dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Game 6 Kirk vs Jeff
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 55 Sea Zone to 57 Sea Zone
1 fighter moved from Hawaiian Islands to 57 Sea Zone
7 infantry moved from Western Europe to Southern EuropeCombat - Americans
Battle in 57 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers, 3 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 3 fighters in 57 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 57 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 57 Sea Zone
Americans win with 1 battleship, 1 carrier, 4 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Battle in Southern Europe
Americans attack with 7 infantry
Germans defend with 1 aaGun, 1 factory and 1 infantry
Americans roll dice for 7 infantry in Southern Europe, round 2 : 1/7 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Europe
Americans win, taking Southern Europe from Germans with 6 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
5 transports moved from 7 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
4 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
2 armour and 6 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from 57 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 armour and 9 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.67
Americans : -1.17
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Eastern Europe to Balkans
Russians take Balkans from Germans
1 armour moved from Balkans to Eastern Europe
2 armour moved from Karelia S.S.R. to Eastern Europe
4 infantry moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Caucasus to Eastern Europe
1 armour moved from Caucasus to Eastern Europe
1 fighter moved from Caucasus to Eastern Europe
1 fighter moved from Caucasus to Eastern Europe
1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to NovosibirskCombat - Russians
Non Combat Move - Russians
Place Units - Russians
4 armour placed in Caucasus
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Balkans
Germans take Balkans from RussiansCombat - Germans
Non Combat Move - Germans
Place Units - Germans
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to French Indochina
1 fighter moved from India to French Indochina
1 fighter moved from India to French IndochinaCombat - British
Battle in French Indochina
British attack with 1 armour and 2 fighters
Japanese defend with 1 armour
British roll dice for 1 armour and 2 fighters in French Indochina, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in French Indochina, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in French Indochina
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - British
2 fighters moved from French Indochina to India
1 infantry moved from Libya to Anglo Egypt
1 destroyer moved from 14 Sea Zone to 15 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western EuropePlace Units - British
2 armour and 1 infantry placed in India
1 armour and 6 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
British : -0.50
Japanese : 0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour and 4 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Kwantung to French Indochina
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Japan to French Indochina
1 transport moved from 61 Sea Zone to 58 Sea Zone
1 transport moved from 61 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry moved from Wake Island to 51 Sea ZoneCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 artillery
Russians defend with 2 infantry
Japanese roll dice for 1 artillery in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Evenki National Okrug
Russians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
Place Units - Japanese
4 submarines placed in 60 Sea Zone
1 armour placed in KwantungTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Russians : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 57 Sea Zone to 60 Sea Zone
1 fighter moved from Hawaiian Islands to 51 Sea Zone
2 infantry moved from Novosibirsk to SinkiangCombat - Americans
Battle in 51 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 infantry and 1 transport
Americans roll dice for 1 fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 transport in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 51 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 1 transport
Battle in Sinkiang
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 60 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 5 submarines
Americans roll dice for 2 submarines in 60 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 5 submarines in 60 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 2 fighters in 60 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 4 submarines owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 60 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 2 fighters in 60 Sea Zone, round 3 : 5/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 60 Sea Zone
Americans win with 1 battleship, 1 carrier, 4 destroyers and 2 fighters remaining. Battle score for attacker is 36
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 5 submarinesNon Combat Move - Americans
1 fighter moved from 51 Sea Zone to Hawaiian Islands
4 infantry moved from Western Europe to Southern Europe
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
8 infantry moved from Eastern Canada to 1 Sea Zone
2 armour, 8 infantry and 5 transports moved from 1 Sea Zone to 7 Sea Zone
2 armour and 8 infantry moved from 7 Sea Zone to Western EuropePlace Units - Americans
6 armour placed in Southern Europe
1 artillery and 1 infantry placed in Western United States
1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 47 PUs; end with 47 PUs
1 unit repaired.Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Novosibirsk to Yakut S.S.R.
