Weddingsinger allies -vs- dawgoneit axis +6 BM3


  • RIP Russia

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair damage of 8x factory_major; Remaining resources: 6 SuicideAttackTokens; 38 PUs;
                Japanese buy 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 carriers and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 20 Sea Zone
                1 mech_infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Hunan to Kweichow
                2 bombers moved from Kwangsi to Korea
                1 fighter and 1 tactical_bomber moved from Jehol to Korea
                1 fighter moved from Kiangsu to Korea
                1 bomber moved from Japan to Korea
                2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
                2 armour moved from Jehol to Manchuria
                1 artillery moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsu to Anhwe
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangsi to Kweichow

    Combat - Japanese
                Battle in Java
                Battle in Sumatra
                Battle in Korea
                    Japanese attack with 3 bombers, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
                        Japanese roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in Korea, round 2 :  4/6 hits
                        Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Korea, round 2 :  3/6 hits
                        1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in Korea
                        Japanese roll dice for 3 bombers in Korea, round 3 :  2/3 hits
                        Americans roll dice for 2 fighters in Korea, round 3 :  2/2 hits
                        2 bombers owned by the Japanese and 2 fighters owned by the Americans lost in Korea
                    Japanese win, taking Java from ANZAC, taking Sumatra from UK_Pacific with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for Americans: 2 bombers, 3 fighters and 1 tactical_bomber
                    Casualties for Japanese: 2 bombers, 2 fighters and 1 tactical_bomber
                Battle in Manchuria
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour in Manchuria, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kweichow to Jehol
                1 bomber moved from Korea to Japan

    Place Units - Japanese
                2 fighters placed in Japan
                3 infantry placed in Kiangsu
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,6,3,4,5,5,3,1,4,1,1,3,2
                Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs

    triplea_42725_Jap7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 3 cruisers, 7 destroyers and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                6 bombers moved from Caroline Islands to 20 Sea Zone
                3 destroyers moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    triplea_42725_Ame7.tsvg


  • I’m trying to sink that Japanese fleet.

    You’ve got Kamikaze options.

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    1 on each cruiser.
    3 on the battleship


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 3 cruisers, 7 destroyers and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                6 bombers moved from Caroline Islands to 20 Sea Zone
                3 destroyers moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 6,3,2
                    Units damaged: 1 battleship owned by the Americans
                Battle in Soviet Far East
                Battle in 20 Sea Zone
                    Americans attack with 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 10 destroyers and 1 fighter; ANZAC loiter and taunt
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 1 submarine and 4 tactical_bombers
                        Americans roll dice for 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 10 destroyers and 1 fighter in 20 Sea Zone, round 2 :  10/20 hits
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 :  10/17 hits
                    Units damaged: 1 carrier owned by the Americans
                        5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 6 bombers, 2 carriers, 2 cruisers, 5 destroyers and 1 fighter in 20 Sea Zone, round 3 :  4/15 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 3 :  9/15 hits
                        1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 5 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 6 bombers and 1 carrier in 20 Sea Zone, round 4 :  6/7 hits
                        Japanese roll dice for 2 battleships, 2 cruisers, 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 4 :  7/11 hits
                        3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 carrier owned by the Americans, 4 bombers owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 2 bombers in 20 Sea Zone, round 5 :  0/2 hits
                        Japanese roll dice for 2 battleships and 3 fighters in 20 Sea Zone, round 5 :  4/5 hits
                        2 bombers owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking Soviet Far East from Japanese with 2 battleships and 3 fighters remaining. Battle score for attacker is -116
                    Casualties for Americans: 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 10 destroyers and 1 fighter
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 5 carriers, 2 cruisers, 1 fighter, 1 submarine and 4 tactical_bombers
                    3 fighters owned by the Japanese forced to land in Kwangtung

    Non Combat Move - Americans
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Wake Island
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 destroyers moved from 91 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 armour and 2 fighters placed in Korea
                1 infantry placed in Western United States
                1 carrier and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    triplea_42725_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                2 infantry moved from Shensi to Sikang

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Chahar
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    triplea_42725_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 3 cruisers, 7 destroyers and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                6 bombers moved from Caroline Islands to 20 Sea Zone
                3 destroyers moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 6,3,2
                    Units damaged: 1 battleship owned by the Americans
                Battle in Soviet Far East
                Battle in 20 Sea Zone
                    Americans attack with 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 10 destroyers and 1 fighter; ANZAC loiter and taunt
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 1 submarine and 4 tactical_bombers
                        Americans roll dice for 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 10 destroyers and 1 fighter in 20 Sea Zone, round 2 :  10/20 hits
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 :  10/17 hits
                    Units damaged: 1 carrier owned by the Americans
                        5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 6 bombers, 2 carriers, 2 cruisers, 5 destroyers and 1 fighter in 20 Sea Zone, round 3 :  4/15 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 3 :  9/15 hits
                        1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 5 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 6 bombers and 1 carrier in 20 Sea Zone, round 4 :  6/7 hits
                        Japanese roll dice for 2 battleships, 2 cruisers, 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 4 :  7/11 hits
                        3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 carrier owned by the Americans, 4 bombers owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 2 bombers in 20 Sea Zone, round 5 :  0/2 hits
                        Japanese roll dice for 2 battleships and 3 fighters in 20 Sea Zone, round 5 :  4/5 hits
                        2 bombers owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking Soviet Far East from Japanese with 2 battleships and 3 fighters remaining. Battle score for attacker is -116
                    Casualties for Americans: 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 10 destroyers and 1 fighter
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 5 carriers, 2 cruisers, 1 fighter, 1 submarine and 4 tactical_bombers
                    3 fighters owned by the Japanese forced to land in Kwangtung

    Non Combat Move - Americans
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Wake Island
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 destroyers moved from 91 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 armour and 2 fighters placed in Korea
                1 infantry placed in Western United States
                1 carrier and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                2 infantry moved from Shensi to Sikang

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Chahar
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor and 10 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 bombers moved from Malta to 97 Sea Zone
                2 infantry moved from Szechwan to Sikang
                2 infantry moved from Kazakhstan to Sikang
                1 infantry moved from India to Burma
                1 tactical_bomber moved from Eastern Persia to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 2 bombers
                    Italians defend with 1 destroyer and 4 submarines
                    4 submarines owned by the Italians Submerged
                        British roll dice for 2 bombers in 97 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    British win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Sikang
                    British attack with 4 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 4 infantry in Sikang, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        British roll dice for 4 infantry in Sikang, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        British roll dice for 4 infantry in Sikang, round 4 :  2/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    British win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Burma
                        British roll dice for 1 infantry and 1 tactical_bomber in Burma, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Burma, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 tactical_bomber moved from Burma to India
                3 aaGuns moved from Szechwan to Sikang
                1 artillery and 3 infantry moved from Eastern Persia to Persia
                1 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Alexandria to Egypt
                2 bombers moved from 97 Sea Zone to Egypt
                1 armour moved from Tunisia to Tobruk
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 destroyers and 1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                2 transports moved from 80 Sea Zone to 72 Sea Zone
                1 carrier moved from 71 Sea Zone to 81 Sea Zone
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Algeria to 81 Sea Zone

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Union of South Africa
                2 infantry placed in Quebec
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 41 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs

    Place Units - UK_Pacific
                1 fighter and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
                Some Units in India change ownership: 1 fighter and 2 mech_infantrys

    triplea_42725_UK_7.tsvg


  • Well, that’s probably game but I guess the next round will make it much clearer.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                2 artilleries and 3 infantry moved from Ukraine to Rostov
                1 armour moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 mech_infantry moved from Vologda to Samara
                      Italians take Samara from Russians

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_42725_Ita7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    we still playing this game? :-)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 20 Sea Zone
                1 carrier moved from 33 Sea Zone to 20 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                1 fighter moved from New South Wales to 34 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 20 Sea Zone
                    ANZAC attack with 1 carrier and 1 fighter
                    Japanese defend with 2 battleships
                        ANZAC roll dice for 1 carrier and 1 fighter in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships in 20 Sea Zone, round 2 :  2/2 hits
                        1 carrier owned by the ANZAC lost in 20 Sea Zone
                        ANZAC roll dice for 1 fighter in 20 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 2 battleships in 20 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 carrier and 1 fighter
                    Casualties for Japanese: 1 battleship
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter could not land in 42 Sea Zone and was removed
                1 carrier moved from 33 Sea Zone to 34 Sea Zone

    Place Units - ANZAC
                1 submarine and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    triplea_42725_Fre7.tsvg


  • I’m guessing one more round…. I doubt I’d be able to hold Germany/Italy back long enough to kill Japan, but what the heck, let’s find out.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour moved from Russia to Volgograd
                      Germans take Tambov from Russians
                5 armour and 8 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Western Ukraine to Rostov
                2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
                3 infantry moved from Belarus to Bryansk
                2 artilleries and 2 infantry moved from France to Western Germany
                1 infantry moved from Finland to Norway
                3 fighters moved from Rostov to Southern Italy
                4 bombers moved from Rostov to Caucasus
                2 fighters and 5 tactical_bombers moved from Rostov to Caucasus

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 12 armour
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 12 armour in Volgograd, round 2 :  5/12 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 12 armour remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone

    Place Units - Germans
                1 battleship, 1 carrier, 2 destroyers and 2 transports placed in 112 Sea Zone
                3 armour placed in Russia
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs

    triplea_42725_Ger8.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8

    Combat Move - Russians

    Turn Complete - Russians

    triplea_42725_Rus8.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 7x factory_major; Remaining resources: 0 SuicideAttackTokens; 53 PUs;
                Japanese buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour moved from Manchuria to Korea
                1 tactical_bomber moved from Jehol to Korea
                1 bomber and 2 fighters moved from Japan to Korea
                1 artillery and 1 infantry moved from Anhwe to Chahar
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Hopei to Suiyuyan
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Kweichow to Yunnan
                1 battleship moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Yunnan
                2 fighters moved from Kwangtung to Yunnan
                1 fighter moved from Kwangtung to Hunan

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 battleship
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in West India
                Battle in Korea
                    Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 armour, 1 factory_minor, 2 fighters and 1 harbour
                        Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Korea, round 2 :  2/5 hits
                        Americans roll dice for 1 armour and 2 fighters in Korea, round 2 :  2/3 hits
                        2 fighters owned by the Japanese, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Korea
                        Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Korea, round 3 :  3/3 hits
                        Americans roll dice for 1 fighter in Korea, round 3 :  0/1 hits
                        1 fighter owned by the Americans lost in Korea
                    Japanese win, taking West India from UK_Pacific, taking Korea from Americans with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour and 2 fighters
                    Casualties for Japanese: 2 fighters
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 :  1/5 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  3/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Chinese win with 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 artillery in Chahar, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Chahar, round 4 :  1/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Hunan to Kwangtung
                3 infantry moved from Kwangtung to Kwangsi
                2 fighters moved from Yunnan to Kwangtung
                1 bomber and 1 tactical_bomber moved from Korea to Japan

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu
                10 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
                Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs

    triplea_42725_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to British Columbia
                2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from Wake Island to Guam

    Place Units - Americans
                3 armour, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_42725_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    triplea_42725_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to British Columbia
                2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from Wake Island to Guam

    Place Units - Americans
                3 armour, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 factory_minor and 12 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Kazakhstan
                1 bomber moved from Egypt to Kazakhstan
                1 bomber moved from Egypt to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan
                1 fighter and 1 tactical_bomber moved from India to Shensi
                1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
                1 armour moved from India to Shan State
                      UK_Pacific take Burma from Japanese
                      UK_Pacific take Shan State from Japanese
                3 infantry and 2 mech_infantrys moved from India to West India

    Combat - British
                Battle in 79 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 79 Sea Zone
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shensi
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    British win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    British attack with 2 bombers and 2 infantry
                    Italians defend with 1 armour
                        British roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 :  1/4 hits
                        Italians roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Kazakhstan
                    British win, taking Kazakhstan from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in West India
                    British attack with 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 3 infantry and 2 mech_infantrys in West India, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 carrier moved from 81 Sea Zone to 79 Sea Zone
                1 fighter moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from Northwest Persia to Persia
                1 artillery moved from Egypt to Trans-Jordan
                1 armour moved from Tobruk to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
                3 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Shensi to Sikang
                2 bombers moved from Kazakhstan to Sikang
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                3 infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Union of South Africa
                3 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to 71 Sea Zone: 2 transports
                EDIT: Removing units owned by British from 72 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 40 PUs; end with 42 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
                UK_Pacific collect 8 PUs (3 lost to blockades); end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 1 infantry

    triplea_42725_UK_8.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 3 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Samara to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                2 mech_infantrys moved from Northern Italy to Romania
                1 armour moved from Southern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 4 submarines
                EDIT: Adding units owned by Italians to 95 Sea Zone: 4 submarines
                EDIT: Turning off Edit Mode
                3 submarines placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy
                Italians undo move 2.
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_42725_Ita8.tsvg

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