That went perfectly!
18L BM3 Talleyrand19 (Axis) vs Ichabod (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
2 fighters moved from Kweichow to Shensi
4 tactical_bombers moved from Kweichow to Shensi
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from Kweichow to SzechwanPurchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 fighters, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Soviet Far East
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 7/10 hits, 4.67 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Soviet Far East from Russians with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 5/8 hits, 3.67 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
2 fighters and 4 tactical_bombers moved from Shensi to French Indo China
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery moved from Gilbert Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese : 1.67
Japanese : 3.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
2 fighters moved from Kweichow to Shensi
4 tactical_bombers moved from Kweichow to Shensi
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from Kweichow to SzechwanPurchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 fighters, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Soviet Far East
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 7/10 hits, 4.67 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Soviet Far East from Russians with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 5/8 hits, 3.67 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
2 fighters and 4 tactical_bombers moved from Shensi to French Indo China
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery moved from Gilbert Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 6 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 6 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 1.67
Japanese : 3.67 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 4 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - British
Combat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - British
2 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
8 artilleries and 11 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
2 transports moved from 92 Sea Zone to 96 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
3 fighters moved from Persia to Russia
1 bomber moved from Persia to India
3 fighters and 1 tactical_bomber moved from West India to India
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 bomber moved from Hawaiian Islands to Midway
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaPurchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs;Combat - Americans
Battle in Midway
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Midway, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Midway, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Midway to Hawaiian Islands
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 4 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsCombat Move - British
2 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
8 artilleries and 11 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
2 transports moved from 92 Sea Zone to 96 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
3 fighters moved from Persia to Russia
1 bomber moved from Persia to India
3 fighters and 1 tactical_bomber moved from West India to India
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern Persia to West IndiaPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 43 PUs;
British buy 3 fighters and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber could not land in Shan State and were removed
3 aaGuns moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 artilleries moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Syria to Northwest PersiaPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 submarines placed in 71 Sea Zone
3 fighters placed in PersiaTurn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 fighters, 4 infantry and 1 tactical_bomberCombat Hit Differential Summary :
British : 0.00
Americans : -1.00
Chinese : 0.00
Japanese : -1.33 -
just tried to go and am getting a bug, posting to forums about it now, to be continued
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just tried to go and am getting a bug, posting to forums about it now, to be continued
You can always email me the game file.
If you do, please update the Game file to make sense, as well as the email subject line, and include your game handle in the email message.
Thanks!
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hmm, alright, was having trouble emailing to be honest (haven’t done it before)…I’ll try again tomorrow after work then we’ll (hopefully) be back on track
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You find the file that you save the game file in…then you upload it through the browser option in your email server. It’s just like uploading any Microsoft document or a pdf file…ect.
But we can post now to the forum.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
2 armour, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Tobruk to Libya
Italians take Libya from Americans
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to LibyaPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Western Ukraine
Italians attack with 2 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -1.00
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 48 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 61 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansPurchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Eastern Poland to Vologda
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to VologdaPurchase Units - Germans
Germans buy 1 armour, 2 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Western Ukraine
1 mech_infantry moved from Novgorod to Archangel
10 armour and 10 mech_infantrys moved from Nenetsia to Belarus
1 mech_infantry moved from Novgorod to Smolensk
1 bomber, 8 fighters and 4 tactical_bombers moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
3 aaGuns, 3 artilleries, 22 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
5 mech_infantrys moved from Poland to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
5 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from France to Northern ItalyPlace Units - Germans
2 fighters placed in Western Germany
1 armour placed in Germany
3 infantry placed in France
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
Germans undo move 5.
4 mech_infantrys placed in Western Germany
Germans undo move 2.
1 armour placed in Western Germany
Germans undo move 5.
Germans undo move 4.
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : -0.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
3 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
3 infantry moved from Samara to Russia
1 mech_infantry moved from Volgograd to Russia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vologda: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Changing ownership of Bryansk from Germans to Russians
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Germans to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Urals to Nenetsia
3 infantry moved from Novosibirsk to Vologda
3 infantry moved from Samara to Russia
1 mech_infantry moved from Volgograd to Russia
1 aaGun, 1 armour, 8 artilleries and 24 infantry moved from Ukraine to Rostov
2 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Kansu to Shensi
1 aaGun moved from Kansu to Shensi
1 aaGun and 7 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
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Accidentally clicked X after the dice were rolled and lost the file. Didn’t realize I loaded it live.
Edits reflect the battle results. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 bombers, 11 fighters and 8 tactical_bombers moved from French Indo China to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to YunnanPurchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 1 harbour and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in New Britain
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in Yunnan
Japanese attack with 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 2 : 12/23 hits, 12.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Solomon Islands from ANZAC, taking Yunnan from Chinese with 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
2 bombers, 11 fighters and 8 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Kweichow to Hunan
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Japan to French Indo China
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in French Indo China
1 bomber and 1 fighter placed in Japan
1 harbour placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.50 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 49 Sea Zone
1 bomber moved from Hawaiian Islands to 47 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Wake Island
3 fighters moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
3 carriers, 1 cruiser, 4 destroyers, 4 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 31 Sea Zone
4 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from 96 Sea Zone to Rostov
1 fighter moved from 96 Sea Zone to Rostov
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 fighter
EDIT: Adding units owned by Chinese to Chahar: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :





