18L G40 LL Patryn (Axis) vs max334(Allies) +30

  • 2024 '22 '21 '19 '18

    what is test.jpg?

  • '18 '16

    Use the save from the post right above it.  I was relogging into my account on the forum from Triple A and making sure that the test post would work - it sometimes forgets my password; not sure why.

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Bryansk to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                2 artilleries moved from Ukraine to Bessarabia
                2 fighters and 2 tactical_bombers moved from Russia to Bessarabia
                1 fighter moved from Russia to Bessarabia
                1 tactical_bomber moved from Sikang to Szechwan
                1 artillery moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Belarus
                1 fighter moved from Kansu to Szechwan
                1 infantry moved from Sikang to Szechwan
                1 submarine moved from 105 Sea Zone to 112 Sea Zone

    Combat - Russians
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 112 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Bessarabia
                    Russians attack with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 4 infantry; Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 :  4/1 hits
                        Italians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 :  2/0 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 3 :  3/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 artillery owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Szechwan
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Russians win, taking Szechwan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  1/1 hits
                        Germans roll dice for 2 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery in Belarus, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Belarus, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Belarus, round 6 :  0/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 6 :  1/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                3 fighters moved from Bessarabia to Rostov
                2 tactical_bombers moved from Bessarabia to Rostov
                4 aaGuns, 3 artilleries and 19 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Smolensk
                2 mech_infantrys moved from Smolensk to Vologda
                1 infantry moved from Timguska to Kansu
                5 infantry moved from Timguska to Novosibirsk
                2 armour moved from Sikang to Volgograd
                3 mech_infantrys moved from Sikang to Volgograd
                1 fighter moved from Szechwan to Kazakhstan
                1 tactical_bomber moved from Szechwan to Kazakhstan
                1 infantry moved from Volgograd to Caucasus
                1 aaGun and 2 infantry moved from Amur to Korea
                1 aaGun moved from Sakha to Amur
                1 infantry moved from Sakha to Buryatia

    Place Units - Russians
                1 infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs

    triplea_42674.0_Rus4.tsvg

  • 2024 '22 '21 '19 '18

    please put 2 more inf in Ukrain from Moscow

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Ukraine: 2 infantry
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Turning off Edit Mode
                Japanese buy 4 carriers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Kwangsi to 6 Sea Zone
                1 bomber moved from Kiangsu to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                5 fighters and 5 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 carrier moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Kweichow to Szechwan
                2 fighters moved from Kwangsi to Szechwan
                4 artilleries and 3 infantry moved from Kweichow to Shensi
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
                1 cruiser moved from 44 Sea Zone to 45 Sea Zone
                1 battleship moved from 44 Sea Zone to 45 Sea Zone
                2 submarines moved from 44 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
                1 infantry moved from Siberia to Amur

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 submarines and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier, 7 fighters and 6 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 9/1 hits, 8.83 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits
                        2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 8/1 hits, 7.67 expected hits
                        Americans roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 57
                    Casualties for Japanese: 1 carrier and 3 fighters
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/1 hits, 1.83 expected hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 1/1 hits, 1.50 expected hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 1/1 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry; Americans defend with 1 bomber
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/1 hits, 1.83 expected hits
                        UK_Pacific roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
                        1 bomber owned by the Americans and 1 infantry owned by the British lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 bomber
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 4 artilleries and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 4 artilleries and 3 infantry in Shensi, round 2 : 2/1 hits, 2.33 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Kweichow to Shensi
                2 fighters moved from Szechwan to Hunan
                1 artillery moved from Kwangtung to Kwangsi
                1 infantry moved from French Indo China to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 armour, 1 artillery and 1 infantry moved from Siberia to Amur
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 carrier moved from 44 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Borneo to 43 Sea Zone

    Place Units - Japanese
                4 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
                Japanese collect 52 PUs (5 lost to blockades); end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Combat Hit Differential Summary :

    Americans : -0.33
        Chinese : 0.00
        UK_Pacific : 0.50
        Japanese : -1.33

    triplea_42674.0_Jap4.tsvg

  • 2024 '22 '21 '19 '18

    damn…I did not know you could do that. That’s too big of a loss for me to keep playing a skilled player like yourself. Are you up for replaying that turn or do you want to take the victory and move on?

  • '18 '16

    Are you asking to back up the full round to right after Round 3 Japan?    I normally would not mind a small backup, but a ton of dice have been rolled in that time on the other side of the map so I am not sure how to fairly address those.  Let me know what you propose there.

    Also I wouldn’t mind just playing another game with the same bid if you like.  We are allowed to play up to 3 league games against the same opponent.

  • 2024 '22 '21 '19 '18

    @Patryn:

    Are you asking to back up the full round to right after Round 3 Japan?    I normally would not mind a small backup, but a ton of dice have been rolled in that time on the other side of the map so I am not sure how to fairly address those.   Let me know what you propose there.

    Also I wouldn’t mind just playing another game with the same bid if you like.  We are allowed to play up to 3 league games against the same opponent.

    I dont really want to post another loss due to my ignorance. Ineptitude yes, ignorance no. If you’re agreeable, lets restart from US round 3. On the European side, if you pursue the same strategy, things shouldn’t turn out much different seeing how we are playing low luck. If you dont want to do that, allow me to edit the US fleet and start from Japan 4. 
    Also, whats the deal with Magnolia? I thought for sure they would join me if you attacked Amur.

  • '18 '16

    @max334:

    @Patryn:

    Are you asking to back up the full round to right after Round 3 Japan?    I normally would not mind a small backup, but a ton of dice have been rolled in that time on the other side of the map so I am not sure how to fairly address those.   Let me know what you propose there.

    Also I wouldn’t mind just playing another game with the same bid if you like.  We are allowed to play up to 3 league games against the same opponent.

    I dont really want to post another loss due to my ignorance. Ineptitude yes, ignorance no. If you’re agreeable, lets restart from US round 3. On the European side, if you pursue the same strategy, things shouldn’t turn out much different seeing how we are playing low luck. If you dont want to do that, allow me to edit the US fleet and start from Japan 4. 
    Also, whats the deal with Magnolia? I thought for sure they would join me if you attacked Amur.

    I think that there were fights there like the 1/3rd shot for your destroyer missing that I prefer not to lose navy or air for.  How about this.  If you can reasonably edit the before Japan 4 turn to what the US would have been, I will take a look and decide?  I don’t think this has ever been asked for in a League game that I remember.

    Keep in mind also that neither of us is making it to the finals of the League, so this is just playing for fun with an added aspect of people not flaking out. I would not take losses very seriously and just treat them as learning experiences for tricks or things not to do.

    Re Mongolia - I believe they should join Russia unless you happened to have stepped into one of the Chinese territories on the other side bordering Mongolia - not totally sure.

  • 2024 '22 '21 '19 '18

    …actually i imagined myself being the dark horse that makes it to the league championships… So you don’t think I’m that good??? One little mistake…

  • 2024 '22 '21 '19 '18

    …yes, I did step into a bordering Chinese territory, so that’s what changes things? I am allowed to step into Korea after the US captures them, but Russia can not attack them, is that correct?

  • '18 '16

    Yes I beleive that is correct regarding Korea.  I did not say that you were not that good.  I was only saying that based on the fact that if you wanted to qualify for the championships, you would only be playing tier e and m players.  Even a win against a tier 3 is worth less than a loss against a master level.  Therefore based on our previous games, it is highly likely we are not making the championships.  Not an indictment of skill per se.  I haven’t seen enough of your game to be sure, though I will say that the top players I have played have never asked for takebacks of this magnitude or even smaller ones that I recall.

  • 2024 '22 '21 '19 '18

    Lol… I was trying to be funny. I know I’m not that good, not yet anyway…  :)  I just kind of hate making big mistakes and just kind of want to pretend like it never happened. I just recently made it on the board as a league player, so i was being kind of prideful. Thanks for putting up with my antiques. Can you tell me how to copy the game thread so i can post the loss?

  • 2024 '22 '21 '19 '18

    @max334:

    Lol… I was trying to be funny. I know I’m not that good, not yet anyway…  :)  I just kind of hate making big mistakes and just kind of want to pretend like it never happened. I just recently made it on the board as a league player, so i was being kind of prideful. Thanks for putting up with my antiques. Can you tell me how to copy the game thread so i can post the loss?

    “antics”…not antiques lol

  • '18 '16

    Yup it was fun and definitely if you want to play again League or not, I am up for it.
    Here’s the link to the thread: https://www.axisandallies.org/forums/index.php?topic=42674.0

  • 2024 '22 '21 '19 '18

    What does 18L mean

  • '18 '16

    @max334:

    What does 18L mean

    2018 League Global 40 Low Luck was the abbreviations I used in the title.

  • 2024 '22 '21 '19 '18

    Ty. But just so i understand your decision not to restart from J3, it was because it was a league game and you had never done that before. Is that right?

  • '18 '16

    In general, I don’t like to reset to earlier, anytime dice have been rolled.  I am more than happy to allow edits that are on the same turn, but I didn’t see an easy way for us to go back that far and get the same results of some of the other battles.

  • 2024 '22 '21 '19 '18

    oh, because of the dd… we would easily fix that, just edit and puff he’s gone. I posted the loss, not sure I did it right

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