@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Russia to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans roll dice for 1 bomber in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 transports in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 transport owned by the Germans lost in 5 Sea Zone
Americans roll dice for 1 bomber in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 transport in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 transports
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to Western Europe
10 infantry moved from Eastern Canada to 1 Sea Zone
2 transports moved from 7 Sea Zone to 9 Sea Zone
10 infantry and 5 transports moved from 1 Sea Zone to 7 Sea Zone
10 infantry moved from 7 Sea Zone to Western Europe
9 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Sinkiang to Novosibirsk
Place Units - Americans
1 destroyer placed in 55 Sea Zone
2 armour and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 1 artillery and 4 infantry moved from Ukraine S.S.R. to Eastern Europe
2 infantry moved from Belorussia to Eastern Europe
3 armour moved from Russia to Karelia S.S.R.
2 fighters moved from Caucasus to Eastern Europe
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 3 armour
Germans defend with 1 armour and 1 infantry
Russians roll dice for 3 armour in Karelia S.S.R., round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour and 1 infantry
Battle in Eastern Europe
Russians attack with 3 armour, 1 artillery, 2 fighters and 6 infantry
Germans defend with 2 armour, 1 fighter and 1 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 6 infantry in Eastern Europe, round 2 : 7/12 hits, 4.00 expected hits
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Eastern Europe, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 3 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour, 1 fighter and 1 infantry
Non Combat Move - Russians
4 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Eastern Europe to Caucasus
1 fighter moved from Eastern Europe to Caucasus
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to West Russia
Place Units - Russians
2 armour, 1 artillery and 1 infantry placed in Caucasus
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 2.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Germany to Western Europe
1 fighter moved from Balkans to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Balkans to Western Europe
1 armour moved from Balkans to Western Europe
1 armour moved from Balkans to Western Europe
1 infantry moved from Balkans to Germany
Combat - Germans
Battle in Western Europe
Germans attack with 5 armour, 2 fighters and 3 infantry
British defend with 1 aaGun, 2 armour and 5 infantry; Americans defend with 1 bomber and 10 infantry
AA fire in Western Europe : 0/2 hits, 0.33 expected hits
Germans roll dice for 5 armour, 2 fighters and 3 infantry in Western Europe, round 2 : 4/10 hits, 4.00 expected hits
British roll dice for 2 armour, 1 bomber and 15 infantry in Western Europe, round 2 : 5/18 hits, 6.17 expected hits
3 infantry owned by the Germans, 2 armour owned by the Germans, 1 bomber owned by the Americans and 3 infantry owned by the British lost in Western Europe
Germans roll dice for 3 armour and 2 fighters in Western Europe, round 3 : 2/5 hits, 2.50 expected hits
British roll dice for 2 armour and 12 infantry in Western Europe, round 3 : 2/14 hits, 5.00 expected hits
2 armour owned by the Germans and 2 infantry owned by the British lost in Western Europe
Germans roll dice for 1 armour and 2 fighters in Western Europe, round 4 : 3/3 hits, 1.50 expected hits
British roll dice for 2 armour and 10 infantry in Western Europe, round 4 : 3/12 hits, 4.33 expected hits
2 fighters owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the Americans lost in Western Europe
British win with 2 armour and 7 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 5 armour, 2 fighters and 3 infantry
Casualties for Americans: 1 bomber and 3 infantry
Casualties for British: 5 infantry
Non Combat Move - Germans
Place Units - Germans
1 armour and 9 infantry placed in Germany
1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -5.50
AA fire in Western Europe : : -0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egypt to Libya
British take Libya from Germans
6 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
5 infantry moved from 6 Sea Zone to Western Europe
Combat - British
Non Combat Move - British
Place Units - British
1 armour, 1 fighter and 1 infantry placed in India
6 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 fighter moved from French Indochina to India
1 armour moved from French Indochina to India
1 armour moved from French Indochina to India
1 armour moved from French Indochina to India
1 fighter moved from Kwantung to India
1 armour moved from Kwantung to French Indochina
1 destroyer moved from 60 Sea Zone to 57 Sea Zone
1 submarine moved from 60 Sea Zone to 57 Sea Zone
1 transport moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from Manchuria to China
1 destroyer moved from 57 Sea Zone to 55 Sea Zone
1 destroyer moved from 57 Sea Zone to 55 Sea Zone
1 destroyer moved from 57 Sea Zone to 55 Sea Zone
1 battleship moved from 57 Sea Zone to 55 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 3 destroyers and 3 submarines
