German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Belarus to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
2 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Germany to Volgograd
1 bomber moved from Eastern Poland to Caucasus
2 infantry moved from France to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Novgorod to Belarus
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Romania to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
1 bomber moved from Volgograd to Rostov
1 bomber moved from Caucasus to Ukraine
1 aaGun moved from Ukraine to Rostov
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 infantry placed in France
3 infantry placed in Western Germany
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 tactical_bomber moved from Vologda to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Vologda to Volgograd
2 fighters moved from Vologda to Tambov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Tambov to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 7 infantry moved from Timguska to Novosibirsk
2 aaGuns, 4 artilleries and 3 infantry moved from Vologda to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
2 bombers moved from Java to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Yunnan to Burma
Scramble in SZ33 and OOL? If you want to go round by round too that is fine
daaaaamn, counted the planes wrong, this’ll be bad…go max defense and leave battleship for last
No scramble then?
Oh yeah, sorry…do scramble
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
2 bombers moved from Java to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Yunnan to Burma
Combat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 3 destroyers, 7 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 4 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 fighter
Japanese roll dice for 2 bombers, 1 carrier, 3 destroyers, 7 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 12/18 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 4 transports in 33 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 carrier owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer, 7 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 7/15 hits
Americans roll dice for 1 battleship and 4 transports in 33 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese, 4 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 109
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter could not land in 33 Sea Zone and was removed
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 transport moved from 42 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Java
2 bombers moved from 33 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 armour moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Korea to Manchuria
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
4 fighters moved from 33 Sea Zone to Paulau Island
2 fighters and 4 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 mech_infantrys moved from Shantung to Kweichow
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Japan
1 carrier and 2 destroyers placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Soviet Far East: 1 armour
EDIT: Adding units owned by Japanese to Siberia: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
that mistake was too stupid to overcome, Japan will run rampant and not like I’m geared up and ready to go in the West…good game
switch sides and run it back?
I understand. I liked what you were doing up to that point. Yes lets switch sides and play another.