@Ghostglider Scramble orders?
Weddingsinger allies -vs- dawgoneit axis +6 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
10 armour, 15 artilleries, 15 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
4 bombers moved from Western Ukraine to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 4 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 bombers and 2 mech_infantrys in Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 carrier
Battle in Bryansk
Germans attack with 13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys in Bryansk, round 2 : 15/49 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans could not land and were killedNon Combat Move - Germans
2 bombers moved from Ukraine to Western Ukraine
2 fighters moved from Eastern Poland to Western Ukraine
3 aaGuns and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
2 bombers moved from Ukraine to Western Ukraine
1 armour moved from Romania to Western Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France
1 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Karelia to Western Germany
1 tactical_bomber moved from Karelia to Western UkrainePlace Units - Germans
1 armour and 1 mech_infantry placed in Western Germany
5 armour and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Germans undo move 2.
1 armour placed in Novgorod
1 mech_infantry placed in Western Germany
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 armour
EDIT: Adding units owned by Germans to Novgorod: 2 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to SamaraPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 34 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
2 armour moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
3 fighters moved from Japan to Korea
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Central Mongolia to SuiyuyanCombat - Japanese
Battle in Borneo
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Korea
Japanese attack with 3 fighters
Americans defend with 1 mech_infantry
Japanese roll dice for 3 fighters in Korea, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Malaya from UK_Pacific with 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Manchuria
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 artillery; Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 fighter and 2 tactical_bombers in Manchuria, round 3 : 3/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 3/3 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 2 : 3/4 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 1/3 hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Burma
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 2/3 hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 bombers and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Manchuria to Jehol
3 fighters moved from Korea to Japan
2 battleships, 1 cruiser and 1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,3,4,4,1,4,4,3,5,3,6,5,5,4,1,4,4,4,4,2,2
Japanese collect 43 PUs (8 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
6 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Wake Island to Japan -
Japan has intercept options:
5 Japanese fighters
3 US bombers
1 US tactical
6 US fighters -
yes intercept
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
6 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Wake Island to JapanCombat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Air Battle in Japan
Americans attacks with 10 units heading to Japan
Japanese launches 5 interceptors out of Japan
Attackers Fire, : 5/10 hits
Defenders Fire, : 3/5 hits
3 fighters owned by the Americans lost in Japan
5 fighters owned by the Japanese lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits
1 bomber killed by AA
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Japan causes 19 damage total. Damaged units is as follows: factory_major = 15, airfield = 4
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Italians win, taking 6 Sea Zone from Japanese with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Korea
6 bombers moved from Western United States to Caroline Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Western United States to 6 Sea Zone
1 transport moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 transports placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from United Kingdom to Morocco
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
2 bombers moved from Malta to Southern Italy
2 infantry moved from Caucasus to Kazakhstan
2 destroyers moved from 109 Sea Zone to 91 Sea Zone -
Intercept option S. Italy.
2 UK bombers
1 Italian fighter available./quite the air battle over Japan. You lost all 5 fighters. I lost 3 and a bomber.
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send it up
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
6 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Wake Island to JapanCombat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Air Battle in Japan
Americans attacks with 10 units heading to Japan
Japanese launches 5 interceptors out of Japan
Attackers Fire, : 5/10 hits
Defenders Fire, : 3/5 hits
3 fighters owned by the Americans lost in Japan
5 fighters owned by the Japanese lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits
1 bomber killed by AA
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Japan causes 19 damage total. Damaged units is as follows: factory_major = 15, airfield = 4
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Italians win, taking 6 Sea Zone from Japanese with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Korea
6 bombers moved from Western United States to Caroline Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Western United States to 6 Sea Zone
1 transport moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 transports placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 1 carrier, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 5 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from United Kingdom to Morocco
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
2 bombers moved from Malta to Southern Italy
2 infantry moved from Caucasus to Kazakhstan
2 destroyers moved from 109 Sea Zone to 91 Sea ZoneCombat - British
Air Battle in Southern Italy
British attacks with 2 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Attackers Fire, : 1/2 hits
Defenders Fire, : 0/1 hits
1 fighter owned by the Italians lost in Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits
Bombing raid in Southern Italy rolls: 5,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Kazakhstan
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Morocco
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 3/4 hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 4/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Cleaning up after air battlesNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Morocco to Algeria
1 artillery moved from Tobruk to Alexandria
1 armour moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Eastern Persia
1 tactical_bomber moved from Egypt to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
2 bombers moved from Southern Italy to Malta
2 infantry moved from Shensi to Szechwan
3 aaGuns moved from Kweichow to Szechwan
1 infantry moved from Hopei to KweichowPlace Units - British
1 factory_minor placed in Iraq
1 carrier and 2 transports placed in 71 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,1,1,1,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 infantry -
I forgot to move two U.S. mechs to west coast.
I’ll take care of it on ANZAC’s turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 2x factory_major, 6x factory_minor; Remaining resources: 20 PUs;
Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Belarus to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Belarus to Vologda
Italians take Vologda from Russians
1 submarine moved from 94 Sea Zone to 97 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Queensland to 37 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/5 hits
1 fighter owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 3/5 hits
1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -53
Casualties for ANZAC: 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in MalayaNon Combat Move - ANZAC
2 carriers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Queensland to 37 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/5 hits
1 fighter owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 3/5 hits
1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -53
Casualties for ANZAC: 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in MalayaNon Combat Move - ANZAC
2 carriers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys
EDIT: Turning off Edit Mode -
What a waste…. had almost a 50/50 on ANZAC attacking one of the Japanese fleets and did not roll well at all.
Should have asked OOL but figured you’d want to lose the sub and damage the carriers rather than lose anything more valueable.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 4 bombers, 4 fighters and 5 tactical_bombers moved from Western Ukraine to Russia
1 mech_infantry moved from Smolensk to Russia
13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Russia
Germans attack with 14 armour, 15 artilleries, 4 bombers, 4 fighters, 15 infantry, 7 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 37 infantry and 8 mech_infantrys
AA fire in Russia : 0/12 hits
Germans roll dice for 14 armour, 15 artilleries, 4 bombers, 4 fighters, 15 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 21/64 hits
Russians roll dice for 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 37 infantry and 8 mech_infantrys in Russia, round 2 : 18/53 hits
17 infantry owned by the Russians, 3 artilleries owned by the Germans, 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 14 armour, 12 artilleries, 4 bombers, 4 fighters, 7 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 18/46 hits
Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 20 infantry and 8 mech_infantrys in Russia, round 3 : 12/36 hits
18 infantry owned by the Russians, 9 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 14 armour, 3 artilleries, 4 bombers, 4 fighters, 4 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 16/34 hits
Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 2 infantry and 8 mech_infantrys in Russia, round 4 : 7/18 hits
8 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians, 3 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 14 armour, 4 bombers, 4 fighters and 5 tactical_bombers in Russia, round 5 : 17/27 hits
Russians roll dice for 2 fighters in Russia, round 5 : 2/2 hits
2 fighters owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 4 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Germans: 2 armour, 15 artilleries, 15 infantry and 7 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 37 infantry and 8 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
4 bombers, 4 fighters and 5 tactical_bombers moved from Russia to Rostov
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to RostovPlace Units - Germans
1 carrier and 2 transports placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 armour
EDIT: Adding units owned by Germans to Bryansk: 3 armour
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to VolgogradTurn Complete - Russians
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RIP Russia





