18L OwenToo (Axis) -vs- Farmboy (Allies) 2ndEdition no Bid Game 2

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour moved from Volgograd to Northwest Persia
                1 bomber moved from Southern Italy to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 3 armour and 1 bomber
                    British defend with 4 mech_infantrys; ANZAC defend with 2 infantry
                        Italians roll dice for 3 armour and 1 bomber in Northwest Persia, round 2 : 3/4 hits, 2.17 expected hits
                        British roll dice for 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 2.00 expected hits
                        1 mech_infantry owned by the British, 2 infantry owned by the ANZAC and 2 armour owned by the Italians lost in Northwest Persia
                        Italians roll dice for 1 armour and 1 bomber in Northwest Persia, round 3 : 2/2 hits, 1.17 expected hits
                        British roll dice for 3 mech_infantrys in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits
                        2 mech_infantrys owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                        Italians roll dice for 1 bomber in Northwest Persia, round 4 : 1/1 hits, 0.67 expected hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Italians win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 3 armour
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 4 mech_infantrys

    Non Combat Move - Italians
                1 bomber moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                1 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians : 2.00
        British : -0.33

    triplea_42569_Ita9.tsvg

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Queensland to New South Wales
                1 aaGun, 1 armour, 2 infantry and 4 mech_infantrys moved from Queensland to Northern Territory
                1 fighter moved from Russia to Sikang
                1 fighter moved from Russia to Northwest Persia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to Greece

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.67
        Japanese : -0.33

    triplea_42569_Fre9.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                2 tactical_bombers moved from Bryansk to Samara
                1 fighter moved from Bryansk to Samara
                1 armour moved from Timguska to Samara
                1 infantry moved from Bryansk to Tambov
                1 fighter moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Samara
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                4 armour moved from Kazakhstan to Northwest Persia
                9 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/4 hits, 0.67 expected hits
                    Bombing raid in Russia rolls: 7,3,3,5 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.
                Battle in Samara
                    Germans attack with 1 armour, 1 fighter and 3 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 fighter and 3 tactical_bombers in Samara, round 2 : 4/5 hits, 2.83 expected hits
                        Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 14 armour and 4 mech_infantrys
                    ANZAC defend with 1 fighter
                        Germans roll dice for 14 armour and 4 mech_infantrys in Northwest Persia, round 2 : 9/18 hits, 7.67 expected hits
                        British roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 14 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 fighter
                Cleaning up after air battles

    Non Combat Move - Germans
                4 mech_infantrys moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Caucasus
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                3 tactical_bombers moved from Samara to Bryansk
                1 fighter moved from Samara to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Novgorod to Belarus
                1 fighter moved from Western Germany to Bryansk
                1 tactical_bomber moved from Western Germany to Bryansk
                1 fighter moved from Southern Italy to Bryansk
                1 fighter moved from Russia to Bryansk
                4 bombers moved from Russia to Bryansk
                1 fighter moved from 97 Sea Zone to Southern Italy
                3 mech_infantrys moved from Germany to Yugoslavia
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Greater Southern Germany to Yugoslavia
                1 artillery moved from Germany to Poland
                3 infantry moved from Germany to Poland
                1 artillery moved from Slovakia Hungary to Yugoslavia
                4 infantry moved from Slovakia Hungary to Yugoslavia
                1 transport moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western Germany
                1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Western Germany
                1 artillery and 1 infantry placed in France
                1 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany
                Germans undo move 7.
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
                Germans collect 61 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.67
        Germans : 3.17
        British : 0.33
        Russians : 1.00

    triplea_42569_Ger10.tsvg

  • '21 '20 '19 '18 '17

    I assumed no intercept in Russia with my 5 bombers and 1 Fighter

  • '21 '20 '19 '18 '17

    Sorry, 4 bombers and a fighter

  • '23 '22 '21 '20 '19 '18 '17

    that was the right choice.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 13 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Germans
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 mech_infantry moved from Russia to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 armour moved from Russia to Urals
                      Russians take Urals from Germans

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                3 infantry moved from Yakut S.S.R. to Buryatia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,6,2
                Russians collect 18 PUs (3 lost to blockades); end with 31 PUs

    Combat Hit Differential Summary :

    triplea_42569_Rus10.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 3 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Tsinghai to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Shantung to Kiangsu
                3 infantry moved from Manchuria to Korea
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                2 fighters moved from 35 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Korea, round 2 : 0/5 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Korea, round 3 : 2/5 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    retreated to 34 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 19 Sea Zone
                2 fighters moved from 34 Sea Zone to 19 Sea Zone
                2 fighters moved from French Indo China to Kiangsu
                2 transports moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 aaGun moved from Philippines to 35 Sea Zone
                3 infantry moved from Philippines to 35 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Korea
                1 aaGun moved from 6 Sea Zone to Korea
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                2 fighters moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                3 mech_infantrys moved from Shan State to French Indo China
                1 armour moved from Shan State to French Indo China
                1 artillery moved from Shan State to French Indo China
                3 infantry moved from Shan State to Malaya
                1 tactical_bomber moved from Philippines to 6 Sea Zone
                1 aaGun moved from Manchuria to Korea
                1 fighter moved from Korea to Japan
                1 tactical_bomber moved from Korea to Japan

