Scramble to sz27?
Simon33 (Axis+4) vs Axis-Dominion (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Midway
3 fighters moved from Hawaiian Islands to Midway
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 106 Sea Zone
1 marine moved from 106 Sea Zone to Quebec
1 armour and 1 mech_infantry moved from Central United States to Quebec
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
2 aaGuns moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - British
British buy 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 fighter and 1 tactical_bomber moved from Egypt to British Somaliland
1 infantry moved from Eastern Persia to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
4 infantry moved from 76 Sea Zone to Italian Somaliland
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from Tanganyika Territory to Italian Somaliland
1 tactical_bomber moved from 80 Sea Zone to Italian Somaliland
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in British Somaliland
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in British Somaliland, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking British Somaliland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Italian Somaliland
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Italian Somaliland, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Italian Somaliland, round 2 : 2/6 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from 80 Sea Zone to India
1 aaGun and 3 infantry moved from Burma to India
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from British Somaliland to 76 Sea Zone
1 tactical_bomber moved from Italian Somaliland to Anglo Egyptian Sudan
1 fighter moved from Italian Somaliland to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from Quebec to United KingdomPlace Units - British
1 factory_minor placed in Egypt
1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 25 PUs (6 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
British : -1.00
Italians : -0.33
Americans : -0.33
Chinese : 1.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 1 infantry and 1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Malta
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 marine moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 battleship and 1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Southern France to Yugoslavia
1 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from Malta to Southern Italy
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to TobrukPlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0.67
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to France
French take France from Germans
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Morocco to Algeria
1 destroyer moved from 58 Sea Zone to 77 Sea ZoneCombat - French
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in France
Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3
Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3
Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3
Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3
Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3
Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3
Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3
Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3
Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3
Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 1 aaGun, 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
French collect 15 PUs (1 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Western Germany to France
3 armour moved from Germany to France
1 armour moved from Germany to France
1 mech_infantry moved from Western Germany to France
2 armour, 5 artilleries and 19 infantry moved from Poland to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 6 infantry moved from Romania to Eastern PolandCombat - Germans
Battle in France
Germans attack with 4 armour and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in France, round 2 : 1/8 hits, 2.67 expected hitsCombat Hit Differential Summary :
Germans : -1.67
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1 hit. Lose the aa gun?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Western Germany to France
3 armour moved from Germany to France
1 armour moved from Germany to France
1 mech_infantry moved from Western Germany to France
2 armour, 5 artilleries and 19 infantry moved from Poland to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 6 infantry moved from Romania to Eastern PolandCombat - Germans
Battle in France
Germans attack with 4 armour and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in France, round 2 : 1/8 hits, 2.67 expected hits
French roll dice for 1 aaGun, 2 artilleries and 1 infantry in France, round 2 : 2/3 hits, 1.00 expected hits
1 aaGun owned by the French and 2 mech_infantrys owned by the Germans lost in France
Germans roll dice for 4 armour and 2 mech_infantrys in France, round 3 : 4/6 hits, 2.33 expected hits
French roll dice for 2 artilleries and 1 infantry in France, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the French, 2 mech_infantrys owned by the Germans and 2 artilleries owned by the French lost in France
Germans destroys 15PUs while taking French capital
Germans win, taking France from French with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 4 mech_infantrys
Casualties for French: 1 aaGun, 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
French defend with 1 infantry
Germans roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.67 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
8 artilleries and 2 infantry moved from Germany to Poland
2 aaGuns moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Poland
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
2 submarines moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in Western Germany
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -1.67
French : 1.67 -
damn annoying French :-P
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I didn’t really expect that France recapture. Not sure if that will cause trouble for the Barbarossa.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun and 5 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Karelia to Russia
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery and 9 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Belarus to Smolensk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
10 infantry moved from Belarus to Smolensk
6 infantry moved from Belarus to Bryansk
2 aaGuns and 17 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
1 submarine moved from 117 Sea Zone to 106 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Novgorod
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/8 hits, 4.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 infantry moved from Shan State to Yunnan
1 artillery and 4 infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Hunan
1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 artillery moved from Malaya to Shan State
1 tactical_bomber moved from 55 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 artilleries placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Chinese : -1.00
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
10 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ManchuriaPlace Units - Chinese
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 21 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from JapaneseCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 aaGun and 1 infantry moved from 31 Sea Zone to Wake Island
1 bomber and 3 fighters moved from Midway to Manchuria
1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 armour and 1 artillery moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from Quebec to 106 Sea Zone
1 cruiser and 1 marine moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British GuianaPlace Units - Americans
1 harbour placed in Wake Island
2 bombers placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
10 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ManchuriaPlace Units - Chinese
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUsPurchase Units - British
British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 99 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 96 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 99 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 99 Sea Zone
British attack with 1 bomber, 1 fighter and 2 tactical_bombers
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - British
2 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from 99 Sea Zone to Syria
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Egypt to Syria
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
2 fighters moved from United Kingdom to 91 Sea Zone
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to SyriaPlace Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -0.33
Italians : 0.50
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
1 bomber moved from Southern Italy to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Romania
1 armour moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
4 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -0.17
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 cruiser moved from 54 Sea Zone to 31 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns and 3 infantry moved from Queensland to New South Wales
2 fighters moved from Queensland to 31 Sea Zone
1 fighter moved from Queensland to New Zealand
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 77 Sea Zone to 80 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
1 bomber moved from Southern Italy to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Romania
1 armour moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
4 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0.17
Russians : -0.33 -
Oh bummer. Does the edit affect anything you did there?
-
Oh bummer. Does the edit affect anything you did there?
no you’re good, re-edit in the posted file and keep going
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
2 bombers moved from Western Germany to Karelia
1 battleship and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
EDIT: 1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Karelia
Germans attack with 2 bombers and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 5 infantry in Karelia, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Karelia to Belarus
3 aaGuns, 5 armour, 7 artilleries and 25 infantry moved from Eastern Poland to Belarus
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Poland to Novgorod
7 artilleries and 1 infantry moved from Poland to Eastern Poland
1 aaGun, 4 armour and 1 mech_infantry moved from France to Northern Italy
1 mech_infantry moved from Holland Belgium to Northern Italy
1 aaGun moved from France to Western Germany
2 mech_infantrys moved from Germany to Northern Italy
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 114 Sea Zone to Belarus
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western GermanyPlace Units - Germans
1 artillery and 1 infantry placed in Germany
3 armour and 6 mech_infantrys placed in Western Germany
Germans undo move 2.
5 mech_infantrys placed in Western Germany
1 armour and 1 mech_infantry placed in Western Germany
2 armour placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0.50
Russians : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 fighters and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
18 infantry moved from Manchuria to KoreaCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 4 infantry
Russians roll dice for 18 infantry in Korea, round 2 : 1/18 hits, 3.00 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 17 infantry in Korea, round 3 : 4/17 hits, 2.83 expected hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Russians
1 aaGun and 3 infantry moved from Ukraine to Bryansk
1 aaGun, 2 artilleries and 10 infantry moved from Smolensk to Bryansk
9 infantry moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Archangel to Smolensk
2 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 fighter moved from Szechwan to Russia
1 mech_infantry moved from Szechwan to Kazakhstan
1 submarine moved from 106 Sea Zone to 91 Sea ZonePlace Units - Russians
2 fighters and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,5,4
Russians collect 33 PUs (1 lost to blockades); end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : 1.17
Russians : -1.17
Japanese : -1.33