FMERommel (Axis) vs Desert Admiral (Allies+16)

  • 2025 2024 '23 '22 '21 '20 '19

    Ugh!  Terrible dice.  With the Rus army in Karelia, I wanted to put immediate pressure on Novg.  So I put the main army in Balt instead of E. Pol.  So I attack E. Pol with 3 ground and 3 planes, that’s 6 units with power of 16 vs 4 units with defense of 8.  I rolled 1 hit and Rus rolled 2.  I rolled 1/2 th hits, even tho I had twice the power.  I would have retreated rather than risk the TB if only 1 Rus was left.  But 3 Rus inf combined with 3 planes could reach any of 3 Ger terr.  Odds round 2 were I’d just lose my 1 remaining ground unit.  But no, Rus rolled 2/2.  Rus overall rolled median of 2 and Ger median of 3.  But I’ve assumed an aggressive naval position and have ftrs to scramble and planes in position to attack.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Karelia to Finland

    Combat - Russians
                Battle in Finland
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                3 armour moved from Novgorod to Bryansk
                2 artilleries moved from Western Ukraine to Bryansk
                1 artillery moved from Belarus to Bryansk
                3 infantry moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 artilleries moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                2 aaGuns moved from Western Ukraine to Bryansk
                4 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Russia
                Russians undo move 2.
                1 mech_infantry placed in Volgograd
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : 0.67

    triplea_42742_Rus3.tsvg

  • '19 '17

    @FMErwinRommel:

    Ugh!  Terrible dice.  With the Rus army in Karelia, I wanted to put immediate pressure on Novg.  So I put the main army in Balt instead of E. Pol.  So I attack E. Pol with 3 ground and 3 planes, that’s 6 units with power of 16 vs 4 units with defense of 8.  I rolled 1 hit and Rus rolled 2.  I rolled 1/2 th hits, even tho I had twice the power.  I would have retreated rather than risk the TB if only 1 Rus was left.  But 3 Rus inf combined with 3 planes could reach any of 3 Ger terr.  Odds round 2 were I’d just lose my 1 remaining ground unit.  But no, Rus rolled 2/2.  Rus overall rolled median of 2 and Ger median of 3.  But I’ve assumed an aggressive naval position and have ftrs to scramble and planes in position to attack.

    Yeah, I would’ve probably brought an extra land unit or 2 in.  Gotta be ready for bad dice.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Karelia to Finland

    Combat - Russians
                Battle in Finland
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                3 armour moved from Novgorod to Bryansk
                2 artilleries moved from Western Ukraine to Bryansk
                1 artillery moved from Belarus to Bryansk
                3 infantry moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 artilleries moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                2 aaGuns moved from Western Ukraine to Bryansk
                4 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Russia
                Russians undo move 2.
                1 mech_infantry placed in Volgograd
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
                EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : 0.67

    triplea_42742_Rus3.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I had intended to build my 2 subs in Norm in sz105 and sz110, but just added them to my fleet without thinking.  I will edit on Jpn turn.  It won’t affect Rus sub in sz105, as my subs can’t attack without outside assistance.
    I didn’t want to use up more ground troops than Rus had in E.Pol, as Rus could overwhelm anything I put there on Rus’ turn.

  • '19 '17

    Sorry, but since I moved and no mention before,  you can’t do it.

  • 2025 2024 '23 '22 '21 '20 '19

    I understand.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Karelia to Finland

    Combat - Russians
                Battle in Finland
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                3 armour moved from Novgorod to Bryansk
                2 artilleries moved from Western Ukraine to Bryansk
                1 artillery moved from Belarus to Bryansk
                3 infantry moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 artilleries moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                2 aaGuns moved from Western Ukraine to Bryansk
                4 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Russia
                Russians undo move 2.
                1 mech_infantry placed in Volgograd
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
                EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry
                EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : 0.67

    triplea_42742_Rus3.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I planned Jpn complex moves late last night in local move.  Then painstakingly recreated this morning in forum mode, then wanted to make a change, but had already ended combat move without saving.  Now you re-edit Rus back to Amur.  Now I have to recalc and adjust again.  You tie up lots of Rus inf and I have to tie up lots of Jpn units.  I was planning on holding back some units anyway to be near the border, until Rus moved farther west.

  • '19 '17

    @FMErwinRommel:

    I planned Jpn complex moves late last night in local move.  Then painstakingly recreated this morning in forum mode, then wanted to make a change, but had already ended combat move without saving.  Now you re-edit Rus back to Amur.  Now I have to recalc and adjust again.  You tie up lots of Rus inf and I have to tie up lots of Jpn units.  I was planning on holding back some units anyway to be near the border, until Rus moved farther west.

    lol

  • '19 '17

    Got to keep you honest!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Hunan to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                2 bombers moved from Kwangsi to Malaya
                1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
                3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 cruiser moved from 33 Sea Zone to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 armour moved from Kiangsu to Kwangtung
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                2 armour moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 fighter moved from Kwangsi to 43 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
                    British defend with 3 infantry and 1 mech_infantry
                        Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 :  5/11 hits
                        Chinese roll dice for 3 infantry and 1 mech_infantry in Yunnan, round 2 :  0/4 hits
                        1 mech_infantry owned by the British and 3 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for British: 3 infantry and 1 mech_infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 2 :  0/4 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 3 :  3/4 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 :  4/10 hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 2 :  1/4 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Borneo
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 2 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Kwangtung
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 3 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 aaGun, 1 armour, 2 fighters and 4 infantry moved from Jehol to Manchuria
                1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
                2 fighters and 3 tactical_bombers moved from Yunnan to Jehol
                2 infantry moved from Anhwe to Jehol
                1 artillery and 5 infantry moved from Hopei to Kweichow
                2 infantry moved from Anhwe to Jehol
                2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                2 bombers moved from Malaya to Hainan
                1 bomber moved from Japan to Hainan
                1 mech_infantry moved from Hopei to Kweichow
                2 fighters and 1 tactical_bomber moved from Yunnan to Jehol
                1 fighter moved from 43 Sea Zone to Kwangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 infantry placed in Japan
                1 carrier and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 46 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 14 times
                4 was rolled 14 times
                5 was rolled 14 times
                6 was rolled 8 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.954
            Standard Deviation : 0.977
            Total rolls : 66

    British Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.592
            Median : 4.000
            Variance : 1.021
            Standard Deviation : 1.010
            Total rolls : 49

    triplea_42742_Jap3.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Good dice.  So many combat and NCM moves.  I meant to hold back a unit for NCM, but accidentally moved it with the rest of the fleet into combat.  So I can’t undo it to move elsewhere in NCM.  Triplea is frustrating in that one small mistake can have grave consequences.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 infantry placed in Central United States
                1 artillery placed in Eastern United States
                1 fighter placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                Americans undo move 6.
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 mech_infantry placed in Western United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    triplea_42742_Ame3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 11 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    triplea_42742_Chi3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 infantry placed in Central United States
                1 artillery placed in Eastern United States
                1 fighter placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                Americans undo move 6.
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 mech_infantry placed in Western United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 11 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 battleship moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 bomber moved from Egypt to Ethiopia
                1 armour and 2 mech_infantrys moved from India to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 infantry
                        British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2.50 expected hits
                        Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                        3 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                Battle in Ethiopia
                    British attack with 1 bomber and 3 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Ethiopia to Egypt
                1 armour moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Egypt to Bryansk
                1 fighter moved from Egypt to Rostov
                1 fighter moved from Rostov to Bryansk
                2 infantry moved from Tanganyika Territory to Kenya
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 mech_infantry moved from Eire to United Kingdom
                2 fighters moved from United Kingdom to Karelia

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 destroyer and 1 submarine placed in 98 Sea Zone
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs

    Place Units - UK_Pacific
                6 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
                Some Units in India change ownership: 6 infantry and 2 mech_infantrys

    Combat Hit Differential Summary :

    British : 1.83
        Italians : 0.67
        Japanese : -1.00

    triplea_42742_UK_3.tsvg

  • '19 '17

    I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve…

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Poland to Eastern Poland
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 bomber moved from Southern Italy to Eastern Poland
                1 artillery and 1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Eastern Poland, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from France to Northern Italy
                1 infantry moved from Yugoslavia to Bulgaria
                1 bomber moved from Eastern Poland to Northern Italy

    Place Units - Italians
                2 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_42742_Ita3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs

    Combat Hit Differential Summary :

    triplea_42742_ANZ3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Bryansk
                1 infantry moved from Syria to Iraq
                1 infantry moved from French West Africa to French Central Africa

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42742_Fre3.tsvg

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