That went perfectly!
18L BM3 Talleyrand19 (Axis) vs Ichabod (Allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Politics - British
Combat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Politics - British
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
2 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Persia to Iraq
2 infantry moved from Persia to Iraq
2 artilleries moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour and 1 artillery moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from Egypt to Cyprus
1 tactical_bomber moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
8 artilleries and 13 infantry moved from India to Burma
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Neutral_Axis
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
3 bombers moved from Gibraltar to Western United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 31 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
4 transports moved from 91 Sea Zone to 90 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
4 transports moved from 90 Sea Zone to 101 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to French Guiana
1 carrier moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
4 infantry moved from Sikang to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 3 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPolitics - British
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
2 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Persia to Iraq
2 infantry moved from Persia to Iraq
2 artilleries moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour and 1 artillery moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from Egypt to Cyprus
1 tactical_bomber moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
8 artilleries and 13 infantry moved from India to Burma
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from Alexandria to EgyptPurchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Crete
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Crete
British roll dice for 1 artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Cyprus
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/10 hits, 3.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 3/9 hits, 3.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 8 artilleries and 13 infantry
Japanese defend with 1 mech_infantry
British roll dice for 8 artilleries and 13 infantry in Burma, round 2 : 8/21 hits, 6.17 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 4 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
3 aaGuns moved from India to Burma
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 fighters moved from Iraq to West India
1 tactical_bomber moved from Iraq to West India
1 bomber moved from Cyprus to Persia
1 tactical_bomber moved from Union of South Africa to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 destroyer placed in 106 Sea Zone
3 fighters placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Italians : -0.83
British : -1.00
Americans : -0.33
Chinese : 2.33
Neutral_Axis : -0.33
Japanese : -2.33 -
This game has reminded me why I prefer Global 40 over BM3.
Allies had a good round just now…but I doubt they could over come the Axis. Your strategy does not appear to even be concerned with winning (per game rules like capturing a capital), just defending economic gains. Japan is already at economic war machine sustainability.
I can’t crack this. But I’m not giving up yet.
Also, I meant to fly 1 UK fighter to join the Russian stack…but instead I sent them all to Iraq by accident. So, if you decide to go for Bryansk and smash it…my fault and sorry to wreck a good game by that mistake I intended to not do. It’s too late for that as dice was already rolled. Making this statement is not a “plea” for an edit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 bomber moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukPurchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 2 transports; French defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Italians lost in 99 Sea Zone
2 transports owned by the British lost in 99 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 2 transportsNon Combat Move - Italians
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
2 armour moved from Bessarabia to Eastern Poland
2 aaGuns moved from Bessarabia to Eastern PolandPlace Units - Italians
2 infantry placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : -0.67
British : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 26 Sea Zone to 48 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansPurchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 48 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
ANZAC roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 aaGuns moved from Northern Territory to South Australia
1 artillery moved from Northern Territory to South Australia
3 infantry moved from Northern Territory to South Australia
3 fighters moved from Northern Territory to New South WalesPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Bessarabia to Ukraine
2 bombers moved from Western Germany to Ukraine
10 armour and 10 mech_infantrys moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from RussiansPurchase Units - Germans
Germans buy 2 fighters and 11 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 bombers and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
8 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from Yugoslavia to Eastern Poland
2 tactical_bombers moved from Southern Italy to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -1.00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Urals
8 artilleries and 25 infantry moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Urals
8 artilleries and 25 infantry moved from Bryansk to UkrainePurchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 8 artilleries and 25 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 8 artilleries and 25 infantry in Ukraine, round 2 : 11/33 hits, 8.17 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 8 artilleries and 24 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
3 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Kansu
1 aaGun moved from Timguska to Kansu
1 aaGun and 10 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Bryansk to Ukraine
1 armour moved from Volgograd to Ukraine
2 aaGuns, 8 armour and 2 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 2.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
2 fighters moved from Kweichow to Shensi
4 tactical_bombers moved from Kweichow to Shensi
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from Kweichow to SzechwanPurchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 fighters, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Soviet Far East
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 7/10 hits, 4.67 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Soviet Far East from Russians with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 5/8 hits, 3.67 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
2 fighters and 4 tactical_bombers moved from Shensi to French Indo China
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery moved from Gilbert Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese : 1.67
Japanese : 3.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
2 fighters moved from Kweichow to Shensi
4 tactical_bombers moved from Kweichow to Shensi
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from Kweichow to SzechwanPurchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 fighters, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Soviet Far East
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 7/10 hits, 4.67 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Soviet Far East from Russians with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 5/8 hits, 3.67 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
2 fighters and 4 tactical_bombers moved from Shensi to French Indo China
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery moved from Gilbert Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 6 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 6 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 1.67
Japanese : 3.67 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 4 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - British
Combat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - British
2 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
8 artilleries and 11 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
2 transports moved from 92 Sea Zone to 96 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
3 fighters moved from Persia to Russia
1 bomber moved from Persia to India
3 fighters and 1 tactical_bomber moved from West India to India
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 bomber moved from Hawaiian Islands to Midway
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaPurchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs;Combat - Americans
Battle in Midway
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Midway, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Midway, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Midway to Hawaiian Islands
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 4 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsCombat Move - British
2 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
8 artilleries and 11 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
2 transports moved from 92 Sea Zone to 96 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
3 fighters moved from Persia to Russia
1 bomber moved from Persia to India
3 fighters and 1 tactical_bomber moved from West India to India
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern Persia to West IndiaPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 43 PUs;
British buy 3 fighters and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber could not land in Shan State and were removed
3 aaGuns moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 artilleries moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Syria to Northwest PersiaPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 submarines placed in 71 Sea Zone
3 fighters placed in PersiaTurn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 fighters, 4 infantry and 1 tactical_bomberCombat Hit Differential Summary :
British : 0.00
Americans : -1.00
Chinese : 0.00
Japanese : -1.33 -
just tried to go and am getting a bug, posting to forums about it now, to be continued
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just tried to go and am getting a bug, posting to forums about it now, to be continued
You can always email me the game file.
If you do, please update the Game file to make sense, as well as the email subject line, and include your game handle in the email message.
Thanks!
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hmm, alright, was having trouble emailing to be honest (haven’t done it before)…I’ll try again tomorrow after work then we’ll (hopefully) be back on track
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You find the file that you save the game file in…then you upload it through the browser option in your email server. It’s just like uploading any Microsoft document or a pdf file…ect.
But we can post now to the forum.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
2 armour, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Tobruk to Libya
Italians take Libya from Americans
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to LibyaPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Western Ukraine
Italians attack with 2 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -1.00
Russians : 0.67





