Game 6 Kirk vs Jeff
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour, 1 artillery and 4 infantry moved from Ukraine S.S.R. to Eastern Europe
2 infantry moved from Belorussia to Eastern Europe
3 armour moved from Russia to Karelia S.S.R.
2 fighters moved from Caucasus to Eastern Europe
1 submarine moved from 6 Sea Zone to 5 Sea ZoneCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 3 armour
Germans defend with 1 armour and 1 infantry
Russians roll dice for 3 armour in Karelia S.S.R., round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour and 1 infantry
Battle in Eastern Europe
Russians attack with 3 armour, 1 artillery, 2 fighters and 6 infantry
Germans defend with 2 armour, 1 fighter and 1 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 6 infantry in Eastern Europe, round 2 : 7/12 hits, 4.00 expected hits
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Eastern Europe, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 3 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour, 1 fighter and 1 infantryNon Combat Move - Russians
4 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Eastern Europe to Caucasus
1 fighter moved from Eastern Europe to Caucasus
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to West RussiaPlace Units - Russians
2 armour, 1 artillery and 1 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 2.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Germany to Western Europe
1 fighter moved from Balkans to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Balkans to Western Europe
1 armour moved from Balkans to Western Europe
1 armour moved from Balkans to Western Europe
1 infantry moved from Balkans to GermanyCombat - Germans
Battle in Western Europe
Germans attack with 5 armour, 2 fighters and 3 infantry
British defend with 1 aaGun, 2 armour and 5 infantry; Americans defend with 1 bomber and 10 infantry
AA fire in Western Europe : 0/2 hits, 0.33 expected hits
Germans roll dice for 5 armour, 2 fighters and 3 infantry in Western Europe, round 2 : 4/10 hits, 4.00 expected hits
British roll dice for 2 armour, 1 bomber and 15 infantry in Western Europe, round 2 : 5/18 hits, 6.17 expected hits
3 infantry owned by the Germans, 2 armour owned by the Germans, 1 bomber owned by the Americans and 3 infantry owned by the British lost in Western Europe
Germans roll dice for 3 armour and 2 fighters in Western Europe, round 3 : 2/5 hits, 2.50 expected hits
British roll dice for 2 armour and 12 infantry in Western Europe, round 3 : 2/14 hits, 5.00 expected hits
2 armour owned by the Germans and 2 infantry owned by the British lost in Western Europe
Germans roll dice for 1 armour and 2 fighters in Western Europe, round 4 : 3/3 hits, 1.50 expected hits
British roll dice for 2 armour and 10 infantry in Western Europe, round 4 : 3/12 hits, 4.33 expected hits
2 fighters owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the Americans lost in Western Europe
British win with 2 armour and 7 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 5 armour, 2 fighters and 3 infantry
Casualties for Americans: 1 bomber and 3 infantry
Casualties for British: 5 infantryNon Combat Move - Germans
Place Units - Germans
1 armour and 9 infantry placed in Germany
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 1.00
British : -5.50
AA fire in Western Europe : : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egypt to Libya
British take Libya from Germans
6 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
5 infantry moved from 6 Sea Zone to Western EuropeCombat - British
Non Combat Move - British
Place Units - British
1 armour, 1 fighter and 1 infantry placed in India
6 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 fighter moved from French Indochina to India
1 armour moved from French Indochina to India
1 armour moved from French Indochina to India
1 armour moved from French Indochina to India
1 fighter moved from Kwantung to India
1 armour moved from Kwantung to French Indochina
1 destroyer moved from 60 Sea Zone to 57 Sea Zone
1 submarine moved from 60 Sea Zone to 57 Sea Zone
1 transport moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from Manchuria to China
1 destroyer moved from 57 Sea Zone to 55 Sea Zone
1 destroyer moved from 57 Sea Zone to 55 Sea Zone
1 destroyer moved from 57 Sea Zone to 55 Sea Zone
1 battleship moved from 57 Sea Zone to 55 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 3 destroyers and 3 submarines
Americans defend with 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 3 destroyers in 55 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 1 transport in 55 Sea Zone, round 2 : 8/9 hits, 4.67 expected hits
3 destroyers owned by the Japanese, 3 submarines owned by the Japanese, 1 battleship owned by the Japanese and 1 transport owned by the Americans lost in 55 Sea Zone
Americans win with 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -76
Casualties for Japanese: 1 battleship, 3 destroyers and 3 submarines
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 3 armour and 2 fighters
British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry
AA fire in India : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 armour and 2 fighters in India, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in India, round 2 : 3/7 hits, 3.17 expected hits
3 armour owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 2 fighters in India, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in India, round 3 : 2/5 hits, 2.50 expected hits
2 fighters owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
British win with 1 armour and 2 fighters remaining. Battle score for attacker is -22
Casualties for Japanese: 3 armour and 2 fighters
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Japanese
Place Units - Japanese
1 armour placed in Kwantung
