by the Italians Submerged
British roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Sikang
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Sikang, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
British roll dice for 4 infantry in Sikang, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
British roll dice for 4 infantry in Sikang, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Burma to India
3 aaGuns moved from Szechwan to Sikang
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Alexandria to Egypt
2 bombers moved from 97 Sea Zone to Egypt
1 armour moved from Tunisia to Tobruk
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 destroyers and 1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 carrier moved from 71 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to 81 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Union of South Africa
2 infantry placed in Quebec
3 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Well, that’s probably game but I guess the next round will make it much clearer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
2 artilleries and 3 infantry moved from Ukraine to Rostov
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 mech_infantry moved from Vologda to Samara
Italians take Samara from Russians
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 mech_infantrys placed in Ukraine
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
we still playing this game? :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from New South Wales to 34 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 1 carrier and 1 fighter
Japanese defend with 2 battleships
ANZAC roll dice for 1 carrier and 1 fighter in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships in 20 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 battleships in 20 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 carrier and 1 fighter
Casualties for Japanese: 1 battleship
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter could not land in 42 Sea Zone and was removed
1 carrier moved from 33 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
I’m guessing one more round…. I doubt I’d be able to hold Germany/Italy back long enough to kill Japan, but what the heck, let’s find out.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour moved from Russia to Volgograd
Germans take Tambov from Russians
5 armour and 8 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
3 infantry moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from France to Western Germany
1 infantry moved from Finland to Norway
3 fighters moved from Rostov to Southern Italy
4 bombers moved from Rostov to Caucasus
2 fighters and 5 tactical_bombers moved from Rostov to Caucasus
Combat - Germans
Battle in Volgograd
Germans attack with 12 armour
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 12 armour in Volgograd, round 2 : 5/12 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 12 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 battleship, 1 carrier, 2 destroyers and 2 transports placed in 112 Sea Zone
3 armour placed in Russia
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 0 SuicideAttackTokens; 53 PUs;
Japanese buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Manchuria to Korea
1 tactical_bomber moved from Jehol to Korea
1 bomber and 2 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Kweichow to Yunnan
1 battleship moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
2 fighters moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Hunan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Battle in Korea
Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 2 fighters and 1 harbour
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Korea, round 2 : 2/5 hits
Americans roll dice for 1 armour and 2 fighters in Korea, round 2 : 2/3 hits
2 fighters owned by the Japanese, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Korea
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Korea, round 3 : 3/3 hits
Americans roll dice for 1 fighter in Korea, round 3 : 0/1 hits
1 fighter owned by the Americans lost in Korea
Japanese win, taking West India from UK_Pacific, taking Korea from Americans with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 2 fighters
Casualties for Japanese: 2 fighters
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hunan to Kwangtung
3 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Yunnan to Kwangtung
1 bomber and 1 tactical_bomber moved from Korea to Japan
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Wake Island to Guam
Place Units - Americans
3 armour, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Wake Island to Guam
Place Units - Americans
3 armour, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 factory_minor and 12 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Egypt to Kazakhstan
1 bomber moved from Egypt to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from India to Shensi
1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
1 armour moved from India to Shan State
UK_Pacific take Burma from Japanese
UK_Pacific take Shan State from Japanese
3 infantry and 2 mech_infantrys moved from India to West India
Combat - British
Battle in 79 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shensi
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 2 bombers and 2 infantry
Italians defend with 1 armour
British roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 1/4 hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in West India
British attack with 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 infantry and 2 mech_infantrys in West India, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 carrier moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
2 bombers moved from Kazakhstan to Sikang
2 infantry moved from Quebec to 106 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to 71 Sea Zone: 2 transports
EDIT: Removing units owned by British from 72 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 40 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 3 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Samara to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 4 submarines
EDIT: Adding units owned by Italians to 95 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
3 submarines placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Ugh. My computer crashed before Triple A uploaded the file, so I’ll “replay” ANZAC’s turn and edit the battle to match (ANZAC lost its carrier, destroyer, and fighter sinking the Japanese battleship)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 carrier, 1 destroyer and 1 fighter moved from 34 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 1 fighter
Japanese defend with 1 battleship
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Turning off Edit Mode
OK, despite the battle going much, much better that time (sigh) I edited away ANZAC’s little fleet. Was less sure if I lost anything on Java, but the MARTI emails make it look like your guy hit once.