Americans defend with 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 3 destroyers in 55 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 1 transport in 55 Sea Zone, round 2 : 8/9 hits, 4.67 expected hits
3 destroyers owned by the Japanese, 3 submarines owned by the Japanese, 1 battleship owned by the Japanese and 1 transport owned by the Americans lost in 55 Sea Zone
Americans win with 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -76
Casualties for Japanese: 1 battleship, 3 destroyers and 3 submarines
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 3 armour and 2 fighters
British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry
AA fire in India : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 armour and 2 fighters in India, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in India, round 2 : 3/7 hits, 3.17 expected hits
3 armour owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 2 fighters in India, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in India, round 3 : 2/5 hits, 2.50 expected hits
2 fighters owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
British win with 1 armour and 2 fighters remaining. Battle score for attacker is -22
Casualties for Japanese: 3 armour and 2 fighters
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 armour placed in Kwantung
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : 3.67
AA fire in India : : -0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 55 Sea Zone to 57 Sea Zone
1 fighter moved from Hawaiian Islands to 57 Sea Zone
7 infantry moved from Western Europe to Southern Europe
Combat - Americans
Battle in 57 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers, 3 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 3 fighters in 57 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 57 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 57 Sea Zone
Americans win with 1 battleship, 1 carrier, 4 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Battle in Southern Europe
Americans attack with 7 infantry
Germans defend with 1 aaGun, 1 factory and 1 infantry
Americans roll dice for 7 infantry in Southern Europe, round 2 : 1/7 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Europe
Americans win, taking Southern Europe from Germans with 6 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
5 transports moved from 7 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
4 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
2 armour and 6 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from 57 Sea Zone to Hawaiian Islands
Place Units - Americans
3 armour and 9 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -1.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Eastern Europe to Balkans
Russians take Balkans from Germans
1 armour moved from Balkans to Eastern Europe
2 armour moved from Karelia S.S.R. to Eastern Europe
4 infantry moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Caucasus to Eastern Europe
1 armour moved from Caucasus to Eastern Europe
1 fighter moved from Caucasus to Eastern Europe
1 fighter moved from Caucasus to Eastern Europe
1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
4 armour placed in Caucasus
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Balkans
Germans take Balkans from Russians
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to French Indochina
1 fighter moved from India to French Indochina
1 fighter moved from India to French Indochina
Combat - British
Battle in French Indochina
British attack with 1 armour and 2 fighters
Japanese defend with 1 armour
British roll dice for 1 armour and 2 fighters in French Indochina, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in French Indochina, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in French Indochina
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armour
Non Combat Move - British
2 fighters moved from French Indochina to India
1 infantry moved from Libya to Anglo Egypt
1 destroyer moved from 14 Sea Zone to 15 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western Europe
Place Units - British
2 armour and 1 infantry placed in India
1 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : -0.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Kwantung to French Indochina
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Japan to French Indochina
1 transport moved from 61 Sea Zone to 58 Sea Zone
1 transport moved from 61 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
Combat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 artillery
Russians defend with 2 infantry
Japanese roll dice for 1 artillery in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Evenki National Okrug
Russians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
Place Units - Japanese
4 submarines placed in 60 Sea Zone
1 armour placed in Kwantung
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 57 Sea Zone to 60 Sea Zone
1 fighter moved from Hawaiian Islands to 51 Sea Zone
2 infantry moved from Novosibirsk to Sinkiang
Combat - Americans
Battle in 51 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 infantry and 1 transport
Americans roll dice for 1 fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 transport in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 51 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 1 transport
Battle in Sinkiang
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 60 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 5 submarines
Americans roll dice for 2 submarines in 60 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 5 submarines in 60 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 2 fighters in 60 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 4 submarines owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 60 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 2 fighters in 60 Sea Zone, round 3 : 5/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 60 Sea Zone
Americans win with 1 battleship, 1 carrier, 4 destroyers and 2 fighters remaining. Battle score for attacker is 36
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 5 submarines
Non Combat Move - Americans
1 fighter moved from 51 Sea Zone to Hawaiian Islands
4 infantry moved from Western Europe to Southern Europe
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
8 infantry moved from Eastern Canada to 1 Sea Zone
2 armour, 8 infantry and 5 transports moved from 1 Sea Zone to 7 Sea Zone
2 armour and 8 infantry moved from 7 Sea Zone to Western Europe
Place Units - Americans
6 armour placed in Southern Europe
1 artillery and 1 infantry placed in Western United States
1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 47 PUs; end with 47 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Novosibirsk to Yakut S.S.R.
3 infantry moved from Kazakh S.S.R. to Sinkiang
1 artillery and 1 infantry moved from Ukraine S.S.R. to Balkans
1 fighter moved from Eastern Europe to Balkans
1 fighter moved from Eastern Europe to Balkans
4 armour moved from Caucasus to Eastern Europe
1 infantry moved from Belorussia to Eastern Europe
1 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 infantry moved from Russia to West Russia
Combat - Russians
Battle in Balkans
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Balkans, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Balkans to Eastern Europe
1 fighter moved from Balkans to Eastern Europe
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Germans
Germans buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
Combat - Germans
Battle in Balkans
Germans attack with 1 armour and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 4 infantry in Balkans, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
Germans roll dice for 1 armour and 3 infantry in Balkans, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Balkans, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Balkans
Germans roll dice for 1 armour and 2 infantry in Balkans, round 4 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Balkans, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Balkans
Germans win, taking Balkans from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
Place Units - Germans
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0.00
Russians : 0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - British
British buy 7 armour; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 6 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 battleship, 1 destroyer, 6 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour and 6 infantry moved from 5 Sea Zone to Germany
2 armour and 12 infantry moved from Western Europe to Germany
2 armour, 2 fighters and 1 infantry moved from India to French Indochina
1 infantry moved from Anglo Egypt to Trans-Jordan
British take Trans-Jordan from Germans
Combat - British
Battle in French Indochina
British attack with 2 armour, 2 fighters and 1 infantry
Japanese defend with 1 armour, 1 fighter and 2 infantry
British roll dice for 2 armour, 2 fighters and 1 infantry in French Indochina, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in French Indochina, round 2 : 4/4 hits, 1.83 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in French Indochina
retreated to French Indochina
Japanese win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for British: 2 armour, 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Germany
British attack with 3 armour and 18 infantry
Germans defend with 1 aaGun, 1 factory and 16 infantry
British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Germany
British roll dice for 3 armour and 18 infantry in Germany, round 2 : 5/21 hits, 4.50 expected hits
Germans roll dice for 15 infantry in Germany, round 2 : 4/15 hits, 5.00 expected hits
5 infantry owned by the Germans and 4 infantry owned by the British lost in Germany
British roll dice for 3 armour and 14 infantry in Germany, round 3 : 7/17 hits, 3.83 expected hits
Germans roll dice for 10 infantry in Germany, round 3 : 2/10 hits, 3.33 expected hits
7 infantry owned by the Germans and 2 infantry owned by the British lost in Germany
British roll dice for 3 armour and 12 infantry in Germany, round 4 : 5/15 hits, 3.50 expected hits
Germans roll dice for 3 infantry in Germany, round 4 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 16PUs while taking Germans capital
British win, taking Germany from Germans with 3 armour and 11 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 16 infantry
Casualties for British: 7 infantry
Non Combat Move - British
1 fighter moved from French Indochina to India