    Place Units - Japanese
                1 destroyer placed in 19 Sea Zone
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Kiangsu
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.83
        Russians : -0.67
        Japanese : -2.67

    triplea_42569_Jap10.tsvg

  • '21 '20 '19 '18 '17

    I seriously do not know what happened in the Pacific. I must have totally skipped some NCM of some sort or another. I thought I was in reasonable shape, but you wiped out fleets 2 turns in a row. I think I missed your bombers being on Wake the first turn, but still I calculated only a 47% chance for you on that one in SZ55, and then the second turn I think I must have skipped a move.

    I will continue for a while as I want to see how you defend the Middle East.

  • '23 '22 '21 '20 '19 '18 '17

    In that first battle in the pacific, the odds were slightly in your favour. But the odds assume max defense. Because the air has nowhere to land you had to keep the carriers alive and undamaged and take air as casualties from the beginning. Because of that the odds substantially shift in my favour. If you are able to do max defense there, than the carriers absorb almost all the first round hits and you don’t lose much combat power or units that can attack. With the role I got (which was the average rounded up) you would have lost 3 units for an attack power of 5. But because you needed to keep the landing zones you ended up having to lose 7 units with an attack power of 17. In my case, my carriers are cannon fodder and can absorb the hits without having any impact on my combat power.  There was still some risk to me if I rolled terribly in that first round but short of really abysmal dice, even a defeat there is fine for me since it would be hard for you to have saved much of that air. And that air is really key since the threat of it also keeps the British and China contained.

    I’m assuming the second one is where I hit your transports, sub and destroyer off of Java. You had bad luck there because the bombers got wiped out in your bombing raid on the previous Japan turn. I’m not sure what the odds would have been if they had survived but it might have allowed you to counter my fleet there and force me to wait a turn.

    Still, German is a monster and I feel I misplayed Europe (most recently by sending that UK stack to Caucasus. Some good dice in the pacific and the battle in 55 may allow me to refocus on Europe in time to block a victory in Europe but its definitely not over.

    quote author=OwenToo link=topic=42569.msg1819197#msg1819197 date=1539291724]
    I seriously do not know what happened in the Pacific. I must have totally skipped some NCM of some sort or another. I thought I was in reasonable shape, but you wiped out fleets 2 turns in a row. I think I missed your bombers being on Wake the first turn, but still I calculated only a 47% chance for you on that one in SZ55, and then the second turn I think I must have skipped a move.

    I will continue for a while as I want to see how you defend the Middle East.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Greece to France
                1 bomber moved from Western United States to 110 Sea Zone
                2 fighters moved from Eastern United States to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 105 Sea Zone to 110 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo

    Combat - Americans
                Strategic bombing raid in France
                        AA fire in France : 0/1 hits, 0.17 expected hits
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Borneo
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Borneo from Japanese with 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 4 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
                2 fighters and 2 tactical_bombers moved from Greece to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                4 bombers moved from Northern Territory to India
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 carrier moved from 42 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States
                2 fighters placed in Eastern United States
                2 infantry placed in Central United States
                3 infantry placed in Greece
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,4,3,5,3,2,6,3,1,6,6,5,5,5,4,6
                Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        AA fire in France : : -0.17
        Americans : -0.50

    triplea_42569_Ame10.tsvg

  • '23 '22 '21 '20 '19 '18 '17

    I’m getting an error when I try to post the China turn. I posted a screen shot and a save game. I’ll try to play through but worried that I might get the same error on the UK turn.

    Just tried to post this with teh saved game. Doesn’t seem to let me post so the problem might be with the server.

  • '23 '22 '21 '20 '19 '18 '17

    When I try posting the saved game I’m getting told that the upload folder is full. I’ll wait a bit before playing through.

  • '21 '20 '19 '18 '17

    Yes, I was getting an error posting in another game I’m playing. It must be the server.

  • '23 '22 '21 '20 '19 '18 '17

    I imagine it will get sorted out and I can post later. I’ll do the UK turn now. There is likely only one combat that will involve dice. I’m bombing stalingrad. But other than that there isn’t much that would confuse things if we had to reconstruct it. I’ll take screen shots too.

  • '23 '22 '21 '20 '19 '18 '17

    sent the file to your dice email.

  • '21 '20 '19 '18 '17

    I just sent my Ital turn #10 to your email.

    Roger (OwenToo)

  • '23 '22 '21 '20 '19 '18 '17

    It opens fine. Will get the anzac and french turn back to you momentarily.

  • '23 '22 '21 '20 '19 '18 '17

    Just sent the file.

  • '21 '20 '19 '18 '17

    Germany 11 has been sent

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