Weddingsinger allies -vs- dawgoneit axis +6 BM3

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 factory_minor, 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery moved from Kwangsi to Hunan
                1 mech_infantry moved from Kwangtung to Hunan
                2 artilleries moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
                2 fighters and 1 tactical_bomber moved from Kwangsi to Siam
                2 bombers moved from Kwangsi to India
                1 fighter moved from Kwangsi to Kiangsu
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Siam
                1 artillery moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Central Mongolia to Suiyuyan
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 mech_infantry moved from Hopei to Tsinghai
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 8,4 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in Siam
                    Japanese attack with 4 fighters and 3 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 4 fighters and 3 tactical_bombers in Siam, round 2 :  4/7 hits
                        ANZAC roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 :  3/8 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Hunan to 36 Sea Zone
                2 infantry moved from Kwangtung to Kwangsi
                2 bombers moved from India to Kwangsi
                1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
                2 fighters and 2 tactical_bombers moved from Siam to 37 Sea Zone
                1 mech_infantry moved from Kiangsu to Chahar

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 fighters and 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Kwangtung: 2 fighters and 2 tactical_bombers
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Kwangtung
                3 armour placed in Kiangsu
                1 artillery, 3 fighters and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs

    triplea_42725_Jap5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Guam to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea

    triplea_42725_Ame5.tsvg


  • Scramble options for Japan.

    US is landing a transport in Korea, so you can scramble 3 fighters out of Japan, but I brought 6 fighters, 1 tactical, and 2 bombers, so…. I’m guessing no?

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    none


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Guam to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Manchuria
                Battle in Korea
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 1 bomber in 35 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Manchuria from Japanese, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery in Iwo Jima, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  1/1 hits
                        1 artillery owned by the Americans lost in Iwo Jima
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 35 Sea Zone to Wake Island
                2 bombers moved from 6 Sea Zone to Wake Island
                1 battleship, 4 carriers, 3 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
                9 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
                1 transport moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 armour and 1 infantry
                EDIT: Turning off Edit Mode
                6 bombers and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_42725_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 infantry in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hunan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hunan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 infantry in Anhwe, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    triplea_42725_Chi5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Combat Move - British
                1 artillery and 1 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Shensi
                1 artillery, 3 infantry and 1 tactical_bomber moved from Alexandria to Tobruk
                1 armour moved from Egypt to Tobruk
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                2 bombers moved from United Kingdom to 97 Sea Zone
                1 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone

    triplea_42725_Bri5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Combat Move - British
                2 bombers moved from United Kingdom to 97 Sea Zone
                1 bomber moved from Malta to Southern Italy
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 artillery, 3 infantry and 1 tactical_bomber moved from Alexandria to Tobruk
                1 armour moved from Egypt to Tobruk
                1 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Shensi

    triplea_42725_Bri5.tsvg


  • Italy has scramble options for its 1 fighter out of S. Italy.

    Intercept:
    1 UK bomber trying to hit S. Italy factory
    or 2 UK bombers trying to sink your destroyer (I assume subs want to submerge, of course)
    or take a nap.

    /I vote nap, but I’m also very, very tired.

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    scramble fighter and my subs are in


  • I’m assuming that means teh fighter into the seazone?

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    yes


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Guam to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Manchuria
                Battle in Korea
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 1 bomber in 35 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Manchuria from Japanese, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery in Iwo Jima, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  1/1 hits
                        1 artillery owned by the Americans lost in Iwo Jima
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 35 Sea Zone to Wake Island
                2 bombers moved from 6 Sea Zone to Wake Island
                1 battleship, 4 carriers, 3 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
                9 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
                1 transport moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 armour and 1 infantry
                EDIT: Turning off Edit Mode
                6 bombers and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 infantry in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hunan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hunan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 infantry in Anhwe, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    Purchase Units - British
                British buy 2 destroyers and 2 transports; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 6x factory_minor; Remaining resources: 12 PUs;
                UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 bombers moved from United Kingdom to 97 Sea Zone
                1 bomber moved from Malta to Southern Italy
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 artillery, 3 infantry and 1 tactical_bomber moved from Alexandria to Tobruk
                1 armour moved from Egypt to Tobruk
                1 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Shensi

    Combat - British
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/1 hits
                    Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 3 damage total.
                Battle in Algeria
                Battle in Shensi
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi
                    British win, taking Algeria from Italians, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        British roll dice for 3 infantry in Anhwe, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        British roll dice for 3 infantry in Anhwe, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                    British win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        British roll dice for 3 infantry in Hopei, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Hopei
                        British roll dice for 2 infantry in Hopei, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        British roll dice for 2 infantry in Hopei, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 :  0/1 hits
                        British roll dice for 2 infantry in Hopei, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 6 :  1/1 hits
                        1 infantry owned by the British lost in Hopei
                        British roll dice for 1 infantry in Hopei, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 7 :  0/1 hits
                        British roll dice for 1 infantry in Hopei, round 8 :  1/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 8 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tobruk
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Tobruk, round 2 :  0/6 hits
                        Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 :  0/4 hits
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Tobruk, round 3 :  1/6 hits
                        Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 3 :  0/4 hits
                        1 infantry owned by the Italians lost in Tobruk
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Tobruk, round 4 :  2/6 hits
                        Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 4 :  2/3 hits
                        2 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Tobruk, round 5 :  2/4 hits
                        Italians roll dice for 1 artillery in Tobruk, round 5 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Tobruk
                    British win, taking Tobruk from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for British: 3 infantry
                Battle in Hunan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 97 Sea Zone
                    British attack with 2 bombers
                    Italians defend with 1 destroyer, 1 fighter and 3 submarines
                    3 submarines owned by the Italians Submerged
                        British roll dice for 2 bombers in 97 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians and 1 bomber owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber in 97 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 fighter in 97 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Italians lost in 97 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 destroyer and 1 fighter
                Cleaning up after air battles

    Non Combat Move - British
                1 tactical_bomber moved from Tobruk to Egypt
                1 bomber moved from 97 Sea Zone to Malta
                1 armour, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
                1 armour and 2 infantry moved from 81 Sea Zone to Trans-Jordan
                2 infantry moved from Northwest Persia to Caucasus
                1 armour and 1 mech_infantry moved from India to Burma
                1 mech_infantry moved from Kweichow to Burma
                1 bomber moved from Southern Italy to Malta

    Place Units - British
                1 destroyer and 2 transports placed in 106 Sea Zone
                British undo move 1.
                2 transports placed in 106 Sea Zone
                2 destroyers placed in 109 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 39 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 armour and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3,2,3,6,6,5,6,4,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                UK_Pacific collect 11 PUs (7 lost to blockades); end with 11 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 1 armour and 2 infantry

    triplea_42725_UK_5.tsvg


  • OK, I did the UK’s turn and apparently the subs remain submerged no matter what so they don’t soak hits.

    If that changes what you’d like to do, let me know and we can redo that battle - I didn’t realize that either.  I actually finished the turn and posted, then reloaded and did the turn again to make sure I didn’t make a mistake.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Italians
                Italians repair damage of 3x factory_minor; Remaining resources: 25 PUs;
                Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 armour moved from Western Ukraine to Belarus
                1 mech_infantry moved from Romania to Belarus
                2 artilleries and 3 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 94 Sea Zone
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  1/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Belarus
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 armour, 1 fighter and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_42725_Ita5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @weddingsinger:

    OK, I did the UK’s turn and apparently the subs remain submerged no matter what so they don’t soak hits.

    If that changes what you’d like to do, let me know and we can redo that battle - I didn’t realize that either.  I actually finished the turn and posted, then reloaded and did the turn again to make sure I didn’t make a mistake.

    all good.
    you are rite.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    Everything OK?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 carriers; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Marshall Islands
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
                    ANZAC win, taking Marshall Islands from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Philippines to Queensland
                1 fighter moved from Philippines to 6 Sea Zone

    Place Units - ANZAC
                2 carriers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,6,1,3,3,2,3,1,1,1
                ANZAC collect 17 PUs (1 lost to blockades); end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_42725_Fre5.tsvg


  • Sorry about that.  Saw your message about the subs but missed that you had taken Italy’s turn, so I actually thought it was you who was AWOL.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Baltic States to Smolensk
                      Germans take Smolensk from Russians
                10 armour, 15 artilleries, 15 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Eastern Poland to Ukraine
                3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                4 bombers moved from Western Ukraine to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 4 bombers and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 4 bombers and 2 mech_infantrys in Ukraine, round 2 :  2/6 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Germans win with 4 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  2/2 hits

    triplea_42725_Ger6.tsvg

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