Place Units - British
3 armour placed in India
4 armour placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : 4.33
Japanese : 2.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry and 1 transport moved from 58 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Kwantung
1 transport moved from 36 Sea Zone to 61 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Kwantung
2 armour and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 60 Sea Zone to 59 Sea Zone
1 battleship, 1 carrier and 3 destroyers moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Wake Island
Americans take Wake Island from Japanese
1 infantry moved from 51 Sea Zone to Wake Island
Combat - Americans
Battle in 59 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 transport in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 59 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in 61 Sea Zone
Americans attack with 1 battleship, 1 carrier and 3 destroyers
Japanese defend with 2 transports
Americans roll dice for 1 battleship, 1 carrier and 3 destroyers in 61 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 2 transports in 61 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 transports owned by the Japanese lost in 61 Sea Zone
Americans win with 1 battleship, 1 carrier and 3 destroyers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 transports
Non Combat Move - Americans
2 fighters moved from 59 Sea Zone to 61 Sea Zone
1 transport moved from 9 Sea Zone to 19 Sea Zone
1 transport moved from 9 Sea Zone to 19 Sea Zone
1 armour moved from Eastern United States to Western United States
1 armour moved from Eastern United States to Western United States
1 armour moved from Eastern United States to Western United States
1 destroyer and 5 transports moved from 7 Sea Zone to 13 Sea Zone
2 armour and 8 infantry moved from Western Europe to Southern Europe
4 infantry moved from Eastern Canada to Western Canada
Place Units - Americans
5 infantry placed in Western United States
1 battleship and 1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
11 armour, 1 artillery and 9 infantry moved from Eastern Europe to Balkans
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
3 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
Combat - Russians
Battle in Balkans
Russians attack with 11 armour, 1 artillery and 9 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 11 armour, 1 artillery and 9 infantry in Balkans, round 2 : 8/21 hits, 7.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Balkans, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 11 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Europe to Novosibirsk
3 armour and 3 infantry moved from Russia to Novosibirsk
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Ukraine S.S.R. to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 infantry moved from West Russia to Russia
2 artilleries and 2 infantry moved from Caucasus to Kazakh S.S.R.
Place Units - Russians
7 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Research Technology - British
British spend 40 on tech rolls
British roll 6,6,1,3,2,4,3,5 for Heavy Bomber and gets 2 hits
British discover Heavy Bomber
Purchase Units - British
British buy 1 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 1 fighter moved from India to French Indochina
Combat - British
Battle in French Indochina
British attack with 3 armour and 1 fighter
Japanese defend with 1 armour, 1 fighter and 1 infantry
British roll dice for 3 armour and 1 fighter in French Indochina, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in French Indochina, round 2 : 0/3 hits, 1.50 expected hits
1 infantry owned by the Japanese lost in French Indochina
British roll dice for 3 armour and 1 fighter in French Indochina, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 fighter in French Indochina, round 3 : 0/2 hits, 1.17 expected hits
1 armour owned by the Japanese lost in French Indochina
British roll dice for 3 armour and 1 fighter in French Indochina, round 4 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 fighter in French Indochina, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 armour
Non Combat Move - British
1 fighter moved from French Indochina to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 destroyer moved from 15 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 4 transports moved from 5 Sea Zone to 7 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 bomber placed in India
Activate Technology - British
British activating Heavy Bomber
Turn Complete - British
British collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : 0.00
Japanese : -2.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Kwantung to Manchuria
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 infantry moved from China to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 4 armour and 1 infantry
British defend with 2 armour
Japanese roll dice for 4 armour and 1 infantry in French Indochina, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 2 armour in French Indochina, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 4 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 armour
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kwantung
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
British : -1.00
Japanese : 0.83