Patryn Axis -VS- dawgoneit +22 Allies

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                5 infantry moved from Rostov to Caucasus

    Place Units - Italians
                1 bomber and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    triplea_42694_Ita8.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                Battle in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_42694_ANZ8.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                Battle in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    triplea_42694_Fre8.tsvg

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 17 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                19 armour and 11 mech_infantrys moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Rostov to Northwest Persia
                1 artillery and 3 infantry moved from Volgograd to Kazakhstan
                2 bombers, 2 fighters and 5 tactical_bombers moved from Russia to Northwest Persia
                4 bombers moved from Western Germany to Northwest Persia
                3 fighters moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 3 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery and 3 infantry in Kazakhstan, round 3 : 1/4 hits, 1.00 expected hits
                        British roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 19 armour, 6 bombers, 2 fighters, 14 mech_infantrys and 5 tactical_bombers
                    British defend with 2 armour, 2 artilleries, 2 fighters, 11 infantry and 4 mech_infantrys; French defend with 1 fighter and 2 infantry; ANZAC defend with 2 artilleries and 4 infantry; Americans defend with 1 fighter; Russians defend with 1 mech_infantry
                        Germans roll dice for 19 armour, 6 bombers, 2 fighters, 14 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 2 : 23/46 hits, 20.17 expected hits
                        British roll dice for 2 armour, 4 artilleries, 4 fighters, 17 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 12/32 hits, 12.33 expected hits
                        1 mech_infantry owned by the Russians, 4 mech_infantrys owned by the British, 4 infantry owned by the ANZAC, 2 infantry owned by the French, 1 artillery owned by the British, 12 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Northwest Persia
                        Germans roll dice for 19 armour, 6 bombers, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 3 : 16/34 hits, 18.17 expected hits
                        British roll dice for 2 armour, 3 artilleries and 4 fighters in Northwest Persia, round 3 : 5/9 hits, 4.67 expected hits
                        2 artilleries owned by the ANZAC, 3 armour owned by the Germans, 1 fighter owned by the Americans, 1 fighter owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 16 armour, 6 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 65
                    Casualties for Germans: 3 armour and 14 mech_infantrys
                    Casualties for ANZAC: 2 artilleries and 4 infantry
                    Casualties for British: 2 armour, 2 artilleries, 2 fighters, 11 infantry and 4 mech_infantrys
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Germans
                3 aaGuns moved from Caucasus to Northwest Persia
                6 bombers, 2 fighters and 5 tactical_bombers moved from Northwest Persia to Caucasus
                3 infantry moved from Rostov to Caucasus
                3 infantry moved from Ukraine to Rostov
                2 infantry moved from Tambov to Volgograd
                1 artillery moved from Bryansk to Rostov
                3 infantry moved from Russia to Tambov
                1 artillery and 2 infantry moved from Smolensk to Russia
                3 infantry moved from Karelia to Finland
                3 infantry moved from Novgorod to Karelia
                3 fighters moved from 110 Sea Zone to Western Germany
                4 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Volgograd
                1 bomber placed in Western Germany
                3 infantry placed in France
                3 infantry placed in Novgorod
                8 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    Combat Hit Differential Summary :

    Germans : 0.83
        British : -0.00

    triplea_42694_Ger9.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Combat Move - Russians
                16 infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Yakut S.S.R. to Yenisey

    Turn Complete - Russians

    triplea_42694_Rus9.tsvg

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 fighters, 6 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                3 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Hunan to Burma
                      Japanese take Burma from UK_Pacific
                2 mech_infantrys moved from Hunan to Shan State
                1 fighter moved from French Indo China to 37 Sea Zone
                1 bomber moved from French Indo China to 45 Sea Zone
                1 destroyer moved from 38 Sea Zone to 41 Sea Zone
                1 bomber moved from French Indo China to 41 Sea Zone
                4 fighters and 4 tactical_bombers moved from 38 Sea Zone to 41 Sea Zone
                2 fighters moved from French Indo China to Shan State
                2 tactical_bombers moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 1 destroyer, 4 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 7/10 hits, 5.67 expected hits
                        Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Americans with 1 bomber, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 bombers moved from 25 Sea Zone to Japan
                2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 38 Sea Zone to 36 Sea Zone
                4 fighters and 4 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
                1 bomber moved from 41 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                1 mech_infantry moved from Kwangsi to French Indo China
                2 mech_infantrys moved from Kwangsi to Yunnan
                1 artillery moved from Szechwan to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                3 mech_infantrys moved from Shantung to Hunan
                1 aaGun, 1 artillery, 8 infantry and 7 mech_infantrys moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Sakha to Yakut S.S.R.
                1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
                1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 5 Sea Zone to 7 Sea Zone
                1 bomber moved from 45 Sea Zone to French Indo China

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Americans : 0.33
        UK_Pacific : -0.50
        Japanese : -1.17

    triplea_42694_Jap9.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    i cant see any way out of a loss.
    your game.  8-)

  • 18 16

    Good game!  Let me know if you would like a rematch in the future or a BM3 game.

    Thank you,

    Patryn

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    always ready for a game.
    been busy winterizing my house lately but always ready to play.
    dont care he game. just let me no your poison.
    if your interested in a new a&a game.
    a bunch of play world at war one on one or team games.
    we are always looking for a new player for our team games.
    solitaire is a good way to start

  • 18 16

    Sure let’s try a world at war 1 v 1?  Obviously can’t be a league game.  I haven’t played it yet but if there doesn’t need to be a bid then start it whenever.

    Thank you.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    do you still want to play a league game also?

  • 18 16

    @dawgoneit:

    do you still want to play a league game also?

    Sure - do you want to just switch sides with the same bid or rebid?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    sounds good.
    whats your bid placement?
    i’ll get the
    w.a.w. game going later.
    not sure if you’ve played it yet but if not, there’s a lot to do so take your time.
    its a real fun game

  • 18 16

    I’ll take a fighter in Scotland, a sub in Egypt and a sub off Gibraltar (SZ98 and SZ 91 I believe).  Yeah I will be going slowly in World at War.  Seems massive.

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