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
British : -0.67
Americans : 3.67
AA fire in India : : -0.33
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 55 Sea Zone to 57 Sea Zone
1 fighter moved from Hawaiian Islands to 57 Sea Zone
7 infantry moved from Western Europe to Southern EuropeCombat - Americans
Battle in 57 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers, 3 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 3 fighters in 57 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 57 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 57 Sea Zone
Americans win with 1 battleship, 1 carrier, 4 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Battle in Southern Europe
Americans attack with 7 infantry
Germans defend with 1 aaGun, 1 factory and 1 infantry
Americans roll dice for 7 infantry in Southern Europe, round 2 : 1/7 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Europe
Americans win, taking Southern Europe from Germans with 6 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
5 transports moved from 7 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
4 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
2 armour and 6 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from 57 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 armour and 9 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.67
Americans : -1.17
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Eastern Europe to Balkans
Russians take Balkans from Germans
1 armour moved from Balkans to Eastern Europe
2 armour moved from Karelia S.S.R. to Eastern Europe
4 infantry moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Caucasus to Eastern Europe
1 armour moved from Caucasus to Eastern Europe
1 fighter moved from Caucasus to Eastern Europe
1 fighter moved from Caucasus to Eastern Europe
1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to NovosibirskCombat - Russians
Non Combat Move - Russians
Place Units - Russians
4 armour placed in Caucasus
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Balkans
Germans take Balkans from RussiansCombat - Germans
Non Combat Move - Germans
Place Units - Germans
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to French Indochina
1 fighter moved from India to French Indochina
1 fighter moved from India to French IndochinaCombat - British
Battle in French Indochina
British attack with 1 armour and 2 fighters
Japanese defend with 1 armour
British roll dice for 1 armour and 2 fighters in French Indochina, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in French Indochina, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in French Indochina
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - British
2 fighters moved from French Indochina to India
1 infantry moved from Libya to Anglo Egypt
1 destroyer moved from 14 Sea Zone to 15 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western EuropePlace Units - British
2 armour and 1 infantry placed in India
1 armour and 6 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
British : -0.50
Japanese : 0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour and 4 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Kwantung to French Indochina
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Japan to French Indochina
1 transport moved from 61 Sea Zone to 58 Sea Zone
1 transport moved from 61 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry moved from Wake Island to 51 Sea ZoneCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 artillery
Russians defend with 2 infantry
Japanese roll dice for 1 artillery in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Evenki National Okrug
Russians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
Place Units - Japanese
4 submarines placed in 60 Sea Zone
1 armour placed in KwantungTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Russians : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 57 Sea Zone to 60 Sea Zone
1 fighter moved from Hawaiian Islands to 51 Sea Zone
2 infantry moved from Novosibirsk to SinkiangCombat - Americans
Battle in 51 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 infantry and 1 transport
Americans roll dice for 1 fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 transport in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 51 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 1 transport
Battle in Sinkiang
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 60 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 5 submarines
Americans roll dice for 2 submarines in 60 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 5 submarines in 60 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 2 fighters in 60 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 4 submarines owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 60 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 2 fighters in 60 Sea Zone, round 3 : 5/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 60 Sea Zone
Americans win with 1 battleship, 1 carrier, 4 destroyers and 2 fighters remaining. Battle score for attacker is 36
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 5 submarinesNon Combat Move - Americans
1 fighter moved from 51 Sea Zone to Hawaiian Islands
4 infantry moved from Western Europe to Southern Europe
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
8 infantry moved from Eastern Canada to 1 Sea Zone
2 armour, 8 infantry and 5 transports moved from 1 Sea Zone to 7 Sea Zone
2 armour and 8 infantry moved from 7 Sea Zone to Western EuropePlace Units - Americans
6 armour placed in Southern Europe
1 artillery and 1 infantry placed in Western United States
1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 47 PUs; end with 47 PUs
1 unit repaired.Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Novosibirsk to Yakut S.S.R.
3 infantry moved from Kazakh S.S.R. to Sinkiang
1 artillery and 1 infantry moved from Ukraine S.S.R. to Balkans
1 fighter moved from Eastern Europe to Balkans
1 fighter moved from Eastern Europe to Balkans
4 armour moved from Caucasus to Eastern Europe
1 infantry moved from Belorussia to Eastern Europe
1 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in Balkans
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Balkans, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Balkans to Eastern Europe
1 fighter moved from Balkans to Eastern EuropePlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
3 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -0.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Germans
Germans buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to BalkansCombat - Germans
Battle in Balkans
Germans attack with 1 armour and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 4 infantry in Balkans, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
Germans roll dice for 1 armour and 3 infantry in Balkans, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Balkans, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Balkans
Germans roll dice for 1 armour and 2 infantry in Balkans, round 4 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Balkans, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Balkans
Germans win, taking Balkans from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
Place Units - Germans
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : -0.00
Russians : 0.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - British
British buy 7 armour; Remaining resources: 1 PUs;Combat Move - British
1 armour and 6 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 battleship, 1 destroyer, 6 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour and 6 infantry moved from 5 Sea Zone to Germany
2 armour and 12 infantry moved from Western Europe to Germany
2 armour, 2 fighters and 1 infantry moved from India to French Indochina
1 infantry moved from Anglo Egypt to Trans-Jordan
British take Trans-Jordan from GermansCombat - British
Battle in French Indochina
British attack with 2 armour, 2 fighters and 1 infantry
Japanese defend with 1 armour, 1 fighter and 2 infantry
British roll dice for 2 armour, 2 fighters and 1 infantry in French Indochina, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in French Indochina, round 2 : 4/4 hits, 1.83 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in French Indochina
retreated to French Indochina
Japanese win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for British: 2 armour, 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Germany
British attack with 3 armour and 18 infantry
Germans defend with 1 aaGun, 1 factory and 16 infantry
British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Germany
British roll dice for 3 armour and 18 infantry in Germany, round 2 : 5/21 hits, 4.50 expected hits
Germans roll dice for 15 infantry in Germany, round 2 : 4/15 hits, 5.00 expected hits
5 infantry owned by the Germans and 4 infantry owned by the British lost in Germany
British roll dice for 3 armour and 14 infantry in Germany, round 3 : 7/17 hits, 3.83 expected hits
Germans roll dice for 10 infantry in Germany, round 3 : 2/10 hits, 3.33 expected hits
7 infantry owned by the Germans and 2 infantry owned by the British lost in Germany
British roll dice for 3 armour and 12 infantry in Germany, round 4 : 5/15 hits, 3.50 expected hits
Germans roll dice for 3 infantry in Germany, round 4 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 16PUs while taking Germans capital
British win, taking Germany from Germans with 3 armour and 11 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 16 infantry
Casualties for British: 7 infantryNon Combat Move - British
1 fighter moved from French Indochina to IndiaPlace Units - British
3 armour placed in India
4 armour placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -2.33
British : 4.33
Japanese : 2.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry and 1 transport moved from 58 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Kwantung
1 transport moved from 36 Sea Zone to 61 Sea ZoneNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Kwantung
2 armour and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 60 Sea Zone to 59 Sea Zone
1 battleship, 1 carrier and 3 destroyers moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Wake Island
Americans take Wake Island from Japanese
1 infantry moved from 51 Sea Zone to Wake IslandCombat - Americans
Battle in 59 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 transport in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 59 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in 61 Sea Zone
Americans attack with 1 battleship, 1 carrier and 3 destroyers
Japanese defend with 2 transports
Americans roll dice for 1 battleship, 1 carrier and 3 destroyers in 61 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 2 transports in 61 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 transports owned by the Japanese lost in 61 Sea Zone
Americans win with 1 battleship, 1 carrier and 3 destroyers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 transportsNon Combat Move - Americans
2 fighters moved from 59 Sea Zone to 61 Sea Zone
1 transport moved from 9 Sea Zone to 19 Sea Zone
1 transport moved from 9 Sea Zone to 19 Sea Zone
1 armour moved from Eastern United States to Western United States
1 armour moved from Eastern United States to Western United States
1 armour moved from Eastern United States to Western United States
1 destroyer and 5 transports moved from 7 Sea Zone to 13 Sea Zone
2 armour and 8 infantry moved from Western Europe to Southern Europe
4 infantry moved from Eastern Canada to Western CanadaPlace Units - Americans
5 infantry placed in Western United States
1 battleship and 1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : -0.83
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 armour, 1 artillery and 9 infantry moved from Eastern Europe to Balkans
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
3 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from JapaneseCombat - Russians
Battle in Balkans
Russians attack with 11 armour, 1 artillery and 9 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 11 armour, 1 artillery and 9 infantry in Balkans, round 2 : 8/21 hits, 7.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Balkans, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 11 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 infantryNon Combat Move - Russians
2 fighters moved from Eastern Europe to Novosibirsk
3 armour and 3 infantry moved from Russia to Novosibirsk
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Ukraine S.S.R. to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 infantry moved from West Russia to Russia
2 artilleries and 2 infantry moved from Caucasus to Kazakh S.S.R.Place Units - Russians
7 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -1.17
Russians : 0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Turn Complete - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Research Technology - British
British spend 40 on tech rolls
British roll 6,6,1,3,2,4,3,5 for Heavy Bomber and gets 2 hits
British discover Heavy BomberPurchase Units - British
British buy 1 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs;Combat Move - British
3 armour and 1 fighter moved from India to French IndochinaCombat - British
Battle in French Indochina
British attack with 3 armour and 1 fighter
Japanese defend with 1 armour, 1 fighter and 1 infantry
British roll dice for 3 armour and 1 fighter in French Indochina, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in French Indochina, round 2 : 0/3 hits, 1.50 expected hits
1 infantry owned by the Japanese lost in French Indochina
British roll dice for 3 armour and 1 fighter in French Indochina, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 fighter in French Indochina, round 3 : 0/2 hits, 1.17 expected hits
1 armour owned by the Japanese lost in French Indochina
British roll dice for 3 armour and 1 fighter in French Indochina, round 4 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 fighter in French Indochina, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 armourNon Combat Move - British
1 fighter moved from French Indochina to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 destroyer moved from 15 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 4 transports moved from 5 Sea Zone to 7 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 bomber placed in IndiaActivate Technology - British
British activating Heavy BomberTurn Complete - British
British collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
British : 0.00
Japanese : -2.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Kwantung to Manchuria
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 infantry moved from China to French IndochinaCombat - Japanese
Battle in French Indochina
Japanese attack with 4 armour and 1 infantry
British defend with 2 armour
Japanese roll dice for 4 armour and 1 infantry in French Indochina, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 2 armour in French Indochina, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 4 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 armourNon Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kwantung
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
British : -1.00
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Wake Island to 51 Sea Zone
1 artillery moved from Wake Island to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
1 infantry moved from Sinkiang to China
Americans take China from Japanese
1 armour moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
1 armour moved from 45 Sea Zone to Solomon Islands
1 destroyer moved from 59 Sea Zone to 61 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 transport moved from 19 Sea Zone to 54 Sea Zone
1 transport moved from 19 Sea Zone to 54 Sea Zone
1 armour moved from Western United States to Mexico
1 armour moved from Western United States to Mexico
1 destroyer and 5 transports moved from 13 Sea Zone to 14 Sea Zone
5 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
5 armour, 1 destroyer, 5 infantry and 5 transports moved from 14 Sea Zone to 15 Sea ZonePlace Units - Americans
4 transports placed in 55 Sea Zone
3 armour placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans : 1.00
Japanese : 0.33