FMERommel (Axis) vs Desert Admiral (Allies+16)

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 infantry placed in Central United States
                1 artillery placed in Eastern United States
                1 fighter placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                Americans undo move 6.
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 mech_infantry placed in Western United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    triplea_42742_Ame3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 11 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    triplea_42742_Chi3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 infantry placed in Central United States
                1 artillery placed in Eastern United States
                1 fighter placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                Americans undo move 6.
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 mech_infantry placed in Western United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 11 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 battleship moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 bomber moved from Egypt to Ethiopia
                1 armour and 2 mech_infantrys moved from India to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 infantry
                        British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2.50 expected hits
                        Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                        3 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                Battle in Ethiopia
                    British attack with 1 bomber and 3 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Ethiopia to Egypt
                1 armour moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Egypt to Bryansk
                1 fighter moved from Egypt to Rostov
                1 fighter moved from Rostov to Bryansk
                2 infantry moved from Tanganyika Territory to Kenya
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 mech_infantry moved from Eire to United Kingdom
                2 fighters moved from United Kingdom to Karelia

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 destroyer and 1 submarine placed in 98 Sea Zone
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs

    Place Units - UK_Pacific
                6 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
                Some Units in India change ownership: 6 infantry and 2 mech_infantrys

    Combat Hit Differential Summary :

    British : 1.83
        Italians : 0.67
        Japanese : -1.00

    triplea_42742_UK_3.tsvg

  • '19 '17

    I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve…

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Poland to Eastern Poland
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 bomber moved from Southern Italy to Eastern Poland
                1 artillery and 1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Eastern Poland, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from France to Northern Italy
                1 infantry moved from Yugoslavia to Bulgaria
                1 bomber moved from Eastern Poland to Northern Italy

    Place Units - Italians
                2 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_42742_Ita3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs

    Combat Hit Differential Summary :

    triplea_42742_ANZ3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Bryansk
                1 infantry moved from Syria to Iraq
                1 infantry moved from French West Africa to French Central Africa

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42742_Fre3.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 destroyer and 2 submarines moved from 112 Sea Zone to 105 Sea Zone
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
                1 fighter moved from Western Germany to 114 Sea Zone
                1 infantry moved from Romania to Bessarabia
                1 tactical_bomber moved from Southern Italy to Bessarabia
                1 armour, 1 artillery and 10 infantry moved from Norway to Finland
                2 mech_infantrys moved from Baltic States to Western Ukraine
                2 bombers moved from Germany to Western Ukraine
                14 armour, 6 artilleries, 13 infantry and 6 mech_infantrys moved from Baltic States to Belarus
                1 fighter moved from Western Germany to Bessarabia

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer and 2 submarines
                    Russians defend with 1 submarine
                        Germans roll dice for 2 submarines in 105 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 submarines in 105 Sea Zone, round 3 :  2/2 hits
                        1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 114 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer and 1 fighter
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 :  2/3 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 cruiser
                Battle in Finland
                    Germans attack with 1 armour, 1 artillery and 10 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 10 infantry in Finland, round 2 :  2/12 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Finland, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
                        Germans roll dice for 1 armour, 1 artillery and 9 infantry in Finland, round 3 :  3/11 hits
                        Russians roll dice for 1 artillery in Finland, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                    Germans win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 14 armour, 6 artilleries, 13 infantry and 6 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 14 armour, 6 artilleries, 13 infantry and 6 mech_infantrys in Belarus, round 2 :  12/39 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 14 armour, 6 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from 114 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 aaGun moved from Baltic States to Belarus
                1 aaGun and 2 infantry moved from Poland to Eastern Poland
                1 aaGun and 1 infantry moved from Slovakia Hungary to Eastern Poland
                3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from Western Ukraine to Germany
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 armour and 4 infantry moved from Romania to Eastern Poland
                1 armour moved from Eastern Poland to Belarus

    Place Units - Germans
                1 submarine placed in 114 Sea Zone
                4 armour and 3 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_42742_Ger4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Karelia to Novgorod
                2 infantry moved from Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Bryansk to Bessarabia

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/5 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/5 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                4 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Russia to Bryansk
                2 aaGuns and 12 infantry moved from Amur to Buryatia
                6 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Northwest Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk

    Place Units - Russians
                5 artilleries and 5 infantry placed in Russia
                1 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Russians : -2.00

    triplea_42742_Rus4.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I didn’t get any marti dice emails for the Rus turn or for your turn in our team game.  Nothing seemed unusual and no big battles, so I will accept the results for this game.

  • '19 '17

    Odd…  You can lok under ‘Game’, ‘Show History’ and it will show all countries moves, purchases, combats, and combat rolls for each battle.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                2 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 armour moved from Szechwan to Yunnan
                1 artillery, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                1 armour moved from Kwangtung to Yunnan
                3 tactical_bombers moved from Jehol to Yunnan
                3 bombers moved from Hainan to Philippines
                1 transport moved from 45 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 destroyer moved from 45 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 battleship and 1 carrier moved from 45 Sea Zone to 35 Sea Zone
                1 cruiser moved from 43 Sea Zone to 35 Sea Zone
                1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 artillery moved from Hopei to Shensi
                1 armour moved from Manchuria to Chahar
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Jehol to Chahar
                2 fighters and 1 tactical_bomber moved from Jehol to Shensi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Kwangtung to Kwangsi
                3 fighters moved from Manchuria to Japan
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Manchuria to Korea

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 3 bombers and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 3 bombers and 2 infantry in Philippines, round 2 :  3/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 :  1/6 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Sumatra
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 3 :  4/6 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 :  2/4 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 armour and 2 mech_infantrys
                        Japanese roll dice for 3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 :  4/13 hits
                        Chinese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 :  2/3 hits
                        2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Japanese: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shensi, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Sumatra to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                1 tactical_bomber moved from Manchuria to 35 Sea Zone
                1 fighter moved from Jehol to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
                1 infantry moved from Jehol to Manchuria
                1 aaGun moved from Manchuria to Jehol
                3 bombers moved from Philippines to Hainan
                1 fighter moved from Jehol to Anhwe
                3 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 factory_minor placed in French Indo China
                1 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 5 times
                5 was rolled 14 times
                6 was rolled 7 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.868
            Standard Deviation : 0.932
            Total rolls : 54

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    UK_Pacific Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 3 times
                5 was rolled 11 times
                6 was rolled 6 times
            Average roll : 3.512
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 43

    triplea_42742_Jap4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 armour, 3 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
                2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in New Guinea
                    Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 armour, 3 artilleries and 4 infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 4/8 hits, 2.67 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from New Guinea to 54 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from New Guinea to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 fighters placed in Western United States
                2 destroyers placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    Italians : -0.67
        Americans : 2.17
        Japanese : 0.00

    triplea_42742_Ame4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 3/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    Chinese : 0.00
        Japanese : 0.00

    triplea_42742_Chi4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 armour, 3 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
                2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in New Guinea
                    Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 armour, 3 artilleries and 4 infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 4/8 hits, 2.67 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from New Guinea to 54 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from New Guinea to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 fighters placed in Western United States
                2 destroyers placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 3/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                1 infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Italians

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 fighter and 1 tactical_bomber moved from Egypt to Bryansk
                1 fighter moved from Karelia to Smolensk
                1 fighter moved from Karelia to Bryansk
                1 armour moved from Caucasus to Bryansk
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Egypt to Bryansk
                1 mech_infantry moved from Alexandria to Trans-Jordan
                2 artilleries moved from Alexandria to Egypt
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 81 Sea Zone to 98 Sea Zone

    Place Units - British
                3 fighters placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
                UK_Pacific collect 7 PUs; end with 7 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    Combat Hit Differential Summary :

    Italians : -0.67
        British : 1.00
        Americans : 2.17
        Chinese : 0.00
        Japanese : -0.33

    triplea_42742_UK_4.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                2 armour and 1 mech_infantry moved from Western Ukraine to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        Italians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 3 :  0/3 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 3 :  1/2 hits
                        1 mech_infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 2 armour in Bessarabia, round 4 :  2/2 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 4 :  1/2 hits
                        2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Tunisia to Libya

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.929
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.375
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    triplea_42742_Ita4.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I didn’t realize how bad a shape the Euro Axis are in until I did Italy’s turn.  Ger lost too many planes trying to shore up Italy; and the collapse of Italian Africa and lack of threat to homeland, has allowed Brit to send air andl land units into Russia.  Now I know how Dawg felt as Ger in our first team game.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to Dutch New Guinea
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.17
        Japanese : -0.33

    triplea_42742_ANZ4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to Dutch New Guinea
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                2 infantry moved from Morocco to Algeria
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.17
        Japanese : -0.33

    triplea_42742_Fre4.tsvg

  • '19 '17

    @FMErwinRommel:

    I didn’t realize how bad a shape the Euro Axis are in until I did Italy’s turn.  Ger lost too many planes trying to shore up Italy; and the collapse of Italian Africa and lack of threat to homeland, has allowed Brit to send air andl land units into Russia.  Now I know how Dawg felt as Ger in our first team game.

    Trying my best to hold you off.  That’s why Dawg was very frustrated you weren’t helping him.

    Small piece of advice if you don’t mind for the future.  Never make an agreement with an opponent without discussing with your partner.  Most of us didn’t think it was right.

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