18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid

  • '21 '20 '19 '18 '17

    I was lucky with the dice in Morocco.

    Edit mode was to rearrange air in NCM


  • come on


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 infantry moved from Russia to Vologda
                3 infantry moved from Novosibirsk to Vologda
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits
                        Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 infantry in Vologda, round 2 : 1/4 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Novosibirsk to Urals
                1 tactical_bomber moved from Western Ukraine to Bryansk
                3 artilleries and 4 infantry moved from Russia to Bryansk
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                3 infantry moved from Volgograd to Caucasus
                1 infantry moved from Amur to Buryatia
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Germans : 2,50
        Russians : 0,33

    triplea_42596_Rus5.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan
                2 bombers moved from Kwangsi to India
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 mech_infantry moved from Hunan to Shensi
                      Japanese take Shensi from Chinese
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India : 1/2 hits, 0.33 expected hits
                    1 bomber killed by AA
                    Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in India causes 3 damage total.
                Battle in Guam
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
                        Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Yunnan
                    Japanese win, taking Guam from Americans, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
                2 fighters moved from Kweichow to 6 Sea Zone
                7 infantry moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Jehol
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Shantung to Jehol
                1 artillery moved from Kwangsi to Hunan
                1 fighter moved from Yunnan to Kweichow
                1 tactical_bomber moved from Yunnan to French Indo China
                1 bomber moved from India to French Indo China
                1 marine moved from Philippines to 35 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 33 Sea Zone
                1 marine moved from 33 Sea Zone to Caroline Islands
                2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 3 transports moved from 55 Sea Zone to 33 Sea Zone
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 33 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Philippines to French Indo China
                1 fighter moved from Philippines to Japan
                1 tactical_bomber moved from Philippines to Caroline Islands

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 bomber placed in Japan
                1 artillery and 2 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Shantung
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Chinese : 0.33
        AA fire in India : : 0.67
        Japanese : -0.33

    triplea_42596_Jap5.tsvg


  • I wont get to this before sunday or monday

  • '21 '20 '19 '18 '17

    Take your time. The forum server is not allowing moves to be posted on the forum. Only messages. The MARTI dice server still works fine. When you finish your move, if you get an error trying to post it, then merely save the game to your computer, and send it to me via email.

    Cheers!
    Roger (OwenToo)
    rvhoffman@gmail.com


  • I am sorry for the huge delay. I probably wont be able to make significant progress before friday


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 submarines moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone

    triplea_42596_Ame5.tsvg


  • which planes do you scramble? Italiens or germans? who dies first? (if any)

    Also loose boats before planes i assume?

    A lot of choices in this battle so please be detailed in how you want to handle it!

  • '21 '20 '19 '18 '17

    scramble one Italian fighter and 2 German fighters.

    OOL for first round: Italian sub, damage carrier, sink carrier, German TAC, Italian fighter, then German fighters. German destroyer stays.

    Go ahead and roll the first round, and also your second round (if you stay), and I will choose OOL for 2nd round then.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 submarines moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters and 5 submarines
                    Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 fighter, 1 submarine and 2 transports
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                        Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits

    Combat Hit Differential Summary :

    Germans : 0,83
        Americans : -1,33
        Japanese : -0,33

    triplea_42596_Ame5.tsvg


  • i only got two hits and non sub hits, sink carrier? American air can’t hit italien sub

  • '21 '20 '19 '18 '17

    save the carrier in this first round. take TAC bomber and damage carrier only


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 submarines moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters and 5 submarines
                    Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 fighter, 1 submarine and 2 transports
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                        Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                        3 submarines owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 4 fighters in 92 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits

    Combat Hit Differential Summary :

    Germans : -0,17
        Americans : -0,67
        Japanese : -0,33

    triplea_42596_Ame5.tsvg


  • you got 3 hits, assigned to subs

    in round two my sub miss and i got 3 fighter hits

  • '21 '20 '19 '18 '17

    sink carrier, Italian Fighter, 1 German fighter

  • '21 '20 '19 '18 '17

    In the 3rd round, if there is one, and you have no subs left, take the destroyer first. If there is a sub, the destroyer stays


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 submarines moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters and 5 submarines
                    Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 fighter, 1 submarine and 2 transports
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                        Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                        3 submarines owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 4 fighters in 92 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
                        Germans roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 transports in 92 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits
                        1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
                    retreated to 92 Sea Zone
                    Germans win with 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -3
                    Casualties for Americans: 2 fighters and 5 submarines
                    Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 fighter
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 89 Sea Zone
                2 aaGuns, 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to Southeast Mexico
                1 bomber moved from 16 Sea Zone to British Columbia
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                4 fighters moved from New South Wales to Queensland
                4 fighters moved from Queensland to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                2 bombers and 4 fighters placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Germans : -0,50
        Americans : -0,67
        Japanese : -0,33

    triplea_42596_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Battle in Kweichow
                    Chinese attack with 1 infantry
                    Japanese defend with 2 fighters and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,17 expected hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,83 expected hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Combat Hit Differential Summary :

    Chinese : 2,00
        Japanese : -0,17

    triplea_42596_Chi5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Combat Move - British
                2 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Egypt to 92 Sea Zone
                1 fighter moved from Egypt to 92 Sea Zone
                1 fighter moved from Egypt to 92 Sea Zone
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                1 fighter moved from Egypt to 92 Sea Zone
                1 bomber moved from Egypt to 92 Sea Zone

    triplea_42596_Bri5.tsvg

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