@max334 Scramble all (both sea zones). Max defense for all.
Sovietishcat (allies) vs Majikforce (axis) G40 No bid
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Tunisia to Libya
1 fighter moved from Morocco to Libya
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Tunisia to Libya
1 fighter moved from Morocco to Libya
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Battle in Libya
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 mech_infantry
French roll dice for 1 fighter and 2 infantry in Libya, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Libya, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Libya
French roll dice for 1 fighter and 2 infantry in Libya, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits
1 infantry owned by the French lost in Libya
French roll dice for 1 fighter and 1 infantry in Libya, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Libya, round 4 : 1/1 hits
1 infantry owned by the French lost in Libya
retreated to Libya
Italians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - French
1 fighter moved from Libya to Tobruk
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
1 infantry moved from Vyborg to Novgorod
1 artillery and 7 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to NovgorodCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 8 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 8 infantry in Novgorod, round 2 : 2/10 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 4 armour, 7 artilleries, 13 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour, 2 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
3 armour moved from Romania to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 bomber moved from Russia to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
2 tactical_bombers moved from Belarus to Western Ukraine
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 118 Sea Zone to 110 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Northern Italy to Romania
4 infantry moved from Bulgaria to Romania
10 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Eastern Poland to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 47 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : -2.83
Russians : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries in Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
4 mech_infantrys moved from Bryansk to Russia
16 infantry moved from Bryansk to Russia
4 aaGuns and 10 armour moved from Bryansk to Russia
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from Egypt to Persia
2 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 3 fighters and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 3 fighters and 1 transport in 25 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 carrier, 3 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
3 artilleries and 3 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Kweichow to Burma
1 aaGun, 1 artillery and 7 infantry moved from Kweichow to Shensi
1 infantry and 1 mech_infantry moved from Kansu to Shensi
2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Shan State to Burma
1 armour moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 fighters and 3 tactical_bombers moved from French Indo China to Burma
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to BurmaPlace Units - Japanese
1 harbour placed in French Indo China
2 artilleries and 1 infantry placed in French Indo China
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : -0.33
Japanese : 2.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 fighter, 7 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
9 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 88 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 88 Sea Zone to 91 Sea Zone
9 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 88 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 fighter, 7 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
9 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 88 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 88 Sea Zone to 91 Sea Zone
9 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 88 Sea Zone to 91 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters, 12 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking 106 Sea Zone from Germans, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 fighters, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 infantry moved from British Guiana to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Iceland to United Kingdom
5 bombers moved from Egypt to India
4 bombers moved from Queensland to India
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Western United StatesPlace Units - Americans
5 transports placed in 101 Sea Zone
7 infantry and 1 mech_infantry placed in Central United States
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 3 mech_infantrys
EDIT: Removing units owned by Americans from Central America: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
12 infantry moved from Tsinghai to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
12 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kansu, round 2 : 0/12 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 12 infantry in Kansu, round 3 : 1/12 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Persia to Egypt
2 fighters moved from Persia to Russia
1 infantry moved from West India to India
1 fighter moved from Persia to Egypt
1 fighter moved from Persia to India
2 artilleries moved from Iraq to Trans-JordanPlace Units - British
3 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to France
1 armour moved from Northern Italy to Romania
2 infantry moved from Bessarabia to Western UkrainePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 submarine placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1.00
British : -0.33
Russians : 0.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Tobruk to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Ukraine
3 tactical_bombers moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers in Ukraine, round 2 : 4/8 hits, 4.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 bombers, 1 fighter and 3 tactical_bombers moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 9 artilleries and 17 infantry moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Novgorod to Belarus
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Ukraine to Rostov
4 armour moved from Western Ukraine to Rostov
6 armour and 4 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 fighter placed in Western Germany
3 infantry placed in France
Germans undo move 4.
3 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
2 fighters and 1 tactical_bomber moved from Persia to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery, 9 infantry and 1 mech_infantry moved from Shensi to Kansu
2 infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Kweichow to Kansu
1 bomber moved from French Indo China to Kansu
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Aleutian Islands
Battle in Guam
Battle in Hawaiian Islands
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Aleutian Islands from Americans, taking Guam from Americans, taking Hawaiian Islands from Americans, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber, 11 infantry and 4 mech_infantrys
Chinese defend with 12 infantry
Japanese roll dice for 1 artillery, 1 bomber, 11 infantry and 4 mech_infantrys in Kansu, round 2 : 3/17 hits, 3.67 expected hits
Chinese roll dice for 12 infantry in Kansu, round 2 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery, 1 bomber, 8 infantry and 4 mech_infantrys in Kansu, round 3 : 4/14 hits, 3.17 expected hits
Chinese roll dice for 9 infantry in Kansu, round 3 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys in Kansu, round 4 : 3/12 hits, 2.83 expected hits
Chinese roll dice for 5 infantry in Kansu, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery, 1 bomber, 4 infantry and 4 mech_infantrys in Kansu, round 5 : 4/10 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 9 infantry
Casualties for Chinese: 12 infantryNon Combat Move - Japanese
1 aaGun moved from Shensi to Kansu
1 bomber moved from Kansu to Hopei
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Chinese : -0.33
Japanese : 2.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone