18L BM3 Talleyrand19 (Axis) vs Ichabod (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - Japanese
                3 infantry moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Hopei to Shensi
                2 fighters moved from Kweichow to Shensi
                4 tactical_bombers moved from Kweichow to Shensi
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 tactical_bomber moved from Kweichow to Szechwan

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor, 2 fighters, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Szechwan
                    Japanese attack with 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 7/10 hits, 4.67 expected hits
                        Chinese roll dice for 4 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Soviet Far East from Russians with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Shensi
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 5/8 hits, 3.67 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
                2 fighters and 4 tactical_bombers moved from Shensi to French Indo China
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 33 Sea Zone to 48 Sea Zone
                1 artillery moved from Gilbert Islands to 48 Sea Zone
                1 artillery and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsu to French Indo China

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                Japanese collect 59 PUs; end with 60 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    Chinese : 1.67
        Japanese : 3.67

    triplea_42705_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - Japanese
                3 infantry moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Hopei to Shensi
                2 fighters moved from Kweichow to Shensi
                4 tactical_bombers moved from Kweichow to Shensi
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 tactical_bomber moved from Kweichow to Szechwan

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor, 2 fighters, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Szechwan
                    Japanese attack with 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 7/10 hits, 4.67 expected hits
                        Chinese roll dice for 4 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Soviet Far East from Russians with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Shensi
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 5/8 hits, 3.67 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
                2 fighters and 4 tactical_bombers moved from Shensi to French Indo China
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 33 Sea Zone to 48 Sea Zone
                1 artillery moved from Gilbert Islands to 48 Sea Zone
                1 artillery and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsu to French Indo China

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                Japanese collect 59 PUs; end with 60 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 6 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to French Indo China: 6 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : 1.67
        Japanese : 3.67

    triplea_42705_Jap5.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 4 infantry and 2 transports
                EDIT: Adding units owned by Americans to Hawaiian Islands: 4 infantry
                EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                3 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi

    triplea_42705_Chi5.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Politics - British

    Combat Hit Differential Summary :

    triplea_42705_Bri5.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - British
                2 infantry moved from Burma to Yunnan
                2 fighters moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan
                8 artilleries and 11 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 mech_infantrys moved from India to Shan State
                1 armour moved from India to Shan State
                2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
                3 fighters moved from Persia to Russia
                1 bomber moved from Persia to India
                3 fighters and 1 tactical_bomber moved from West India to India
                1 fighter moved from Gibraltar to Egypt
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Eastern Persia to West India

    triplea_42705_Bri5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - Americans
                1 bomber moved from Hawaiian Islands to Midway
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Western United States to Hawaiian Islands
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 armour moved from Libya to Tunisia
                1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
                4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs;

    Combat - Americans
                Battle in Midway
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Midway, round 2 : 0/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Midway, round 3 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Midway
                    Americans win, taking Midway from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Midway to Hawaiian Islands
                1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 4 infantry and 2 transports
                EDIT: Adding units owned by Americans to Hawaiian Islands: 4 infantry
                EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                3 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Combat Move - British
                2 infantry moved from Burma to Yunnan
                2 fighters moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan
                8 artilleries and 11 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 mech_infantrys moved from India to Shan State
                1 armour moved from India to Shan State
                2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
                3 fighters moved from Persia to Russia
                1 bomber moved from Persia to India
                3 fighters and 1 tactical_bomber moved from West India to India
                1 fighter moved from Gibraltar to Egypt
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Eastern Persia to West India

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 43 PUs;
                British buy 3 fighters and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters and 1 tactical_bomber could not land in Shan State and were removed
                3 aaGuns moved from Burma to Shan State
                1 tactical_bomber moved from Yunnan to Shan State
                2 fighters moved from Yunnan to Shan State
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 artilleries moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Syria to Northwest Persia

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to India: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                2 submarines placed in 71 Sea Zone
                3 fighters placed in Persia

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 2 fighters, 4 infantry and 1 tactical_bomber

    Combat Hit Differential Summary :

    British : 0.00
        Americans : -1.00
        Chinese : 0.00
        Japanese : -1.33

    triplea_42705_UK_5.tsvg


  • just tried to go and am getting a bug, posting to forums about it now, to be continued

  • '17

    @Talleyrand19:

    just tried to go and am getting a bug, posting to forums about it now, to be continued

    You can always email me the game file.

    If you do, please update the Game file to make sense, as well as the email subject line, and include your game handle in the email message.

    Thanks!


  • hmm, alright, was having trouble emailing to be honest (haven’t done it before)…I’ll try again tomorrow after work then we’ll (hopefully) be back on track

  • '17

    You find the file that you save the game file in…then you upload it through the browser option in your email server. It’s just like uploading any Microsoft document or a pdf file…ect.

    But we can post now to the forum.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - Italians
                2 armour, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Tobruk to Libya
                      Italians take Libya from Americans
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour, 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Eastern Poland to Western Ukraine
                6 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Italians : -1.00
        Russians : 0.67

    triplea_42705_Ita5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 48 Sea Zone to 30 Sea Zone
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 37 Sea Zone to 61 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat - ANZAC

    Non Combat Move - ANZAC

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42705_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 bomber moved from Eastern Poland to Vologda
                1 infantry moved from Archangel to Vologda
                1 mech_infantry moved from Novgorod to Vologda

    Purchase Units - Germans
                Germans buy 1 armour, 2 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Vologda to Western Ukraine
                1 mech_infantry moved from Novgorod to Archangel
                10 armour and 10 mech_infantrys moved from Nenetsia to Belarus
                1 mech_infantry moved from Novgorod to Smolensk
                1 bomber, 8 fighters and 4 tactical_bombers moved from Eastern Poland to Western Germany
                1 tactical_bomber moved from Southern Italy to Western Germany
                3 aaGuns, 3 artilleries, 22 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
                5 mech_infantrys moved from Poland to Western Ukraine
                8 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to Southern Italy
                5 infantry moved from France to Northern Italy
                1 infantry moved from France to Northern Italy
                1 infantry moved from France to Northern Italy

    Place Units - Germans
                2 fighters placed in Western Germany
                1 armour placed in Germany
                3 infantry placed in France
                3 mech_infantrys placed in Novgorod
                4 mech_infantrys placed in Germany
                Germans undo move 5.
                4 mech_infantrys placed in Western Germany
                Germans undo move 2.
                1 armour placed in Western Germany
                Germans undo move 5.
                Germans undo move 4.
                1 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : -0.33

    triplea_42705_Ger6.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                3 infantry moved from Novosibirsk to Vologda
                1 fighter moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                3 infantry moved from Samara to Russia
                1 mech_infantry moved from Volgograd to Russia

    triplea_42705_Rus6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Vologda: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Germans from Bryansk: 1 infantry
                EDIT: Changing ownership of Vologda from Germans to Russians
                EDIT: Changing ownership of Bryansk from Germans to Russians
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Nenetsia from Germans to Russians
                EDIT: Turning off Edit Mode
                1 infantry moved from Urals to Nenetsia
                3 infantry moved from Novosibirsk to Vologda
                3 infantry moved from Samara to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 aaGun, 1 armour, 8 artilleries and 24 infantry moved from Ukraine to Rostov
                2 infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 infantry moved from Kansu to Shensi
                1 aaGun moved from Kansu to Shensi
                1 aaGun and 7 infantry moved from Novosibirsk to Samara
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_42705_Rus6.tsvg

  • '17

    Accidentally clicked X after the dice were rolled and lost the file. Didn’t realize I loaded it live.
    Edits reflect the battle results.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - Japanese
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 bombers, 11 fighters and 8 tactical_bombers moved from French Indo China to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 1 harbour and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in New Britain
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Solomon Islands
                Battle in Yunnan
                    Japanese attack with 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 2 : 12/23 hits, 12.50 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Solomon Islands from ANZAC, taking Yunnan from Chinese with 2 bombers, 11 fighters, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Kwangsi to French Indo China
                2 bombers, 11 fighters and 8 tactical_bombers moved from Yunnan to French Indo China
                1 aaGun moved from Kweichow to Hunan
                1 artillery moved from Anhwe to Hunan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from Japan to French Indo China
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                1 destroyer moved from 33 Sea Zone to 31 Sea Zone
                2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 33 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 armour and 1 mech_infantry placed in French Indo China
                1 bomber and 1 fighter placed in Japan
                1 harbour placed in French Indo China
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : -0.50

    triplea_42705_Jap6.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Hawaiian Islands to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 49 Sea Zone
                1 bomber moved from Hawaiian Islands to 47 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Wake Island
                3 fighters moved from 26 Sea Zone to Wake Island
                1 fighter moved from 26 Sea Zone to Wake Island
                1 fighter moved from 26 Sea Zone to Wake Island
                3 carriers, 1 cruiser, 4 destroyers, 4 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 31 Sea Zone
                4 infantry moved from 31 Sea Zone to Wake Island
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to 30 Sea Zone
                2 fighters moved from 96 Sea Zone to Rostov
                1 fighter moved from 96 Sea Zone to Rostov
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    triplea_42705_Ame6.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei

    triplea_42705_Chi6.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Hopei: 1 fighter
                EDIT: Adding units owned by Chinese to Chahar: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42705_Chi6.tsvg

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