18L MrRoboto (Axis+3) vs AEV (Allies) BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 airfield, 3 destroyers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                7 bombers moved from Morocco to 110 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 91 Sea Zone
                    Americans attack with 3 destroyers, 3 fighters and 3 submarines
                    Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                        Americans roll dice for 3 destroyers and 3 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 destroyers in 91 Sea Zone, round 2 : 3/6 hits, 2,50 expected hits
                        3 submarines owned by the Americans and 2 carriers owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 3 destroyers and 3 fighters in 91 Sea Zone, round 3 : 3/6 hits, 2,50 expected hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 91 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
                        2 destroyers owned by the Germans, 1 submarine owned by the Germans and 2 destroyers owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 4 : 1/4 hits, 1,83 expected hits
                        Germans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
                        1 destroyer owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 battleship in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                        1 battleship owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
                    Casualties for Americans: 3 destroyers, 2 fighters and 3 submarines
                Battle in 110 Sea Zone
                    Americans attack with 7 bombers
                    Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 7 bombers in 110 Sea Zone, round 2 : 5/7 hits, 4,67 expected hits
                        Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                        1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
                        1 transport owned by the Germans lost in 110 Sea Zone
                    Americans win with 5 bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                1 armour moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 artillery moved from Morocco to 92 Sea Zone
                1 marine moved from Morocco to 92 Sea Zone
                1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                5 bombers moved from 110 Sea Zone to United Kingdom
                3 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to United Kingdom
                2 armour moved from Iraq to Eastern Persia
                2 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 18 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 airfield and 2 fighters placed in Iraq
                1 destroyer placed in 80 Sea Zone
                2 destroyers placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                2 cruisers moved from 92 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
                1 carrier moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits, 1,00 expected hits
                        British roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 3,33 expected hits
                        Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1,67 expected hits
                        2 bombers owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/7 hits, 3,33 expected hits
                        Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/6 hits, 3,17 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1,00 expected hits
                        1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 artillery, 2 bombers and 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                3 fighters moved from Normandy Bordeaux to United Kingdom
                2 fighters moved from Iraq to Russia
                1 fighter moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                2 armour moved from Egypt to Iraq
                1 aaGun and 1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 destroyer and 1 transport placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,4,1
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
                Some Units in India change ownership: 2 artilleries

    Combat Hit Differential Summary :

    Germans : -1,33
        British : -4,83
        Americans : -1,50
        Chinese : -0,33
        Japanese : 0,33

    triplea_42557_UK_12.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to Western Germany
                3 fighters moved from 95 Sea Zone to Western Germany

    Place Units - Italians
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    triplea_42557_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 bombers moved from Western Australia to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 submarine and 2 transports
                        ANZAC roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                        1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 2 bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine and 2 transports

    Non Combat Move - ANZAC
                2 bombers moved from 42 Sea Zone to India
                4 fighters moved from Western Australia to Queensland
                1 aaGun moved from Western Australia to South Australia
                1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0,33
        Japanese : 0,83

    triplea_42557_Fre12.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 artillery moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Bryansk to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 2 infantry moved from Bryansk to Tambov
                1 artillery and 7 infantry moved from Bryansk to Rostov
                1 artillery and 2 infantry moved from Bryansk to Rostov
                2 mech_infantrys moved from Bryansk to Belarus
                2 mech_infantrys moved from Belarus to Eastern Poland
                1 bomber moved from Novgorod to Eastern Poland
                42 armour, 5 artilleries, 11 infantry and 10 mech_infantrys moved from Bryansk to Ukraine
                1 submarine moved from 110 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
                        Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 2 artilleries and 9 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 artilleries and 9 infantry in Rostov, round 2 : 4/11 hits, 2,50 expected hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Eastern Poland
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1,00 expected hits
                        Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                2 armour and 1 mech_infantry moved from Yugoslavia to Romania
                7 armour and 1 mech_infantry moved from Poland to Romania
                1 aaGun, 2 artilleries and 2 infantry moved from Novgorod to Belarus
                2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Germany to Western Germany
                1 bomber moved from Eastern Poland to Western Germany
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 armour and 1 mech_infantry moved from Western Germany to Germany

    Place Units - Germans
                10 infantry placed in Germany
                3 artilleries and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Combat Hit Differential Summary :

    Germans : 1,83
        Russians : -1,33

    triplea_42557_Ger13.tsvg

  • '15 '14

    Watt fuer Massaker hier. Echt kein Spaß, als Soldat unter euch zu dienen :P  :mrgreen:


  • Forgot the battle of E.Pol and W.Ukr. will roll here.


  • Round 1

    E. Poland

    Attacker:  Ru. w. 2x Arty + 1x Arm.DiceRolls: 2@2 1@3; Total Hits: 02@2: (5, 6)1@3: (5)

    Defender: GER 2x Mech in E.PolandDiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    W. Ukraine

    Attacker: 3x ArmDiceRolls: 3@3; Total Hits: 03@3: (6, 6, 5)

    Defender: 1x Inf.DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Round 2:

    E. Poland

    A:DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (1)

    D:DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    W. Ukr.

    A:DiceRolls: 3@3; Total Hits: 23@3: (2, 5, 3)

    D:DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Round 3:

    E. Pol.

    A:DiceRolls: 2@2 1@3; Total Hits: 02@2: (6, 4)1@3: (4)

    D:DiceRolls: 1@2; Total Hits: 01@2: (5)

    W.Ukr.

    Battle finished


  • Round 4:

    A:DiceRolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)

    D:DiceRolls: 1@2; Total Hits: 01@2: (5)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Vologda
                15 artilleries and 55 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 15 artilleries and 55 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 15 artilleries and 55 infantry in Tambov, round 2 : 17/70 hits, 16,67 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
                        1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 15 artilleries and 55 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Western Ukraine from Germans to Russians
                EDIT: Changing ownership of Eastern Poland from Germans to Russians
                EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
                EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
                EDIT: Adding units owned by Russians to Western Ukraine: 3 armour
                EDIT: Adding units owned by Russians to Eastern Poland: 1 armour and 2 artilleries
                EDIT: Removing units owned by Russians from Bessarabia: 4 armour and 2 artilleries
                EDIT: Turning off Edit Mode
                4 aaGuns moved from Russia to Tambov
                4 armour moved from Russia to Tambov
                2 fighters moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia
                3 infantry placed in Volgograd
                Russians undo move 2.
                2 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    Germans : -1,00
        Russians : 0,50

    triplea_42557_Rus13.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 4 armour, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 infantry moved from Ulaanbaatar to Dzavhan
                      Japanese take Dzavhan from Russians
                3 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 34 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Manchuria to Buyant-Uhaa
                1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
                3 artilleries moved from Amur to Buyant-Uhaa
                1 fighter and 1 tactical_bomber moved from Chahar to 36 Sea Zone
                1 bomber moved from Anhwe to Japan
                1 mech_infantry moved from Yunnan to Sikang
                1 mech_infantry moved from Yunnan to Shensi
                1 mech_infantry moved from Yunnan to Hopei
                2 mech_infantrys moved from Kwangtung to Yunnan
                2 mech_infantrys moved from Malaya to Burma
                2 submarines moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 36 Sea Zone
                1 submarine placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Manchuria
                3 infantry placed in Kwangtung
                3 armour placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
                Japanese collect 68 PUs (4 lost to blockades); end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    Americans : -0,17
        ANZAC : -0,33
        Japanese : 2,00

    triplea_42557_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to Gibraltar
                5 bombers moved from United Kingdom to Germany
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 armour and 1 infantry moved from 125 Sea Zone to Norway
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                3 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                3 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 bomber moved from Caroline Islands to Midway

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Strategic bombing raid in Germany
                        AA fire in Germany : 0/5 hits, 0,83 expected hits
                    Bombing raid in Germany rolls: 5,6,6,3,5 and causes: 20 damage to unit: factory_major
                    Bombing raid in Germany causes 20 damage total.
                Battle in Holland Belgium
                Battle in Norway
                Battle in Guam
                Battle in Celebes
                Battle in 35 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Holland Belgium from Germans, taking Norway from Germans, taking Guam from Japanese, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    Americans win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                3 fighters moved from 35 Sea Zone to 33 Sea Zone
                3 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                5 bombers moved from Germany to Normandy Bordeaux
                2 armour moved from Eastern Persia to India

    Place Units - Americans
                2 carriers and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in Western United States
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 artillery and 2 infantry placed in Iraq

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                2 fighters moved from Russia to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 2 fighters
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters in Kazakhstan, round 2 : 0/2 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                        1 fighter owned by the British lost in Kazakhstan
                    retreated to Kazakhstan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 fighter moved from Kazakhstan to Iraq
                1 armour and 2 mech_infantrys moved from Eastern Persia to India
                1 artillery and 1 infantry moved from Eastern Persia to West India
                2 armour moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 fighter moved from United Kingdom to Morocco
                1 fighter moved from United Kingdom to Morocco
                1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 factory_minor placed in Persia
                3 infantry placed in Egypt
                2 mech_infantrys placed in Normandy Bordeaux
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 artillery

    Combat Hit Differential Summary :

    British : -1,00
        Americans : 2,33
        Japanese : 0,17
        AA fire in Germany : : -0,83

    triplea_42557_UK_13.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 transports; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                2 fighters moved from Western Germany to Crete
                2 infantry moved from 99 Sea Zone to Crete
                1 fighter moved from Western Germany to 125 Sea Zone

    Combat - Italians
                Battle in 125 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 125 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Crete
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Crete, round 2 : 0/4 hits, 1,33 expected hits
                        British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 2 fighters and 2 infantry in Crete, round 3 : 3/4 hits, 1,33 expected hits
                        British roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
                    Italians win, taking Crete from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Crete to 99 Sea Zone
                1 carrier and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
                1 cruiser and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from 125 Sea Zone to Western Germany

