@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs dawgoneit (Allies +21) No VC G40L18
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 infantry moved from Trans-Jordan to SyriaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 2 submarines
Japanese defend with 1 carrier and 1 tactical_bomber
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier in 42 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 carrier and 1 tactical_bomberNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 submarine moved from 43 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 infantry moved from Trans-Jordan to SyriaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 2 submarines
Japanese defend with 1 carrier and 1 tactical_bomber
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier in 42 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 carrier and 1 tactical_bomberNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 submarine moved from 43 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from Iraq to Turkey
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 artillery and 4 infantry moved from Nenetsia to Vologda
3 mech_infantrys moved from Novgorod to Smolensk
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
19 armour, 4 artilleries, 3 bombers, 4 fighters, 15 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
2 mech_infantrys moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to RussiaCombat - Germans
Battle in Smolensk
Germans attack with 5 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 5 mech_infantrys in Smolensk, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Germans roll dice for 3 mech_infantrys in Smolensk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 3 mech_infantrys in Smolensk, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 4 infantry in Vologda, round 3 : 2/5 hits
Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 22 armour, 4 artilleries, 4 bombers, 4 fighters, 15 infantry, 5 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 7 armour, 7 artilleries, 1 factory_major, 5 fighters, 24 infantry and 1 tactical_bomber
AA fire in Russia : 1/11 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 22 armour, 4 artilleries, 4 bombers, 3 fighters, 15 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 22/56 hits
Russians roll dice for 4 aaGuns, 7 armour, 7 artilleries, 5 fighters, 24 infantry and 1 tactical_bomber in Russia, round 2 : 21/44 hits
18 infantry owned by the Russians, 1 artillery owned by the Germans, 15 infantry owned by the Germans, 4 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 22 armour, 3 artilleries, 4 bombers, 3 fighters and 3 tactical_bombers in Russia, round 3 : 23/35 hits
Russians roll dice for 7 armour, 7 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber in Russia, round 3 : 10/26 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 6 infantry owned by the Russians, 7 armour owned by the Russians, 7 artilleries owned by the Russians, 3 artilleries owned by the Germans and 7 armour owned by the Germans lost in Russia
Germans roll dice for 15 armour, 4 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 11/25 hits
Russians roll dice for 3 fighters in Russia, round 4 : 2/3 hits
3 fighters owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Germans: 9 armour, 4 artilleries, 1 fighter, 15 infantry and 5 mech_infantrys
Casualties for Russians: 4 aaGuns, 7 armour, 7 artilleries, 5 fighters, 24 infantry and 1 tactical_bomberNon Combat Move - Germans
4 infantry moved from Novgorod to 127 Sea Zone
4 infantry and 2 transports moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Western Germany
4 mech_infantrys moved from Western Germany to Yugoslavia
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
2 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
3 fighters and 3 tactical_bombers moved from Russia to Eastern Poland
1 infantry moved from Western Germany to France
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Russia to Eastern Poland
1 bomber moved from Russia to TambovPlace Units - Germans
3 infantry placed in France
2 armour, 2 fighters and 1 mech_infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Shensi to Kansu
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships and 1 transport
ANZAC defend with 2 submarines
2 submarines owned by the ANZAC Submerged
Battle in Java
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery; ANZAC defend with 1 fighter
Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 fighter in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the Americans lost in Sumatra
Japanese winJapanese win, taking 42 Sea Zone from ANZAC with 2 battleships and 1 transport remaining, taking Java from Americans, taking Sumatra from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
3 armour, 4 artilleries and 1 mech_infantry moved from Burma to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kweichow
1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea ZonePlace Units - Japanese
2 destroyers placed in 36 Sea Zone
1 artillery placed in French Indo China
Japanese undo move 2.
1 infantry placed in French Indo China
1 artillery and 1 mech_infantry placed in Kwangtung
1 destroyer placed in 20 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1,6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 artilleries, 2 destroyers, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to Southern France
3 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 91 Sea Zone to Southern France
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to Spain
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
7 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor placed in Spain
2 artilleries and 8 infantry placed in Eastern United States
4 artilleries placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 artilleries, 2 destroyers, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to Southern France
3 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 91 Sea Zone to Southern France
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to Spain
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
7 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor placed in Spain
2 artilleries and 8 infantry placed in Eastern United States
4 artilleries placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
1 fighter moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 armour and 1 mech_infantry moved from Iraq to Greece
1 armour and 1 mech_infantry moved from Turkey to Rostov
2 mech_infantrys moved from Turkey to Volgograd
2 mech_infantrys moved from Turkey to Kazakhstan
1 bomber and 1 fighter moved from Iraq to Kazakhstan
2 fighters moved from Iraq to Volgograd
1 fighter moved from Iraq to Rostov
4 armour, 3 artilleries and 2 infantry moved from Turkey to Greece
3 artilleries and 7 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
British creates battle in territory Shan State
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Kazakhstan
British attack with 1 bomber, 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Rostov
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 aaGun, 1 armour and 1 mech_infantry
AA fire in Rostov : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 3/3 hits
Italians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Rostov
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 aaGun, 1 armour and 1 mech_infantry
Battle in Volgograd
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Volgograd
British roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
British attack with 6 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 6 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Greece, round 2 : 4/12 hits
Germans roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 6 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
2 fighters moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 bomber moved from Kazakhstan to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from 41 Sea Zone to India
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 92 Sea Zone to SyriaPlace Units - British
1 factory_minor placed in Turkey
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 47 PUs; end with 47 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
2 armour moved from Tambov to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
3 artilleries and 6 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 submarines moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from JapaneseCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 destroyers
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 2 destroyersNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 submarines moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from JapaneseCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 destroyers
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 2 destroyersNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from Turkey to Greece
1 infantry moved from Iraq to Turkey
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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ship russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
4 mech_infantrys moved from Yugoslavia to Greece
3 bombers, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Greece
1 bomber moved from Tambov to Greece
6 armour moved from Russia to Volgograd
1 mech_infantry moved from Samara to Turkmenistan
Germans take Turkmenistan from Russians
2 fighters moved from Western Germany to Greece
2 artilleries and 10 infantry moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 10 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries and 10 infantry in Normandy Bordeaux, round 2 : 3/12 hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits
1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 6 armour
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 6 armour in Volgograd, round 2 : 3/6 hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 6 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Greece
Germans attack with 4 bombers, 5 fighters, 4 mech_infantrys and 3 tactical_bombers
British defend with 6 armour, 3 artilleries, 2 infantry and 1 mech_infantry; French defend with 1 infantry
Germans roll dice for 4 bombers, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Greece, round 2 : 11/16 hits
British roll dice for 6 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Greece, round 2 : 6/13 hits
1 mech_infantry owned by the British, 3 fighters owned by the Germans, 1 infantry owned by the French, 3 artilleries owned by the British, 3 mech_infantrys owned by the Germans, 2 infantry owned by the British and 4 armour owned by the British lost in Greece
Germans roll dice for 4 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Greece, round 3 : 7/10 hits
British roll dice for 2 armour in Greece, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans and 2 armour owned by the British lost in Greece
Germans win, taking Greece from British with 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 6 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 artillery and 3 infantry moved from Vologda to Samara
7 armour moved from Russia to Volgograd
2 mech_infantrys moved from Smolensk to Rostov
2 aaGuns moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Russia to Samara
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Portugal
Germans take Portugal from Neutral_True
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 carrier and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
3 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
4 bombers moved from Greece to Western Germany
2 fighters moved from Greece to Southern Italy
2 tactical_bombers moved from Greece to BulgariaPlace Units - Germans
5 mech_infantrys placed in Western Germany
3 artilleries placed in France
5 infantry placed in Western Germany
Germans undo move 3.
2 artilleries and 3 fighters placed in Western Germany
3 armour and 5 infantry placed in Germany
Germans undo move 4.
5 infantry placed in Germany
3 armour placed in UkraineTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Buryatia
Japanese take Yakut S.S.R. from Russians
Japanese take Buryatia from Russians
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 battleships and 2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kweichow to Yunnan
1 artillery moved from Kansu to TsinghaiPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 mech_infantry placed in Kiangsu
2 fighters placed in Kiangsu
Japanese undo move 4.
2 fighters placed in Japan
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,1,4
Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 3 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 infantry moved from Spain to Portugal
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Spain to 104 Sea Zone
1 tactical_bomber moved from Spain to 104 Sea Zone
6 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to Portugal
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 cruiser and 1 transport
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 cruiser and 1 transport in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 cruiser and 1 transport
Casualties for Americans: 1 destroyer
Battle in Portugal
Americans attack with 3 fighters and 4 infantry
Germans defend with 4 infantry
Americans roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 1/2 hits
Americans roll dice for 3 fighters and 4 infantry in Portugal, round 2 : 3/7 hits
Germans roll dice for 4 infantry in Portugal, round 2 : 3/4 hits
4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Americans: 3 infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from Portugal to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to Spain
6 artilleries and 6 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 armour, 2 artilleries and 2 infantry placed in Eastern United States
2 armour and 1 fighter placed in Spain
2 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 3 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 infantry moved from Spain to Portugal
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Spain to 104 Sea Zone
1 tactical_bomber moved from Spain to 104 Sea Zone
6 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to Portugal
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 cruiser and 1 transport
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 cruiser and 1 transport in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 cruiser and 1 transport
Casualties for Americans: 1 destroyer
Battle in Portugal
Americans attack with 3 fighters and 4 infantry
Germans defend with 4 infantry
Americans roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 1/2 hits
Americans roll dice for 3 fighters and 4 infantry in Portugal, round 2 : 3/7 hits
Germans roll dice for 4 infantry in Portugal, round 2 : 3/4 hits
4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Americans: 3 infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from Portugal to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to Spain
6 artilleries and 6 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 armour, 2 artilleries and 2 infantry placed in Eastern United States
2 armour and 1 fighter placed in Spain
2 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 3 fighters
EDIT: Adding units owned by Americans to Gibraltar: 3 fighters
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Turkmenistan
1 bomber moved from Iraq to Kazakhstan
1 fighter moved from Syria to Greece
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea ZoneCombat - British
Battle in Turkmenistan
British attack with 2 fighters
Germans defend with 1 mech_infantry
British roll dice for 2 fighters in Turkmenistan, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Turkmenistan
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter
Battle in Kazakhstan
British attack with 1 bomber and 2 fighters
Italians defend with 2 armour
British roll dice for 1 bomber and 2 fighters in Kazakhstan, round 2 : 1/3 hits
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Kazakhstan
British roll dice for 1 bomber and 1 fighter in Kazakhstan, round 3 : 2/2 hits
Italians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
1 armour owned by the Italians lost in Kazakhstan
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 fighter
Casualties for Italians: 2 armour
Battle in Burma
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 infantry in Burma, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Greece
British attack with 1 fighter
Germans defend with 1 mech_infantry
British roll dice for 1 fighter in Greece, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits
1 fighter owned by the British lost in Greece
Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighterNon Combat Move - British
2 infantry moved from Syria to Turkey
1 fighter moved from Turkmenistan to Persia
1 bomber and 1 fighter moved from Kazakhstan to Turkey
3 artilleries, 10 infantry and 3 mech_infantrys moved from Iraq to Turkey
6 infantry moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Spain
1 aaGun moved from Gibraltar to Spain
1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from India to PersiaPlace Units - British
3 armour placed in Iraq
British undo move 1.
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
British undo move 2.
British undo move 1.
1 armour and 2 artilleries placed in Turkey
2 armour and 1 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
3 artilleries and 8 infantry moved from Southern France to Northern Italy
1 armour moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern France
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
3 artilleries and 8 infantry moved from Southern France to Northern Italy
1 armour moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern France
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Switzerland: 3 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Italians
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode