scram of 111
Patryn Axis -VS- dawgoneit +22 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 17 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
19 armour and 11 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 artillery and 3 infantry moved from Volgograd to Kazakhstan
2 bombers, 2 fighters and 5 tactical_bombers moved from Russia to Northwest Persia
4 bombers moved from Western Germany to Northwest Persia
3 fighters moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kazakhstan
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Kazakhstan, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 19 armour, 6 bombers, 2 fighters, 14 mech_infantrys and 5 tactical_bombers
British defend with 2 armour, 2 artilleries, 2 fighters, 11 infantry and 4 mech_infantrys; French defend with 1 fighter and 2 infantry; ANZAC defend with 2 artilleries and 4 infantry; Americans defend with 1 fighter; Russians defend with 1 mech_infantry
Germans roll dice for 19 armour, 6 bombers, 2 fighters, 14 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 2 : 23/46 hits, 20.17 expected hits
British roll dice for 2 armour, 4 artilleries, 4 fighters, 17 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 12/32 hits, 12.33 expected hits
1 mech_infantry owned by the Russians, 4 mech_infantrys owned by the British, 4 infantry owned by the ANZAC, 2 infantry owned by the French, 1 artillery owned by the British, 12 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Northwest Persia
Germans roll dice for 19 armour, 6 bombers, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 3 : 16/34 hits, 18.17 expected hits
British roll dice for 2 armour, 3 artilleries and 4 fighters in Northwest Persia, round 3 : 5/9 hits, 4.67 expected hits
2 artilleries owned by the ANZAC, 3 armour owned by the Germans, 1 fighter owned by the Americans, 1 fighter owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 16 armour, 6 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 3 armour and 14 mech_infantrys
Casualties for ANZAC: 2 artilleries and 4 infantry
Casualties for British: 2 armour, 2 artilleries, 2 fighters, 11 infantry and 4 mech_infantrys
Casualties for French: 1 fighter and 2 infantry
Casualties for Russians: 1 mech_infantry
Casualties for Americans: 1 fighterNon Combat Move - Germans
3 aaGuns moved from Caucasus to Northwest Persia
6 bombers, 2 fighters and 5 tactical_bombers moved from Northwest Persia to Caucasus
3 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
2 infantry moved from Tambov to Volgograd
1 artillery moved from Bryansk to Rostov
3 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Smolensk to Russia
3 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Karelia
3 fighters moved from 110 Sea Zone to Western Germany
4 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
1 bomber placed in Western Germany
3 infantry placed in France
3 infantry placed in Novgorod
8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : 0.83
British : -0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
16 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 6 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
2 mech_infantrys moved from Hunan to Shan State
1 fighter moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
4 fighters and 4 tactical_bombers moved from 38 Sea Zone to 41 Sea Zone
2 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 4 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 7/10 hits, 5.67 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 bomber, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 38 Sea Zone to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
2 mech_infantrys moved from Kwangsi to Yunnan
1 artillery moved from Szechwan to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 aaGun, 1 artillery, 8 infantry and 7 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo ChinaPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : 0.33
UK_Pacific : -0.50
Japanese : -1.17 -
i cant see any way out of a loss.
your game. 8-) -
Good game! Let me know if you would like a rematch in the future or a BM3 game.
Thank you,
Patryn
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always ready for a game.
been busy winterizing my house lately but always ready to play.
dont care he game. just let me no your poison.
if your interested in a new a&a game.
a bunch of play world at war one on one or team games.
we are always looking for a new player for our team games.
solitaire is a good way to start -
Sure let’s try a world at war 1 v 1? Obviously can’t be a league game. I haven’t played it yet but if there doesn’t need to be a bid then start it whenever.
Thank you.
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do you still want to play a league game also?
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do you still want to play a league game also?
Sure - do you want to just switch sides with the same bid or rebid?
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sounds good.
whats your bid placement?
i’ll get the
w.a.w. game going later.
not sure if you’ve played it yet but if not, there’s a lot to do so take your time.
its a real fun game -
I’ll take a fighter in Scotland, a sub in Egypt and a sub off Gibraltar (SZ98 and SZ 91 I believe). Yeah I will be going slowly in World at War. Seems massive.