    Place Units - Italians
                2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Italians : 0,33
        British : 0,33

    triplea_42557_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 marine moved from New South Wales to 62 Sea Zone
                1 marine and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 infantry and 1 marine moved from 42 Sea Zone to Java
                2 bombers moved from India to Yunnan

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 infantry and 1 marine
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 infantry and 1 marine in Java, round 2 : 0/2 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 marine in Java, round 3 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 marine remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    ANZAC attack with 2 bombers
                    Japanese defend with 2 mech_infantrys
                        ANZAC roll dice for 2 bombers in Yunnan, round 2 : 1/2 hits, 1,33 expected hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
                        ANZAC roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits, 0,67 expected hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese and 1 bomber owned by the ANZAC lost in Yunnan
                    Japanese win with no units remaining. Battle score for attacker is -16
                    Casualties for ANZAC: 2 bombers
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from Eastern Persia to West India
                2 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 marine and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0,17
        Japanese : 1,33

    triplea_42557_Fre13.tsvg


  • '19 '18

    HAHAHA that gif

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber and 2 infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Belarus to Smolensk
                1 artillery and 1 infantry moved from Belarus to Eastern Poland
                1 armour and 1 mech_infantry moved from Romania to Eastern Poland
                1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Romania to Eastern Poland
                1 artillery and 4 infantry moved from Rostov to Volgograd
                1 artillery and 2 infantry moved from Rostov to Caucasus
                2 infantry moved from Rostov to Bryansk
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                1 artillery moved from Nenetsia to Urals
                      Germans take Urals from Russians
                4 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                2 infantry moved from Ukraine to Bessarabia
                2 armour moved from Romania to Bessarabia
                3 armour, 4 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                2 armour moved from Ukraine to Western Ukraine
                1 armour moved from Romania to Eastern Poland
                1 armour moved from Ukraine to Western Ukraine

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 2 armour and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits
                        Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 0/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 5 : 2/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 6 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                    Russians defend with 3 armour and 1 factory_minor
                        Germans roll dice for 6 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/15 hits, 5,17 expected hits
                        Russians roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1,50 expected hits
                        3 armour owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 6 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 armour
                Battle in Volgograd
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 0/5 hits, 1,17 expected hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 1/4 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 4 : 2/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 armour and 2 artilleries
                        Germans roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 4/8 hits, 2,67 expected hits
                        Russians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 2 : 0/3 hits, 1,17 expected hits
                        1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 armour and 2 artilleries
                Battle in Caucasus
                    Germans attack with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 5/9 hits, 3,17 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                32 armour and 5 mech_infantrys moved from Ukraine to Belarus
                5 armour moved from Romania to Ukraine
                1 bomber moved from Holland Belgium to Western Germany
                4 artilleries and 5 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour, 1 artillery, 4 infantry and 4 mech_infantrys placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Germans : -0,50
        Americans : 1,33
        Russians : -1,33

    triplea_42557_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                1 fighter moved from Russia to Rostov
                3 infantry moved from Tambov to Volgograd
                1 artillery moved from Vologda to Urals
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 armour and 1 mech_infantry moved from Russia to Urals
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Volgograd
                1 artillery moved from Tambov to Volgograd

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,00 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,50 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                        1 infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 3 : 0/5 hits, 1,50 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 4 : 3/4 hits, 1,33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0,67 expected hits
                        1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Urals
                    Russians attack with 1 armour, 1 artillery and 1 mech_infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 2 : 2/3 hits, 1,17 expected hits
                        Germans roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Rostov to Russia
                4 aaGuns moved from Tambov to Russia
                4 armour, 14 artilleries and 50 infantry moved from Tambov to Russia

    Place Units - Russians
                1 artillery, 1 fighter and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Germans : -1,67
        Russians : 2,67

    triplea_42557_Rus14.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 artillery, 2 infantry, 3 marines and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                1 infantry moved from Central Mongolia to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                2 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 armour moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 bomber moved from Japan to 6 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                3 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
                1 fighter moved from 36 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3,00 expected hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 34 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 34 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 fighter moved from 21 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 74 Sea Zone
                1 mech_infantry moved from Burma to Szechwan
                1 marine moved from Szechwan to Yunnan
                3 infantry moved from Kwangtung to Kwangsi
                3 armour moved from Malaya to Burma
                1 mech_infantry moved from Central Mongolia to Olgiy
                2 infantry moved from Central Mongolia to Tsagaan Olom
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Buyant-Uhaa to Chahar
                4 artilleries moved from Buyant-Uhaa to Central Mongolia
                1 armour and 2 mech_infantrys moved from Manchuria to Central Mongolia
                1 bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 artillery, 1 infantry and 1 marine placed in French Indo China
                1 infantry and 2 marines placed in Malaya
                3 armour placed in Kwangtung
                2 submarines placed in 6 Sea Zone
                3 armour placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs

    Combat Hit Differential Summary :

    Americans : -1,33
        Japanese : -2,00

    triplea_42557_Jap14.tsvg

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