@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 artilleries and 2 infantry moved from Karelia to Finland
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 armour moved from Novgorod to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Russia
Russians undo move 2.
1 mech_infantry placed in Volgograd
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
I planned Jpn complex moves late last night in local move. Then painstakingly recreated this morning in forum mode, then wanted to make a change, but had already ended combat move without saving. Now you re-edit Rus back to Amur. Now I have to recalc and adjust again. You tie up lots of Rus inf and I have to tie up lots of Jpn units. I was planning on holding back some units anyway to be near the border, until Rus moved farther west.
I planned Jpn complex moves late last night in local move. Then painstakingly recreated this morning in forum mode, then wanted to make a change, but had already ended combat move without saving. Now you re-edit Rus back to Amur. Now I have to recalc and adjust again. You tie up lots of Rus inf and I have to tie up lots of Jpn units. I was planning on holding back some units anyway to be near the border, until Rus moved farther west.
lol
Got to keep you honest!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from Kwangsi to 43 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 3 infantry and 1 mech_infantry
Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/11 hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Yunnan, round 2 : 0/4 hits
1 mech_infantry owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 3 infantry and 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/10 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 armour, 2 fighters and 4 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
2 fighters and 3 tactical_bombers moved from Yunnan to Jehol
2 infantry moved from Anhwe to Jehol
1 artillery and 5 infantry moved from Hopei to Kweichow
2 infantry moved from Anhwe to Jehol
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to Hainan
1 bomber moved from Japan to Hainan
1 mech_infantry moved from Hopei to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Jehol
1 fighter moved from 43 Sea Zone to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 8 times
Average roll : 3.667
Median : 4.000
Variance : 0.954
Standard Deviation : 0.977
Total rolls : 66
British Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Japanese Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.592
Median : 4.000
Variance : 1.021
Standard Deviation : 1.010
Total rolls : 49
Good dice. So many combat and NCM moves. I meant to hold back a unit for NCM, but accidentally moved it with the rest of the fleet into combat. So I can’t undo it to move elsewhere in NCM. Triplea is frustrating in that one small mistake can have grave consequences.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 artillery placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 6.
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 mech_infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 11 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 artillery placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 6.
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 mech_infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 11 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 bomber moved from Egypt to Ethiopia
1 armour and 2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Ethiopia
British attack with 1 bomber and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Ethiopia to Egypt
1 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Bryansk
1 fighter moved from Egypt to Rostov
1 fighter moved from Rostov to Bryansk
2 infantry moved from Tanganyika Territory to Kenya
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 artillery and 1 infantry moved from Ontario to Quebec
1 mech_infantry moved from Eire to United Kingdom
2 fighters moved from United Kingdom to Karelia
Place Units - British
1 transport placed in 106 Sea Zone
1 destroyer and 1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Place Units - UK_Pacific
6 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 6 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 1.83
Italians : 0.67
Japanese : -1.00
I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Eastern Poland, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery moved from France to Northern Italy
1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Eastern Poland to Northern Italy
Place Units - Italians
2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Bryansk
1 infantry moved from Syria to Iraq
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 destroyer and 2 submarines moved from 112 Sea Zone to 105 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
1 armour, 1 artillery and 10 infantry moved from Norway to Finland
2 mech_infantrys moved from Baltic States to Western Ukraine
2 bombers moved from Germany to Western Ukraine
14 armour, 6 artilleries, 13 infantry and 6 mech_infantrys moved from Baltic States to Belarus
1 fighter moved from Western Germany to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 105 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 fighter
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Finland
Germans attack with 1 armour, 1 artillery and 10 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 10 infantry in Finland, round 2 : 2/12 hits
Russians roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 armour, 1 artillery and 9 infantry in Finland, round 3 : 3/11 hits
Russians roll dice for 1 artillery in Finland, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 14 armour, 6 artilleries, 13 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 14 armour, 6 artilleries, 13 infantry and 6 mech_infantrys in Belarus, round 2 : 12/39 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 14 armour, 6 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from 114 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 aaGun moved from Baltic States to Belarus
1 aaGun and 2 infantry moved from Poland to Eastern Poland
1 aaGun and 1 infantry moved from Slovakia Hungary to Eastern Poland
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Ukraine to Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour and 4 infantry moved from Romania to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Place Units - Germans
1 submarine placed in 114 Sea Zone
4 armour and 3 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Karelia to Novgorod
2 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Bryansk to Bessarabia
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 artilleries and 1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
4 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Amur to Buryatia
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -2.00
I didn’t get any marti dice emails for the Rus turn or for your turn in our team game. Nothing seemed unusual and no big battles, so I will accept the results for this game.
Odd… You can lok under ‘Game’, ‘Show History’ and it will show all countries moves, purchases, combats, and combat rolls for each battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 armour moved from Szechwan to Yunnan
1 artillery, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Kwangtung to Yunnan
3 tactical_bombers moved from Jehol to Yunnan
3 bombers moved from Hainan to Philippines
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship and 1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Hopei to Shensi
1 armour moved from Manchuria to Chahar
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
2 fighters and 1 tactical_bomber moved from Jehol to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kwangtung to Kwangsi
3 fighters moved from Manchuria to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to Korea
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 3 bombers and 2 infantry in Philippines, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 3 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 4/13 hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shensi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Sumatra to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from Manchuria to 35 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
1 infantry moved from Jehol to Manchuria
1 aaGun moved from Manchuria to Jehol
3 bombers moved from Philippines to Hainan
1 fighter moved from Jehol to Anhwe
3 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.500
Median : 3.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 54
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.512
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 43
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries and 4 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 4/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Western United States
2 destroyers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : 2.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.00