3 infantry moved from Kazakh S.S.R. to Sinkiang
1 artillery and 1 infantry moved from Ukraine S.S.R. to Balkans
1 fighter moved from Eastern Europe to Balkans
1 fighter moved from Eastern Europe to Balkans
4 armour moved from Caucasus to Eastern Europe
1 infantry moved from Belorussia to Eastern Europe
1 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in Balkans
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Balkans, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Balkans to Eastern Europe
1 fighter moved from Balkans to Eastern EuropePlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
3 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -0.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Germans
Germans buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to BalkansCombat - Germans
Battle in Balkans
Germans attack with 1 armour and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 4 infantry in Balkans, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
Germans roll dice for 1 armour and 3 infantry in Balkans, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Balkans, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Balkans
Germans roll dice for 1 armour and 2 infantry in Balkans, round 4 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Balkans, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Balkans
Germans win, taking Balkans from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
Place Units - Germans
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : -0.00
Russians : 0.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - British
British buy 7 armour; Remaining resources: 1 PUs;Combat Move - British
1 armour and 6 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 battleship, 1 destroyer, 6 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour and 6 infantry moved from 5 Sea Zone to Germany
2 armour and 12 infantry moved from Western Europe to Germany
2 armour, 2 fighters and 1 infantry moved from India to French Indochina
1 infantry moved from Anglo Egypt to Trans-Jordan
British take Trans-Jordan from GermansCombat - British
Battle in French Indochina
British attack with 2 armour, 2 fighters and 1 infantry
Japanese defend with 1 armour, 1 fighter and 2 infantry
British roll dice for 2 armour, 2 fighters and 1 infantry in French Indochina, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in French Indochina, round 2 : 4/4 hits, 1.83 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in French Indochina
retreated to French Indochina
Japanese win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for British: 2 armour, 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Germany
British attack with 3 armour and 18 infantry
Germans defend with 1 aaGun, 1 factory and 16 infantry
British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Germany
British roll dice for 3 armour and 18 infantry in Germany, round 2 : 5/21 hits, 4.50 expected hits
Germans roll dice for 15 infantry in Germany, round 2 : 4/15 hits, 5.00 expected hits
5 infantry owned by the Germans and 4 infantry owned by the British lost in Germany
British roll dice for 3 armour and 14 infantry in Germany, round 3 : 7/17 hits, 3.83 expected hits
Germans roll dice for 10 infantry in Germany, round 3 : 2/10 hits, 3.33 expected hits
7 infantry owned by the Germans and 2 infantry owned by the British lost in Germany
British roll dice for 3 armour and 12 infantry in Germany, round 4 : 5/15 hits, 3.50 expected hits
Germans roll dice for 3 infantry in Germany, round 4 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 16PUs while taking Germans capital
British win, taking Germany from Germans with 3 armour and 11 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 16 infantry
Casualties for British: 7 infantryNon Combat Move - British
1 fighter moved from French Indochina to IndiaPlace Units - British
3 armour placed in India
4 armour placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -2.33
British : 4.33
Japanese : 2.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry and 1 transport moved from 58 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Kwantung
1 transport moved from 36 Sea Zone to 61 Sea ZoneNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Kwantung
2 armour and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 60 Sea Zone to 59 Sea Zone
1 battleship, 1 carrier and 3 destroyers moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Wake Island
Americans take Wake Island from Japanese
1 infantry moved from 51 Sea Zone to Wake IslandCombat - Americans
Battle in 59 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 transport in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 59 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in 61 Sea Zone
Americans attack with 1 battleship, 1 carrier and 3 destroyers
Japanese defend with 2 transports
Americans roll dice for 1 battleship, 1 carrier and 3 destroyers in 61 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 2 transports in 61 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 transports owned by the Japanese lost in 61 Sea Zone
Americans win with 1 battleship, 1 carrier and 3 destroyers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 transportsNon Combat Move - Americans
2 fighters moved from 59 Sea Zone to 61 Sea Zone
1 transport moved from 9 Sea Zone to 19 Sea Zone
1 transport moved from 9 Sea Zone to 19 Sea Zone
1 armour moved from Eastern United States to Western United States
1 armour moved from Eastern United States to Western United States
1 armour moved from Eastern United States to Western United States
1 destroyer and 5 transports moved from 7 Sea Zone to 13 Sea Zone
2 armour and 8 infantry moved from Western Europe to Southern Europe
4 infantry moved from Eastern Canada to Western CanadaPlace Units - Americans
5 infantry placed in Western United States
1 battleship and 1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : -0.83
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 armour, 1 artillery and 9 infantry moved from Eastern Europe to Balkans
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
3 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from JapaneseCombat - Russians
Battle in Balkans
Russians attack with 11 armour, 1 artillery and 9 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 11 armour, 1 artillery and 9 infantry in Balkans, round 2 : 8/21 hits, 7.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Balkans, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 11 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 infantryNon Combat Move - Russians
2 fighters moved from Eastern Europe to Novosibirsk
