18L BM3 Talleyrand19 (Axis) vs Ichabod (Allies)

  • '17

    You find the file that you save the game file in…then you upload it through the browser option in your email server. It’s just like uploading any Microsoft document or a pdf file…ect.

    But we can post now to the forum.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - Italians
                2 armour, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Tobruk to Libya
                      Italians take Libya from Americans
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour, 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Eastern Poland to Western Ukraine
                6 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Italians : -1.00
        Russians : 0.67

    triplea_42705_Ita5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 48 Sea Zone to 30 Sea Zone
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 37 Sea Zone to 61 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat - ANZAC

    Non Combat Move - ANZAC

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42705_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 bomber moved from Eastern Poland to Vologda
                1 infantry moved from Archangel to Vologda
                1 mech_infantry moved from Novgorod to Vologda

    Purchase Units - Germans
                Germans buy 1 armour, 2 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Vologda to Western Ukraine
                1 mech_infantry moved from Novgorod to Archangel
                10 armour and 10 mech_infantrys moved from Nenetsia to Belarus
                1 mech_infantry moved from Novgorod to Smolensk
                1 bomber, 8 fighters and 4 tactical_bombers moved from Eastern Poland to Western Germany
                1 tactical_bomber moved from Southern Italy to Western Germany
                3 aaGuns, 3 artilleries, 22 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
                5 mech_infantrys moved from Poland to Western Ukraine
                8 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to Southern Italy
                5 infantry moved from France to Northern Italy
                1 infantry moved from France to Northern Italy
                1 infantry moved from France to Northern Italy

    Place Units - Germans
                2 fighters placed in Western Germany
                1 armour placed in Germany
                3 infantry placed in France
                3 mech_infantrys placed in Novgorod
                4 mech_infantrys placed in Germany
                Germans undo move 5.
                4 mech_infantrys placed in Western Germany
                Germans undo move 2.
                1 armour placed in Western Germany
                Germans undo move 5.
                Germans undo move 4.
                1 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : -0.33

    triplea_42705_Ger6.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                3 infantry moved from Novosibirsk to Vologda
                1 fighter moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                3 infantry moved from Samara to Russia
                1 mech_infantry moved from Volgograd to Russia

    triplea_42705_Rus6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Vologda: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Germans from Bryansk: 1 infantry
                EDIT: Changing ownership of Vologda from Germans to Russians
                EDIT: Changing ownership of Bryansk from Germans to Russians
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Nenetsia from Germans to Russians
                EDIT: Turning off Edit Mode
                1 infantry moved from Urals to Nenetsia
                3 infantry moved from Novosibirsk to Vologda
                3 infantry moved from Samara to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 aaGun, 1 armour, 8 artilleries and 24 infantry moved from Ukraine to Rostov
                2 infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 infantry moved from Kansu to Shensi
                1 aaGun moved from Kansu to Shensi
                1 aaGun and 7 infantry moved from Novosibirsk to Samara
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_42705_Rus6.tsvg

  • '17

    Accidentally clicked X after the dice were rolled and lost the file. Didn’t realize I loaded it live.
    Edits reflect the battle results.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - Japanese
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 bombers, 11 fighters and 8 tactical_bombers moved from French Indo China to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 1 harbour and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in New Britain
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Solomon Islands
                Battle in Yunnan
                    Japanese attack with 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 2 : 12/23 hits, 12.50 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Solomon Islands from ANZAC, taking Yunnan from Chinese with 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Kwangsi to French Indo China
                2 bombers, 11 fighters and 8 tactical_bombers moved from Yunnan to French Indo China
                1 aaGun moved from Kweichow to Hunan
                1 artillery moved from Anhwe to Hunan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from Japan to French Indo China
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                1 destroyer moved from 33 Sea Zone to 31 Sea Zone
                2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 33 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 armour and 1 mech_infantry placed in French Indo China
                1 bomber and 1 fighter placed in Japan
                1 harbour placed in French Indo China
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : -0.50

    triplea_42705_Jap6.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Hawaiian Islands to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 49 Sea Zone
                1 bomber moved from Hawaiian Islands to 47 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Wake Island
                3 fighters moved from 26 Sea Zone to Wake Island
                1 fighter moved from 26 Sea Zone to Wake Island
                1 fighter moved from 26 Sea Zone to Wake Island
                3 carriers, 1 cruiser, 4 destroyers, 4 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 31 Sea Zone
                4 infantry moved from 31 Sea Zone to Wake Island
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to 30 Sea Zone
                2 fighters moved from 96 Sea Zone to Rostov
                1 fighter moved from 96 Sea Zone to Rostov
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    triplea_42705_Ame6.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei

    triplea_42705_Chi6.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Hopei: 1 fighter
                EDIT: Adding units owned by Chinese to Chahar: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42705_Chi6.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Hit Differential Summary :

    triplea_42705_Bri6.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 fighters moved from Gibraltar to United Kingdom
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Caucasus to Bryansk
                1 mech_infantry moved from Caucasus to Bryansk
                2 infantry moved from Shan State to Yunnan
                2 tactical_bombers moved from India to Yunnan
                1 bomber moved from India to Yunnan
                5 fighters moved from India to Yunnan
                2 submarines moved from 71 Sea Zone to 81 Sea Zone
                4 infantry moved from India to Burma
                1 infantry moved from West India to India
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 fighter and 1 tactical_bomber moved from Egypt to West India
                3 fighters moved from Persia to Eastern Persia

    triplea_42705_Bri6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Hawaiian Islands to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 49 Sea Zone
                1 bomber moved from Hawaiian Islands to 47 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Wake Island
                3 fighters moved from 26 Sea Zone to Wake Island
                1 fighter moved from 26 Sea Zone to Wake Island
                1 fighter moved from 26 Sea Zone to Wake Island
                3 carriers, 1 cruiser, 4 destroyers, 4 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 31 Sea Zone
                4 infantry moved from 31 Sea Zone to Wake Island
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to 30 Sea Zone
                2 fighters moved from 96 Sea Zone to Rostov
                1 fighter moved from 96 Sea Zone to Rostov
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 49 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 49 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 47 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 47 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 31 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 5 submarines and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 5 submarines in 31 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                        Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Japanese lost in 31 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 5 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Wake Island
                    Americans attack with 5 fighters, 4 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Wake Island, round 2 : 5/10 hits, 3.83 expected hits
                        Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                    Americans win, taking Wake Island from Japanese with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 30 Sea Zone
                    Americans attack with 2 bombers, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 bombers and 1 fighter in 30 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                    Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 fighters moved from Wake Island to 31 Sea Zone
                1 tactical_bomber moved from Wake Island to 31 Sea Zone
                1 carrier moved from 10 Sea Zone to 31 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to Midway
                1 fighter moved from 25 Sea Zone to Midway
                1 bomber moved from 25 Sea Zone to Midway
                2 bombers moved from 30 Sea Zone to Hawaiian Islands
                1 bomber moved from 49 Sea Zone to Hawaiian Islands
                1 bomber moved from 47 Sea Zone to Queensland
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                1 artillery and 4 infantry moved from Morocco to Algeria
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 fighter moved from 30 Sea Zone to 31 Sea Zone

    Place Units - Americans
                1 bomber and 1 infantry placed in Western United States
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Hopei: 1 fighter
                EDIT: Adding units owned by Chinese to Chahar: 1 fighter
                EDIT: Turning off Edit Mode
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 4 : 2/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 fighters moved from Gibraltar to United Kingdom
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Caucasus to Bryansk
                1 mech_infantry moved from Caucasus to Bryansk
                2 infantry moved from Shan State to Yunnan
                2 tactical_bombers moved from India to Yunnan
                1 bomber moved from India to Yunnan
                5 fighters moved from India to Yunnan
                2 submarines moved from 71 Sea Zone to 81 Sea Zone
                4 infantry moved from India to Burma
                1 infantry moved from West India to India
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 fighter and 1 tactical_bomber moved from Egypt to West India
                3 fighters moved from Persia to Eastern Persia

    Purchase Units - British
                British repair damage of 3x factory_major; Remaining resources: 42 PUs;
                British buy 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Yunnan
                    British attack with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/10 hits, 4.83 expected hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                3 aaGuns, 1 armour, 8 artilleries, 7 infantry and 2 mech_infantrys moved from Shan State to Burma
                5 fighters moved from Yunnan to Burma
                2 tactical_bombers moved from Yunnan to Burma
                1 bomber moved from Yunnan to West India
                1 fighter moved from Eastern Persia to Burma
                1 aaGun moved from Malta to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 artilleries moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Northwest Persia to Rostov

    Place Units - British
                1 fighter and 2 infantry placed in United Kingdom
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                1 submarine placed in 71 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 1 artillery and 3 infantry

    Combat Hit Differential Summary :

    British : 1.17
        Americans : 0.17
        Chinese : 1.00
        Japanese : 2.33

    triplea_42705_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - Italians
                2 armour and 2 artilleries moved from Western Ukraine to Ukraine
                      Italians take Ukraine from Russians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 4/8 hits, 2.33 expected hits
                        ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Tobruk
                    Italians win, taking Tobruk from ANZAC with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Western Ukraine to Ukraine
                5 infantry moved from Northern Italy to France
                2 artilleries moved from Northern Italy to France

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Italians : 1.67
        ANZAC : -0.33

    triplea_42705_Ita6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 destroyer moved from 61 Sea Zone to 54 Sea Zone
                3 fighters moved from New South Wales to Queensland
                2 fighters moved from New South Wales to 62 Sea Zone
                1 marine moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland
                1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 armour moved from New South Wales to South Australia
                1 mech_infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 artillery placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42705_Fre6.tsvg

  • '17

    Bump.

    I’ve seen you post in other games…with all of life’s distractions, did you simply forget about our game  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                2 artilleries moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                6 infantry moved from Western Ukraine to Bryansk

    Purchase Units - Germans
                Germans buy 2 fighters and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 3 artilleries and 6 infantry
                    British defend with 2 mech_infantrys; Russians defend with 1 aaGun and 4 infantry
                        Germans roll dice for 3 artilleries and 6 infantry in Bryansk, round 2 : 3/9 hits, 2.50 expected hits
                        Russians roll dice for 1 aaGun, 4 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/6 hits, 2.00 expected hits
                        2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                        Germans roll dice for 3 artilleries and 3 infantry in Bryansk, round 3 : 1/6 hits, 2.00 expected hits
                        Russians roll dice for 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 3 artilleries and 2 infantry in Bryansk, round 4 : 2/5 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry and 2 mech_infantrys in Bryansk, round 4 : 0/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the British lost in Bryansk
                        Germans roll dice for 3 artilleries and 2 infantry in Bryansk, round 5 : 1/5 hits, 1.67 expected hits
                        Russians roll dice for 1 mech_infantry in Bryansk, round 5 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                3 aaGuns, 2 artilleries, 1 bomber, 23 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine
                1 armour moved from Belarus to Ukraine
                9 armour and 10 mech_infantrys moved from Belarus to Ukraine
                8 mech_infantrys moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Novgorod to Belarus
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from France to Western Germany
                1 bomber moved from Ukraine to Western Germany
                2 fighters moved from Southern Italy to Western Germany
                2 fighters moved from Southern Italy to Western Germany

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
                EDIT: Adding units owned by Germans to Ukraine: 1 infantry
                EDIT: Turning off Edit Mode
                2 fighters placed in Western Germany
                3 mech_infantrys placed in Novgorod
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Combat Hit Differential Summary :

    Germans : -0.83
        Russians : 0.33

    triplea_42705_Ger7.tsvg


  • real sorry, life has been a real go of it during the week so sometimes I quickly do my less though-provoking moves haha…either way, rest assured that I will not forget our game along the way

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 artillery moved from Russia to Bryansk
                3 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Smolensk
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Smolensk
                2 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Dzavhan to Yakut S.S.R.
                2 infantry moved from Olgiy to Yenisey
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Suiyuyan

    triplea_42705_Rus7.tsvg

Suggested Topics

  • 5
  • 30
  • 34
  • 43
  • 39
  • 86
  • 313
  • 2.8k
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.9k

Users

40.7k

Topics

1.8m

Posts