3 armour and 3 infantry moved from Russia to Novosibirsk
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Ukraine S.S.R. to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 infantry moved from West Russia to Russia
2 artilleries and 2 infantry moved from Caucasus to Kazakh S.S.R.Place Units - Russians
7 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -1.17
Russians : 0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Turn Complete - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Research Technology - British
British spend 40 on tech rolls
British roll 6,6,1,3,2,4,3,5 for Heavy Bomber and gets 2 hits
British discover Heavy BomberPurchase Units - British
British buy 1 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs;Combat Move - British
3 armour and 1 fighter moved from India to French IndochinaCombat - British
Battle in French Indochina
British attack with 3 armour and 1 fighter
Japanese defend with 1 armour, 1 fighter and 1 infantry
British roll dice for 3 armour and 1 fighter in French Indochina, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in French Indochina, round 2 : 0/3 hits, 1.50 expected hits
1 infantry owned by the Japanese lost in French Indochina
British roll dice for 3 armour and 1 fighter in French Indochina, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 fighter in French Indochina, round 3 : 0/2 hits, 1.17 expected hits
1 armour owned by the Japanese lost in French Indochina
British roll dice for 3 armour and 1 fighter in French Indochina, round 4 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 fighter in French Indochina, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 armourNon Combat Move - British
1 fighter moved from French Indochina to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 destroyer moved from 15 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 4 transports moved from 5 Sea Zone to 7 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 bomber placed in IndiaActivate Technology - British
British activating Heavy BomberTurn Complete - British
British collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
British : 0.00
Japanese : -2.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Kwantung to Manchuria
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 infantry moved from China to French IndochinaCombat - Japanese
Battle in French Indochina
Japanese attack with 4 armour and 1 infantry
British defend with 2 armour
Japanese roll dice for 4 armour and 1 infantry in French Indochina, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 2 armour in French Indochina, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 4 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 armourNon Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kwantung
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
British : -1.00
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Wake Island to 51 Sea Zone
1 artillery moved from Wake Island to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
1 infantry moved from Sinkiang to China
Americans take China from Japanese
1 armour moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
1 armour moved from 45 Sea Zone to Solomon Islands
1 destroyer moved from 59 Sea Zone to 61 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 transport moved from 19 Sea Zone to 54 Sea Zone
1 transport moved from 19 Sea Zone to 54 Sea Zone
1 armour moved from Western United States to Mexico
1 armour moved from Western United States to Mexico
1 destroyer and 5 transports moved from 13 Sea Zone to 14 Sea Zone
5 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
5 armour, 1 destroyer, 5 infantry and 5 transports moved from 14 Sea Zone to 15 Sea ZonePlace Units - Americans
4 transports placed in 55 Sea Zone
3 armour placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans : 1.00
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Research Technology - Russians
Russians spend 40 on tech rolls
Russians roll 3,1,3,1,2,3,4,1 for Heavy Bomber and gets 0 hitsCombat Move - Russians
3 infantry moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Novosibirsk to Manchuria
1 fighter moved from Novosibirsk to Manchuria
1 infantry moved from Soviet Far East to Buryatia S.S.R.
3 armour moved from Sinkiang to Kwantung
9 armour moved from Russia to SinkiangCombat - Russians
Battle in Manchuria
Russians attack with 2 fighters and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Manchuria, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwantung
Russians attack with 3 armour
Japanese defend with 1 factory and 3 infantry
Russians roll dice for 3 armour in Kwantung, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Kwantung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwantung
Russians roll dice for 2 armour in Kwantung, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kwantung, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwantung
Russians roll dice for 2 armour in Kwantung, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Kwantung
Russians roll dice for 1 armour in Kwantung, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwantung
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 3 armour
Casualties for Japanese: 3 infantryNon Combat Move - Russians
3 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
2 artilleries and 2 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Russians : 0.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Turn Complete - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 2 bombers; Remaining resources: 5 PUs;Combat Move - British
1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry moved from India to French IndochinaCombat - British
Battle in French Indochina
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 4 armour and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in French Indochina, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 4 armour and 1 infantry in French Indochina, round 2 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in French Indochina
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in French Indochina, round 3 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 2 armour in French Indochina, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 4 armour and 1 infantryNon Combat Move - British
1 bomber moved from French Indochina to ChinaPlace Units - British
1 armour and 2 bombers placed in India
2 armour placed in GermanyTurn Complete - British
British collect 50 PUs; end with 55 PUsCombat Hit Differential Summary :
British : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Place Units - Japanese
3 armour placed in Kwantung
3 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :





